Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 3 armour and 3 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 1 : 0/1 hits
Americans roll dice for 3 armour and 3 infantry in Southern Italy, round 1 : 2/6 hits
Italians roll dice for 4 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 1 : 0/4 hits
2 aaGuns owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour and 3 infantry in Southern Italy, round 2 : 3/6 hits
Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 2 : 2/4 hits
2 aaGuns owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour and 1 infantry in Southern Italy, round 3 : 1/4 hits
Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 3 : 2/3 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour in Southern Italy, round 4 : 2/2 hits
Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 4 : 0/2 hits
1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 25PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 24
Casualties for Italians: 4 aaGuns, 1 fighter and 3 infantry
Casualties for Americans: 1 armour and 3 infantry
Non Combat Move - Americans
1 bomber moved from 95 Sea Zone to Gibraltar
1 cruiser and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Kweichow to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
Place Units - Americans
1 armour, 1 artillery, 2 fighters and 1 infantry placed in Eastern United States
3 destroyers and 2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,6,1,1
Americans collect 51 PUs (3 lost to blockades); end with 76 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Territory Summary for Americans :
Kwangtung : 2 fighters and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
French Indo China : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Gibraltar : 2 artilleries, 1 bomber and 2 infantry
Southern Italy : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
101 Sea Zone : 3 destroyers and 2 transports
91 Sea Zone : 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 57 / 62
Americans : 54 / 91
Chinese : 6 / 12
British : 30 / 35
UK_Pacific : 13 / 20
Italians : 15 / 0
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.596
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 57
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
2 infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 1 : 3/6 hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 1 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
2 armour moved from Hunan to Kwangtung
1 armour and 3 mech_infantrys moved from India to Yunnan
1 armour moved from Tobruk to Alexandria
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to Southern Italy
Place Units - British
1 destroyer and 2 transports placed in 98 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 24 PUs (6 lost to blockades); end with 24 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for British :
Kiangsi : 2 infantry
Yunnan : 3 armour and 3 mech_infantrys
Hunan : 4 aaGuns and 1 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 3 armour, 2 fighters, 1 harbour and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Southern Italy : 1 fighter
Ethiopia : 1 flag
Russia : 1 fighter and 1 tactical_bomber
109 Sea Zone : 1 flag
98 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 0
Italians : 15 / 0
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.652
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 69
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 5 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.652
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 69
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
What up now FOOL! :mrgreen:
No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
What up now FOOL! :mrgreen:
I scrambled your plane for Italy, but it never happened…I will try again…I think its because I hit the DD? Not sure…will edit the rest.
No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
What up now FOOL! :mrgreen:
I scrambled your plane for Italy, but it never happened…I will try again…I think its because I hit the DD? Not sure…will edit the rest.
Ok…same thing happened…one more try.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
4 armour and 1 mech_infantry moved from Ukraine to Romania
3 submarines moved from 97 Sea Zone to 95 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
4 armour and 1 mech_infantry moved from Ukraine to Romania
3 submarines moved from 97 Sea Zone to 95 Sea Zone
Ok, so figured it out…so I took the Egypt roll from try 1, but I left you with your DD vice CA so you can get the SS.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
4 armour and 1 mech_infantry moved from Ukraine to Romania
3 submarines moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Americans scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 95 Sea Zone
Italians attack with 3 submarines
British defend with 1 fighter; Americans defend with 1 cruiser, 1 destroyer and 3 transports
Italians roll dice for 3 submarines in 95 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -6
Casualties for Italians: 3 submarines
Casualties for Americans: 1 cruiser
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer and 2 transports
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Libya to Tunisia
Turn Complete - Italians
Territory Summary for Italians :
Morocco : 1 flag, 1 armour and 3 infantry
Algeria : 1 flag
Tunisia : 1 flag, 2 infantry
Romania : 4 armour and 1 mech_infantry
Northern Italy : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Greece : 1 flag
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Ok, so figured it out…so I took the Egypt roll from try 1, but I left you with your DD vice CA so you can get the SS.
Alright… was wondering why I got so many different die rolls in my email. I trust your judgement.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Kweichow to Kwangtung
1 fighter moved from New South Wales to 62 Sea Zone
Place Units - ANZAC
1 carrier and 1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Kwangtung : 4 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 carriers, 1 cruiser, 3 fighters and 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northern Italy to Southern Italy
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from France to Southern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
6 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Southern France to Northern Italy
7 mech_infantrys moved from Poland to Western Ukraine
1 artillery moved from Karelia to Novgorod
3 mech_infantrys moved from Novgorod to Smolensk
1 artillery and 1 mech_infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Germany to Northern Italy
Combat - Germans
Battle in Southern Italy
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 : 3/4 hits
Americans roll dice for 2 armour and 1 fighter in Southern Italy, round 1 : 1/3 hits
2 armour owned by the Americans , 1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in Southern Italy
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 armour
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 submarines moved from 110 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Western Germany
6 aaGuns moved from Belarus to Smolensk
1 artillery moved from Ukraine to Rostov
Place Units - Germans
3 artilleries placed in Novgorod
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Northern Italy: 1 bomber
EDIT: Turning off Edit Mode
10 mech_infantrys placed in Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germany : 1 factory_major and 10 mech_infantrys
Norway : 7 infantry
Denmark : 1 infantry
Northern Italy : 1 bomber, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 artillery and 1 infantry
Nenetsia : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Western Ukraine : 7 mech_infantrys
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 6 aaGuns, 9 armour, 12 artilleries and 20 mech_infantrys
104 Sea Zone : 2 submarines
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 57 / 66
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs total
Territory Summary for Russians :
Russia : 2 aaGuns, 1 airfield, 16 armour, 2 artilleries, 1 factory_major and 28 infantry
Caucasus : 3 infantry
119 Sea Zone : 1 flag
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 57 / 66
Russians : 12 / 14
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 8 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 10 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hopei
3 fighters moved from Kiangsu to Hopei
5 tactical_bombers moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
3 artilleries moved from Kiangsu to Kiangsi
3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 armour and 3 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 destroyers moved from 41 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kiangsi
5 fighters moved from 20 Sea Zone to Kiangsi
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 4 aaGuns and 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 1 : 1/3 hits
Chinese roll dice for 4 aaGuns and 1 infantry in Hunan, round 1 : 0/1 hits
1 aaGun owned by the British lost in Hunan
Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 1/3 hits
Chinese roll dice for 3 aaGuns and 1 infantry in Hunan, round 2 : 0/1 hits
1 aaGun owned by the British lost in Hunan
Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 3 : 0/3 hits
Chinese roll dice for 2 aaGuns and 1 infantry in Hunan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 2/2 hits
Chinese roll dice for 2 aaGuns and 1 infantry in Hunan, round 4 : 0/1 hits
2 aaGuns owned by the British lost in Hunan
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 mech_infantry
Casualties for British: 4 aaGuns and 1 infantry
Battle in New Guinea
Battle in Guam
Battle in Hopei
Japanese attack with 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers in Hopei, round 1 : 6/11 hits
Chinese roll dice for 4 infantry in Hopei, round 1 : 1/4 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking New Guinea from ANZAC, taking Guam from Americans, taking Hopei from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Caucasus
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Caucasus, round 1 : 1/4 hits
Russians roll dice for 3 infantry in Caucasus, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Caucasus
1 artillery owned by the Japanese retreated to Volgograd
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 3 armour, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kiangsi, round 1 : 1/2 hits
Japanese roll dice for 3 armour, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Kiangsi, round 1 : 5/15 hits
Chinese roll dice for 2 infantry in Kiangsi, round 1 : 0/2 hits
2 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 bomber, 3 fighters and 5 tactical_bombers moved from Hopei to Kiangsu
5 fighters and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 artillery moved from Evenkiyskiy to Timguska
1 artillery moved from Urals to Novosibirsk
Place Units - Japanese
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Kiangsu
6 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kiangsu : 1 bomber, 1 factory_minor, 3 fighters, 3 mech_infantrys and 5 tactical_bombers
Kiangsi : 3 armour, 3 artilleries and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Hunan : 1 flag, 1 armour and 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
New Guinea : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag, 1 artillery
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 2 destroyers and 1 transport
43 Sea Zone : 1 flag
46 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
20 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
21 Sea Zone : 1 transport
6 Sea Zone : 2 submarines
Urals : 1 flag
Novosibirsk : 1 flag, 1 artillery
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Samara : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 57 / 66
Russians : 10 / 14
Japanese : 60 / 75
Americans : 54 / 91
Chinese : 5 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,4 and gets 0 hits
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 armour and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 2/5 hits
Italians roll dice for 1 armour and 3 infantry in Morocco, round 1 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 artillery and 1 bomber in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour and 1 bomber in Morocco, round 3 : 2/2 hits
Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour and 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 bomber moved from Morocco to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
1 destroyer and 3 transports moved from 95 Sea Zone to 91 Sea Zone
Place Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
1 armour, 3 fighters and 3 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,1,2,3,6
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Territory Summary for Americans :
Kwangtung : 2 fighters and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
French Indo China : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Gibraltar : 2 fighters
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 2 destroyers and 1 transport
91 Sea Zone : 1 destroyer and 5 transports
110 Sea Zone : 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 55 / 66
Russians : 10 / 14
Japanese : 60 / 75
Americans : 56 / 69
Chinese : 5 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 18 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.245
Median : 3.000
Variance : 2.135
Standard Deviation : 1.461
Total rolls : 53
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Shensi
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 1 harbour
Shensi : 3 infantry
Kweichow : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 55 / 66
Russians : 10 / 14
Japanese : 59 / 75
Americans : 56 / 69
Chinese : 6 / 12
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 18 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.245
Median : 3.000
Variance : 2.135
Standard Deviation : 1.461
Total rolls : 53
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
2 armour and 1 mech_infantry moved from Alexandria to Libya
British take Libya from Italians
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 armour moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Hunan
1 armour and 2 mech_infantrys moved from Yunnan to Kiangsi
3 armour moved from Kwangtung to Kiangsi
Combat - British
Battle in Hunan
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Hunan, round 1 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 1 : 2/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
British roll dice for 1 armour in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
British roll dice for 1 armour in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits
British roll dice for 1 armour in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits
British roll dice for 1 armour in Hunan, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits
British roll dice for 1 armour in Hunan, round 6 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 6 : 0/1 hits
British roll dice for 1 armour in Hunan, round 7 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 7 : 1/1 hits
1 armour owned by the British lost in Hunan
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in Kiangsi
British attack with 4 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 3 armour, 3 artilleries and 3 infantry
British roll dice for 4 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 1 : 6/10 hits
Japanese roll dice for 3 armour, 3 artilleries and 3 infantry in Kiangsi, round 1 : 6/9 hits
4 armour owned by the British , 3 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in Kiangsi
retreated to Kiangsi
Japanese win with 3 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for British: 4 armour and 2 mech_infantrys
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
5 mech_infantrys moved from India to Yunnan
2 artilleries and 2 infantry moved from Alexandria to Tobruk
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for British :
Yunnan : 2 fighters, 5 mech_infantrys and 2 tactical_bombers
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag, 2 artilleries and 2 infantry
Libya : 1 flag, 2 armour and 1 mech_infantry
Ethiopia : 1 flag
Russia : 1 fighter and 1 tactical_bomber
109 Sea Zone : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 55 / 66
Russians : 10 / 14
Japanese : 59 / 75
Americans : 56 / 69
Chinese : 6 / 12
British : 31 / 37
UK_Pacific : 13 / 0
Italians : 14 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 15 times
Average roll : 3.500
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 86
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.471
Median : 2.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14
British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,6,5,4,1,5,2,3,4,3,2,4,4,2,4,4,4,6
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 55 / 66
Russians : 10 / 14
Japanese : 59 / 75
Americans : 56 / 69
Chinese : 6 / 12
British : 31 / 37
UK_Pacific : 13 / 15
Italians : 14 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19