Scramble to defend 27?
13L G40 Boldfresh vs. Axisplaya (Allies +16)
-
my dice woes continue. i truly cannot believe my bad luck sometimes.
here’s an edit.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Purchase Units - Russians
Russians repair 5 damage on 5 airfields; Remaining resources: 36 PUs;
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 armour moved from Persia to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Turkey
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Turkey from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Iraq from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
4 armour, 6 artilleries and 18 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Saudi Arabia to Egypt
3 mech_infantrys moved from Volgograd to Samara
13 armour moved from Bryansk to Samara
1 infantry moved from Novosibirsk to Timguska
5 artilleries moved from Russia to Samara
2 infantry moved from Russia to Samara
15 infantry moved from Bryansk to Russia
2 artilleries moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
5 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
3 fighters moved from Belarus to RussiaPlace Units - Russians
10 infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 2 infantry moved from Siberia to Soviet Far East
1 mech_infantry moved from Sakha to Soviet Far East
1 infantry moved from Tsagaan Olom to Central Mongolia
Japanese take Central Mongolia from Mongolians
1 infantry moved from Hunan to Kweichow
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
1 bomber moved from French Indo China to 37 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from Russians
3 fighters and 1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 1 : 5/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Shan State
Japanese attack with 3 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Shan State, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
4 fighters moved from 79 Sea Zone to Ethiopia
2 carriers and 2 transports moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from West India to India
3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
1 fighter moved from Shan State to India
2 fighters moved from Shan State to Philippines
2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
4 infantry moved from Kiangsi to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Dzavhan to Yakut S.S.R.
1 bomber moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
1 bomber and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Shantung
2 fighters placed in Japan
Japanese undo move 3.
2 infantry placed in Shantung
1 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Shantung : 1 factory_minor and 3 infantry
Kwangsi : 1 airfield, 1 harbour and 1 infantry
Kiangsu : 1 factory_minor and 3 infantry
Kiangsi : 1 aaGun and 14 infantry
Japan : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Hainan : 1 harbour
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
India : 1 fighter and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 3 transports
35 Sea Zone : 2 battleships, 9 carriers, 3 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber
Dzavhan : 1 flag
39 Sea Zone : 2 carriers and 2 transports
Central Mongolia : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
British Somaliland : 1 flag
Ethiopia : 8 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 61
Russians : 33 / 37
Japanese : 44 / 44
Americans : 71 / 91
Chinese : 9 / 12
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 21 / 23
ANZAC : 16 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.067
Median : 2.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
add 5 bucks for japan calcutta NO
-
hold on, forgot the blocking destroyers
-
geez i hate it when the calculator doesn’t work - it makes it pretty hazardous when there are 2-3 days between moves because i lose the flow.
please try to keep your post speed up if possible, i would hate the game to go this far and then forget completely what i’m doing and leave you 95% on my fleet (again). :roll:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Purchase Units - Americans
Americans buy 2 artilleries, 5 bombers, 1 harbour and 2 infantry; Remaining resources: 2 PUs;Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Italians defend with 1 destroyer
Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
6 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry moved from Rio de Oro to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
6 transports moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to Gibraltar
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Americans
1 harbour placed in Rio de Oro
5 bombers placed in Eastern United States
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
my destroyers never hit.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 4 infantry moved from Kansu to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
2 infantry moved from Burma to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Purchase Units - British
British repair 9 damage on 6 airfields and 3 harbours; Remaining resources: 24 PUs;
British buy 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
8 infantry and 2 mech_infantrys moved from Rhodesia to Belgian CongoPlace Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Purchase Units - Italians
Italians buy 2 destroyers and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Greece to Turkey
1 bomber moved from Spain to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 bomber and 1 infantry in Turkey, round 1 : 1/2 hits
Russians roll dice for 1 artillery in Turkey, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Turkey
Italians win, taking Turkey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Turkey to Greece
1 submarine moved from 113 Sea Zone to 125 Sea ZonePlace Units - Italians
1 destroyer placed in 92 Sea Zone
1 destroyer placed in 91 Sea Zone
1 infantry placed in Spain
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,6,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 19 PUs (4 lost to blockades); end with 20 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Archangel : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
125 Sea Zone : 1 submarine
Turkey : 1 flag, 1 infantry
Crete : 1 flag
Greece : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 9 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 9 infantry and 4 mech_infantrys
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 61
Russians : 31 / 37
Japanese : 41 / 49
Americans : 71 / 93
Chinese : 12 / 12
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 23 / 20
ANZAC : 16 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Purchase Units - ANZAC
ANZAC buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to Shan State
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :29
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
-
meant to move my tank from arc to nov, that’s why i put my sub out to z125.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :30
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 57 PUs;
Germans buy 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Romania to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 3 bombers moved from Greece to Iraq
1 infantry moved from Afghanistan to Kazakhstan
Germans take Kazakhstan from Russians
20 artilleries and 29 infantry moved from Afghanistan to Eastern Persia
1 infantry moved from India to Burma
Germans take Burma from Chinese
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Greece to Iraq
2 fighters moved from Archangel to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Belarus, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Malaya
Battle in Iraq
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
Russians defend with 1 armour, 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Iraq, round 1 : 3/5 hits
Russians roll dice for 1 armour and 1 artillery in Iraq, round 1 : 1/2 hits
1 armour owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Malaya from ANZAC, taking Iraq from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans
3 bombers moved from Iraq to Southern Italy
7 armour and 22 mech_infantrys moved from Romania to Northern Italy
10 infantry moved from Romania to Eastern Poland
3 armour and 3 mech_infantrys moved from Archangel to Novgorod
1 infantry moved from Novgorod to Baltic States
3 mech_infantrys moved from Western Germany to Southern Italy
1 bomber moved from Spain to Southern Italy
1 mech_infantry moved from France to Spain
2 infantry moved from France to Normandy Bordeaux
3 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 104 Sea Zone
3 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Belarus to Romania
1 bomber moved from Belarus to RomaniaPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in France
8 infantry placed in Romania
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from West India: 7 infantry
EDIT: Adding units owned by Germans to Eastern Persia: 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from India: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Germans :
Ceylon : 1 flag
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Kazakhstan : 1 flag, 1 infantry
37 Sea Zone : 1 transport
35 Sea Zone : 6 submarines
West India : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 bomber, 1 factory_major, 2 fighters and 8 infantry
Germany : 1 factory_major and 4 infantry
Northern Italy : 7 armour and 22 mech_infantrys
Southern Italy : 1 aaGun, 4 bombers, 2 infantry and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 aaGun, 25 artilleries and 82 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Portugal : 1 flag
125 Sea Zone : 1 flag
Afghanistan : 1 flag
113 Sea Zone : 2 carriers, 1 submarine and 2 transports
104 Sea Zone : 2 transports
Bulgaria : 1 flag
Iraq : 1 flag, 1 armour and 1 factory_minor
Eastern Persia : 20 artilleries and 36 infantry
Sweden : 1 flag
Spain : 4 fighters, 5 infantry, 5 mech_infantrys and 4 tactical_bombers
Finland : 1 flagProduction/PUs Summary :
Germans : 61 / 71
Russians : 26 / 37
Japanese : 40 / 49
Americans : 71 / 93
Chinese : 11 / 12
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 23 / 20
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
want to put some germans on japanese transports i think. won’t let me edit them in, so just give me some time, i will rerun the whole move and edit combat so i can put them on the trannies in noncom.
-
G30!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :30
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Caucasus to Turkey
2 fighters moved from Russia to Turkey
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Caucasus to Iraq
1 infantry moved from Smolensk to Archangel
Russians take Archangel from ItaliansCombat - Russians
Battle in Turkey
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians win, taking Turkey from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Kazakhstan
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Iraq from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Turkey to Caucasus
1 fighter moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
31 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
5 artilleries moved from Samara to Russia
3 mech_infantrys moved from Samara to Volgograd
5 armour moved from Samara to Volgograd
8 armour moved from Samara to Bryansk
1 armour moved from Volgograd to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
let me know if you will be able to keep up a ~24 hour post rate. i’m playing a lot of games and especially now that I’m starting the XDAP winners bracket final game, i don’t have enough RAM to re-orient to this game which is what i have to do if there is more than a day between my post and yours. if you’re unlikely to do so, i suggest putting this one on hold for a while.
thanks
-
let me know if you will be able to keep up a ~24 hour post rate. i’m playing a lot of games and especially now that I’m starting the XDAP winners bracket final game, i don’t have enough RAM to re-orient to this game which is what i have to do if there is more than a day between my post and yours. if you’re unlikely to do so, i suggest putting this one on hold for a while.
thanks
I may not keep up the 24h post rate.
Sometimes, i look at a position and i have a bad feeling about posting my turn right away and i feel like taking another day to reconsider my turn with fresh eyes is a good thing, and it usually is…Sometimes, i just won’t be in the mood of posting, and won’t force myself to do so just because "i must keep a 24 hour post rate ".
Just so you know, i have been deprived from my home computer the last 5 weeks and had to play from my office computer. Now it’s all in order, and there should not be any more 5-6 days without posting.
I want to finish this game, but i’m not in a hurry. If you feel like you’d prefer to put this one on hold to focus on your game vs the mad cow, no problem at all (i hope you and DD kick his ass).





