@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
AXIS Suprise Attack…ALLIES Randmacts
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 36 PUs;
Germans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Poland to Belarus
Germans take Belarus from Russians
1 artillery moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
4 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
5 armour moved from Slovakia Hungary to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
1 armour moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Eastern Poland
Germans attack with 7 armour, 7 artilleries and 7 infantry
British defend with 2 armour and 1 fighter; Russians defend with 6 armour, 9 artilleries and 8 infantry
Germans roll dice for 7 armour, 7 artilleries and 7 infantry in Eastern Poland, round 1 : 6/21 hits
Russians roll dice for 8 armour, 9 artilleries, 1 fighter and 8 infantry in Eastern Poland, round 1 : 9/26 hits
6 infantry owned by the Russians , 7 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
7 armour owned by the Germans and 5 artilleries owned by the Germans retreated to Romania
Russians win with 8 armour, 9 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 6 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
British defend with 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 1 : 1/8 hits
British roll dice for 3 armour in Normandy Bordeaux, round 1 : 3/3 hits
1 armour owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 2 armour in Normandy Bordeaux, round 2 : 1/2 hits
2 armour owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 3 armourNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
4 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
3 infantry placed in Romania
3 infantry placed in Germany
1 armour and 4 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6,3
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs totalProduction/PUs Summary :
Germans : 40 / 38
Russians : 38 / 45
Japanese : 42 / 56
Americans : 53 / 75
Chinese : 8 / 6
British : 36 / 39
UK_Pacific : 18 / 14
Italians : 13 / 23
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.645
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 76Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Germans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.853
Median : 4.000
Variance : 1.030
Standard Deviation : 1.015
Total rolls : 34British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.692
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26 -
Heres Russia 11
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 artillery moved from Manchuria to Jehol
2 armour moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Kwangsi to Szechwan
Japanese take Yunnan from Chinese
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 37 Sea Zone from UK_Pacific
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Hainan to 35 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone -
Your OOL for S.Z. 35 if you would please, you’ll probly kill me but I need to hurt that fleet at all costs
I’ll be super busy for about a week so the posts may be slow.
normally I drop the h in thanks and say Tanks bet the expression there is cheers so i need to figure how to get cheers to a WWII term or expression piece of equipment …something I dont know if I’ll have any luck at it
S.A. -
Ok
1 Hit on unhit AC
2 Subs
2 Hits on 2 hit Ac’s
1 Brt Ftr
1 Aus Ftr
3 Dest
1 Hit on remaining hit AC
BBCheers
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 artillery moved from Manchuria to Jehol
2 armour moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Kwangsi to Szechwan
Japanese take Yunnan from Chinese
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 37 Sea Zone from UK_Pacific
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Hainan to 35 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour
Chinese defend with 2 infantry
Japanese roll dice for 2 armour in Shensi, round 1 : 0/2 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 2 armour in Shensi, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 2 armour in Shensi, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Shensi, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour and 3 artilleries
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 2/3 hits
UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 1 : 1/4 hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Shan State
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 armour and 1 artillery in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Shan State
UK_Pacific win with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 artilleries
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 transport; British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 submarines and 5 transports
Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 fighters in 35 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 6 transports in 35 Sea Zone, round 1 : 4/7 hits
1 submarine owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 fighters and 6 transports in 35 Sea Zone, round 2 : 3/9 hits
1 submarine owned by the Americans , 2 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 6 transports in 35 Sea Zone, round 3 : 7/7 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 1 fighter and 6 transports remaining. Battle score for attacker is -31
Casualties for Japanese: 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Americans: 2 carriers and 2 submarines
1 fighter owned by the ANZAC forced to land in PhilippinesNon Combat Move - Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,1,5,1
Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 36 / 38
Russians : 43 / 53
Japanese : 46 / 49
Americans : 53 / 75
Chinese : 4 / 6
British : 36 / 39
UK_Pacific : 18 / 14
Italians : 12 / 23
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 4 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
4 fighters moved from 102 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Celebes to Java
2 fighters moved from Celebes to Java
1 armour moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 fighter moved from Yakut S.S.R. to AmurCombat - Americans
Battle in 91 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 battleship, 1 cruiser and 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 40
Casualties for Italians: 1 battleship, 1 cruiser and 1 destroyer
Battle in Hawaiian Islands
Americans attack with 2 armour and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Amur
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Java
Americans attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 bomber moved from Java to Borneo
3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Amur to Soviet Far East
1 fighter moved from Alaska to 3 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 carriers moved from 102 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 transport moved from 35 Sea Zone to 47 Sea Zone
1 transport moved from 35 Sea Zone to 47 Sea ZonePlace Units - Americans
1 factory_minor placed in Alaska
2 artilleries, 3 fighters and 5 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from Eastern Poland to Bulgaria
1 fighter moved from Eastern Poland to Bulgaria
2 bombers moved from Russia to Bulgaria
1 armour moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Yunnan to Szechwan
1 armour moved from Sikang to Szechwan
1 tactical_bomber moved from Burma to Szechwan
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 artilleries and 1 infantry moved from Kweichow to Anhwe
2 artilleries and 2 infantry moved from Hunan to AnhweCombat - British
Battle in Anhwe
British attack with 4 artilleries and 3 infantry
Japanese defend with 1 armour
British win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Normandy Bordeaux
British attack with 3 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 3 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Bulgaria
British attack with 2 armour, 2 bombers and 1 fighter
Italians defend with 1 artillery and 1 infantry
British win, taking Bulgaria from Germans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 1 infantry
Battle in Szechwan
British attack with 2 armour and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Szechwan from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armourNon Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
1 aaGun moved from Hunan to Anhwe
1 tactical_bomber moved from Szechwan to Yunnan
3 armour moved from India to Yunnan
1 fighter moved from Bulgaria to Romania
2 bombers moved from Bulgaria to Romania
2 artilleries and 4 infantry moved from Novgorod to Baltic States
3 armour moved from Karelia to Baltic States
1 aaGun, 2 artilleries and 5 infantry moved from Karelia to Novgorod
1 artillery and 4 infantry moved from Finland to Karelia
1 infantry moved from Tobruk to Libya
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 armour moved from Iraq to Egypt
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Yunnan to BurmaPlace Units - British
4 armour and 4 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,5
British collect 37 PUs (2 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Bulgaria
4 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Algeria to Morocco
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Tunisia to Libya
1 submarine moved from 95 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Bulgaria
4 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Algeria to Morocco
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Tunisia to Libya
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 1 : 0/4 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 2/3 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Syria
Battle in Libya
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Libya, round 1 : 1/1 hits
Americans roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Syria from British, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour and 2 infantry
British defend with 1 armour
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 1 : 1/3 hits
British roll dice for 1 armour in Bulgaria, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 4 infantry
British defend with 2 bombers and 1 fighter; Russians defend with 1 aaGun, 19 armour, 18 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Italians roll dice for 4 infantry in Romania, round 1 : 0/4 hits
Russians roll dice for 1 aaGun, 19 armour, 18 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 mech_infantry in Romania, round 1 : 16/44 hits
4 infantry owned by the Italians lost in Romania
Russians win with 1 aaGun, 19 armour, 18 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 33 / 38
Russians : 44 / 53
Japanese : 40 / 49
Americans : 52 / 79
Chinese : 8 / 4
British : 37 / 37
UK_Pacific : 18 / 18
Italians : 16 / 26
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The Axis are on the ropes,the come back road should start anytime now…I hope, good game so far.
Sorry for the slow posts estate stuff to deal with. S.A. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 49 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 56 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Dutch New Guinea
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Good one mate, ya got me beat!!!
I dont think I can overcome the odds to pull off a victory.Good game.
Do you want to trade sides? I’m up for a game as the Allies.
I’ll post this to the game results
Tanks I enjoyed it
Suprise Attack -
Righto, we can have a rematch, what did I bid for the Allies again, seems only fair that you get that amount, let me know where you want it and I’ll set the game up.





