LHoff (Allies7) Mallery29 (axis)

  • 18 17 16 15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 armour and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Combat - Russians
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 2 submarines
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 1 :  0/2 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 4 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 5 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 6 :  0/1 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 6 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 7 :  0/1 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 7 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 8 :  0/1 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 8 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 9 :  1/1 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 9 :  0/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    Russians win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines

    Non Combat Move - Russians
                1 armour moved from Volgograd to Russia
                3 infantry moved from Northwest Persia to Caucasus

    Place Units - Russians
                1 armour and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 20 PUs total

    Territory Summary for Russians :

    Korea : 2 aaGuns and 5 infantry
        Russia : 2 aaGuns, 1 airfield, 16 armour, 2 artilleries, 1 factory_major and 22 infantry
        Volgograd : 1 factory_minor
        Caucasus : 3 infantry
        112 Sea Zone : 1 submarine
        119 Sea Zone : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 19 / 20
        Japanese : 40 / 49
        Americans : 55 / 78
        Chinese : 8 / 12
        British : 30 / 35
        UK_Pacific : 17 / 20
        Italians : 18 / 25
        ANZAC : 13 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.700
            Median : 3.500
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

    Germans Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.222
            Median : 5.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9


  • Lucas,
    Request you do your turn over for the Russians.  As a rule, I will never fight with my subs, unless it’s a lonesome transport or really desperate move to stop something.  Since you don’t have a destroyer, I won’t actually fight the subs….or I can re-edit my subs back in on the Japan turn and you can tell me where you want your sub so you don’t have to re-do things.

    I do have work today, so I won’t get to it till tomorrow, but I just wanted to give you a heads up.

  • 18 17 16 15 Customizer

    @Mallery29:

    Lucas,
    Request you do your turn over for the Russians.  As a rule, I will never fight with my subs, unless it’s a lonesome transport or really desperate move to stop something.  Since you don’t have a destroyer, I won’t actually fight the subs….or I can re-edit my subs back in on the Japan turn and you can tell me where you want your sub so you don’t have to re-do things.

    I do have work today, so I won’t get to it till tomorrow, but I just wanted to give you a heads up.

    Understood. I apologize. Previously I have submerged your subs when they were able to, but in a couple instances I thought you fought with mine, so I figured you would not mind the same. I will take a look at things and re-do the turn. Unfortunately it will not be today, or likely tomorrow either, as I have company coming over and tomorrow is the fiance’s birthday. Will get back to it when I can.

  • 18 17 16 15 Customizer

    Brett,

    Just put your subs back on and move mine to SZ 125. No need to re-do my turn.


  • Time for some hockey!  Time to put my trades from last year to use!


  • @LHoffman:

    @Mallery29:

    Lucas,
    Request you do your turn over for the Russians.  As a rule, I will never fight with my subs, unless it’s a lonesome transport or really desperate move to stop something.  Since you don’t have a destroyer, I won’t actually fight the subs….or I can re-edit my subs back in on the Japan turn and you can tell me where you want your sub so you don’t have to re-do things.

    I do have work today, so I won’t get to it till tomorrow, but I just wanted to give you a heads up.

    Understood. I apologize. Previously I have submerged your subs when they were able to, but in a couple instances I thought you fought with mine, so I figured you would not mind the same. I will take a look at things and re-do the turn. Unfortunately it will not be today, or likely tomorrow either, as I have company coming over and tomorrow is the fiance’s birthday. Will get back to it when I can.

    If I had done that without the presence of a destroyer, Please forgive me…didn’t realize I had done that.

  • 18 17 16 15 Customizer

    @Mallery29:

    Time for some hockey!  Time to put my trades from last year to use!

    Yeah… can we start trading players now if we want? Perhaps it is a little early, but will the fact that we have a season this year mean anything for our draft next season?

    @Mallery29:

    If I had done that without the presence of a destroyer, Please forgive me…didn’t realize I had done that.

    Forgiven. I cannot prove anything, since I did not make a point to remember it. This game is becoming a mess for me anyway, I have made way too many stupid mistakes for a sub or two to mean anything significant.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                3 infantry moved from Manchuria to Korea
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                4 fighters moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                2 carriers moved from 42 Sea Zone to 35 Sea Zone
                1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                2 mech_infantrys moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsu to Kiangsi
                2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
                1 fighter and 3 tactical_bombers moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Korea
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 2 destroyers, 4 fighters and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 destroyers, 4 fighters and 1 transport in 41 Sea Zone, round 1 :  3/6 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 2 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Hawaiian Islands
                Battle in Sumatra
                Battle in Anhwe
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 1 :  2/6 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 1 :  1/2 hits
                        1 armour owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Hawaiian Islands from Americans, taking Sumatra from UK_Pacific, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Kiangsi, round 1 :  2/6 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Korea
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 5 infantry; Americans defend with 1 artillery
                        AA guns fire in Korea :  0/3 hits
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Korea, round 1 :  3/10 hits
                        Americans roll dice for 2 aaGuns, 1 artillery and 5 infantry in Korea, round 1 :  5/6 hits
                        1 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Korea, round 2 :  2/5 hits
                        Americans roll dice for 1 artillery and 4 infantry in Korea, round 2 :  1/5 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
                        Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Korea, round 3 :  2/4 hits
                        Americans roll dice for 1 artillery and 2 infantry in Korea, round 3 :  0/3 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Americans lost in Korea
                        Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Korea, round 4 :  3/4 hits
                        Americans roll dice for 1 infantry in Korea, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 5 infantry
                    Casualties for Russians: 2 aaGuns and 5 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Timguska: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to Yenisey: 1 infantry
                EDIT: Adding units owned by Japanese to Evenkiyskiy: 1 artillery
                EDIT: Adding units owned by Japanese to Urals: 1 artillery
                EDIT: Removing units owned by Japanese from Timguska: 1 artillery
                EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
                EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
                EDIT: Adding units owned by Japanese to Samara: 1 infantry
                EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
                EDIT: Removing units owned by Japanese from Kazakhstan: 2 artilleries and 1 infantry
                EDIT: Adding units owned by Japanese to Volgograd: 2 artilleries and 2 infantry
                EDIT: Changing ownership of Yenisey from Russians to Japanese
                EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
                EDIT: Changing ownership of Urals from Russians to Japanese
                EDIT: Changing ownership of Samara from Russians to Japanese
                EDIT: Changing ownership of Volgograd from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 bomber moved from Korea to Kiangsu
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                4 fighters moved from 41 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
                1 fighter and 3 tactical_bombers moved from Kiangsi to Kiangsu

    Place Units - Japanese
                3 artilleries placed in Kiangsu
                2 armour and 4 infantry placed in Japan
                1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Korea : 1 armour
        Kiangsu : 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 3 mech_infantrys and 5 tactical_bombers
        Kiangsi : 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 mech_infantry
        Borneo : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Evenkiyskiy : 1 flag, 1 artillery
        Yenisey : 1 flag, 1 infantry
        Amur : 1 flag, 1 infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 2 destroyers and 1 transport
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport
        26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
        Urals : 1 flag, 1 artillery
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Samara : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 12 / 20
        Japanese : 57 / 62
        Americans : 51 / 78
        Chinese : 6 / 12
        British : 30 / 35
        UK_Pacific : 13 / 20
        Italians : 18 / 25
        ANZAC : 13 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 18 17 16 15 Customizer

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Research Technology - Americans
                Americans spend 0 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                3 armour moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from Malta to 95 Sea Zone
                3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy

  • 18 17 16 15 Customizer

    Scramble?


  • No thanks! Bring it Gringos!  My ITs dont’ plan on switching sides!

  • 18 17 16 15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 3,1,6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                3 armour moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from Malta to 95 Sea Zone
                3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy

    Combat - Americans
                Battle in Southern Italy
                    Americans attack with 3 armour and 3 infantry
                    Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                        Americans roll dice for 1 cruiser in Southern Italy, round 1 :  0/1 hits
                        Americans roll dice for 3 armour and 3 infantry in Southern Italy, round 1 :  2/6 hits
                        Italians roll dice for 4 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 1 :  0/4 hits
                        2 aaGuns owned by the Italians lost in Southern Italy
                        Americans roll dice for 3 armour and 3 infantry in Southern Italy, round 2 :  3/6 hits
                        Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 2 :  2/4 hits
                        2 aaGuns owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 3 armour and 1 infantry in Southern Italy, round 3 :  1/4 hits
                        Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 3 :  2/3 hits
                        1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 2 armour in Southern Italy, round 4 :  2/2 hits
                        Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 4 :  0/2 hits
                        1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
                    Americans captures 25PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 24
                    Casualties for Italians: 4 aaGuns, 1 fighter and 3 infantry
                    Casualties for Americans: 1 armour and 3 infantry

    Non Combat Move - Americans
                1 bomber moved from 95 Sea Zone to Gibraltar
                1 cruiser and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from Kweichow to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung

    Place Units - Americans
                1 armour, 1 artillery, 2 fighters and 1 infantry placed in Eastern United States
                3 destroyers and 2 transports placed in 101 Sea Zone
                1 infantry and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,6,1,1
                Americans collect 51 PUs (3 lost to blockades); end with 76 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Territory Summary for Americans :

    Kwangtung : 2 fighters and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        French Indo China : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Gibraltar : 2 artilleries, 1 bomber and 2 infantry
        Southern Italy : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
        104 Sea Zone : 1 destroyer
        95 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
        101 Sea Zone : 3 destroyers and 2 transports
        91 Sea Zone : 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 12 / 20
        Japanese : 57 / 62
        Americans : 54 / 91
        Chinese : 6 / 12
        British : 30 / 35
        UK_Pacific : 13 / 20
        Italians : 15 / 0
        ANZAC : 13 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 3.596
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 57

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.789
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Italians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.789
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.211
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

  • 18 17 16 15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                2 infantry moved from Hunan to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi

    Combat - British
                Battle in Kiangsi
                    British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 1 :  3/6 hits
                        Japanese roll dice for 2 mech_infantrys in Kiangsi, round 1 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
                2 armour moved from Hunan to Kwangtung
                1 armour and 3 mech_infantrys moved from India to Yunnan
                1 armour moved from Tobruk to Alexandria
                1 armour moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                1 fighter moved from United Kingdom to Southern Italy

    Place Units - British
                1 destroyer and 2 transports placed in 98 Sea Zone
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                British collect 24 PUs (6 lost to blockades); end with 24 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for British :

    Kiangsi : 2 infantry
        Yunnan : 3 armour and 3 mech_infantrys
        Hunan : 4 aaGuns and 1 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 3 armour, 2 fighters, 1 harbour and 2 tactical_bombers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        French Equatorial Africa : 1 flag
        Tobruk : 1 flag
        Southern Italy : 1 fighter
        Ethiopia : 1 flag
        Russia : 1 fighter and 1 tactical_bomber
        109 Sea Zone : 1 flag
        98 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 12 / 20
        Japanese : 55 / 62
        Americans : 54 / 91
        Chinese : 8 / 13
        British : 30 / 29
        UK_Pacific : 13 / 0
        Italians : 15 / 0
        ANZAC : 13 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 14 times
                5 was rolled 12 times
                6 was rolled 14 times
            Average roll : 3.652
            Median : 4.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 69

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Japanese Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.211
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

  • 18 17 16 15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Some Units in India change ownership: 5 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 12 / 20
        Japanese : 55 / 62
        Americans : 54 / 91
        Chinese : 8 / 13
        British : 30 / 29
        UK_Pacific : 13 / 18
        Italians : 15 / 0
        ANZAC : 13 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 14 times
                5 was rolled 12 times
                6 was rolled 14 times
            Average roll : 3.652
            Median : 4.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 69

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Japanese Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.211
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

  • 18 17 16 15 Customizer

    @Mallery29:

    No thanks! Bring it Gringos!  My ITs dont’ plan on switching sides!

    What up now FOOL!  :mrgreen:


  • @LHoffman:

    @Mallery29:

    No thanks! Bring it Gringos!  My ITs dont’ plan on switching sides!

    What up now FOOL!   :mrgreen:

    I scrambled your plane for Italy, but it never happened…I will try again…I think its because I hit the DD?  Not sure…will edit the rest.


  • @Mallery29:

    @LHoffman:

    @Mallery29:

    No thanks! Bring it Gringos!  My ITs dont’ plan on switching sides!

    What up now FOOL!   :mrgreen:

    I scrambled your plane for Italy, but it never happened…I will try again…I think its because I hit the DD?  Not sure…will edit the rest.

    Ok…same thing happened…one more try.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                4 armour and 1 mech_infantry moved from Ukraine to Romania
                3 submarines moved from 97 Sea Zone to 95 Sea Zone


  • @Mallery29:

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                4 armour and 1 mech_infantry moved from Ukraine to Romania
                3 submarines moved from 97 Sea Zone to 95 Sea Zone

    Ok, so figured it out…so I took the Egypt roll from try 1, but I left you with your DD vice CA so you can get the SS.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                4 armour and 1 mech_infantry moved from Ukraine to Romania
                3 submarines moved from 97 Sea Zone to 95 Sea Zone

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                Americans scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 destroyer and 2 transports
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    British win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Battle in 95 Sea Zone
                    Italians attack with 3 submarines
                    British defend with 1 fighter; Americans defend with 1 cruiser, 1 destroyer and 3 transports
                        Italians roll dice for 3 submarines in 95 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -6
                    Casualties for Italians: 3 submarines
                    Casualties for Americans: 1 cruiser
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer and 2 transports
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 infantry moved from Libya to Tunisia

    Turn Complete - Italians

    Territory Summary for Italians :

    Morocco : 1 flag, 1 armour and 3 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 2 infantry
        Romania : 4 armour and 1 mech_infantry
        Northern Italy : 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Greece : 1 flag
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 12 / 20
        Japanese : 55 / 62
        Americans : 54 / 91
        Chinese : 8 / 13
        British : 30 / 29
        UK_Pacific : 13 / 18
        Italians : 15 / 0
        ANZAC : 13 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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