13L G40 Boldfresh vs. Axisplaya (Allies +16)

  • 10

    yeah, you’re right. But we’ve been so permissive so far in that game that i thought this would be ok.

    As you can figure it out, i forgot that you got Wind and i thought i could get my UK NO.

    If that’s not ok with you, then just ignore my updated map and go with the 1st map posted.

  • 10

    Also, i did this because there was no dice to be rolled, of course

  • 12

    please do not be offended, and if i have permitted something like this in the past i apologize but i generally never allow a combat move change after dice have been rolled on a turn (yes this was just a walkin but dice were rolled and you are asking to change a combat move while you are in noncom).  if you can show me where either of us has allowed a change in a combat move in a turn dice were rolled then i will consider it.  that’s one of the bigger points of the game i think, that combat moves are locked in once dice are rolled in the turn.

    i will go ahead with italy for now, if you can show me where either of us allowed such a change in the past we can allow this one.

  • 12

    Its not a big deal either way it is more the precedent.  This has officially reached epic game proportions so from here on out lets play it that combat moves are locked in once dice are rolled?  You can do all the noncom editing you want, as usual, as long as I havent rolled dice on my turn after yours.  Even then u can still ask, I just may not allow if it is relevant to strategy or the dice just rolled.

  • 10

    @Boldfresh:

    if you can show me where either of us has allowed a change in a combat move in a turn dice were rolled then i will consider it.Â

    i know it has hapened, but i don’t have the time and energy to look for it.

    Just ignore my last map and go with the regular one.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :30

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to Turkey
                1 bomber moved from Greece to Turkey
                1 infantry moved from Greece to Turkey
                1 armour moved from Novgorod to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Turkey, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Turkey, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 infantry in Turkey, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Turkey, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Turkey
                    Italians win, taking Turkey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Turkey to Southern Italy

    Place Units - Italians
                1 destroyer placed in 92 Sea Zone
                2 infantry placed in Spain
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Italians collect 16 PUs (7 lost to blockades); end with 16 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 10 infantry
        Belarus : 1 flag
        Eastern Poland : 1 flag, 1 armour
        Bessarabia : 1 flag
        125 Sea Zone : 1 submarine
        Turkey : 1 flag, 1 infantry
        Crete : 1 flag
        Greece : 1 flag, 1 artillery, 1 factory_minor and 7 infantry
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        Spain : 1 flag, 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 11 infantry and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 58 / 71
        Russians : 28 / 34
        Japanese : 53 / 61
        Americans : 59 / 79
        Chinese : 11 / 11
        British : 32 / 37
        UK_Pacific : 1 / 0
        Italians : 23 / 16
        ANZAC : 13 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :30

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Germans defend with 1 harbour and 1 infantry
                    ANZAC win, taking Malaya from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 46 Sea Zone
                    ANZAC attack with 5 fighters and 1 submarine
                    Japanese defend with 1 carrier
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win with 5 fighters and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                3 fighters moved from 46 Sea Zone to Queensland
                2 fighters moved from 46 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 3 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode
                2 transports placed in 54 Sea Zone
                1 artillery placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :30

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • 10

    Extremely sloppy turn for the allies here…

    The somalian transport $hit and i forgot to take out the 2 german tr with a US sub (forgot the french fighter could not do the job due to scramble)

    :roll:

  • 12

    @Axisplaya:

    Extremely sloppy turn for the allies here…

    The somalian transport $hit and i forgot to take out the 2 german tr with a US sub (forgot the french fighter could not do the job due to scramble)

    :roll:

    Thanks I will take all the help I can get.  U can afford it  :wink:

  • 12

    intercept?

  • 10

    nope

  • 12

    ok, since tripleA runs bombing runs wrong, the first three
    dice from the left will be for the harbor and the three dice
    to the right will be for the airfield.

  • 12

    slammed to the mat again…  :|  the dice are not my friend in any game right now.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :31

    Purchase Units - Russians
                Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                1 infantry moved from Caucasus to Turkey
                1 infantry moved from Caucasus to Turkey
                2 fighters moved from Caucasus to Turkey
                1 armour moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 armour moved from Kazakhstan to Caucasus
                5 armour and 3 mech_infantrys moved from Volgograd to Caucasus
                1 armour moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 mech_infantry moved from Egypt to Ethiopia
                6 artilleries and 43 infantry moved from Caucasus to Northwest Persia
                9 armour moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Iraq to Northwest Persia

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Turkey
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Turkey from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Turkey to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 infantry moved from Russia to Vologda
                6 artilleries and 8 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 armour placed in Volgograd
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs

  • 12

    trying to get here today

  • 12

    still trying…. not starting any new games until we get this one rolling again.  unless cow agrees to lose to me again…

  • 17 16 13 12

    Had been watching this game and Bold is starting new games, are you guys going to resume?

  • 12

    I sent axisplaya pms that you are unaware of omega.  Hes been gone quite a while - if he ever comes back we can resume.

  • 17 16 13 12

    Hope all is ok with him. It’s an interesting game to follow!

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