AXIS Suprise Attack…ALLIES Randmacts
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia HungaryNon Combat Move - Germans
1 armour moved from Western Ukraine to Poland
1 armour moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 submarine placed in 105 Sea Zone
1 armour, 1 artillery and 6 infantry placed in Germany
2 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total -
Good game, I’m lovin it
S.A. -
Heres Russia 10 Mate
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Sakha
1 artillery and 1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Sakha
1 artillery and 1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 3 armour and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Suiyuyan, round 1 : 3/4 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 1 : 0/4 hits
3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 3 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Sakha
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 1 : 2/2 hits
Russians roll dice for 1 armour in Sakha, round 1 : 0/1 hits
1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 3 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 3 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 fighters in 3 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 3 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 3 Sea Zone
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 fighters in 3 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 3 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 3 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 3 Sea Zone, round 3 : 3/3 hits
1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 cruiser in 3 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 3 Sea Zone, round 4 : 2/3 hits
1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 3 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
2 fighters owned by the Americans forced to land in Soviet Far EastNon Combat Move - Japanese
2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Manchuria
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
Sorry for not asking for ool I thought I would hit a little harder, faster, and better. I did my best to save your planes, carrier and transport. If it turns out my ool was incorect please edit as you would have it.
Sorry for any inconvience. S.A. -
No Inconveniance, I also landed your Ftrs in Hainan, I should of taken more air support
Heres Brt 10 -
Hey Suprise Attack I am going on holidays as of tommorow and wont be back until the end of the month, I will have limited internet accessabilty so will most likely be unable to post any moves till I get back. As this is a good game so far is it alright that we put the game on hold until I get back. Maybe just keep giving it a bump every now and then to keep it on the first couple of pages. Hope thats alright, let me know.
Cheers Mate
Rand -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 102 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Greece to Bulgaria
4 infantry moved from Yugoslavia to Slovakia Hungary -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 102 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Greece to Bulgaria
4 infantry moved from Yugoslavia to Slovakia HungaryCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 91 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Russians lost in 91 Sea Zone
Italians win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Normandy Bordeaux
Italians attack with 1 armour and 3 infantry
British defend with 4 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 1 : 2/4 hits
British roll dice for 4 armour and 1 infantry in Normandy Bordeaux, round 1 : 5/5 hits
1 infantry owned by the British , 1 armour owned by the British , 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
British win with 3 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 armour and 3 infantry
Battle in Tunisia
Italians attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Algeria
Battle in 102 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 2 transports
Italians roll dice for 1 submarine in 102 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 2 transports in 102 Sea Zone, round 1 : 4/7 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 102 Sea Zone
Americans win, taking Algeria from Americans with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
Enjoy you holiday vacation!!!
Yes this is a good war, I like the never ending wars….years of fighting!!!
I’ll bump this every so often so it wont be burried in the pages.
Its winter up here, enjoy the heat!
Kris -
Bump for vacation
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Vacation=sweeeet
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Bump
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Vacation is almost over……thats one of the bad things about vacations.
Enjoy!!!
S.A. -
Welcome back
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Hey S.A, thanks for your patience Mate, heres French 10, by the way Holidays were awesome, very relaxing and boozy. Cheers for hanging around.
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 36 PUs;
Germans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Poland to Belarus
Germans take Belarus from Russians
1 artillery moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
4 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
5 armour moved from Slovakia Hungary to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
1 armour moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_majors; Remaining resources: 36 PUs;
Germans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Poland to Belarus
Germans take Belarus from Russians
1 artillery moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
4 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
5 armour moved from Slovakia Hungary to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Eastern Poland
1 armour moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Eastern Poland
Germans attack with 7 armour, 7 artilleries and 7 infantry
British defend with 2 armour and 1 fighter; Russians defend with 6 armour, 9 artilleries and 8 infantry
Germans roll dice for 7 armour, 7 artilleries and 7 infantry in Eastern Poland, round 1 : 6/21 hits
Russians roll dice for 8 armour, 9 artilleries, 1 fighter and 8 infantry in Eastern Poland, round 1 : 9/26 hits
6 infantry owned by the Russians , 7 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
7 armour owned by the Germans and 5 artilleries owned by the Germans retreated to Romania
Russians win with 8 armour, 9 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 6 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
British defend with 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 1 : 1/8 hits
British roll dice for 3 armour in Normandy Bordeaux, round 1 : 3/3 hits
1 armour owned by the British and 3 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 2 armour in Normandy Bordeaux, round 2 : 1/2 hits
2 armour owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 3 armourNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
4 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
3 infantry placed in Romania
3 infantry placed in Germany
1 armour and 4 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6,3
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs totalProduction/PUs Summary :
Germans : 40 / 38
Russians : 38 / 45
Japanese : 42 / 56
Americans : 53 / 75
Chinese : 8 / 6
British : 36 / 39
UK_Pacific : 18 / 14
Italians : 13 / 23
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.645
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 76Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Germans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.853
Median : 4.000
Variance : 1.030
Standard Deviation : 1.015
Total rolls : 34British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.692
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26





