i am away for the weekend, so maybe sunday night
13L G40 Boldfresh vs. Axisplaya (Allies +16)
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if you can show me where either of us has allowed a change in a combat move in a turn dice were rolled then i will consider it.Â
i know it has hapened, but i don’t have the time and energy to look for it.
Just ignore my last map and go with the regular one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :30
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Greece to Turkey
1 bomber moved from Greece to Turkey
1 infantry moved from Greece to Turkey
1 armour moved from Novgorod to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern PolandCombat - Italians
Battle in Turkey
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Turkey, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Turkey, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Turkey, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Turkey, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Turkey
Italians win, taking Turkey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Turkey to Southern ItalyPlace Units - Italians
1 destroyer placed in 92 Sea Zone
2 infantry placed in Spain
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 16 PUs (7 lost to blockades); end with 16 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 10 infantry
Belarus : 1 flag
Eastern Poland : 1 flag, 1 armour
Bessarabia : 1 flag
125 Sea Zone : 1 submarine
Turkey : 1 flag, 1 infantry
Crete : 1 flag
Greece : 1 flag, 1 artillery, 1 factory_minor and 7 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 11 infantry and 4 mech_infantrysProduction/PUs Summary :
Germans : 58 / 71
Russians : 28 / 34
Japanese : 53 / 61
Americans : 59 / 79
Chinese : 11 / 11
British : 32 / 37
UK_Pacific : 1 / 0
Italians : 23 / 16
ANZAC : 13 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :30
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Germans defend with 1 harbour and 1 infantry
ANZAC win, taking Malaya from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 46 Sea Zone
ANZAC attack with 5 fighters and 1 submarine
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 5 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :30
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
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Extremely sloppy turn for the allies here…
The somalian transport $hit and i forgot to take out the 2 german tr with a US sub (forgot the french fighter could not do the job due to scramble)
:roll:
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Extremely sloppy turn for the allies here…
The somalian transport $hit and i forgot to take out the 2 german tr with a US sub (forgot the french fighter could not do the job due to scramble)
:roll:
Thanks I will take all the help I can get. U can afford it :wink:
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intercept?
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nope
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ok, since tripleA runs bombing runs wrong, the first three
dice from the left will be for the harbor and the three dice
to the right will be for the airfield. -
slammed to the mat again… :| the dice are not my friend in any game right now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :31
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Caucasus to Turkey
1 infantry moved from Caucasus to Turkey
2 fighters moved from Caucasus to Turkey
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
5 armour and 3 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Egypt to Ethiopia
6 artilleries and 43 infantry moved from Caucasus to Northwest Persia
9 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Iraq to Northwest PersiaCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Turkey
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Turkey from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Turkey to Northwest Persia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Vologda
6 artilleries and 8 infantry moved from Russia to BryanskPlace Units - Russians
3 armour placed in Volgograd
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
trying to get here today
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still trying…. not starting any new games until we get this one rolling again. unless cow agrees to lose to me again…
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Had been watching this game and Bold is starting new games, are you guys going to resume?
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I sent axisplaya pms that you are unaware of omega. Hes been gone quite a while - if he ever comes back we can resume.
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Hope all is ok with him. It’s an interesting game to follow!
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Hope all is ok with him. It’s an interesting game to follow!
He has been online - hopefully just taking an undeclared hiatus.
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hi guys,
I’m here and i’m willing to continue playing.
Unless dead, nobody can stay away from aa.org forever !
:mrgreen:
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If I recall this is a tricky japanese turn!…. lol
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i received the emails for the dices.
Thinking about your NCMs





