Moving. Should be able to go by Wednesday.
13L G40 Boldfresh vs. Axisplaya (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Japanese
Japanese buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 9 Sea Zone
1 infantry and 1 transport moved from 9 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to AlaskaCombat - Japanese
Battle in Shan State
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Alaska
Battle in Kwangtung
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Alaska from Americans, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hunan to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
7 fighters moved from French Indo China to 20 Sea Zone
7 fighters moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
10 fighters moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 8 carriers and 5 transports moved from 26 Sea Zone to 14 Sea Zone
2 battleships, 8 carriers and 5 transports moved from 14 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
7 fighters moved from 6 Sea Zone to Japan
1 bomber moved from Japan to Hawaiian Islands
15 infantry moved from Anhwe to Kiangsi
3 mech_infantrys moved from Shantung to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Northwest Persia to Persia
1 fighter moved from Iraq to PersiaPlace Units - Japanese
2 fighters placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 factory_minor and 3 infantry
Kiangsu : 1 factory_minor and 3 infantry
Kiangsi : 17 infantry and 3 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 9 fighters and 1 harbour
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Alaska : 1 flag, 1 infantry
Aleutian Islands : 1 flag, 2 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 10 fighters, 1 harbour and 8 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 12 infantry, 3 mech_infantrys and 4 tactical_bombers
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
1 Sea Zone : 1 transport
8 Sea Zone : 2 battleships, 8 carriers, 1 destroyer, 1 fighter, 1 submarine and 5 transports
Persia : 1 aaGun and 1 fighterProduction/PUs Summary :
Germans : 52 / 88
Russians : 27 / 33
Japanese : 46 / 51
Americans : 62 / 79
Chinese : 6 / 15
British : 28 / 35
UK_Pacific : 13 / 22
Italians : 16 / 16
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8UK_Pacific Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
just a second, i think i may put my fleet elsewhere.
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nah leave it. go ahead.
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Very rough week at work…Will try to post tonight or tomorrow.
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no rush, i have plenty of action. thanks for the update.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Americans
Americans buy 6 bombers and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Western United States to 1 Sea Zone
6 fighters moved from Western United States to AlaskaCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Alaska
Americans attack with 6 fighters
Japanese defend with 1 infantry
Americans win, taking 37 Sea Zone from Japanese with 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
Americans attack with 11 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win with 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
11 fighters and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 5 infantry moved from 109 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 carrier moved from 89 Sea Zone to 64 Sea Zone
1 fighter moved from 1 Sea Zone to Western United States
6 fighters moved from Alaska to Western United States
3 submarines moved from 10 Sea Zone to 27 Sea Zone
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 10 destroyers, 8 fighters, 2 infantry, 4 submarines and 2 transports moved from 30 Sea Zone to 27 Sea Zone
2 fighters moved from Queensland to 27 Sea Zone
1 artillery moved from Western United States to Central United States
5 infantry moved from Central United States to 101 Sea Zone
5 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
5 infantry moved from 106 Sea Zone to QuebecPlace Units - Americans
6 bombers placed in Eastern United States
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
3 infantry moved from Tsinghai to Kansu
2 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Combat Move - British
1 mech_infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
3 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from India to Shan State
2 infantry moved from Yunnan to Shan StateCombat - British
British creates battle in territory 125 Sea Zone
Battle in 96 Sea Zone
British attack with 4 fighters and 2 tactical_bombers
Italians defend with 1 destroyer and 1 transport
British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to Yunnan
7 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to GibraltarPlace Units - British
2 armour and 6 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 4 fighters
EDIT: Removing units owned by British from Gibraltar: 4 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Place Units - UK_Pacific
1 fighter and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter and 4 infantry -
looks like a PERFECT US/UK eh?
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Yeah, and China as well !
But i feel i’m going to keep that luck if i want to win this one !
lol
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it’s a pretty interesting situation, no doubt.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour and 1 infantry moved from Southern France to Spain
1 bomber moved from Southern France to Spain
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from British
2 fighters moved from 92 Sea Zone to SpainCombat - Italians
Battle in Spain
Italians attack with 2 armour, 1 bomber, 2 fighters and 1 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 1 infantry in Spain, round 1 : 4/6 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 1/6 hits
4 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
Italians roll dice for 2 armour, 1 bomber and 2 fighters in Spain, round 2 : 3/5 hits
Neutral_True roll dice for 2 infantry in Spain, round 2 : 2/2 hits
1 fighter owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Neutral_True lost in Spain
Italians win, taking Spain from Neutral_True with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Neutral_True: 6 infantry
Casualties for Italians: 1 armour, 1 fighter and 1 infantryNon Combat Move - Italians
1 fighter moved from Spain to 92 Sea Zone
1 bomber moved from Spain to Southern France
4 aaGuns, 2 artilleries and 8 infantry moved from Northern Italy to Southern France
1 submarine moved from 93 Sea Zone to 92 Sea ZonePlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 19 PUs; end with 20 PUs totalTerritory Summary for Italians :
Malta : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 4 aaGuns, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 8 infantry
Tunisia : 1 flag, 1 infantry
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Crete : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 6 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 submarines
Yugoslavia : 1 flag
Spain : 1 flag, 1 armourProduction/PUs Summary :
Germans : 51 / 88
Russians : 27 / 33
Japanese : 38 / 51
Americans : 62 / 80
Chinese : 10 / 16
British : 28 / 29
UK_Pacific : 17 / 22
Italians : 19 / 20
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.524
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_True Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
2 was rolled 3 times
3 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11 -
i want to make it clear the distribution of aircraft on the acc’s in z92. the italian ftr landed on a german acc. there is no way to specify this on tripleA properly because tripleA does not track what fighters are on what acc’s well at all, it just kinda does it on it’s own by who knows what formula. it SHOULD ask you what acc you are landing on like it does with transports.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 61 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeNon Combat Move - ANZAC
1 fighter moved from Northern Territory to India
1 fighter moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 cruiser, 2 destroyers, 4 submarines and 1 transport moved from 30 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
ah a late night move sweet! i can follow with germany.
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not sure how i feel about you moving US units
during the anzac turn…? i guess it’s ok but please
let me know when you are doing it…thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - French
1 fighter moved from Gibraltar to United Kingdom
2 cruisers and 1 destroyer moved from 91 Sea Zone to 101 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Norway to Sweden
3 armour and 3 infantry moved from Western Germany to 112 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone
3 armour and 3 infantry moved from 114 Sea Zone to Sweden
1 bomber and 4 fighters moved from Western Germany to United Kingdom
2 bombers moved from Northern Italy to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
4 fighters, 25 mech_infantrys and 2 tactical_bombers moved from Southern France to Gibraltar
5 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
4 mech_infantrys moved from Normandy Bordeaux to Gibraltar
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Persia to Saudi Arabia
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
23 artilleries, 46 infantry and 1 tactical_bomber moved from Kazakhstan to Afghanistan
1 submarine moved from 112 Sea Zone to 109 Sea Zone -
intercept orders in london?





