bd6bd62f-da25-4c01-9853-a2fc6a9d7456-image.png
sz93: keep dd or cruiser?
ah a late night move sweet! i can follow with germany.
not sure how i feel about you moving US units
during the anzac turn…? i guess it’s ok but please
let me know when you are doing it…
thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
2 cruisers and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Norway to Sweden
3 armour and 3 infantry moved from Western Germany to 112 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
3 armour and 3 infantry moved from 114 Sea Zone to Sweden
1 bomber and 4 fighters moved from Western Germany to United Kingdom
2 bombers moved from Northern Italy to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
4 fighters, 25 mech_infantrys and 2 tactical_bombers moved from Southern France to Gibraltar
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Persia to Saudi Arabia
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
1 submarine moved from 112 Sea Zone to 109 Sea Zone
intercept orders in london?
hang on, there’s no need for me to do something so risky in the middle east. i will revise that.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Norway to Sweden
3 armour and 3 infantry moved from Western Germany to 112 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
3 armour and 3 infantry moved from 114 Sea Zone to Sweden
1 bomber and 4 fighters moved from Western Germany to United Kingdom
2 bombers moved from Northern Italy to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
4 fighters, 25 mech_infantrys and 2 tactical_bombers moved from Southern France to Gibraltar
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Persia to Trans-Jordan
not attacking the saudis… their time will come soon enough. :evil:
gonna change that again. hold on.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 20 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
3 armour and 3 infantry moved from 114 Sea Zone to Sweden
4 infantry moved from Norway to Sweden
2 fighters moved from 112 Sea Zone to United Kingdom
1 bomber and 4 fighters moved from Western Germany to United Kingdom
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
2 bombers moved from Northern Italy to United Kingdom
3 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Persia to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
4 fighters and 2 tactical_bombers moved from Southern France to Gibraltar
4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
10 mech_infantrys moved from Southern France to Gibraltar
5 mech_infantrys moved from Southern France to Gibraltar
10 mech_infantrys moved from Southern France to Gibraltar
ok NOW i need intercept orders… :-P
No intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 20 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
3 armour and 3 infantry moved from 114 Sea Zone to Sweden
4 infantry moved from Norway to Sweden
2 fighters moved from 112 Sea Zone to United Kingdom
1 bomber and 4 fighters moved from Western Germany to United Kingdom
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
2 bombers moved from Northern Italy to United Kingdom
3 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Persia to Trans-Jordan
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
4 fighters and 2 tactical_bombers moved from Southern France to Gibraltar
4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
10 mech_infantrys moved from Southern France to Gibraltar
5 mech_infantrys moved from Southern France to Gibraltar
10 mech_infantrys moved from Southern France to Gibraltar
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Afghanistan
Germans attack with 23 artilleries, 46 infantry and 1 tactical_bomber
Neutral_True defend with 4 infantry
Germans roll dice for 23 artilleries, 46 infantry and 1 tactical_bomber in Afghanistan, round 1 : 22/70 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 1 : 0/4 hits
4 infantry owned by the Neutral_True lost in Afghanistan
Germans win, taking Afghanistan from Neutral_True with 23 artilleries, 46 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_True: 4 infantry
Battle in Trans-Jordan
Germans attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 1 : 3/9 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Sweden
Germans attack with 3 armour and 7 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 3 armour and 7 infantry in Sweden, round 1 : 4/10 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 2/6 hits
2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 3 armour and 5 infantry in Sweden, round 2 : 2/8 hits
Neutral_True roll dice for 2 infantry in Sweden, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 3 armour and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Gibraltar
Germans attack with 9 fighters, 29 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber; Americans defend with 1 aaGun, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
AA guns fire in Gibraltar : 0/3 hits
Germans roll dice for 9 fighters, 29 mech_infantrys and 3 tactical_bombers in Gibraltar, round 1 : 5/41 hits
British roll dice for 1 aaGun, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 1 : 5/11 hits
1 mech_infantry owned by the Americans , 1 aaGun owned by the Americans , 3 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Gibraltar
Germans roll dice for 9 fighters, 24 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 12/36 hits
British roll dice for 2 artilleries, 4 fighters and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits
1 tactical_bomber owned by the British , 1 fighter owned by the Americans , 2 artilleries owned by the Americans , 3 fighters owned by the British and 3 mech_infantrys owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 9 fighters, 21 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 8 mech_infantrys
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 aaGun, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/3 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
7 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 carrier, 1 destroyer, 7 infantry and 4 transports moved from 112 Sea Zone to 114 Sea Zone
1 armour, 1 carrier, 1 destroyer, 7 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
1 armour and 7 infantry moved from 115 Sea Zone to Novgorod
6 fighters moved from United Kingdom to Normandy Bordeaux
8 infantry moved from Normandy Bordeaux to Spain
6 mech_infantrys moved from Northern Italy to Bulgaria
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Poland
3 armour moved from Western Germany to Slovakia Hungary
9 fighters and 3 tactical_bombers moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
3 aaGuns, 2 infantry and 1 mech_infantry moved from Persia to Iraq
3 fighters and 4 tactical_bombers moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Afghanistan to Iraq
1 aaGun moved from Normandy Bordeaux to Spain
Place Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Iraq
3 infantry placed in Greece
10 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 4.
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5,2,6,5,1,2,6,4,4,4,2,5,4,3,6,2,1,2,5,1,1,3,4,6,4,3,2,2,2,2,2,1,4,5,5,1,1,5,4,4,4,5,6,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Trans-Jordan : 1 flag, 1 mech_infantry
Gibraltar : 1 flag, 1 airfield, 1 harbour and 21 mech_infantrys
Normandy Bordeaux : 1 flag, 4 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 armour
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
Romania : 2 infantry
Poland : 2 infantry
Germany : 1 factory_major and 10 infantry
Northern Italy : 1 aaGun and 3 infantry
Karelia : 1 flag
Vyborg : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 10 infantry
Caucasus : 1 flag
125 Sea Zone : 1 flag, 1 submarine
Afghanistan : 1 flag, 23 artilleries and 46 infantry
96 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 6 mech_infantrys
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 1 factory_minor
Iraq : 1 flag, 3 aaGuns, 2 armour, 1 factory_minor, 3 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
92 Sea Zone : 6 carriers, 9 fighters and 3 tactical_bombers
Eastern Persia : 1 flag, 1 infantry
114 Sea Zone : 3 transports
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Sweden : 1 flag, 3 armour and 4 infantry
115 Sea Zone : 1 carrier, 1 destroyer and 4 transports
Spain : 1 aaGun and 8 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 55 / 71
Russians : 27 / 33
Japanese : 38 / 51
Americans : 62 / 80
Chinese : 10 / 16
British : 27 / 29
UK_Pacific : 17 / 22
Italians : 19 / 20
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
Dice Statistics:
Total
1 was rolled 49 times
2 was rolled 60 times
3 was rolled 40 times
4 was rolled 67 times
5 was rolled 54 times
6 was rolled 47 times
Average roll : 3.498
Median : 4.000
Variance : 1.491
Standard Deviation : 1.221
Total rolls : 317
Null / Other
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.404
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 52
Germans Combat
1 was rolled 28 times
2 was rolled 29 times
3 was rolled 22 times
4 was rolled 38 times
5 was rolled 29 times
6 was rolled 31 times
Average roll : 3.588
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 177
British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.083
Median : 3.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24
Neutral_True Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Americans Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.404
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 52
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
8 artilleries and 86 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 artillery moved from Belarus to Smolensk
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
3 armour moved from Tambov to Caucasus
3 armour moved from Russia to Smolensk
4 armour moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
4 infantry moved from Russia to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Vologda to Smolensk
2 artilleries moved from Russia to Smolensk
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 7 infantry moved from Tambov to Volgograd
1 infantry moved from Smolensk to Belarus
Combat - Russians
Non Combat Move - Russians
5 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
Place Units - Russians
2 infantry placed in Ukraine
2 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
oops didn’t see you went, or else forgot.
no problemo !
J20 - AAA froze up on me in noncom so edited the results to match the marti rolls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
10 fighters and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 10 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
10 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
5 infantry moved from Quebec to 106 Sea Zone
5 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
5 infantry moved from 109 Sea Zone to United Kingdom
7 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 64 Sea Zone to 101 Sea Zone
2 carriers moved from 64 Sea Zone to 10 Sea Zone
4 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Eastern United States
2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 10 destroyers, 10 fighters, 2 infantry, 7 submarines and 2 transports moved from 27 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
1 carrier moved from 54 Sea Zone to 29 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
4 infantry moved from Western United States to Central United States
Place Units - Americans
1 mech_infantry placed in Central United States
1 fighter placed in Eastern United States
4 transports placed in 10 Sea Zone
4 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 fighter and 2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
2 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Combat Move - British
2 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Yunnan to Shan State
Combat - British
British creates battle in territory 125 Sea Zone
Battle in Trans-Jordan
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Trans-Jordan from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 29 PUs; end with 29 PUs total