13L G40 Boldfresh vs. Axisplaya (Allies +16)

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Place Units - UK_Pacific
                1 fighter and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 fighter and 4 infantry

  • 12

    looks like a PERFECT US/UK eh?

  • 10

    Yeah, and China as well !

    But i feel i’m going to keep that luck if i want to win this one !

    lol

  • 12

    it’s a pretty interesting situation, no doubt.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour and 1 infantry moved from Southern France to Spain
                1 bomber moved from Southern France to Spain
                1 infantry moved from Algeria to Tunisia
                      Italians take Tunisia from British
                2 fighters moved from 92 Sea Zone to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 2 armour, 1 bomber, 2 fighters and 1 infantry
                    Neutral_True defend with 6 infantry
                        Italians roll dice for 2 armour, 1 bomber, 2 fighters and 1 infantry in Spain, round 1 :  4/6 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 1 :  1/6 hits
                        4 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
                        Italians roll dice for 2 armour, 1 bomber and 2 fighters in Spain, round 2 :  3/5 hits
                        Neutral_True roll dice for 2 infantry in Spain, round 2 :  2/2 hits
                        1 fighter owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Neutral_True lost in Spain
                    Italians win, taking Spain from Neutral_True with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Italians: 1 armour, 1 fighter and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Spain to 92 Sea Zone
                1 bomber moved from Spain to Southern France
                4 aaGuns, 2 artilleries and 8 infantry moved from Northern Italy to Southern France
                1 submarine moved from 93 Sea Zone to 92 Sea Zone

    Place Units - Italians
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Italians collect 19 PUs; end with 20 PUs total

    Territory Summary for Italians :

    Malta : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 4 aaGuns, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 8 infantry
        Tunisia : 1 flag, 1 infantry
        Northern Italy : 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Crete : 1 flag
        97 Sea Zone : 1 flag
        92 Sea Zone : 6 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 submarines
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 51 / 88
        Russians : 27 / 33
        Japanese : 38 / 51
        Americans : 62 / 80
        Chinese : 10 / 16
        British : 28 / 29
        UK_Pacific : 17 / 22
        Italians : 19 / 20
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.524
            Median : 3.000
            Variance : 1.150
            Standard Deviation : 1.072
            Total rolls : 21

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Neutral_True Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Italians Combat
                2 was rolled 3 times
                3 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.455
            Median : 3.000
            Variance : 2.300
            Standard Deviation : 1.517
            Total rolls : 11

  • 12

    i want to make it clear the distribution of aircraft on the acc’s in z92.  the italian ftr landed on a german acc.    there is no way to specify this on tripleA properly because tripleA does not track what fighters are on what acc’s well at all, it just kinda does it on it’s own by who knows what formula.  it SHOULD ask you what acc you are landing on like it does with transports.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 61 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Non Combat Move - ANZAC
                1 fighter moved from Northern Territory to India
                1 fighter moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland
                1 cruiser, 2 destroyers, 4 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • 12

    ah a late night move sweet!  i can follow with germany.

  • 12

    not sure how i feel about you moving US units
    during the anzac turn…?  i guess it’s ok but please
    let me know when you are doing it…

    thanks

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - French
                1 fighter moved from Gibraltar to United Kingdom
                2 cruisers and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 8 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Norway to Sweden
                3 armour and 3 infantry moved from Western Germany to 112 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
                3 armour and 3 infantry moved from 114 Sea Zone to Sweden
                1 bomber and 4 fighters moved from Western Germany to United Kingdom
                2 bombers moved from Northern Italy to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                4 fighters, 25 mech_infantrys and 2 tactical_bombers moved from Southern France to Gibraltar
                5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Persia to Saudi Arabia
                1 infantry moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British
                23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

  • 12

    intercept orders in london?

  • 12

    hang on, there’s no need for me to do something so risky in the middle east.  i will revise that.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 8 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Norway to Sweden
                3 armour and 3 infantry moved from Western Germany to 112 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
                3 armour and 3 infantry moved from 114 Sea Zone to Sweden
                1 bomber and 4 fighters moved from Western Germany to United Kingdom
                2 bombers moved from Northern Italy to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                4 fighters, 25 mech_infantrys and 2 tactical_bombers moved from Southern France to Gibraltar
                5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 infantry moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British
                23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Persia to Trans-Jordan

  • 12

    not attacking the saudis… their time will come soon enough.  :evil:

  • 12

    gonna change that again.  hold on.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 20 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
                3 armour and 3 infantry moved from 114 Sea Zone to Sweden
                4 infantry moved from Norway to Sweden
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 bomber and 4 fighters moved from Western Germany to United Kingdom
                5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Northern Italy to United Kingdom
                3 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Persia to Trans-Jordan
                1 infantry moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British
                23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
                4 fighters and 2 tactical_bombers moved from Southern France to Gibraltar
                4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                10 mech_infantrys moved from Southern France to Gibraltar
                5 mech_infantrys moved from Southern France to Gibraltar
                10 mech_infantrys moved from Southern France to Gibraltar

  • 12

    ok NOW i need intercept orders…  :-P

  • 10

    No intercept

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 20 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
                3 armour and 3 infantry moved from 114 Sea Zone to Sweden
                4 infantry moved from Norway to Sweden
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 bomber and 4 fighters moved from Western Germany to United Kingdom
                5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Northern Italy to United Kingdom
                3 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Persia to Trans-Jordan
                1 infantry moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British
                23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
                4 fighters and 2 tactical_bombers moved from Southern France to Gibraltar
                4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                10 mech_infantrys moved from Southern France to Gibraltar
                5 mech_infantrys moved from Southern France to Gibraltar
                10 mech_infantrys moved from Southern France to Gibraltar

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Afghanistan
                    Germans attack with 23 artilleries, 46 infantry and 1 tactical_bomber
                    Neutral_True defend with 4 infantry
                        Germans roll dice for 23 artilleries, 46 infantry and 1 tactical_bomber in Afghanistan, round 1 :  22/70 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 1 :  0/4 hits
                        4 infantry owned by the Neutral_True lost in Afghanistan
                    Germans win, taking Afghanistan from Neutral_True with 23 artilleries, 46 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 4 infantry
                Battle in Trans-Jordan
                    Germans attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 1 :  3/9 hits
                        British roll dice for 1 mech_infantry in Trans-Jordan, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Sweden
                    Germans attack with 3 armour and 7 infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 3 armour and 7 infantry in Sweden, round 1 :  4/10 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 1 :  2/6 hits
                        2 infantry owned by the Germans and 4 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 3 armour and 5 infantry in Sweden, round 2 :  2/8 hits
                        Neutral_True roll dice for 2 infantry in Sweden, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 3 armour and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                    Germans win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Gibraltar
                    Germans attack with 9 fighters, 29 mech_infantrys and 3 tactical_bombers
                    British defend with 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber; Americans defend with 1 aaGun, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                        AA guns fire in Gibraltar :  0/3 hits
                        Germans roll dice for 9 fighters, 29 mech_infantrys and 3 tactical_bombers in Gibraltar, round 1 :  5/41 hits
                        British roll dice for 1 aaGun, 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 1 :  5/11 hits
                        1 mech_infantry owned by the Americans , 1 aaGun owned by the Americans , 3 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Gibraltar
                        Germans roll dice for 9 fighters, 24 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 :  12/36 hits
                        British roll dice for 2 artilleries, 4 fighters and 1 tactical_bomber in Gibraltar, round 2 :  3/7 hits
                        1 tactical_bomber owned by the British , 1 fighter owned by the Americans , 2 artilleries owned by the Americans , 3 fighters owned by the British and 3 mech_infantrys owned by the Germans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 9 fighters, 21 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 45
                    Casualties for Germans: 8 mech_infantrys
                    Casualties for British: 3 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 aaGun, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                Air Battle in United Kingdom
                    Germans attacks with 9 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  1/3 hits
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 6,8 and causes: 14 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 14 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Normandy Bordeaux
                7 infantry moved from Western Germany to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 7 infantry and 4 transports moved from 112 Sea Zone to 114 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 7 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
                1 armour and 7 infantry moved from 115 Sea Zone to Novgorod
                6 fighters moved from United Kingdom to Normandy Bordeaux
                8 infantry moved from Normandy Bordeaux to Spain
                6 mech_infantrys moved from Northern Italy to Bulgaria
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Poland
                3 armour moved from Western Germany to Slovakia Hungary
                9 fighters and 3 tactical_bombers moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                3 aaGuns, 2 infantry and 1 mech_infantry moved from Persia to Iraq
                3 fighters and 4 tactical_bombers moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from Afghanistan to Iraq
                1 aaGun moved from Normandy Bordeaux to Spain

    Place Units - Germans
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Persia
                2 armour and 1 mech_infantry placed in Iraq
                3 infantry placed in Greece
                10 infantry placed in Germany
                4 infantry placed in Western Germany
                Germans undo move 4.
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5,2,6,5,1,2,6,4,4,4,2,5,4,3,6,2,1,2,5,1,1,3,4,6,4,3,2,2,2,2,2,1,4,5,5,1,1,5,4,4,4,5,6,2,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 50 PUs (5 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Trans-Jordan : 1 flag, 1 mech_infantry
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 21 mech_infantrys
        Normandy Bordeaux : 1 flag, 4 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 armour
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
        Romania : 2 infantry
        Poland : 2 infantry
        Germany : 1 factory_major and 10 infantry
        Northern Italy : 1 aaGun and 3 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 10 infantry
        Caucasus : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        Afghanistan : 1 flag, 23 artilleries and 46 infantry
        96 Sea Zone : 1 destroyer
        Bulgaria : 1 flag, 6 mech_infantrys
        109 Sea Zone : 1 flag, 1 submarine
        Greece : 1 flag, 1 factory_minor
        Iraq : 1 flag, 3 aaGuns, 2 armour, 1 factory_minor, 3 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers
        92 Sea Zone : 6 carriers, 9 fighters and 3 tactical_bombers
        Eastern Persia : 1 flag, 1 infantry
        114 Sea Zone : 3 transports
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        Sweden : 1 flag, 3 armour and 4 infantry
        115 Sea Zone : 1 carrier, 1 destroyer and 4 transports
        Spain : 1 aaGun and 8 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 27 / 33
        Japanese : 38 / 51
        Americans : 62 / 80
        Chinese : 10 / 16
        British : 27 / 29
        UK_Pacific : 17 / 22
        Italians : 19 / 20
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 49 times
                2 was rolled 60 times
                3 was rolled 40 times
                4 was rolled 67 times
                5 was rolled 54 times
                6 was rolled 47 times
            Average roll : 3.498
            Median : 4.000
            Variance : 1.491
            Standard Deviation : 1.221
            Total rolls : 317

    Null / Other
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 5 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.404
            Median : 4.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 52

    Germans Combat
                1 was rolled 28 times
                2 was rolled 29 times
                3 was rolled 22 times
                4 was rolled 38 times
                5 was rolled 29 times
                6 was rolled 31 times
            Average roll : 3.588
            Median : 4.000
            Variance : 0.767
            Standard Deviation : 0.876
            Total rolls : 177

    British Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.083
            Median : 3.000
            Variance : 0.435
            Standard Deviation : 0.659
            Total rolls : 24

    Neutral_True Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Americans Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 5 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.404
            Median : 4.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 52

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