@surfer Yes :) Let’s see how you react.
13L G40 Boldfresh vs. Axisplaya (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :31
Purchase Units - Americans
Americans buy 7 artilleries, 15 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
6 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 carrier and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
6 bombers moved from Gibraltar to 110 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
8 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to Persia
1 submarine moved from 54 Sea Zone to 42 Sea Zone
15 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 15 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 15 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 6 bombers
Germans defend with 1 destroyer
Americans win with 6 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
British loiter and taunt with ; Americans attack with 1 destroyer and 10 fighters
Italians defend with 1 destroyer
Americans win with 10 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Persia to Egypt
6 bombers moved from 110 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
8 fighters moved from 92 Sea Zone to 91 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
7 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
7 artilleries, 13 infantry and 10 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 13 infantry moved from 91 Sea Zone to Gibraltar
15 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 8 carriers, 3 cruisers, 15 destroyers, 9 submarines and 2 transports moved from 54 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Queensland to Northern Territory
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 submarine placed in 101 Sea Zone
1 artillery and 3 infantry placed in Western United States
Americans undo move 2.
2 artilleries and 2 infantry placed in Western United States
10 infantry placed in Eastern United States
5 artilleries and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :31
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 artillery and 4 infantry moved from Suiyuyan to Shensi
1 infantry moved from Burma to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,5,6,4,5,2,6,2,5,5,2,6,5,5,3,1,5,4,2,3,3,3,3,1,4,1
Chinese collect 11 PUs (1 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :31
Purchase Units - British
British repair 9 damage on 6 airfields and 3 harbours; Remaining resources: 28 PUs;
British buy 1 artillery, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 5 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
3 infantry moved from Kenya to Ethiopia
1 infantry moved from British Somaliland to Ethiopia
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
4 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs -
round 31? really? :-o :-o
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Forgot to leave a UK DD in sz92
Use this map please.
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ok :|
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yeah, you have to fight for your NO…
:-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :31
Research Technology - Italians
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 56 to 61
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Spain to Gibraltar
1 bomber moved from Southern Italy to Gibraltar -
intercept in gib?
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scramble 1us and 2uk fgt
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the question is intercept, not scramble
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there are no attacks in the sea zones the airbase serves. i have 2 ftr and a bomber on an sbr of gib.
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oh…sorry
Then use all units able to intercept (7 fgt total if i recall)
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and i will take UK fgt as loss in case you hit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :31
Research Technology - Italians
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 56 to 61
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Spain to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Air Battle in Gibraltar
Italians attacks with 3 units heading to Gibraltar
British launches 7 interceptors out of Gibraltar
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber and 1 fighter moved from Gibraltar to Spain
1 artillery and 6 infantry moved from Greece to BulgariaPlace Units - Italians
1 fighter and 2 infantry placed in SpainTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,1,5,1,6
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total -
darn was hoping no planes would be shot down or maybe 1 each. :-)
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almost got my fighter back though with your poor convoy raid… :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :31
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 54 Sea Zone to 55 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 18 infantry and 1 mech_infantry moved from Queensland to Northern Territory
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
almost got my fighter back though with your poor convoy raid…Â :-o
yeah, couldn’t believe it when i saw
hopefully, that great batch of 5s and 6s didn’t occur in an important battle !





