I don’t even miss the BM modifications… :O
13L G40.2 - Kabloom (Axis) vs. Fortress (Allies+11), game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Iraq
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malta to Gibraltar
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from India to Iraq
1 tactical_bomber moved from India to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 1 : 0/2 hits
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 1 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 4 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 4 infantry in Anglo Egyptian Sudan, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
British roll dice for 4 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 3 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
2 infantry retreated to Egypt
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Gibraltar
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 bomber; Italians defend with 1 armour, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 1 : 1/3 hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 1 : 0/3 hits
1 bomber owned by the Germans lost in Gibraltar
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 3/3 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 bomber
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
1 bomber moved from Gibraltar to Morocco
1 mech_infantry moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 mech_infantry moved from Eire to United Kingdom
2 fighters and 1 tactical_bomber moved from Iraq to Persia
2 fighters moved from Malta to Morocco
1 tactical_bomber moved from Malta to Morocco
1 aaGun moved from India to Burma
7 infantry moved from Burma to India
1 artillery moved from Burma to India
1 destroyer moved from 37 Sea Zone to 44 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 destroyers placed in 106 Sea Zone
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,4
British collect 28 PUs (2 lost to blockades); end with 29 PUs totalTerritory Summary for British :
Burma : 1 flag, 3 aaGuns
India : 1 flag, 1 airfield, 1 artillery, 1 harbour and 9 infantry
Malaya : 1 flag, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
44 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 flag, 2 artilleries
Gibraltar : 1 flag, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 1 flag, 2 infantry
Morocco : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
Tobruk : 1 flag
80 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 2 destroyers
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 1 infantry
92 Sea Zone : 1 flag, 1 transport
81 Sea Zone : 1 flag, 1 destroyer and 1 transport
Persia : 1 flag, 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 13
British : 30 / 29
UK_Pacific : 17 / 0
Italians : 15 / 12
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 21 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.398
Median : 3.000
Variance : 0.392
Standard Deviation : 0.626
Total rolls : 98Null / Other
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.550
Median : 4.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 20British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.240
Median : 3.000
Variance : 1.542
Standard Deviation : 1.242
Total rolls : 25Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 3.273
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Chinese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.429
Median : 3.000
Variance : 0.735
Standard Deviation : 0.857
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 infantry placed in India
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarineTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 13
British : 30 / 29
UK_Pacific : 17 / 17
Italians : 15 / 12
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 21 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3.398
Median : 3.000
Variance : 0.392
Standard Deviation : 0.626
Total rolls : 98Null / Other
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.550
Median : 4.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 20British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.240
Median : 3.000
Variance : 1.542
Standard Deviation : 1.242
Total rolls : 25Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 3.273
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Chinese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.429
Median : 3.000
Variance : 0.735
Standard Deviation : 0.857
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Greece to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 bomber and 2 fighters moved from Southern Italy to 81 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer; British defend with 1 destroyer and 1 transport
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer and 1 transport
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from 81 Sea Zone to GreecePlace Units - Italians
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs totalTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 artillery and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag, 3 fighters
44 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
62 Sea Zone : 1 flag, 1 destroyer and 1 transport
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 13
British : 28 / 29
UK_Pacific : 17 / 17
Italians : 19 / 25
ANZAC : 17 / 18
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to Nigeria
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
Nigeria : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Morocco : 1 flag, 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 13
British : 28 / 29
UK_Pacific : 17 / 17
Italians : 19 / 25
ANZAC : 17 / 18
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Romania to Belarus
Germans take Belarus from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour moved from Greater Southern Germany to Romania
1 mech_infantry moved from Greater Southern Germany to Romania
2 armour moved from Yugoslavia to Romania
2 armour moved from Germany to Romania
1 mech_infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Germany to Romania
3 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 bomber, 5 fighters and 4 tactical_bombers moved from Northern Italy to Western Germany
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 artilleries moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from Germany to PolandCombat - Germans
Battle in ScotlandNon Combat Move - Germans
3 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia
6 aaGuns, 3 artilleries and 12 infantry moved from Poland to Eastern PolandPlace Units - Germans
3 transports placed in 112 Sea Zone
2 armour and 1 infantry placed in Western Germany
2 artilleries, 2 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 1 : 0/3 hits
Germans roll dice for 1 armour in Belarus, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia to Novgorod
1 fighter moved from Belarus to Novgorod
1 mech_infantry moved from Novgorod to Smolensk
2 mech_infantrys moved from Bryansk to Smolensk
2 armour moved from Bryansk to Smolensk
1 tactical_bomber moved from Western Ukraine to Russia
5 infantry moved from Russia to Bryansk
2 aaGuns, 6 artilleries and 9 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Rostov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
Russians undo move 2.
1 infantry placed in Volgograd
Russians undo move 2.
1 artillery and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Russians undo move 2.
Russians undo move 1.
3 infantry placed in Novgorod
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Yenisey : 1 flag, 2 aaGuns and 12 infantry
Timguska : 1 flag, 6 infantry
Belarus : 1 flag, 2 infantry
Karelia : 1 flag, 1 infantry
Bryansk : 1 flag, 2 aaGuns, 6 artilleries and 15 infantry
Rostov : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major, 8 infantry and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 17 infantry
Smolensk : 1 flag, 2 armour and 3 mech_infantrys
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 flag, 1 submarine
110 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 48 / 54
Russians : 35 / 40
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 13
British : 26 / 29
UK_Pacific : 17 / 17
Italians : 19 / 25
ANZAC : 17 / 18
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.933
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
1 mech_infantry moved from Chahar to Kweichow
2 armour moved from Kiangsu to Kweichow
2 bombers, 11 fighters and 8 tactical_bombers moved from Hunan to Yunnan
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kiangsu to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
5 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Hopei
1 artillery moved from Jehol to Chahar
2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 artillery moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 11 fighters and 8 tactical_bombers
Chinese defend with 6 infantry
Japanese win with 2 bombers, 11 fighters and 8 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 6 infantry
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Siberia
Battle in Soviet Far East
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
2 fighters moved from Yunnan to Hunan
2 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 bombers moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
3 fighters and 3 tactical_bombers moved from Yunnan to Suiyuyan
2 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsSummary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
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That was cute. I knew you were going to hit with all air from our previous game. I figured 6 chinese infantry would take out 2 fighters and I was willing to make that trade. Zero hits was cute, though… :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Western United States to 102 Sea Zone
1 cruiser moved from 101 Sea Zone to 102 Sea Zone
2 destroyers moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
1 fighter placed in Western United States
1 bomber placed in Eastern United States
3 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Midway : 1 flag, 1 airfield
39 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 submarines
8 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 submarine
54 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Central United States : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 4 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
102 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
101 Sea Zone : 1 flag, 3 destroyers, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 48 / 54
Russians : 30 / 40
Japanese : 39 / 49
Americans : 52 / 77
Chinese : 4 / 13
British : 26 / 29
UK_Pacific : 17 / 17
Italians : 19 / 25
ANZAC : 17 / 18
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 10 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Yunnan : 1 flag, 1 infantry
Burma : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 48 / 54
Russians : 30 / 40
Japanese : 39 / 49
Americans : 52 / 77
Chinese : 4 / 20
British : 26 / 29
UK_Pacific : 17 / 17
Italians : 19 / 25
ANZAC : 17 / 18
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber moved from Morocco to 111 Sea Zone
10 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Morocco to 109 Sea Zone
2 fighters moved from Morocco to 109 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Kwangtung to KiangsiCombat - British
Battle in Kiangsi
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Kiangsi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
British roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 1 : 3/4 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in 111 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 battleship and 3 transports
British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 1 : 2/2 hits
Germans roll dice for 1 battleship and 3 transports in 111 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Germans lost in 111 Sea Zone
3 transports owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 29
Casualties for Germans: 1 battleship and 3 transports
Casualties for British: 1 bomber
Battle in Scotland
British attack with 10 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 10 infantry and 1 mech_infantry in Scotland, round 1 : 3/11 hits
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Scotland, round 1 : 1/6 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 2 : 3/10 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Scotland, round 2 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 fighter and 1 infantry
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 2/5 hits
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 fighter and 1 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 infantry and 1 mech_infantry in Tanganyika Territory, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
1 infantry owned by the British lost in Tanganyika Territory
1 mech_infantry owned by the British retreated to Rhodesia
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
2 artilleries moved from Alexandria to Egypt
3 infantry moved from Malaya to Shan State
1 artillery and 10 infantry moved from India to Burma
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
2 fighters moved from Persia to Egypt
1 tactical_bomber moved from Persia to Egypt
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
2 fighters moved from 109 Sea Zone to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to United KingdomPlace Units - British
1 destroyer and 3 submarines placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Kiangsi : 1 flag, 2 infantry
Shan State : 1 flag, 3 infantry
Burma : 1 flag, 3 aaGuns, 1 artillery and 10 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
39 Sea Zone : 1 flag, 1 destroyer and 1 submarine
56 Sea Zone : 1 flag, 1 destroyer
Belgian Congo : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 flag, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield, 8 infantry and 1 mech_infantry
Malta : 1 flag, 1 aaGun
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Rhodesia : 1 flag, 1 mech_infantry
Tobruk : 1 flag
119 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
81 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
Persia : 1 flag
110 Sea Zone : 1 flag, 1 destroyer and 3 submarinesProduction/PUs Summary :
Germans : 46 / 54
Russians : 30 / 40
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 5 / 20
British : 30 / 30
UK_Pacific : 17 / 1
Italians : 17 / 25
ANZAC : 17 / 18
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.210
Median : 3.000
Variance : 1.148
Standard Deviation : 1.071
Total rolls : 62Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12British Combat
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.140
Median : 3.000
Variance : 1.310
Standard Deviation : 1.144
Total rolls : 43Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
2 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in 39 Sea Zone change ownership: 2 destroyersTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 46 / 54
Russians : 30 / 40
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 5 / 20
British : 30 / 30
UK_Pacific : 17 / 23
Italians : 17 / 25
ANZAC : 17 / 18
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.210
Median : 3.000
Variance : 1.148
Standard Deviation : 1.071
Total rolls : 62Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12British Combat
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.140
Median : 3.000
Variance : 1.310
Standard Deviation : 1.144
Total rolls : 43Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 armour moved from Romania to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Western Ukraine
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Algeria to Tunisia
1 artillery moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from FrenchCombat - Italians
Battle in Trans-Jordan
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Trans-Jordan from British, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to BulgariaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
3 fighters moved from Java to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 bomber and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 3 fighters
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 artillery
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 flag, 2 aaGuns
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 cruiser and 3 destroyers
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 46 / 54
Russians : 26 / 40
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 5 / 20
British : 29 / 30
UK_Pacific : 17 / 23
Italians : 23 / 28
ANZAC : 21 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United KingdomTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
Nigeria : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Morocco : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 46 / 54
Russians : 26 / 40
Japanese : 38 / 49
Americans : 52 / 77
Chinese : 5 / 20
British : 29 / 30
UK_Pacific : 17 / 23
Italians : 23 / 28
ANZAC : 21 / 31
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
hey. i seem to have a problem. its lack of knoledge. i am attacking in karilia and archangel. i diddnt no that you could scramble off novgorod if i wasnt attacking there. am i screwed there? do you sramble an obviouse scramble?
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If it’s not too much of a pain in the butt, why don’t you just reload the saved file and redo your combat moves to take that into account? And then it’s no harm, no foul and you don’t have to lose loaded transports for no reason… It’s not like you’re undoing battles that have already occurred; I wouldn’t even have known you had an issue with it as I haven’t seen any dice come through. So, no problem.
For future reference, Airbases allow up to 3 fighters or tacs to scramble into any adjacent seazone where there is a sea battle (and that includes amphibious landings).
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well everybody has been pretty honest about things so i wanted to be as honest as everybody else has
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Yeah, no sweat – it’s no different than “oh fiddlesticks, I forgot to walk into (insert territory name here)”. It’s pretty rare that somebody’s cutthroat enough to not allow you to edit things you need to edit – especially when it doesn’t otherwise affect the turn.