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13L G40 Boldfresh vs. Axisplaya (Allies +16)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :31

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 54 Sea Zone to 55 Sea Zone
                2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 18 infantry and 1 mech_infantry moved from Queensland to Northern Territory
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 fighter placed in Queensland
                1 submarine placed in 54 Sea Zone
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 10

    @Boldfresh:

    almost got my fighter back though with your poor convoy raid…  :-o

    yeah, couldn’t believe it when i saw

    hopefully, that great batch of 5s and 6s didn’t occur in an important battle !

  • 10

    no move for the french fgt

    You can go on with Germany

  • 12

    i’m really losing it.  just realized you had a harbor in rio de oro  :lol:

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    Well at this point, we both had our moments of “sloppyness” ….and it might get worse lol

    :roll:

  • 12

    i think i’ll just say good game and give it to you, i can’t afford a moment of sloppiness.  unless you want to give me another shot at italy, italy is going to fall to the americans with ease.  i needed to buy an italian destroyer and with the layoff forgot about the american harbor.  :|

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    I think this game still had some interesting places to go, but i don’t want to play on without rome.

  • 10

    no problem, finishing like that is not cool.

    Just redo your buy, cancel the fgt purchased, put you dd in the water and save 2 ipc

  • 12

    well, i really want to buy 2 destroyers

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    if it’s cool i will just redo italy

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :31

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 56 to 61
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to Turkey
                1 bomber moved from Southern Italy to Turkey

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Turkey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Turkey to Southern Italy
                1 armour moved from Eastern Poland to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 92 Sea Zone
                1 destroyer placed in 91 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,1,2,2,2,6
                Italians collect 9 PUs (13 lost to blockades); end with 9 PUs total

  • 12

    no miracle convoy roll this time around.

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    hang on perhaps i should still move my italian stack back from greece… hmmm

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    yeah looking pretty hopeless for the axis.

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    i think this game was over when the axis lost their entire med fleet - if i’m remembering the right game!

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    hmm….i have to say, the best way to fix the whole thing is to keep what has been rolled (your plane, loss, the Harbour damaged, and the crappy convoy roll).

    You just edit my anzac map and add 2dds and remove the 2inf + fgt you placed.

    How about that ? This way, we keep the game in the spirit we played it from the start : we don’t touch to what has been rolled­.

    It’s also more logical since i was denied the same kind of thing just one round ago.

    Are you ok with that ?

  • 10

    @Boldfresh:

    i think this game was over when the axis lost their entire med fleet - if i’m remembering the right game!

    Yup

    The horrible fact, in this game is : Russia won’t fall….or if it falls ,Germany falls too

  • 12

    I denied you something??  Sorry dont remember.  Your suggestion is fine.  So im up with germany… hopefully tomorrow.

  • 10

    @Boldfresh:

    I denied you something??Â

    Take a look at  Reply #588 on page 40 i think.

    :wink:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :32

    Purchase Units - Germans
                Germans buy 2 artilleries and 20 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Archangel
                1 bomber moved from Southern Italy to Belarus
                1 bomber moved from Belarus to Archangel
                1 infantry moved from Eastern Poland to Western Ukraine
                3 bombers moved from Spain to Western Ukraine
                1 infantry moved from Persia to Iraq
                      Germans take Iraq from Russians
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 infantry moved from India to Burma
                      Germans take Burma from Chinese

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in French Madagascar
                Battle in Western Ukraine
                    Germans attack with 3 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking French Madagascar from French, taking Western Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Western Ukraine to Eastern Poland
                10 infantry moved from Romania to Eastern Poland
                1 bomber moved from Archangel to Novgorod
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                3 armour and 5 mech_infantrys moved from Novgorod to Poland
                2 infantry moved from 115 Sea Zone to Novgorod
                2 carriers, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 transports moved from 112 Sea Zone to 115 Sea Zone
                3 fighters moved from Western Germany to Spain
                20 artilleries and 28 infantry moved from Persia to Eastern Persia
                1 infantry moved from Afghanistan to Eastern Persia
                9 infantry moved from West India to Eastern Persia
                1 bomber moved from West India to India
                1 fighter moved from Southern Italy to Spain

    Place Units - Germans
                2 artilleries and 8 infantry placed in Romania
                10 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs

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