Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
AXIS Suprise Attack…ALLIES Randmacts
-
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Eastern Poland to Belarus
3 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Romania to Belarus
1 fighter moved from Gibraltar to Normandy Bordeaux -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Eastern Poland to Belarus
3 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Romania to Belarus
1 fighter moved from Gibraltar to Normandy BordeauxCombat - Germans
Battle in Belarus
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 3 infantry
Russians defend with 1 armour
Germans win, taking Western Ukraine from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
2 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Denmark
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 artillery and 7 infantry placed in Romania
1 armour and 3 infantry placed in Western Germany
1 infantry placed in Western Germany
1 infantry placed in Romania
1 armour placed in Western Germany
Germans undo move 1.
1 artillery and 6 infantry placed in Romania
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
Heres Russia 9 Mate
-
There are no blue numbers or letters for me to save and open, try again please, tanks S.A.
-
Sorry take 2
-
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 2 infantry moved from Kwangsi to French Indo China
1 armour moved from Kiangsi to French Indo China
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Suiyuyan to Shensi
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to French Indo China
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 2 infantry moved from Kwangsi to French Indo China
1 armour moved from Kiangsi to French Indo China
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Suiyuyan to Shensi
1 armour moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to French Indo China
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to 6 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in French Indo China
Japanese win, taking Java from Americans, taking French Indo China from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Heres UK 9
-
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Baltic States
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Yugoslavia -
The battle at Morocco, I thought I clicked on my men to come ashore with my tank and gun, but when it went to the dice only 2 pieces were there, give me a mistake so I can do the battle as I planned.
Tanks S.A. -
Are you able to just restart from the begginning again?
-
I think I can scroll down all my battles and undo or click on the pieces and bring them in. I’ll look here in a sec, My
lap top has a 10" screen and it can be tough to land/load in certain areas Gibraltar is one of them so is Malta and some others.
Tax return = Desk top w/19" monitor :) -
I can just click on them and drag them into the battle, when I looked at my saved “post move”
S.A. -
No worries
-
Cool Tanks!
S.A. -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Baltic States
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from 92 Sea Zone to Morocco -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Baltic States
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Morocco, round 1 : 1/5 hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Morocco, round 1 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/4 hits
Americans roll dice for 1 armour and 2 mech_infantrys in Morocco, round 2 : 3/3 hits
2 mech_infantrys owned by the Americans , 1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits
Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 armour owned by the Americans lost in Morocco
Americans win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Baltic States
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Darn, I thought I would have had the Morocco battle, any way its a good game and I’m enjoying the hell out of it. S.A.
-
Yep this is a good game, heres French 9
-
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary





