No thank you
13L G40 Boldfresh vs. Axisplaya (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 carrier, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from French Indo China to Philippines
1 fighter moved from French Indo China to 35 Sea Zone
1 infantry moved from Malaya to Shan State
6 fighters moved from French Indo China to Shan State
1 infantry moved from Hunan to Kweichow
6 fighters moved from French Indo China to Kweichow
4 fighters and 1 tactical_bomber moved from Sikang to Szechwan
1 bomber, 2 fighters and 2 tactical_bombers moved from Caucasus to RussiaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 4 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters and 1 tactical_bomber in Szechwan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 6 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 6 fighters and 1 infantry in Shan State, round 1 : 2/7 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State
Japanese win with 5 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 6 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 6 fighters and 1 infantry in Kweichow, round 1 : 3/7 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 1 : 2/8 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 3,2 and causes: 5 damage to unit: airfield
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total. Damaged units is as follows: airfield = 5, factory_major = 8
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from Russia to Volgograd
1 aaGun moved from Caucasus to Volgograd
2 fighters and 2 tactical_bombers moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
5 fighters moved from Shan State to French Indo China
2 battleships, 7 carriers, 3 destroyers and 2 submarines moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to French Indo China
1 fighter moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to 20 Sea Zone
6 fighters moved from Kweichow to French Indo China
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 factory_minor, 2 infantry and 1 mech_infantry
Kwangsi : 1 airfield and 1 harbour
Kiangsu : 1 factory_minor and 3 infantry
Kiangsi : 1 aaGun and 6 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hainan : 1 harbour
Hunan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 15 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 transport
20 Sea Zone : 1 battleship, 7 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
6 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Bryansk : 2 fighters and 2 tactical_bombers
Volgograd : 1 aaGun and 1 bomberProduction/PUs Summary :
Germans : 58 / 84
Russians : 16 / 25
Japanese : 51 / 51
Americans : 61 / 88
Chinese : 3 / 9
British : 32 / 32
UK_Pacific : 7 / 7
Italians : 18 / 18
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3.686
Median : 4.000
Variance : 0.551
Standard Deviation : 0.742
Total rolls : 70Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.633
Median : 4.000
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.633
Median : 4.000
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30Russians Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
hold on gotta change that noncom, had a bit of a brain freeze.
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yeah, that destroyer block was pretty necessary, almost forgot
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i learned a lesson recently, which is do not allow the allies to get into the late rounds. well, you’re there, and now you are dangerous. i gotta shut ya down fast or run the risk of losing.
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one more edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Iraq to Greece
1 bomber moved from Iraq to Volgograd
1 infantry moved from Iraq to Northwest Persia
7 bombers moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 55 Sea Zone to 35 Sea Zone
8 fighters moved from 55 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Northwest Persia
Americans attack with 7 bombers and 1 infantry
Germans defend with 1 infantry
Americans win, taking Borneo from Japanese, taking Northwest Persia from Germans with 7 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 35 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Strategic bombing raid in Greece
1 bomber killed by AA guns
Bombing raid in Greece causes 0 damage total.Non Combat Move - Americans
7 bombers moved from Northwest Persia to Egypt
1 bomber moved from Volgograd to Iraq
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Western United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
8 fighters moved from 35 Sea Zone to 55 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Western United States
3 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
4 artilleries, 1 fighter and 13 infantry moved from Yunnan to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - British
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from GermansCombat - British
Non Combat Move - British
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Persia to 98 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun, 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from Yunnan to Shan State
2 aaGuns, 1 artillery and 13 infantry moved from Yunnan to Burma
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
4 aaGuns moved from Bessarabia to RomaniaPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Romania : 4 aaGuns
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Crete : 1 flag
97 Sea Zone : 1 flag, 5 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 56 / 84
Russians : 18 / 25
Japanese : 42 / 51
Americans : 61 / 81
Chinese : 5 / 11
British : 32 / 32
UK_Pacific : 14 / 14
Italians : 18 / 20
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to Burma
1 fighter moved from India to Burma
2 submarines moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 81 PUs;
Germans buy 5 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Novgorod to Archangel
1 fighter moved from 97 Sea Zone to Caucasus
1 bomber moved from Volgograd to RostovCombat - Germans
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Samara
1 bomber moved from Rostov to Volgograd
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Poland to Romania
5 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Western Germany to Greater Southern Germany
1 armour moved from Western Germany to Greater Southern Germany
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 armour and 4 mech_infantrys moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Caucasus to VolgogradPlace Units - Germans
3 fighters placed in 97 Sea Zone
3 infantry placed in Novgorod
2 fighters placed in Germany
2 infantry and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Western Germany
Germans undo move 3.
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Germans :
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Sikang : 1 flag
Timguska : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 3 mech_infantrys
Romania : 6 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 aaGun, 6 armour, 2 fighters, 2 infantry and 18 mech_infantrys
Karelia : 1 flag
Bryansk : 1 flag, 3 aaGuns, 20 armour, 19 artilleries, 49 infantry and 30 mech_infantrys
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 5 armour, 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 artillery and 1 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 4 carriers, 1 destroyer, 11 fighters and 5 tactical_bombers
115 Sea Zone : 2 transports
Yugoslavia : 1 armour and 4 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 84
Russians : 10 / 25
Japanese : 42 / 51
Americans : 61 / 81
Chinese : 5 / 11
British : 32 / 32
UK_Pacific : 14 / 14
Italians : 18 / 20
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
one more edit - trannies to 113
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
EDIT: Turning off Edit ModePurchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 21 PUs -
going to bomb russia again. sending 2 ftr, bom - want to intercept? will post map shortly.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Japanese
Japanese buy 12 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
2 fighters moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
3 fighters moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from French Indo China to Malaya
4 fighters moved from French Indo China to Borneo
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 43 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Volgograd to Russia
2 fighters moved from Bryansk to Russia -
intercept in moscow?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Japanese
Japanese buy 12 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
2 fighters moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
3 fighters moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from French Indo China to Malaya
4 fighters moved from French Indo China to Borneo
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to 43 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Volgograd to Russia
2 fighters moved from Bryansk to RussiaCombat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 3 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Shan State, round 1 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 4/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Borneo, round 1 : 2/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 2/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 3 fighters and 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters and 2 infantry in Malaya, round 1 : 1/5 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber and 2 fighters moved from Russia to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
1 tactical_bomber moved from Yunnan to French Indo China
1 battleship, 7 carriers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
3 fighters moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
3 fighters moved from Shan State to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
3 fighters moved from Borneo to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
2 fighters moved from Hunan to 36 Sea Zone
2 tactical_bombers moved from Hunan to French Indo China
2 infantry moved from Japan to 6 Sea Zone
3 fighters moved from Malaya to French Indo China
3 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Kiangsi to Kwangsi
1 armour and 2 mech_infantrys moved from French Indo China to Kwangsi
1 mech_infantry moved from Shantung to Kiangsi
2 infantry moved from Shantung to Kiangsu
1 infantry moved from Chahar to Anhwe
1 carrier and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 battleship and 1 submarine moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Chahar: 1 infantry
5 infantry placed in Japan
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Japanese collect 50 PUs (2 lost to blockades); end with 51 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 factory_minor and 3 infantry
Kwangsi : 1 aaGun, 1 airfield, 1 armour, 1 harbour, 3 infantry and 2 mech_infantrys
Kiangsu : 1 factory_minor and 5 infantry
Kiangsi : 3 infantry and 1 mech_infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 10 infantry and 4 tactical_bombers
44 Sea Zone : 1 flag
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 2 battleships, 8 carriers, 2 destroyers, 16 fighters, 3 submarines and 3 transports
Volgograd : 1 aaGun, 1 bomber, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 62 / 84
Russians : 12 / 21
Japanese : 52 / 51
Americans : 61 / 81
Chinese : 3 / 11
British : 32 / 32
UK_Pacific : 6 / 14
Italians : 18 / 20
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.375
Median : 3.000
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 40Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.367
Median : 3.000
Variance : 0.138
Standard Deviation : 0.371
Total rolls : 30Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
for now i’ll assume no intercept. if you choose to, you can send them up and roll the air battle later. it wont stop the bombing attempt because even if they both hit you just down my two ftrs.





