13L G40 Boldfresh vs. Axisplaya (Allies +16)

  • 12

    no rush, i have plenty of action.  thanks for the update.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Purchase Units - Americans
                Americans buy 6 bombers and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - Americans
                11 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Western United States to 1 Sea Zone
                6 fighters moved from Western United States to Alaska

    Combat - Americans
                Americans creates battle in territory 37 Sea Zone
                Battle in Alaska
                    Americans attack with 6 fighters
                    Japanese defend with 1 infantry
                    Americans win, taking 37 Sea Zone from Japanese with 6 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 1 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Trans-Jordan
                    Americans attack with 11 fighters and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Americans win with 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Americans
                11 fighters and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
                1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
                1 artillery and 5 infantry moved from 109 Sea Zone to United Kingdom
                1 carrier and 1 destroyer moved from 91 Sea Zone to 64 Sea Zone
                1 carrier moved from 89 Sea Zone to 64 Sea Zone
                1 fighter moved from 1 Sea Zone to Western United States
                6 fighters moved from Alaska to Western United States
                3 submarines moved from 10 Sea Zone to 27 Sea Zone
                2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
                2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 10 destroyers, 8 fighters, 2 infantry, 4 submarines and 2 transports moved from 30 Sea Zone to 27 Sea Zone
                2 fighters moved from Queensland to 27 Sea Zone
                1 artillery moved from Western United States to Central United States
                5 infantry moved from Central United States to 101 Sea Zone
                5 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                5 infantry moved from 106 Sea Zone to Quebec

    Place Units - Americans
                6 bombers placed in Eastern United States
                1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
                EDIT: Removing units owned by Americans from 98 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 artillery
                EDIT: Adding units owned by Americans to Western United States: 1 artillery
                EDIT: Turning off Edit Mode

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from Yunnan to Kwangtung
                3 infantry moved from Tsinghai to Kansu
                2 infantry moved from Szechwan to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery and 1 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 harbour and 1 mech_infantry
                    Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kansu
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangtung to Yunnan

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Yunnan
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
                EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Combat Move - British
                1 mech_infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                3 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from India to Shan State
                2 infantry moved from Yunnan to Shan State

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in 96 Sea Zone
                    British attack with 4 fighters and 2 tactical_bombers
                    Italians defend with 1 destroyer and 1 transport
                    British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Shan State
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to Yunnan
                7 infantry moved from India to Burma
                1 mech_infantry moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
                3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar

    Place Units - British
                2 armour and 6 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 4 fighters
                EDIT: Removing units owned by British from Gibraltar: 4 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Place Units - UK_Pacific
                1 fighter and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 fighter and 4 infantry

  • 12

    looks like a PERFECT US/UK eh?

  • 10

    Yeah, and China as well !

    But i feel i’m going to keep that luck if i want to win this one !

    lol

  • 12

    it’s a pretty interesting situation, no doubt.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour and 1 infantry moved from Southern France to Spain
                1 bomber moved from Southern France to Spain
                1 infantry moved from Algeria to Tunisia
                      Italians take Tunisia from British
                2 fighters moved from 92 Sea Zone to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 2 armour, 1 bomber, 2 fighters and 1 infantry
                    Neutral_True defend with 6 infantry
                        Italians roll dice for 2 armour, 1 bomber, 2 fighters and 1 infantry in Spain, round 1 :  4/6 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 1 :  1/6 hits
                        4 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
                        Italians roll dice for 2 armour, 1 bomber and 2 fighters in Spain, round 2 :  3/5 hits
                        Neutral_True roll dice for 2 infantry in Spain, round 2 :  2/2 hits
                        1 fighter owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Neutral_True lost in Spain
                    Italians win, taking Spain from Neutral_True with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Italians: 1 armour, 1 fighter and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Spain to 92 Sea Zone
                1 bomber moved from Spain to Southern France
                4 aaGuns, 2 artilleries and 8 infantry moved from Northern Italy to Southern France
                1 submarine moved from 93 Sea Zone to 92 Sea Zone

    Place Units - Italians
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Italians collect 19 PUs; end with 20 PUs total

    Territory Summary for Italians :

    Malta : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 4 aaGuns, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 8 infantry
        Tunisia : 1 flag, 1 infantry
        Northern Italy : 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Crete : 1 flag
        97 Sea Zone : 1 flag
        92 Sea Zone : 6 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 submarines
        Yugoslavia : 1 flag
        Spain : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 51 / 88
        Russians : 27 / 33
        Japanese : 38 / 51
        Americans : 62 / 80
        Chinese : 10 / 16
        British : 28 / 29
        UK_Pacific : 17 / 22
        Italians : 19 / 20
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.524
            Median : 3.000
            Variance : 1.150
            Standard Deviation : 1.072
            Total rolls : 21

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Neutral_True Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Italians Combat
                2 was rolled 3 times
                3 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.455
            Median : 3.000
            Variance : 2.300
            Standard Deviation : 1.517
            Total rolls : 11

  • 12

    i want to make it clear the distribution of aircraft on the acc’s in z92.  the italian ftr landed on a german acc.    there is no way to specify this on tripleA properly because tripleA does not track what fighters are on what acc’s well at all, it just kinda does it on it’s own by who knows what formula.  it SHOULD ask you what acc you are landing on like it does with transports.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 61 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Non Combat Move - ANZAC
                1 fighter moved from Northern Territory to India
                1 fighter moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland
                1 cruiser, 2 destroyers, 4 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • 12

    ah a late night move sweet!  i can follow with germany.

  • 12

    not sure how i feel about you moving US units
    during the anzac turn…?  i guess it’s ok but please
    let me know when you are doing it…

    thanks

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - French
                1 fighter moved from Gibraltar to United Kingdom
                2 cruisers and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 8 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Norway to Sweden
                3 armour and 3 infantry moved from Western Germany to 112 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
                3 armour and 3 infantry moved from 114 Sea Zone to Sweden
                1 bomber and 4 fighters moved from Western Germany to United Kingdom
                2 bombers moved from Northern Italy to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                4 fighters, 25 mech_infantrys and 2 tactical_bombers moved from Southern France to Gibraltar
                5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Persia to Saudi Arabia
                1 infantry moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British
                23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

  • 12

    intercept orders in london?

  • 12

    hang on, there’s no need for me to do something so risky in the middle east.  i will revise that.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 8 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Norway to Sweden
                3 armour and 3 infantry moved from Western Germany to 112 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
                3 armour and 3 infantry moved from 114 Sea Zone to Sweden
                1 bomber and 4 fighters moved from Western Germany to United Kingdom
                2 bombers moved from Northern Italy to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                4 fighters, 25 mech_infantrys and 2 tactical_bombers moved from Southern France to Gibraltar
                5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
                1 infantry moved from Persia to Eastern Persia
                      Germans take Eastern Persia from British
                23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Persia to Trans-Jordan

  • 12

    not attacking the saudis… their time will come soon enough.  :evil:

  • 12

    gonna change that again.  hold on.

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