13L G40.2 - Kabloom (Axis) vs. Fortress (Allies+11), game 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                2 infantry moved from Persia to 80 Sea Zone
                1 infantry moved from Persia to Iraq
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Malta to Gibraltar
                1 infantry moved from Malta to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from India to Iraq
                1 tactical_bomber moved from India to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 1 :  0/2 hits
                        British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 1 :  3/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 4 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 4 infantry in Anglo Egyptian Sudan, round 1 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        British roll dice for 4 infantry in Anglo Egyptian Sudan, round 2 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 3 infantry in Anglo Egyptian Sudan, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    2 infantry retreated to Egypt
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Gibraltar
                    British attack with 1 armour, 1 bomber and 1 infantry
                    Germans defend with 1 bomber; Italians defend with 1 armour, 1 harbour and 1 infantry
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 1 :  1/3 hits
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 1 :  0/3 hits
                        1 bomber owned by the Germans lost in Gibraltar
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 :  3/3 hits
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - British
                1 bomber moved from Gibraltar to Morocco
                1 mech_infantry moved from Tobruk to Egypt
                2 artilleries moved from Tobruk to Alexandria
                1 mech_infantry moved from Eire to United Kingdom
                2 fighters and 1 tactical_bomber moved from Iraq to Persia
                2 fighters moved from Malta to Morocco
                1 tactical_bomber moved from Malta to Morocco
                1 aaGun moved from India to Burma
                7 infantry moved from Burma to India
                1 artillery moved from Burma to India
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 destroyers placed in 106 Sea Zone
                1 factory_minor placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,4
                British collect 28 PUs (2 lost to blockades); end with 29 PUs total

    Territory Summary for British :

    Burma : 1 flag, 3 aaGuns
        India : 1 flag, 1 airfield, 1 artillery, 1 harbour and 9 infantry
        Malaya : 1 flag, 1 harbour and 3 infantry
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        44 Sea Zone : 1 flag, 1 destroyer
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Alexandria : 1 flag, 2 artilleries
        Gibraltar : 1 flag, 1 armour and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Rhodesia : 1 flag, 2 infantry
        Morocco : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
        Tobruk : 1 flag
        80 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
        106 Sea Zone : 1 flag, 2 destroyers
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery and 1 infantry
        92 Sea Zone : 1 flag, 1 transport
        81 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Persia : 1 flag, 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 30 / 29
        UK_Pacific : 17 / 0
        Italians : 15 / 12
        ANZAC : 14 / 16
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 14 times
                3 was rolled 21 times
                4 was rolled 16 times
                5 was rolled 14 times
                6 was rolled 15 times
            Average roll : 3.398
            Median : 3.000
            Variance : 0.392
            Standard Deviation : 0.626
            Total rolls : 98

    Null / Other
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Neutral_Axis Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.550
            Median : 4.000
            Variance : 1.789
            Standard Deviation : 1.338
            Total rolls : 20

    British Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.240
            Median : 3.000
            Variance : 1.542
            Standard Deviation : 1.242
            Total rolls : 25

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
            Average roll : 3.273
            Median : 4.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.735
            Standard Deviation : 0.857
            Total rolls : 35


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 infantry placed in India
                1 destroyer and 1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 30 / 29
        UK_Pacific : 17 / 17
        Italians : 15 / 12
        ANZAC : 14 / 16
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 14 times
                3 was rolled 21 times
                4 was rolled 16 times
                5 was rolled 14 times
                6 was rolled 15 times
            Average roll : 3.398
            Median : 3.000
            Variance : 0.392
            Standard Deviation : 0.626
            Total rolls : 98

    Null / Other
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Neutral_Axis Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.550
            Median : 4.000
            Variance : 1.789
            Standard Deviation : 1.338
            Total rolls : 20

    British Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.240
            Median : 3.000
            Variance : 1.542
            Standard Deviation : 1.242
            Total rolls : 25

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
            Average roll : 3.273
            Median : 4.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.735
            Standard Deviation : 0.857
            Total rolls : 35


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                      Italians take 97 Sea Zone from British
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 armour moved from Greece to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 bomber and 2 fighters moved from Southern Italy to 81 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    French defend with 1 destroyer; British defend with 1 destroyer and 1 transport
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 bomber moved from 81 Sea Zone to Greece

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        Northern Territory : 1 flag, 1 artillery and 2 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 3 fighters
        44 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
        62 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 28 / 29
        UK_Pacific : 17 / 17
        Italians : 19 / 25
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to Nigeria
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 1 infantry
        Nigeria : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Morocco : 1 flag, 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 28 / 29
        UK_Pacific : 17 / 17
        Italians : 19 / 25
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 armour moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Romania to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                3 armour moved from Greater Southern Germany to Romania
                1 mech_infantry moved from Greater Southern Germany to Romania
                2 armour moved from Yugoslavia to Romania
                2 armour moved from Germany to Romania
                1 mech_infantry moved from Poland to Slovakia Hungary
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Germany to Romania
                3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                1 battleship moved from 112 Sea Zone to 111 Sea Zone
                1 bomber, 5 fighters and 4 tactical_bombers moved from Northern Italy to Western Germany
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 artilleries moved from Germany to Western Germany
                2 infantry moved from Germany to Western Germany
                1 infantry moved from Germany to Western Germany
                1 artillery and 2 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Scotland

    Non Combat Move - Germans
                3 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia
                6 aaGuns, 3 artilleries and 12 infantry moved from Poland to Eastern Poland

    Place Units - Germans
                3 transports placed in 112 Sea Zone
                2 armour and 1 infantry placed in Western Germany
                2 artilleries, 2 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  1/3 hits
                        Germans roll dice for 1 armour in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 1 :  0/3 hits
                        Germans roll dice for 1 armour in Belarus, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Belarus, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Karelia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Karelia, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Karelia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Karelia to Novgorod
                1 fighter moved from Belarus to Novgorod
                1 mech_infantry moved from Novgorod to Smolensk
                2 mech_infantrys moved from Bryansk to Smolensk
                2 armour moved from Bryansk to Smolensk
                1 tactical_bomber moved from Western Ukraine to Russia
                5 infantry moved from Russia to Bryansk
                2 aaGuns, 6 artilleries and 9 infantry moved from Ukraine to Bryansk
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Caucasus to Rostov
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Volgograd
                Russians undo move 2.
                1 infantry placed in Volgograd
                Russians undo move 2.
                1 artillery and 8 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Russians undo move 2.
                Russians undo move 1.
                3 infantry placed in Novgorod
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Russians :

    Yenisey : 1 flag, 2 aaGuns and 12 infantry
        Timguska : 1 flag, 6 infantry
        Belarus : 1 flag, 2 infantry
        Karelia : 1 flag, 1 infantry
        Bryansk : 1 flag, 2 aaGuns, 6 artilleries and 15 infantry
        Rostov : 1 flag, 1 infantry
        Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major, 8 infantry and 1 tactical_bomber
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 17 infantry
        Smolensk : 1 flag, 2 armour and 3 mech_infantrys
        114 Sea Zone : 1 flag, 1 cruiser
        Northwest Persia : 1 flag, 1 infantry
        115 Sea Zone : 1 flag, 1 submarine
        110 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 35 / 40
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 26 / 29
        UK_Pacific : 17 / 17
        Italians : 19 / 25
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hopei to Kweichow
                1 artillery moved from Hopei to Kweichow
                1 mech_infantry moved from Chahar to Kweichow
                2 armour moved from Kiangsu to Kweichow
                2 bombers, 11 fighters and 8 tactical_bombers moved from Hunan to Yunnan
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Kiangsu to Kiangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                5 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Chahar to Hopei
                1 artillery moved from Jehol to Chahar
                2 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Anhwe
                1 artillery moved from Manchuria to Jehol
                3 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Amur
                1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                2 infantry moved from Japan to 6 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 bombers, 11 fighters and 8 tactical_bombers
                    Chinese defend with 6 infantry
                    Japanese win with 2 bombers, 11 fighters and 8 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Chinese: 6 infantry
                Battle in Kweichow
                    Japanese attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Siberia
                Battle in Soviet Far East
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
                2 fighters moved from Yunnan to Hunan
                2 tactical_bombers moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                2 bombers moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                3 fighters and 3 tactical_bombers moved from Yunnan to Suiyuyan
                2 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 armour, 1 artillery and 1 infantry placed in Shantung
                1 armour, 1 artillery and 1 infantry placed in Manchuria
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs

    Summary Text: www.axisandallies.org

    Summary Text: www.axisandallies.org


  • That was cute. I knew you were going to hit with all air from our previous game. I figured 6 chinese infantry would take out 2 fighters and I was willing to make that trade. Zero hits was cute, though…  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
                1 carrier moved from 10 Sea Zone to 8 Sea Zone
                1 fighter moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                2 fighters moved from Western United States to 102 Sea Zone
                1 cruiser moved from 101 Sea Zone to 102 Sea Zone
                2 destroyers moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 101 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 fighter placed in Western United States
                1 bomber placed in Eastern United States
                3 destroyers placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 flag, 1 airfield
        39 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 submarines
        8 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 submarine
        54 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
        Central United States : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 4 mech_infantrys
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
        102 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
        101 Sea Zone : 1 flag, 3 destroyers, 1 submarine and 5 transports

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 30 / 40
        Japanese : 39 / 49
        Americans : 52 / 77
        Chinese : 4 / 13
        British : 26 / 29
        UK_Pacific : 17 / 17
        Italians : 19 / 25
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 infantry; Remaining resources: 10 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Yunnan : 1 flag, 1 infantry
        Burma : 1 flag, 1 fighter

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 30 / 40
        Japanese : 39 / 49
        Americans : 52 / 77
        Chinese : 4 / 20
        British : 26 / 29
        UK_Pacific : 17 / 17
        Italians : 19 / 25
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                      British take 106 Sea Zone from Germans
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 bomber moved from Morocco to 111 Sea Zone
                10 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                1 tactical_bomber moved from Morocco to 109 Sea Zone
                2 fighters moved from Morocco to 109 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 armour moved from Union of South Africa to Belgian Congo
                2 infantry moved from Kwangtung to Kiangsi

    Combat - British
                Battle in Kiangsi
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry in Kiangsi, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        British roll dice for 2 infantry in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 109 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 1 :  3/4 hits
                        2 submarines owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 destroyer
                Battle in 111 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Germans defend with 1 battleship and 3 transports
                        British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 1 :  2/2 hits
                        Germans roll dice for 1 battleship and 3 transports in 111 Sea Zone, round 1 :  1/1 hits
                        1 bomber owned by the British and 1 battleship owned by the Germans lost in 111 Sea Zone
                        3 transports owned by the Germans lost in 111 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 29
                    Casualties for Germans: 1 battleship and 3 transports
                    Casualties for British: 1 bomber
                Battle in Scotland
                    British attack with 10 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        British roll dice for 10 infantry and 1 mech_infantry in Scotland, round 1 :  3/11 hits
                        Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Scotland, round 1 :  1/6 hits
                        1 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
                        British roll dice for 9 infantry and 1 mech_infantry in Scotland, round 2 :  3/10 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Scotland, round 2 :  1/3 hits
                        1 infantry owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 1 fighter and 1 infantry
                        British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  2/5 hits
                        Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 fighter and 1 infantry
                Battle in Belgian Congo
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Tanganyika Territory
                    British attack with 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 infantry and 1 mech_infantry in Tanganyika Territory, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 1 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Tanganyika Territory
                    1 mech_infantry owned by the British retreated to Rhodesia
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 artilleries moved from Alexandria to Egypt
                3 infantry moved from Malaya to Shan State
                1 artillery and 10 infantry moved from India to Burma
                1 destroyer moved from 44 Sea Zone to 56 Sea Zone
                2 fighters moved from Persia to Egypt
                1 tactical_bomber moved from Persia to Egypt
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                1 fighter moved from 111 Sea Zone to United Kingdom
                2 fighters moved from 109 Sea Zone to United Kingdom
                1 tactical_bomber moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer and 3 submarines placed in 110 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Territory Summary for British :

    Kiangsi : 1 flag, 2 infantry
        Shan State : 1 flag, 3 infantry
        Burma : 1 flag, 3 aaGuns, 1 artillery and 10 infantry
        India : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour
        39 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        56 Sea Zone : 1 flag, 1 destroyer
        Belgian Congo : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 flag, 1 armour and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield, 8 infantry and 1 mech_infantry
        Malta : 1 flag, 1 aaGun
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
        Rhodesia : 1 flag, 1 mech_infantry
        Tobruk : 1 flag
        119 Sea Zone : 1 flag, 1 destroyer
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag
        81 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
        Persia : 1 flag
        110 Sea Zone : 1 flag, 1 destroyer and 3 submarines

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 30 / 40
        Japanese : 38 / 49
        Americans : 52 / 77
        Chinese : 5 / 20
        British : 30 / 30
        UK_Pacific : 17 / 1
        Italians : 17 / 25
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 7 times
                3 was rolled 13 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.210
            Median : 3.000
            Variance : 1.148
            Standard Deviation : 1.071
            Total rolls : 62

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    British Combat
                1 was rolled 13 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.140
            Median : 3.000
            Variance : 1.310
            Standard Deviation : 1.144
            Total rolls : 43

    Italians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                2 destroyers placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in 39 Sea Zone change ownership: 2 destroyers

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 30 / 40
        Japanese : 38 / 49
        Americans : 52 / 77
        Chinese : 5 / 20
        British : 30 / 30
        UK_Pacific : 17 / 23
        Italians : 17 / 25
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 7 times
                3 was rolled 13 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.210
            Median : 3.000
            Variance : 1.148
            Standard Deviation : 1.071
            Total rolls : 62

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    British Combat
                1 was rolled 13 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.140
            Median : 3.000
            Variance : 1.310
            Standard Deviation : 1.144
            Total rolls : 43

    Italians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                1 armour moved from Romania to Ukraine
                      Italians take Ukraine from Russians
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Greece to Western Ukraine
                1 mech_infantry moved from Northern Italy to Romania
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Algeria to Tunisia
                1 artillery moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French

    Combat - Italians
                Battle in Trans-Jordan
                Battle in Western Ukraine
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Trans-Jordan from British, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Western Ukraine to Bulgaria

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                3 fighters moved from Java to Burma
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 transport moved from 62 Sea Zone to 55 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 aaGuns moved from New South Wales to South Australia
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 bomber and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 3 fighters
        Queensland : 1 flag, 1 airfield and 1 harbour
        Northern Territory : 1 flag, 1 artillery
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 flag, 2 aaGuns
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 flag, 1 transport
        45 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 1 flag, 1 cruiser and 3 destroyers
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 26 / 40
        Japanese : 38 / 49
        Americans : 52 / 77
        Chinese : 5 / 20
        British : 29 / 30
        UK_Pacific : 17 / 23
        Italians : 23 / 28
        ANZAC : 21 / 31
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 1 infantry
        Nigeria : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 fighter and 2 infantry
        Morocco : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 26 / 40
        Japanese : 38 / 49
        Americans : 52 / 77
        Chinese : 5 / 20
        British : 29 / 30
        UK_Pacific : 17 / 23
        Italians : 23 / 28
        ANZAC : 21 / 31
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • hey. i seem to have a problem. its lack of knoledge. i am attacking in karilia and archangel. i diddnt no that you could scramble off novgorod if i wasnt attacking there. am i screwed there? do you sramble an obviouse scramble?


  • If it’s not too much of a pain in the butt, why don’t you just reload the saved file and redo your combat moves to take that into account? And then it’s no harm, no foul and you don’t have to lose loaded transports for no reason… It’s not like you’re undoing battles that have already occurred; I wouldn’t even have known you had an issue with it as I haven’t seen any dice come through. So, no problem.

    For future reference, Airbases allow up to 3 fighters or tacs to scramble into any adjacent seazone where there is a sea battle (and that includes amphibious landings).


  • well everybody has been pretty honest about things so i wanted to be as honest as everybody else has


  • Yeah, no sweat – it’s no different than “oh fiddlesticks, I forgot to walk into (insert territory name here)”. It’s pretty rare that somebody’s cutthroat enough to not allow you to edit things you need to edit – especially when it doesn’t otherwise affect the turn.

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