13L G40 Boldfresh vs. Axisplaya (Allies +16)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Kiangsi to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from French Indo China to Shan State
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                12 fighters and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                6 fighters and 3 tactical_bombers moved from French Indo China to Shan State
                1 bomber moved from French Indo China to Szechwan
                1 bomber moved from Szechwan to Novosibirsk
                1 infantry moved from Timguska to Novosibirsk

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                    Japanese attack with 12 fighters, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 12 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 1 :  9/15 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 12 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 6 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 1 :  7/10 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shan State to Sikang
                1 tactical_bomber moved from Shan State to Sikang
                1 bomber moved from Novosibirsk to Caucasus
                1 aaGun moved from Volgograd to Caucasus
                1 infantry moved from Chahar to Suiyuyan
                1 aaGun moved from Anhwe to Kiangsi
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from French Indo China to Caucasus
                2 fighters moved from Shan State to Sikang
                1 fighter moved from Shan State to Sikang
                2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                12 fighters and 1 tactical_bomber moved from Malaya to French Indo China
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from French Indo China to Caucasus
                1 fighter moved from Japan to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to French Indo China

    Place Units - Japanese
                1 submarine and 2 transports placed in 6 Sea Zone
                1 infantry placed in Japan
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 factory_minor and 3 infantry
        Kwangsi : 1 airfield, 1 harbour and 1 infantry
        Kiangsu : 1 factory_minor and 3 infantry
        Kiangsi : 1 aaGun and 2 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Hainan : 1 harbour
        Suiyuyan : 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Chahar : 1 flag
        Sikang : 4 fighters and 1 tactical_bomber
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 16 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
        42 Sea Zone : 1 destroyer
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 2 battleships, 7 carriers, 3 destroyers, 2 submarines and 1 transport
        6 Sea Zone : 1 submarine and 2 transports
        Urals : 1 flag
        Caucasus : 1 aaGun, 1 bomber, 2 fighters and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 61 / 87
        Russians : 12 / 21
        Japanese : 54 / 54
        Americans : 61 / 81
        Chinese : 2 / 11
        British : 32 / 33
        UK_Pacific : 6 / 7
        Italians : 18 / 19
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 2.935
            Median : 3.000
            Variance : 0.633
            Standard Deviation : 0.796
            Total rolls : 31

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 2.963
            Median : 3.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 12

    We done here axisplaya?  it’s been 5 days just checking in.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                3 bombers moved from Trans-Jordan to Northwest Persia
                1 bomber moved from India to 37 Sea Zone
                1 bomber moved from Trans-Jordan to Greece
                2 bombers moved from Trans-Jordan to Northwest Persia
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Americans creates battle in territory 98 Sea Zone
                Battle in Philippines
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win, taking 98 Sea Zone from Italians, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Northwest Persia
                    Americans attack with 5 bombers and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Americans win, taking Northwest Persia from Germans with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Strategic bombing raid in Greece
                    Bombing raid in Greece rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Greece causes 5 damage total.

    Non Combat Move - Americans
                1 bomber moved from Greece to Iraq
                5 bombers moved from Northwest Persia to Iraq
                6 artilleries and 7 infantry moved from Trans-Jordan to Iraq
                3 bombers and 1 fighter moved from Gibraltar to 98 Sea Zone
                3 bombers moved from 98 Sea Zone to Iraq
                1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 bombers moved from Eastern United States to Gibraltar
                1 bomber moved from 37 Sea Zone to India
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 fighters placed in Western United States
                1 artillery and 3 infantry placed in Central United States
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Combat Move - British
                2 infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 mech_infantry moved from India to Yunnan
                1 fighter moved from Egypt to Gibraltar
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Tobruk to Egypt

    Place Units - British
                3 infantry placed in Persia
                1 infantry and 2 mech_infantrys placed in Egypt
                British undo move 2.
                2 infantry and 1 mech_infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                4 aaGuns moved from Ukraine to Bessarabia

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 4 aaGuns
        Western Ukraine : 1 flag
        Crete : 1 flag
        97 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 61 / 87
        Russians : 12 / 21
        Japanese : 50 / 54
        Americans : 63 / 88
        Chinese : 3 / 9
        British : 32 / 32
        UK_Pacific : 7 / 7
        Italians : 18 / 18
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 45 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 fighter moved from Northern Territory to 45 Sea Zone
                1 fighter moved from Northern Territory to 42 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to India
                1 fighter moved from 45 Sea Zone to Northern Territory
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 fighter moved from New South Wales to Northern Territory

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                4 aaGuns moved from Ukraine to Bessarabia
                1 infantry moved from France to Western Germany

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 carrier placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Western Germany : 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 4 aaGuns
        Western Ukraine : 1 flag
        Crete : 1 flag
        97 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 61 / 87
        Russians : 12 / 21
        Japanese : 50 / 54
        Americans : 63 / 88
        Chinese : 3 / 9
        British : 32 / 32
        UK_Pacific : 7 / 7
        Italians : 18 / 18
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 10

    I think you downloaded the wrong map and posted Italy 13 for the 2nd time…

    Now, it should be Germany 14, not Italy 13 again.

    Anzac and France 13 are posted, waiting for G14.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 82 PUs;
                Germans buy 1 armour, 3 artilleries, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Caucasus to Northwest Persia
                1 bomber moved from Volgograd to Northwest Persia
                20 armour and 25 mech_infantrys moved from Volgograd to Bryansk
                19 artilleries, 50 infantry and 1 mech_infantry moved from Ukraine to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 20 armour, 19 artilleries, 50 infantry and 26 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 20 armour, 19 artilleries, 50 infantry and 26 mech_infantrys in Bryansk, round 1 :  38/115 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 20 armour, 19 artilleries, 50 infantry and 26 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 bomber and 2 infantry
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 infantry in Northwest Persia, round 1 :  1/3 hits
                        Americans roll dice for 1 mech_infantry in Northwest Persia, round 1 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Northwest Persia to Volgograd
                2 artilleries moved from Caucasus to Volgograd
                3 mech_infantrys moved from Caucasus to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                5 armour and 1 mech_infantry moved from Sikang to Volgograd
                1 infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Ukraine to Belarus
                1 aaGun moved from Novgorod to Archangel
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to 97 Sea Zone
                1 mech_infantry moved from Western Germany to Poland
                5 infantry moved from France to Western Germany
                2 infantry moved from France to Western Germany
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 aaGuns moved from Ukraine to Bryansk

    Place Units - Germans
                1 fighter placed in 97 Sea Zone
                3 infantry placed in Ukraine
                3 artilleries placed in Volgograd
                3 infantry placed in Novgorod
                1 armour and 9 mech_infantrys placed in Germany
                Germans undo move 5.
                1 armour and 4 mech_infantrys placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Germans :

    Shensi : 1 flag
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 8 infantry
        Western Germany : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 7 infantry and 4 mech_infantrys
        Poland : 1 mech_infantry
        Germany : 1 factory_major and 5 mech_infantrys
        Southern Italy : 1 aaGun, 6 armour, 2 fighters, 2 infantry and 18 mech_infantrys
        Belarus : 1 mech_infantry
        Karelia : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 20 armour, 19 artilleries, 50 infantry and 29 mech_infantrys
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 aaGun
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Volgograd : 1 flag, 5 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor
        97 Sea Zone : 4 carriers, 1 destroyer, 9 fighters and 5 tactical_bombers
        Northwest Persia : 1 flag, 1 infantry
        115 Sea Zone : 2 transports
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 11 / 21
        Japanese : 50 / 54
        Americans : 63 / 88
        Chinese : 3 / 9
        British : 32 / 32
        UK_Pacific : 7 / 7
        Italians : 18 / 18
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 26 times
                2 was rolled 20 times
                3 was rolled 22 times
                4 was rolled 21 times
                5 was rolled 16 times
                6 was rolled 15 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.689
            Standard Deviation : 0.830
            Total rolls : 120

    Germans Combat
                1 was rolled 26 times
                2 was rolled 19 times
                3 was rolled 21 times
                4 was rolled 21 times
                5 was rolled 16 times
                6 was rolled 15 times
            Average roll : 3.229
            Median : 3.000
            Variance : 0.701
            Standard Deviation : 0.837
            Total rolls : 118

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :14

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                1 infantry moved from Vologda to Archangel

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    retreated to Belarus
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                    Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                5 armour, 1 artillery, 14 infantry and 3 mech_infantrys moved from Smolensk to Russia
                1 artillery and 1 infantry moved from Vologda to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 25 PUs

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 carrier, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                3 fighters and 3 tactical_bombers moved from French Indo China to Philippines
                1 fighter moved from French Indo China to 35 Sea Zone
                1 infantry moved from Malaya to Shan State
                6 fighters moved from French Indo China to Shan State
                1 infantry moved from Hunan to Kweichow
                6 fighters moved from French Indo China to Kweichow
                4 fighters and 1 tactical_bomber moved from Sikang to Szechwan
                1 bomber, 2 fighters and 2 tactical_bombers moved from Caucasus to Russia

  • 12

    intercept orders for moscow?

  • 10

    No interceptors

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 carrier, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                3 fighters and 3 tactical_bombers moved from French Indo China to Philippines
                1 fighter moved from French Indo China to 35 Sea Zone
                1 infantry moved from Malaya to Shan State
                6 fighters moved from French Indo China to Shan State
                1 infantry moved from Hunan to Kweichow
                6 fighters moved from French Indo China to Kweichow
                4 fighters and 1 tactical_bomber moved from Sikang to Szechwan
                1 bomber, 2 fighters and 2 tactical_bombers moved from Caucasus to Russia

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Szechwan
                    Japanese attack with 4 fighters and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 fighters and 1 tactical_bomber in Szechwan, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 6 fighters and 1 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 6 fighters and 1 infantry in Shan State, round 1 :  2/7 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 1 :  2/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State
                    Japanese win with 5 fighters remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Kweichow
                    Japanese attack with 6 fighters and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 6 fighters and 1 infantry in Kweichow, round 1 :  3/7 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 6 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Philippines
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 1 :  2/8 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Air Battle in Russia
                    Japanese attacks with 5 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 3,2 and causes: 5 damage to unit: airfield
                    Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.  Damaged units is as follows: airfield = 5, factory_major = 8
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 bomber moved from Russia to Volgograd
                1 aaGun moved from Caucasus to Volgograd
                2 fighters and 2 tactical_bombers moved from Russia to Bryansk
                4 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
                5 fighters moved from Shan State to French Indo China
                2 battleships, 7 carriers, 3 destroyers and 2 submarines moved from 36 Sea Zone to 20 Sea Zone
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                3 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                4 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                4 infantry moved from 20 Sea Zone to Kiangsi
                2 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kwangsi to French Indo China
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from Philippines to 20 Sea Zone
                6 fighters moved from Kweichow to French Indo China
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship and 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship and 1 destroyer
                EDIT: Turning off Edit Mode
                2 infantry and 1 mech_infantry placed in Shantung
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 factory_minor, 2 infantry and 1 mech_infantry
        Kwangsi : 1 airfield and 1 harbour
        Kiangsu : 1 factory_minor and 3 infantry
        Kiangsi : 1 aaGun and 6 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hainan : 1 harbour
        Hunan : 1 flag
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 15 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 transport
        20 Sea Zone : 1 battleship, 7 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
        6 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        Bryansk : 2 fighters and 2 tactical_bombers
        Volgograd : 1 aaGun and 1 bomber

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 16 / 25
        Japanese : 51 / 51
        Americans : 61 / 88
        Chinese : 3 / 9
        British : 32 / 32
        UK_Pacific : 7 / 7
        Italians : 18 / 18
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 13 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 15 times
            Average roll : 3.686
            Median : 4.000
            Variance : 0.551
            Standard Deviation : 0.742
            Total rolls : 70

    Null / Other
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.633
            Median : 4.000
            Variance : 0.276
            Standard Deviation : 0.525
            Total rolls : 30

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.633
            Median : 4.000
            Variance : 0.276
            Standard Deviation : 0.525
            Total rolls : 30

    Russians Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 12

    hold on gotta change that noncom, had a bit of a brain freeze.

  • 12

    yeah, that destroyer block was pretty necessary, almost forgot
      :-o :-o

  • 12

    i learned a lesson recently, which is do not allow the allies to get into the late rounds.  well, you’re there, and now you are dangerous.  i gotta shut ya down fast or run the risk of losing.

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