Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
z38 twol
Ind defense
1 mec
Rolls: 1@2; Total Hits: 01@2: (4)
Combat results
z39 twol
z38 twol
Ind twol 6 ipcs plundered
NCM
3 ss z41 to z35
2 inf 1 art 1 arm Sum to z41
z41 fleet to z54
1 cv z35 to z54
2 tac Sum to z54
1 cv 2 dd 1 trn Jap to z35
1 ftr 1 tac Jap to Phi
1 ftr 1 tac z38 to Kwa
1 bom z39 to Kwa
2 ftr 1 tac Jap to z35
1 ss z45 to z35
1 ss z46 to z35
2 inf Kor to Man
1 inf Jeh to Man
1 inf 1 art Tsi to She
1 inf Kan to She
1 inf 1 art Phi to z35
Placement
3 mec Fic
3 mec Hon
3 mec Sha
6 inf Jap
2 ftr Jap
Collect 6+1+78 = 85
French ftr used to kill z105 trn
Russia14
IPC=17
Purchases: 5 inf, save 2
Combat
volo
1 arm rue, blitzes back
sam
1 inf, 3 ftr, 1 tac rus
volo lwol (mt).
sam
A: 1 inf, 3 ftr, 1 tac
Rolls: 1@1 3@3 1@4; Total Hits: 11@1: (5)3@3: (5, 5, 4)1@4: (4)
D: 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
sam cwlo 1 inf.
NCM
3 ftr, 1 tac sam > rus
1 ss z110 > z125
Place
5 inf rus
Collects
15 + 2 saved = 17
US14
IPC=88
Purchases: 3 inf, 2 mec, 1 rtl, 6 ftr, 1 trn
Combat
rom
1 inf, 1 rtl bul
1 mec, 3 ftr gre
1 ftr, 1 tac z97
z62
1 dd z63
3 ftr nze
rom
A: 1 inf, 1 mec, 1 rtl, 4 ftr, 1 tac
Rolls: 1@1 2@2 4@3 1@4; Total Hits: 41@1: (2)2@2: (2, 4)4@3: (5, 1, 6, 1)1@4: (1)
D: 3 inf
Rolls: 3@2; Total Hits: 13@2: (1, 4, 6)
rom twlo 1 inf.
z62
A: 1 dd, 3 ftr
Rolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (6, 1, 5)
D: 1 ss
Rolls: 1@1; Total Hits: 01@1: (3)
z62 cwol.
NCM
1 aa smx > z28 via 1 trn z89 > z28
1 trn z89 > z101
1 ftr eus > z110, lands on uk cv
1 bmr eus > uk
1 dd z101 > z91
2 inf que > gib via 1 trn z106 > z91
1 ss z110 > z125
1 ss z110 > z105
2 dd, 1 cv, 1 ca, 1 ftr z110 > z112
1 ftr, 1 tac rom > z97
3 ftr rom > gre
1 inf gre > bul
1 ca, 1 cv, 1 bb z76 > z81
1 trn, 1 dd, 1 ca, 3 cv z76 > z79
6 ftr, 1 tac cpr > rus
2 ftr epr > rus
1 mec, 1 arm epr > wind
1 ftr z62 > nsw
2 ftr z63 > z29
2 inf, 2 rtl wak > lin via 2 trn z31 > z29
4 ss z31 > z26
5 dd, 2 cv, 1 bb, 4 ftr z31 > z29
1 ss z16 > z26
1 ss, 1 dd, 1 cv z10 > z29
Place
1 inf, 1 rtl eus
2 mec, 1 ftr gre
1 trn z10
2 inf, 5 ftr wus
Collects
61 + 20 NO = 81
I’d like to change a US NCM:
cancel 2 inf que > gib via 1 trn z106 > z91
replace with 2 inf que > uk via 1 trn z106 > z109
UK14
UKE IPC=46
Purchases: 4 inf, 2 rtl, 1 ftr, 1 trn, 1 dd, save 1
Combat
z112
2 trn, 1 cv, 1 dd, 1 ftr, 1 tac z110
2 ftr uk
den
1 inf uk via 1 trn z112
nor
1 inf uk via 1 trn z112
z81
1 trn z97
z97
3 dd, 1 cv, 1 ca, 1 bb z97
yugo
1 inf, 1 rtl alb via 1 trn z97
1 ca, 1 bb z97 bombard, if able
Need scramble orders for z112 and z97.
No scramble
den, nor twol (mt).
yugo
A: 1 inf, 1 rtl, 1 ca, 1 bb
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 1)1@3: (3)1@4: (3)
D: 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
yugo twlo 1 inf.
NCM
1 dd z110 > z109
1 cv (us ftr) z110 > z112
1 tac z112 > uk
4 inf tun > lib
1 aa alb > bul
1 mec egy > irq
1 inf irq > cpr
2 ftr, 1 tac rus > cpr
1 mec, 1 arm epr > cpr
1 arm epr > wind
Place
3 inf, 1 rtl, 1 ftr uk
1 trn, 1 dd z109
1 inf, 1 rtl egy
UKE Collects
42 + 5 NO = 47
ANZAC14
IPC=9
Purchases: 3 inf
Combat
none
NCM
1 inf, 1 rtl eth > wind via 1 trn z76 > z79
1 cv, 1 ca z76 > z79
1 ss z80 > z79
11 inf, 1 rtl, 1 ftr, 1 aa sau > nsw
Place
3 inf nsw
Collects
10 - 2 convoy = 8
Italy 14
Purchases 9
3 inf
Combat movement
Yugo (1 art)
1 inf NIta
1 mec SFr
2 ftr 1 tac SIta
Combat
Yugo
1 inf 1 mec 2 ftr 1 tac
Rolls: 2@1 2@3 1@4; Total Hits: 02@1: (5, 2)2@3: (6, 5)1@4: (6)
1 art
Rolls: 1@2; Total Hits: 01@2: (4)
Yugo rnd 2
1 inf 1 mec 2 ftr 1 tac
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 2)2@3: (6, 3)1@4: (3)
1 art
Rolls: 1@2; Total Hits: 11@2: (1)
Combat results
Yugo twlo inf
NCM
2 ftr 1 tac Yugo to SIta
1 inf Fra to WGr
Placement
3 inf SIta
Collect 9
Germany 15
Purchases 76
6 arm 12 inf 1 art
Combat movement
Rom (1 inf 1 mec)
1 mec SUkr
1 inf Hun
2 ftr 2 tac Hun
Den (1 inf)
1 bom SIta
2 inf 1 art WGr
Nor (1 inf)
2 inf Ger v z115 trn
2 ftr 1 tac WGr
Note: France can do a few things which all seem unlikely
1. land in Nor - Germany changes nothing, we can reroll battle
2. land in Den - take another inf 1 tac Hun
3. take Npr - likely - attack Npr with 1 mec 1 bom Sukr
You can do any of those options and it wont change german turn at all, just need to reroll them (or for case of Npr roll the battle)
Combat
Nor
2 inf 2 ftr 1 tac
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 3)2@3: (4, 1)1@4: (2)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
Nor twlo inf
Den
2 inf 1 art 1 bom
Rolls: 1@1 2@2 1@4; Total Hits: 31@1: (1)2@2: (2, 4)1@4: (4)
1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
Den twol
Rom
1 inf 1 mec 2 ftr 2 tac
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (4, 6)2@3: (2, 4)2@4: (1, 3)
1 inf 1 mec
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Combat results
Nor twlo inf
Den twol
Rom twol
NCM
Placement
3 arm Sukr
3 arm Vol
10 inf Ger
2 inf 1 art Wgr
Collect 70
Japan 15
Purchases 85
6 trn 4 art
1 airbase
2 inf 1 arm
Combat movement
Joh ()
1 inf 1 art z54
Combat results
Joh twol (mt)
NCM
6 ftr 6 tac z54 to Msh
2 ftr 1 tac z35 to Msh
2 ftr Jap to Msh
1 ftr 1 tac Phi to Msh
2 bom Phi to Msh
1 bom Kwa to Msh
3 mec Fic to Yun
3 mec Hon to Yun
3 mec Sha to Hun
1 ftr 1 tac Kwa to Ind
3 inf Man to Kor
1 inf 1 art Phi to Jap v trn
2 inf 1 art She to Kwe
1 inf 1 arm z54 to Car v trn
4 dd 2 ca 2 bb 6 cv z54 to z33
z35 fleet to z6
1 dd z54 to z30
1 dd z38 to z39
1 ss z39 to z36
Placement
1 airbase Msh
6 trn z6
4 art Jap
2 inf 1 arm Ind
Collect 78
Only thing Russia can do is attack Man or Kor. If you attack Man whatever is left moves to Kor. If you attack Kor 1 bomber from Kwa attacks along with 3 inf from Man, bomber lands in Jap. extra 12 goes for a dd in z20 and a mec in Hon.
I think you are in trouble this time, but maybe you can find a way out…