Quote from: Imperious Leader on Today at 07:16:06 pm
It is FIXED UNLESS THE AXIS start it early. Those allies don’t have the opportunity to start early. One side determines their fate, not both. It is not complicated.
Do you realize you used the world “unless?” If something is X unless Y, and Y happens (which it does almost every game), then it is not X!
LOL. The Russians and Americans cannot get into the war against the Euro-Axis UNLESS the Euro- Axis CHOOSE TO ATTACK EARLY. When will you admit that point?
An open system would allow both sides to enter at ANY TIME, without restrictions.
Quote from: Imperious Leader on Today at 07:16:06 pm
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Take a step back. Or four. If you had read my posts you would have seen that when I was talking about the provocation points, I was referring to their potential in a WWI game. Nowhere did I say that anyone should be able to declare war at anytime.
You advocate a point system were early entry is possible, and i advocate a fixed turn where collapse is only possible STARTING ON THAT TURN. � I try to explain this but you don’t get it.
Not fixed. That’s variable. It doesn’t happen on the same turn every game. It’s variable. I try to explain that but you don’t get it. Get a dictionary and save yourself this foolishness.
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It is fixed because you CANT START BEFORE TURN X, the system does not allow the roll to occur before that date. What is unclear about that?
Quote from: Imperious Leader on Today at 07:16:06 pm
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The simple FACT of the matter is that Global is a game where big events, such as beginnings of hostilities between powers, happen in DIFFERENT turns each game. And is that automatically “busted”?
NO BECAUSE IT DOES NOT ALLOW THOSE ALLIES TO ATTACK GERMANY EARLY. � The only way for that to happen is if Germany feels it is advantageous to attack them early. Both sides do not have a choice.
Ah. So how exactly did you get appointed the grand master of what counts as early for this WWI game? Why does a provocation point system automatically allow for something to happen too “early?” You act like my system means the revolution could happen turn 1.
Because the game Im talking about is another game with a 5 x 4 map and 32 different sculpts. If you actually participated in these threads earlier you might have figured that out ( or not). I am telling you what our experiences were after playing with this game since 2005. We tried different entry systems, everything. It could not balance.
Quote from: Imperious Leader on Today at 07:16:06 pm
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Quote from: Imperious Leader on Today at 06:22:43 pm
IN the Great War example, we set the fixed date where you can start rolling for collapse. If the game didn’t have that, it also would be busted.
Prove it. Seriously, you say that, but where is any evidence? Why is a system that requires multiple turns of cumulative events automatically “busted”?
Get time machine go back to about 2007, fly to Malibu, and record what happened. You will have your answer. The only thing that worked was having a fixed start date where you start rolling for collapse. If it was early, it shifted the game too much to the other side.
You would need to be at the table during playtesting and that has already occurred. When you buy the game you can do whatever you want.
Thanks for not answering the question at all rolleyes. You claim that the system would need to have a fixed date and it would be busted otherwise, but supply no proof. � rolleyes
Supply proof that it works if the Russians can possibly collapse in 1916, see how that works for allied victory.
You are ignoring the actual question. The correct answers to all of those are that it DEPENDS. It can CHANGE. It is variable.
Nowhere did I say there should be no restrictions.
Because Historically that’s when it happens in game turns.
In this game as in global one side has a fixed start date to enter. In the case of this game it too has a fixed date where the event can start having an effect.
So? What if the war in the game is going differently that it did in the actual past. Or are you asserting it would have happened when it did no matter what?
Yes i believe in eternal recurrence. It repeats the same thing.
Quote from: Imperious Leader on Today at 07:23:30 pm
Secondly, to allow it to happen on say turn 6 would make the game too easy for central powers to win.
Why? Perhaps you intimately know the setup and rules of the game that is about to be released (in which case you should probably not be discussing it anyways), but if we are speculating on what the game would be like (the entire purpose of the thread), then why is is automatic that turn 6 for example be doom for balance? Why is it impossible to balance the game with other factors? Why is it impossible to make the system to the point
Which game? I make no claims about the Axis and Allies 1914, Im talking about another game soon to be released. If you didn’t bloom late, you would have figured that out.
As for yours being simpler, you are probably right. But other than the simplicity points your list is at the very least a matter of opinion if not incorrect (ignoring historical cause an effect for replaying events even though causes were different is not historical).
This game system favors simple elegant solutions, not bogged down piece counts and accounting of unimaginable scope.