13L G40 Boldfresh vs. Axisplaya (Allies +16)

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :29

    Purchase Units - Russians
                Russians repair 5 damage on 5 airfields; Remaining resources: 36 PUs;
                Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Northwest Persia to Iraq
                1 armour moved from Persia to Iraq
                1 artillery and 1 infantry moved from Northwest Persia to Turkey
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Belarus
                1 infantry moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Bryansk to Smolensk
                1 fighter moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Turkey
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Turkey from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Iraq
                    Russians attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 factory_minor and 1 infantry
                    Russians win, taking Iraq from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                4 armour, 6 artilleries and 18 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Saudi Arabia to Egypt
                3 mech_infantrys moved from Volgograd to Samara
                13 armour moved from Bryansk to Samara
                1 infantry moved from Novosibirsk to Timguska
                5 artilleries moved from Russia to Samara
                2 infantry moved from Russia to Samara
                15 infantry moved from Bryansk to Russia
                2 artilleries moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Russia
                5 infantry moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                3 fighters moved from Belarus to Russia

    Place Units - Russians
                10 infantry placed in Russia
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :29

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 2 infantry moved from Siberia to Soviet Far East
                1 mech_infantry moved from Sakha to Soviet Far East
                1 infantry moved from Tsagaan Olom to Central Mongolia
                      Japanese take Central Mongolia from Mongolians
                1 infantry moved from Hunan to Kweichow
                3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
                1 bomber moved from French Indo China to 37 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from Russians
                3 fighters and 1 infantry moved from French Indo China to Shan State

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 1 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kweichow
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 1 :  5/7 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Shan State
                    Japanese attack with 3 fighters and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 3 fighters and 1 infantry in Shan State, round 1 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                4 fighters moved from 79 Sea Zone to Ethiopia
                2 carriers and 2 transports moved from 79 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from West India to India
                3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
                1 fighter moved from Shan State to India
                2 fighters moved from Shan State to Philippines
                2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from Japan to 20 Sea Zone
                2 fighters moved from 20 Sea Zone to 35 Sea Zone
                2 transports moved from 36 Sea Zone to 20 Sea Zone
                4 infantry moved from Kiangsi to 20 Sea Zone
                4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                4 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Kwangsi to French Indo China
                1 infantry moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Dzavhan to Yakut S.S.R.
                1 bomber moved from 37 Sea Zone to French Indo China

    Place Units - Japanese
                1 bomber and 2 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                2 fighters placed in Japan
                Japanese undo move 3.
                2 infantry placed in Shantung
                1 infantry placed in Shantung
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
                EDIT: Adding units owned by Japanese to Hunan: 1 infantry
                EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
                EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Shantung : 1 factory_minor and 3 infantry
        Kwangsi : 1 airfield, 1 harbour and 1 infantry
        Kiangsu : 1 factory_minor and 3 infantry
        Kiangsi : 1 aaGun and 14 infantry
        Japan : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
        Hainan : 1 harbour
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 infantry
        Shan State : 1 flag, 1 infantry
        India : 1 fighter and 1 mech_infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 3 transports
        35 Sea Zone : 2 battleships, 9 carriers, 3 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber
        Dzavhan : 1 flag
        39 Sea Zone : 2 carriers and 2 transports
        Central Mongolia : 1 flag, 1 infantry
        Tsagaan Olom : 1 flag
        British Somaliland : 1 flag
        Ethiopia : 8 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
        Eastern Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 33 / 37
        Japanese : 44 / 44
        Americans : 71 / 91
        Chinese : 9 / 12
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 21 / 23
        ANZAC : 16 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.067
            Median : 2.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • 12

    add 5 bucks for japan calcutta NO

  • 12

    hold on, forgot the blocking destroyers

  • 12

    geez i hate it when the calculator doesn’t work - it makes it pretty hazardous when there are 2-3 days between moves because i lose the flow.

    please try to keep your post speed up if possible, i would hate the game to go this far and then forget completely what i’m doing and leave you 95% on my fleet (again).  :roll:

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :29

    Purchase Units - Americans
                Americans buy 2 artilleries, 5 bombers, 1 harbour and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                7 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 7 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 8 fighters
                    Italians defend with 1 destroyer
                    Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 92 Sea Zone to Gibraltar
                6 fighters moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 infantry moved from Rio de Oro to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                6 transports moved from 81 Sea Zone to 98 Sea Zone
                1 bomber moved from Egypt to Gibraltar
                7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 harbour placed in Rio de Oro
                5 bombers placed in Eastern United States
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

  • 12

    my destroyers never hit.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :29

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 4 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan
                2 infantry moved from Burma to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :29

    Purchase Units - British
                British repair 9 damage on 6 airfields and 3 harbours; Remaining resources: 24 PUs;
                British buy 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
                8 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo

    Place Units - British
                1 destroyer and 1 transport placed in 98 Sea Zone
                1 mech_infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :29

    Purchase Units - Italians
                Italians buy 2 destroyers and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to Turkey
                1 bomber moved from Spain to Turkey

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 bomber and 1 infantry in Turkey, round 1 :  1/2 hits
                        Russians roll dice for 1 artillery in Turkey, round 1 :  0/1 hits
                        1 artillery owned by the Russians lost in Turkey
                    Italians win, taking Turkey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 bomber moved from Turkey to Greece
                1 submarine moved from 113 Sea Zone to 125 Sea Zone

    Place Units - Italians
                1 destroyer placed in 92 Sea Zone
                1 destroyer placed in 91 Sea Zone
                1 infantry placed in Spain
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,6,5,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Italians collect 19 PUs (4 lost to blockades); end with 20 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
        Archangel : 1 flag, 1 armour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        125 Sea Zone : 1 submarine
        Turkey : 1 flag, 1 infantry
        Crete : 1 flag
        Greece : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 9 infantry
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        Spain : 1 flag, 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 9 infantry and 4 mech_infantrys
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 31 / 37
        Japanese : 41 / 49
        Americans : 71 / 93
        Chinese : 12 / 12
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 23 / 20
        ANZAC : 16 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :29

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Shan State
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to Queensland
                1 submarine moved from 54 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :29

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to United Kingdom

    Turn Complete - French

  • 12

    meant to move my tank from arc to nov, that’s why i put my sub out to z125.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :30

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 57 PUs;
                Germans buy 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Romania to Belarus
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour and 3 bombers moved from Greece to Iraq
                1 infantry moved from Afghanistan to Kazakhstan
                      Germans take Kazakhstan from Russians
                20 artilleries and 29 infantry moved from Afghanistan to Eastern Persia
                1 infantry moved from India to Burma
                      Germans take Burma from Chinese
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 mech_infantry moved from Greece to Iraq
                2 fighters moved from Archangel to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 bomber, 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Belarus, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Malaya
                Battle in Iraq
                    Germans attack with 1 armour, 3 bombers and 1 mech_infantry
                    Russians defend with 1 armour, 1 artillery and 1 factory_minor
                        Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Iraq, round 1 :  3/5 hits
                        Russians roll dice for 1 armour and 1 artillery in Iraq, round 1 :  1/2 hits
                        1 armour owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Iraq
                    Germans win, taking Malaya from ANZAC, taking Iraq from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 artillery

    Non Combat Move - Germans
                3 bombers moved from Iraq to Southern Italy
                7 armour and 22 mech_infantrys moved from Romania to Northern Italy
                10 infantry moved from Romania to Eastern Poland
                3 armour and 3 mech_infantrys moved from Archangel to Novgorod
                1 infantry moved from Novgorod to Baltic States
                3 mech_infantrys moved from Western Germany to Southern Italy
                1 bomber moved from Spain to Southern Italy
                1 mech_infantry moved from France to Spain
                2 infantry moved from France to Normandy Bordeaux
                3 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 104 Sea Zone
                3 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from Belarus to Romania
                1 bomber moved from Belarus to Romania

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 mech_infantrys placed in France
                8 infantry placed in Romania
                4 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from West India: 7 infantry
                EDIT: Adding units owned by Germans to Eastern Persia: 7 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from India: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Germans :

    Ceylon : 1 flag
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Kazakhstan : 1 flag, 1 infantry
        37 Sea Zone : 1 transport
        35 Sea Zone : 6 submarines
        West India : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 bomber, 1 factory_major, 2 fighters and 8 infantry
        Germany : 1 factory_major and 4 infantry
        Northern Italy : 7 armour and 22 mech_infantrys
        Southern Italy : 1 aaGun, 4 bombers, 2 infantry and 3 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 aaGun, 25 artilleries and 82 infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Portugal : 1 flag
        125 Sea Zone : 1 flag
        Afghanistan : 1 flag
        113 Sea Zone : 2 carriers, 1 submarine and 2 transports
        104 Sea Zone : 2 transports
        Bulgaria : 1 flag
        Iraq : 1 flag, 1 armour and 1 factory_minor
        Eastern Persia : 20 artilleries and 36 infantry
        Sweden : 1 flag
        Spain : 4 fighters, 5 infantry, 5 mech_infantrys and 4 tactical_bombers
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 61 / 71
        Russians : 26 / 37
        Japanese : 40 / 49
        Americans : 71 / 93
        Chinese : 11 / 12
        British : 32 / 33
        UK_Pacific : 0 / 0
        Italians : 23 / 20
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 12

    want to put some germans on japanese transports i think.  won’t let me edit them in, so just give me some time, i will rerun the whole move and edit combat so i can put them on the trannies in noncom.

  • 12

    G30!

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :30

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Kazakhstan
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Caucasus to Turkey
                2 fighters moved from Russia to Turkey
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Caucasus to Iraq
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Italians

    Combat - Russians
                Battle in Turkey
                    Russians attack with 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Turkey from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    retreated to Kazakhstan
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour and 1 factory_minor
                    Russians win, taking Iraq from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Turkey to Caucasus
                1 fighter moved from Kazakhstan to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                31 infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                5 artilleries moved from Samara to Russia
                3 mech_infantrys moved from Samara to Volgograd
                5 armour moved from Samara to Volgograd
                8 armour moved from Samara to Bryansk
                1 armour moved from Volgograd to Bryansk

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

  • 12

    let me know if you will be able to keep up a ~24 hour post rate.  i’m playing a lot of games and especially now that I’m starting the XDAP winners bracket final game, i don’t have enough RAM to re-orient to this game which is what i have to do if there is more than a day between my post and yours.  if you’re unlikely to do so, i suggest putting this one on hold for a while.

    thanks

  • 10

    @Boldfresh:

    let me know if you will be able to keep up a ~24 hour post rate.  i’m playing a lot of games and especially now that I’m starting the XDAP winners bracket final game, i don’t have enough RAM to re-orient to this game which is what i have to do if there is more than a day between my post and yours.  if you’re unlikely to do so, i suggest putting this one on hold for a while.

    thanks

    I may not keep up the 24h post rate.

    Sometimes, i look at a position and i have a bad feeling about posting my turn right away and i feel like taking another day to reconsider my turn with fresh eyes is a good thing, and it usually is…Sometimes, i just won’t be in the mood of posting, and won’t force myself to do so just because "i must keep a 24 hour post rate ".

    Just so you know, i have been deprived from my home computer the last 5 weeks and had to play from my office computer. Now it’s all in order, and there should not be any more 5-6 days without posting.

    I want to finish this game, but i’m not in a hurry. If you feel like you’d prefer to put this one on hold to focus on your game vs the mad cow, no problem at all (i hope you and DD kick his ass).

  • 12

    hmmm no move to make at the moment, let’s see if i can get back into the flow here…

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