no scramble
13L G40 Boldfresh vs. Axisplaya (Allies +16)
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Cool ! After 5 weeks without home computer, i’m eager to play !
:mrgreen:
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trying!!! let’s see if i can bang out a move this
week! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :30
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
1 infantry moved from Kiangsi to Hunan
1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from India to Sumatra
2 infantry moved from French Indo China to 36 Sea Zone
2 fighters moved from Philippines to 55 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry moved from Ethiopia to Kenya
Japanese take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to Java
1 bomber moved from French Indo China to Java
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 35 Sea Zone to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
4 fighters moved from 35 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships in Sumatra, round 1 : 1/2 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Sumatra, round 1 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 1 : 2/4 hits
Americans roll dice for 1 artillery in Borneo, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 : 2/5 hits
ANZAC roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 6 fighters in 55 Sea Zone, round 1 : 4/7 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
6 fighters moved from 55 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 36 Sea Zone
7 carriers moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 39 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to Kiangsu
1 infantry moved from Central Mongolia to Dzavhan
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Soviet Far East to Siberia
2 fighters moved from Japan to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 bombers moved from Java to Siam
3 mech_infantrys moved from French Indo China to Siam
1 fighter moved from French Indo China to Siam
8 fighters and 2 tactical_bombers moved from Ethiopia to West IndiaPlace Units - Japanese
2 destroyers and 1 transport placed in 36 Sea Zone
1 infantry placed in Japan
1 transport placed in 19 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Shantung : 1 factory_minor and 2 infantry
Kwangsi : 1 airfield, 1 harbour and 1 infantry
Kiangsu : 1 artillery, 1 factory_minor and 4 infantry
Kiangsi : 1 aaGun and 15 infantry
Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 infantry
Siam : 2 bombers, 1 fighter and 3 mech_infantrys
Hainan : 1 harbour
Hunan : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 1 mech_infantry
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag, 2 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 20 infantry and 3 tactical_bombers
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 2 battleships, 9 carriers, 7 fighters and 3 transports
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 transport
46 Sea Zone : 1 carrier
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 9 submarines
Dzavhan : 1 flag, 1 infantry
19 Sea Zone : 1 transport
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
55 Sea Zone : 1 destroyer and 1 submarine
West India : 8 fighters and 2 tactical_bombers
British Somaliland : 1 flag
Kenya : 1 flag, 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 59 / 71
Russians : 31 / 34
Japanese : 56 / 56
Americans : 59 / 93
Chinese : 10 / 12
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 20 / 20
ANZAC : 13 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
at long last, our epic game continues!! :-o
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oops have to remember to add the NO for calcutta to japan’s bank. hope i’ve never actually forgotten it :wink:
freaking cool looking board, very much looking forward to getting to a conclusion in this one. don’t think one’s coming any time soon though. :lol:
cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :30
Purchase Units - Americans
Americans buy 7 artilleries, 1 carrier, 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat Move - Americans
13 transports moved from 91 Sea Zone to 101 Sea Zone
3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 destroyer, 14 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
5 bombers moved from Eastern United States to 91 Sea Zone
5 fighters moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to GreeceCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 91 Sea Zone
British loiter and taunt with ; Americans attack with 5 bombers, 4 carriers and 8 destroyers
Italians defend with 1 destroyer
Americans win, taking 97 Sea Zone from Italians with 5 bombers, 4 carriers and 8 destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 14 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 14 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 4 destroyers, 5 fighters and 1 submarine
Italians defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win with 1 bomber, 1 carrier, 4 destroyers, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Greece to Egypt
5 bombers moved from 91 Sea Zone to Gibraltar
5 fighters moved from Gibraltar to 91 Sea Zone
3 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber and 2 fighters moved from 92 Sea Zone to Gibraltar
6 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
14 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
1 fighter placed in Western United States
1 carrier placed in 10 Sea Zone
10 infantry placed in Eastern United States
7 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :30
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
2 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese win, taking Burma from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :30
Purchase Units - British
British repair 5 damage on 5 factory_majors; Remaining resources: 28 PUs;
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
3 infantry moved from Belgian Congo to Kenya
1 fighter moved from Egypt to Kenya
7 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Yunnan to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan StateCombat - British
Battle in British Somaliland
Battle in Kenya
British attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
British win, taking British Somaliland from Japanese, taking Kenya from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 7 infantry
Japanese defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Kenya to Egypt
1 fighter moved from Shan State to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to GibraltarPlace Units - British
1 fighter and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs -
wait please, i’d like to cancel the move into british somaliland.
Use this map
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the move into british somaliland was a combat move not a noncombat move - right? combat moves should really not be changed in noncombat.
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i don’t mind if there are no dice thrown but when there are dice rolled then you want to change the noncom later, that becomes problematic.
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change combat moves when you are in noncom that is.
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yeah, you’re right. But we’ve been so permissive so far in that game that i thought this would be ok.
As you can figure it out, i forgot that you got Wind and i thought i could get my UK NO.
If that’s not ok with you, then just ignore my updated map and go with the 1st map posted.
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Also, i did this because there was no dice to be rolled, of course
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please do not be offended, and if i have permitted something like this in the past i apologize but i generally never allow a combat move change after dice have been rolled on a turn (yes this was just a walkin but dice were rolled and you are asking to change a combat move while you are in noncom). if you can show me where either of us has allowed a change in a combat move in a turn dice were rolled then i will consider it. that’s one of the bigger points of the game i think, that combat moves are locked in once dice are rolled in the turn.
i will go ahead with italy for now, if you can show me where either of us allowed such a change in the past we can allow this one.
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Its not a big deal either way it is more the precedent. This has officially reached epic game proportions so from here on out lets play it that combat moves are locked in once dice are rolled? You can do all the noncom editing you want, as usual, as long as I havent rolled dice on my turn after yours. Even then u can still ask, I just may not allow if it is relevant to strategy or the dice just rolled.
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if you can show me where either of us has allowed a change in a combat move in a turn dice were rolled then i will consider it.Â
i know it has hapened, but i don’t have the time and energy to look for it.
Just ignore my last map and go with the regular one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :30
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Greece to Turkey
1 bomber moved from Greece to Turkey
1 infantry moved from Greece to Turkey
1 armour moved from Novgorod to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern PolandCombat - Italians
Battle in Turkey
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Turkey, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Turkey, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Turkey, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Turkey, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Turkey
Italians win, taking Turkey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Turkey to Southern ItalyPlace Units - Italians
1 destroyer placed in 92 Sea Zone
2 infantry placed in Spain
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 16 PUs (7 lost to blockades); end with 16 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 10 infantry
Belarus : 1 flag
Eastern Poland : 1 flag, 1 armour
Bessarabia : 1 flag
125 Sea Zone : 1 submarine
Turkey : 1 flag, 1 infantry
Crete : 1 flag
Greece : 1 flag, 1 artillery, 1 factory_minor and 7 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 11 infantry and 4 mech_infantrysProduction/PUs Summary :
Germans : 58 / 71
Russians : 28 / 34
Japanese : 53 / 61
Americans : 59 / 79
Chinese : 11 / 11
British : 32 / 37
UK_Pacific : 1 / 0
Italians : 23 / 16
ANZAC : 13 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :30
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Germans defend with 1 harbour and 1 infantry
ANZAC win, taking Malaya from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 46 Sea Zone
ANZAC attack with 5 fighters and 1 submarine
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 5 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :30
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French





