There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
13L G40 Boldfresh vs. Axisplaya (Allies +16)
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i intend to win it on round 57, or loose it on round 44. Haven’t decided yet… :lol: :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :25
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
13 fighters moved from 55 Sea Zone to Java
1 bomber moved from United Kingdom to 115 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 13 fighters and 2 infantry
Germans defend with 1 artillery
Americans win, taking Java from Germans with 13 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Americans
1 bomber moved from 115 Sea Zone to Belarus
5 carriers, 11 destroyers, 2 fighters and 6 submarines moved from 101 Sea Zone to 106 Sea Zone
8 fighters moved from Eastern United States to 106 Sea Zone
13 fighters moved from Java to 55 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
2 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Southeast Mexico to Central United States
1 infantry moved from Southeast Mexico to Mexico
1 infantry moved from Brazil to Venezuela
1 infantry moved from Brazil to Colombia
Americans take Colombia from Neutral_True
1 infantry moved from Bolivia to Peru
Americans take Peru from Neutral_True
1 infantry moved from Uruguay to Brazil
1 infantry moved from Paraguay to Brazil
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 4 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :25
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 16 PUs;
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
2 fighters and 2 infantry moved from Yunnan to Shan State
1 infantry moved from United Kingdom to Scotland
6 fighters moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 6 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to Yunnan
1 mech_infantry moved from Malaya to Yunnan
6 fighters moved from Scotland to United KingdomPlace Units - British
1 artillery and 1 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,6,1,6,1,3,5,4,5
British collect 20 PUs (8 lost to blockades); end with 20 PUs total -
I25
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :25
Purchase Units - Italians
Italians buy 1 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Greece to Romania
1 artillery and 10 infantry moved from Greece to Bulgaria
1 bomber, 3 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Spain to Southern Italy
1 battleship, 6 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
1 destroyer and 2 submarines moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
3 transports placed in 92 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :25
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from Queensland to 55 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :25
Combat Move - French
2 cruisers and 1 destroyer moved from 101 Sea Zone to 106 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :26
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eire to Scotland
4 bombers moved from Western Germany to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 4 bombers and 1 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 4 bombers and 1 infantry in Scotland, round 1 : 4/5 hits
British roll dice for 1 infantry in Scotland, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
Germans win with 4 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
4 bombers moved from Scotland to Western Germany
3 infantry moved from Western Germany to Germany
9 artilleries and 1 infantry moved from Germany to Slovakia Hungary
25 infantry moved from Poland to Slovakia Hungary
12 artilleries and 17 infantry moved from Romania to Slovakia Hungary
4 fighters moved from Western Germany to 92 Sea Zone
2 infantry moved from Eire to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Spain
7 fighters and 3 tactical_bombers moved from Eire to 104 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Eire to 109 Sea Zone
3 fighters moved from Eire to Western Germany
1 fighter moved from Eire to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 113 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 4 transports moved from 109 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
1 aaGun, 1 artillery and 1 infantry moved from 113 Sea Zone to Germany
2 battleships, 4 carriers, 1 destroyer and 1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Romania to Slovakia Hungary
7 fighters and 3 tactical_bombers moved from 104 Sea Zone to 92 Sea Zone
2 carriers moved from 109 Sea Zone to 113 Sea Zone
1 carrier moved from 109 Sea Zone to 92 Sea Zone
5 armour and 12 mech_infantrys moved from Greece to Yugoslavia
2 tactical_bombers moved from Greece to Slovakia Hungary
2 fighters moved from Greece to 92 Sea Zone
1 tactical_bomber moved from Greece to 92 Sea Zone
2 tactical_bombers moved from Greece to Slovakia HungaryPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 infantry placed in Romania
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
French Indo China : 1 artillery
36 Sea Zone : 1 carrier, 6 submarines and 1 transport
West India : 1 flag, 21 artilleries and 44 infantry
Gibraltar : 1 flag, 1 airfield and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 2 armour, 24 artilleries, 55 infantry, 10 mech_infantrys and 4 tactical_bombers
Western Germany : 1 airfield, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Romania : 1 factory_major and 1 infantry
Poland : 1 infantry
Germany : 1 aaGun, 4 armour, 1 artillery, 1 factory_major, 4 infantry and 6 mech_infantrys
Karelia : 1 flag
Vyborg : 1 flag
Portugal : 1 flag
125 Sea Zone : 1 flag
Afghanistan : 1 flag
113 Sea Zone : 2 carriers, 1 fighter, 1 submarine and 4 transports
Eire : 1 flag, 1 harbour
Bulgaria : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 2 battleships, 5 carriers, 1 destroyer, 13 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Sweden : 1 flag, 2 infantry
Yugoslavia : 5 armour and 12 mech_infantrys
Spain : 2 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 54
Russians : 38 / 48
Japanese : 44 / 53
Americans : 71 / 86
Chinese : 7 / 7
British : 28 / 20
UK_Pacific : 4 / 0
Italians : 20 / 26
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :26
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Turkey to Greece
Russians take Greece from Italians
3 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Belarus to Romania
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Belarus to Poland
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from GermansCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_major and 1 infantry; Italians defend with 1 armour
retreated to Romania
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Poland to Belarus
1 fighter and 1 tactical_bomber moved from Romania to Belarus
1 artillery moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Belarus
5 aaGuns, 6 armour, 9 artilleries, 74 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour, 3 artilleries and 7 infantry moved from Bryansk to Western Ukraine
2 armour moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Samara
2 infantry moved from Olgiy to Yenisey
1 armour moved from Olgiy to Timguska
2 artilleries and 8 infantry moved from Russia to Bryansk
7 armour and 2 mech_infantrys moved from Iraq to Caucasus
8 artilleries and 20 infantry moved from Trans-Jordan to Iraq
37 infantry moved from Turkey to CaucasusPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in Russia
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs -
hey axisplaya, i did my german move in a hurry and forgot all about my germans on the pacific side of the board - ie, w india and the fleet - do you mind if i move those before going with japan?
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i was planning to move much or all of the w india stack to the west, but when i move i was looking only at the europe side of the board… :roll:
would moving that stack west affect your russian move?
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sorry to have to even ask - but i did have every intention of keeping that stack moving west, just tried to slip in the move too quick today.
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i would guess any changes for the russians would be only in noncombat and placement?
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Honestly, i would be very tempted to say no…
For several rounds, i’ve forgotten to place some subs into sz97 (when the med was all mine), or to activate Turkey, or to move some units here and there…Move the german fleet in the pacific if you wish, but the stack in Wind will stay there. It’s not as if this move had the potential to totally change the course of the game…
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not a problem. just use the map as is.
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oh i guess it’s my turn :-P
yeah, it’s nothing earth shattering i had planned, just forgot to look on the pacific side but had every intention in my plans to move that german stack back into the action. :-)
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oh i guess it’s my turn :-P
yeah, it’s nothing earth shattering i had planned, just forgot to look on the pacific side but had every intention in my plans to move that german stack back into the action.  :-)
Yeah, and i’m happy to get one more round to get the Egypt units back into russia before your stack arrives… :-D
That said, feel free to move your german see units in the pacific if you want before you play Japan.
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oh i guess it’s my turn� :-P
yeah, it’s nothing earth shattering i had planned, just forgot to look on the pacific side but had every intention in my plans to move that german stack back into the action.� � :-)
Yeah, and i’m happy to get one more round to get the Egypt units back into russia before your stack arrives… :-D
That said, feel free to move your german see units in the pacific if you want before you play Japan.
are you ok with combat in the pacific or just noncombat?
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no problem with combat moves in the pac with german units





