13L G40 Boldfresh vs. Axisplaya (Allies +16)

  • 10

    and i will take UK fgt as loss in case you hit.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :31

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 56 to 61
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Spain to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Air Battle in Gibraltar
                    Italians attacks with 3 units heading to Gibraltar
                    British launches 7 interceptors out of Gibraltar
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Gibraltar to Spain
                1 artillery and 6 infantry moved from Greece to Bulgaria

    Place Units - Italians
                1 fighter and 2 infantry placed in Spain

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,1,5,1,6
                Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total

  • 12

    darn was hoping no planes would be shot down or maybe 1 each.  :-)

  • 12

    almost got my fighter back though with your poor convoy raid…  :-o

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :31

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 54 Sea Zone to 55 Sea Zone
                2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 18 infantry and 1 mech_infantry moved from Queensland to Northern Territory
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 fighter placed in Queensland
                1 submarine placed in 54 Sea Zone
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 10

    @Boldfresh:

    almost got my fighter back though with your poor convoy raid…  :-o

    yeah, couldn’t believe it when i saw

    hopefully, that great batch of 5s and 6s didn’t occur in an important battle !

  • 10

    no move for the french fgt

    You can go on with Germany

  • 12

    i’m really losing it.  just realized you had a harbor in rio de oro  :lol:

  • 10

    Well at this point, we both had our moments of “sloppyness” ….and it might get worse lol

    :roll:

  • 12

    i think i’ll just say good game and give it to you, i can’t afford a moment of sloppiness.  unless you want to give me another shot at italy, italy is going to fall to the americans with ease.  i needed to buy an italian destroyer and with the layoff forgot about the american harbor.  :|

  • 12

    I think this game still had some interesting places to go, but i don’t want to play on without rome.

  • 10

    no problem, finishing like that is not cool.

    Just redo your buy, cancel the fgt purchased, put you dd in the water and save 2 ipc

  • 12

    well, i really want to buy 2 destroyers

  • 12

    if it’s cool i will just redo italy

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :31

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 56 to 61
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to Turkey
                1 bomber moved from Southern Italy to Turkey

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Turkey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Turkey to Southern Italy
                1 armour moved from Eastern Poland to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 92 Sea Zone
                1 destroyer placed in 91 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,1,2,2,2,6
                Italians collect 9 PUs (13 lost to blockades); end with 9 PUs total

  • 12

    no miracle convoy roll this time around.

  • 12

    hang on perhaps i should still move my italian stack back from greece… hmmm

  • 12

    yeah looking pretty hopeless for the axis.

  • 12

    i think this game was over when the axis lost their entire med fleet - if i’m remembering the right game!

  • 10

    hmm….i have to say, the best way to fix the whole thing is to keep what has been rolled (your plane, loss, the Harbour damaged, and the crappy convoy roll).

    You just edit my anzac map and add 2dds and remove the 2inf + fgt you placed.

    How about that ? This way, we keep the game in the spirit we played it from the start : we don’t touch to what has been rolled­.

    It’s also more logical since i was denied the same kind of thing just one round ago.

    Are you ok with that ?

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