13L G40 Boldfresh vs. Axisplaya (Allies +16)

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_majors; Remaining resources: 23 PUs;
                Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Germans
                3 armour and 1 mech_infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                3 armour and 1 mech_infantry moved from Vologda to Urals
                1 mech_infantry moved from Ukraine to Rostov
                      Russians take Rostov from Germans
                2 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                2 infantry moved from Russia to Tambov
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                5 armour, 5 artilleries and 20 infantry moved from Russia to Smolensk
                2 armour moved from Russia to Smolensk
                2 fighters moved from Russia to Urals
                1 mech_infantry moved from Western Ukraine to Smolensk
                6 artilleries and 70 infantry moved from Russia to Tambov
                10 infantry moved from Russia to Bryansk
                2 artilleries and 13 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Urals
                    Russians attack with 3 armour, 2 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Urals from Germans with 3 armour and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 8 artilleries and 85 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 8 artilleries and 85 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                2 fighters moved from Urals to Russia

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery, 2 infantry and 1 mech_infantry placed in Russia
                Russians undo move 1.
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs

  • 10

    @Boldfresh:

    well i called it on your defense.  i was under and when i’m under usually the defender is well over (6 hits?).  back to the drawing board.

    Yeah, but it was the oposite on rd2 of combat, so overall, that battle went pretty much according to the odds.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
                6 infantry moved from Caroline Islands to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 49 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                1 bomber moved from Chahar to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 fighter and 2 tactical_bombers moved from Kwangsi to Kweichow
                1 fighter moved from French Indo China to 43 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                2 battleships, 8 carriers, 6 infantry and 3 transports moved from 33 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 10 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from 33 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 4 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 4 fighters in 34 Sea Zone, round 1 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 34 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 1 artillery and 10 infantry
                    ANZAC defend with 2 infantry; Americans defend with 1 airfield, 1 harbour, 4 infantry and 2 mech_infantrys
                        Japanese roll dice for 2 battleships in Hawaiian Islands, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour, 1 artillery and 10 infantry in Hawaiian Islands, round 1 :  5/12 hits
                        Americans roll dice for 6 infantry and 2 mech_infantrys in Hawaiian Islands, round 1 :  1/8 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 1 armour, 1 artillery and 9 infantry in Hawaiian Islands, round 2 :  3/11 hits
                        Americans roll dice for 2 mech_infantrys in Hawaiian Islands, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for Americans: 4 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                3 fighters moved from 34 Sea Zone to French Indo China
                1 aaGun and 5 infantry moved from Kwangsi to French Indo China
                6 infantry moved from Hunan to Anhwe
                3 infantry moved from Kiangsi to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                3 infantry moved from Shantung to Anhwe
                1 bomber moved from Hopei to Japan
                1 fighter and 2 tactical_bombers moved from Kweichow to French Indo China
                1 fighter moved from 43 Sea Zone to French Indo China
                3 fighters moved from Caroline Islands to French Indo China
                2 tactical_bombers moved from 33 Sea Zone to French Indo China
                10 fighters moved from 33 Sea Zone to 26 Sea Zone
                1 aaGun moved from Caucasus to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Southern Italy to Iraq

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 8 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 fighter placed in Japan
                1 armour and 2 mech_infantrys placed in Shantung
                Japanese undo move 3.
                1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                Japanese undo move 3.
                1 armour and 2 infantry placed in French Indo China
                3 mech_infantrys placed in Shantung
                2 infantry and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
                Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 airfield and 1 harbour
        Kiangsu : 1 factory_minor, 2 infantry and 1 mech_infantry
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
        Hainan : 1 harbour
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 16 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Aleutian Islands : 1 flag, 2 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 9 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 8 fighters, 10 infantry, 3 mech_infantrys and 4 tactical_bombers
        42 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag
        49 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        26 Sea Zone : 2 battleships, 8 carriers, 10 fighters and 6 transports
        6 Sea Zone : 1 destroyer and 1 submarine
        Iraq : 2 fighters and 1 tactical_bomber
        Northwest Persia : 1 aaGun

    Production/PUs Summary :

    Germans : 54 / 86
        Russians : 23 / 29
        Japanese : 44 / 47
        Americans : 64 / 81
        Chinese : 6 / 15
        British : 30 / 38
        UK_Pacific : 14 / 10
        Italians : 15 / 18
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 16 times
                5 was rolled 12 times
                6 was rolled 12 times
            Average roll : 3.696
            Median : 4.000
            Variance : 0.485
            Standard Deviation : 0.697
            Total rolls : 69

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3.650
            Median : 4.000
            Variance : 0.513
            Standard Deviation : 0.716
            Total rolls : 40

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Chinese Combat
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 3 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 49 Sea Zone
                8 fighters moved from 54 Sea Zone to 49 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 57 Sea Zone to 42 Sea Zone
                5 artilleries, 9 bombers and 13 infantry moved from Trans-Jordan to Iraq
                11 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 bomber moved from Russia to Iraq

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Iraq
                    Americans attack with 5 artilleries, 10 bombers, 11 fighters, 13 infantry and 1 tactical_bomber
                    Japanese defend with 2 fighters and 1 tactical_bomber; Germans defend with 25 armour and 12 mech_infantrys
                    retreated to Iraq
                    Germans win with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -25
                    Casualties for Germans: 21 armour and 12 mech_infantrys
                    Casualties for Americans: 5 artilleries, 10 bombers, 2 fighters and 13 infantry
                Battle in 49 Sea Zone
                    Americans attack with 8 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 8 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                8 fighters moved from 49 Sea Zone to 30 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 9 destroyers and 4 submarines moved from 54 Sea Zone to 30 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
                2 aaGuns and 2 fighters moved from British Columbia to Western United States
                1 fighter moved from 11 Sea Zone to Western United States
                1 aaGun and 5 infantry moved from Central United States to Western United States
                2 fighters moved from 91 Sea Zone to 98 Sea Zone
                9 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone
                2 fighters moved from 42 Sea Zone to 55 Sea Zone
                2 fighters moved from 55 Sea Zone to Queensland
                1 carrier moved from 57 Sea Zone to 61 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Place Units - Americans
                3 artilleries, 3 fighters and 4 infantry placed in Western United States
                5 infantry placed in Central United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 11 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 89 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Shensi to Kweichow
                1 fighter and 1 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                2 infantry moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Szechwan
                Chinese undo move 1.
                1 infantry placed in Tsinghai
                2 infantry placed in Szechwan
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Combat Move - British
                3 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Egypt to Iraq
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                1 tactical_bomber moved from India to Iraq
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - British
                Battle in Iraq
                    British attack with 4 fighters, 4 mech_infantrys and 3 tactical_bombers
                    Japanese defend with 2 fighters and 1 tactical_bomber; Germans defend with 4 armour
                    retreated to Iraq
                    Germans win with 1 fighter remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for Germans: 4 armour
                    Casualties for British: 4 mech_infantrys and 1 tactical_bomber

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
                3 fighters and 1 tactical_bomber moved from Iraq to Egypt
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Malaya to Yunnan
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

  • 12

    if only i’d gotten one less hit in round 2 of iraq  :lol:

  • 12

    italian move posting shortly.

  • 10

    will be back within 30mn to post Anzac and France

  • 12

    nearly ready.  complicated

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - Italians
                Italians buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 bomber and 1 fighter moved from Southern Italy to Gibraltar
                1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria

  • 12

    intercept orders for gibraltar?

  • 10

    i will send all 6 fgt to intercept.

    If i get to loose one, kill an UK fgt.

  • 12

    @Axisplaya:

    i will send all 6 fgt to intercept.

    If i get to loose one, kill an UK fgt.

    hopefully you will lose 2!  :evil:

  • 12

    more bad luck for me, you hit 3/6 on 1…  :roll:

  • 10

    That will make up for Hawai lol

    :-D

  • 12

    yeah hawaii was fortuitous.  there have been a lot of extreme results.  at least you could only hit me twice and i got you back once…  :evil:

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - Italians
                Italians buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 bomber and 1 fighter moved from Southern Italy to Gibraltar
                1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in Malta
                Battle in Algeria
                Air Battle in Gibraltar
                    Italians attacks with 2 units heading to Gibraltar
                    British launches 6 interceptors out of Gibraltar
                        Defenders Fire,  :  3/6 hits
                        Attackers Fire,  :  1/2 hits
                        1 fighter owned by the Italians and 1 bomber owned by the Italians lost in Gibraltar
                        1 fighter owned by the British lost in Gibraltar
                    Air Battle is over, the bombers have all died
                Cleaning up after air battles

    Non Combat Move - Italians
                6 carriers, 1 fighter and 3 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone
                4 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                2 fighters moved from 97 Sea Zone to 92 Sea Zone
                4 aaGuns, 2 armour, 2 artilleries and 8 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern France
                2 armour moved from Northern Italy to Southern France
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 submarine placed in 93 Sea Zone
                1 bomber placed in Southern France

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Malta : 1 flag, 1 infantry
        Algeria : 1 flag, 1 infantry
        Southern France : 1 flag, 2 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Northern Italy : 4 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        96 Sea Zone : 1 destroyer and 1 transport
        94 Sea Zone : 1 transport
        93 Sea Zone : 1 submarine
        Crete : 1 flag
        97 Sea Zone : 1 flag
        92 Sea Zone : 6 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 submarines
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 86
        Russians : 23 / 29
        Japanese : 38 / 47
        Americans : 64 / 79
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 17 / 22
        Italians : 16 / 16
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.625
            Median : 2.500
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 8

    British Combat
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to Persia
                1 transport moved from 26 Sea Zone to 30 Sea Zone

    Combat - ANZAC
                Battle in Persia
                    ANZAC attack with 1 fighter
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 cruiser, 2 destroyers and 4 submarines moved from 54 Sea Zone to 30 Sea Zone
                1 fighter moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 fighter and 2 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

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