@fasthard Thanks!
No scrambles
106 sub will fight first round
If it hits first round, fight until the end
If not, and you hit first w/ 1 hit, take destroyer and submerge sub
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 36 PUs;
Germans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Poland to Belarus
Germans take Belarus from Russians
1 artillery moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
4 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
5 armour moved from Slovakia Hungary to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
1 armour moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Eastern Poland
Germans attack with 7 armour, 7 artilleries and 7 infantry
British defend with 2 armour and 1 fighter; Russians defend with 6 armour, 9 artilleries and 8 infantry
Germans roll dice for 7 armour, 7 artilleries and 7 infantry in Eastern Poland, round 1 : 6/21 hits
Russians roll dice for 8 armour, 9 artilleries, 1 fighter and 8 infantry in Eastern Poland, round 1 : 9/26 hits
6 infantry owned by the Russians , 7 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
7 armour owned by the Germans and 5 artilleries owned by the Germans retreated to Romania
Russians win with 8 armour, 9 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 6 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
British defend with 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 1 : 1/8 hits
British roll dice for 3 armour in Normandy Bordeaux, round 1 : 3/3 hits
1 armour owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 2 armour in Normandy Bordeaux, round 2 : 1/2 hits
2 armour owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 3 armour
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
4 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
3 infantry placed in Romania
3 infantry placed in Germany
1 armour and 4 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6,3
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs total
Production/PUs Summary :
Germans : 40 / 38
Russians : 38 / 45
Japanese : 42 / 56
Americans : 53 / 75
Chinese : 8 / 6
British : 36 / 39
UK_Pacific : 18 / 14
Italians : 13 / 23
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.645
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 76
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Germans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.853
Median : 4.000
Variance : 1.030
Standard Deviation : 1.015
Total rolls : 34
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.692
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26
Heres Russia 11
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 artillery moved from Manchuria to Jehol
2 armour moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Kwangsi to Szechwan
Japanese take Yunnan from Chinese
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 37 Sea Zone from UK_Pacific
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Hainan to 35 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
Your OOL for S.Z. 35 if you would please, you’ll probly kill me but I need to hurt that fleet at all costs
I’ll be super busy for about a week so the posts may be slow.
normally I drop the h in thanks and say Tanks bet the expression there is cheers so i need to figure how to get cheers to a WWII term or expression piece of equipment …something I dont know if I’ll have any luck at it
S.A.
Ok
1 Hit on unhit AC
2 Subs
2 Hits on 2 hit Ac’s
1 Brt Ftr
1 Aus Ftr
3 Dest
1 Hit on remaining hit AC
BB
Cheers
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 artillery moved from Manchuria to Jehol
2 armour moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Kwangsi to Szechwan
Japanese take Yunnan from Chinese
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
Japanese take 37 Sea Zone from UK_Pacific
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Hainan to 35 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 2 armour
Chinese defend with 2 infantry
Japanese roll dice for 2 armour in Shensi, round 1 : 0/2 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 2 armour in Shensi, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 2 armour in Shensi, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Shensi, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour and 3 artilleries
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 2/3 hits
UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 1 : 1/4 hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Shan State
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 armour and 1 artillery in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Shan State
UK_Pacific win with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 artilleries
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 transport; British defend with 1 fighter; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 submarines and 5 transports
Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 fighters in 35 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 6 transports in 35 Sea Zone, round 1 : 4/7 hits
1 submarine owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 fighters and 6 transports in 35 Sea Zone, round 2 : 3/9 hits
1 submarine owned by the Americans , 2 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 6 transports in 35 Sea Zone, round 3 : 7/7 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 1 fighter and 6 transports remaining. Battle score for attacker is -31
Casualties for Japanese: 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Americans: 2 carriers and 2 submarines
1 fighter owned by the ANZAC forced to land in Philippines
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,1,5,1
Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Production/PUs Summary :
Germans : 36 / 38
Russians : 43 / 53
Japanese : 46 / 49
Americans : 53 / 75
Chinese : 4 / 6
British : 36 / 39
UK_Pacific : 18 / 14
Italians : 12 / 23
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 4 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
4 fighters moved from 102 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Celebes to Java
2 fighters moved from Celebes to Java
1 armour moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 fighter moved from Yakut S.S.R. to Amur
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 battleship, 1 cruiser and 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 40
Casualties for Italians: 1 battleship, 1 cruiser and 1 destroyer
Battle in Hawaiian Islands
Americans attack with 2 armour and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Amur
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Java
Americans attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 1 infantry
Non Combat Move - Americans
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 bomber moved from Java to Borneo
3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Amur to Soviet Far East
1 fighter moved from Alaska to 3 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 carriers moved from 102 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 transport moved from 35 Sea Zone to 47 Sea Zone
1 transport moved from 35 Sea Zone to 47 Sea Zone
Place Units - Americans
1 factory_minor placed in Alaska
2 artilleries, 3 fighters and 5 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from Eastern Poland to Bulgaria
1 fighter moved from Eastern Poland to Bulgaria
2 bombers moved from Russia to Bulgaria
1 armour moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Yunnan to Szechwan
1 armour moved from Sikang to Szechwan
1 tactical_bomber moved from Burma to Szechwan
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 artilleries and 1 infantry moved from Kweichow to Anhwe
2 artilleries and 2 infantry moved from Hunan to Anhwe
Combat - British
Battle in Anhwe
British attack with 4 artilleries and 3 infantry
Japanese defend with 1 armour
British win, taking Anhwe from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Normandy Bordeaux
British attack with 3 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 3 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Bulgaria
British attack with 2 armour, 2 bombers and 1 fighter
Italians defend with 1 artillery and 1 infantry
British win, taking Bulgaria from Germans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 1 infantry
Battle in Szechwan
British attack with 2 armour and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Szechwan from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Non Combat Move - British
1 aaGun moved from Kweichow to Anhwe
1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
1 aaGun moved from Hunan to Anhwe
1 tactical_bomber moved from Szechwan to Yunnan
3 armour moved from India to Yunnan
1 fighter moved from Bulgaria to Romania
2 bombers moved from Bulgaria to Romania
2 artilleries and 4 infantry moved from Novgorod to Baltic States
3 armour moved from Karelia to Baltic States
1 aaGun, 2 artilleries and 5 infantry moved from Karelia to Novgorod
1 artillery and 4 infantry moved from Finland to Karelia
1 infantry moved from Tobruk to Libya
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 armour moved from Iraq to Egypt
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
Place Units - British
4 armour and 4 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,5
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Bulgaria
4 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Algeria to Morocco
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Tunisia to Libya
1 submarine moved from 95 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Bulgaria
4 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Algeria to Morocco
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Tunisia to Libya
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 1 : 0/4 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 2/3 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Syria
Battle in Libya
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in Libya, round 1 : 1/1 hits
Americans roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Syria from British, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour and 2 infantry
British defend with 1 armour
Italians roll dice for 1 armour and 2 infantry in Bulgaria, round 1 : 1/3 hits
British roll dice for 1 armour in Bulgaria, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 4 infantry
British defend with 2 bombers and 1 fighter; Russians defend with 1 aaGun, 19 armour, 18 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Italians roll dice for 4 infantry in Romania, round 1 : 0/4 hits
Russians roll dice for 1 aaGun, 19 armour, 18 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 mech_infantry in Romania, round 1 : 16/44 hits
4 infantry owned by the Italians lost in Romania
Russians win with 1 aaGun, 19 armour, 18 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 4 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Production/PUs Summary :
Germans : 33 / 38
Russians : 44 / 53
Japanese : 40 / 49
Americans : 52 / 79
Chinese : 8 / 4
British : 37 / 37
UK_Pacific : 18 / 18
Italians : 16 / 26
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The Axis are on the ropes,the come back road should start anytime now…I hope, good game so far.
Sorry for the slow posts estate stuff to deal with. S.A.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 49 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Good one mate, ya got me beat!!!
I dont think I can overcome the odds to pull off a victory.Good game.
Do you want to trade sides? I’m up for a game as the Allies.
I’ll post this to the game results
Tanks I enjoyed it
Suprise Attack
Righto, we can have a rematch, what did I bid for the Allies again, seems only fair that you get that amount, let me know where you want it and I’ll set the game up.