LHoff (Allies7) Mallery29 (axis)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from France to Southern France
4 tactical_bombers moved from Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to Southern France
1 artillery moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Belarus
7 mech_infantrys moved from Western Germany to Poland
8 infantry moved from Germany to Western Germany -
scramble?
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Yes.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from France to Southern France
4 tactical_bombers moved from Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to Southern France
1 artillery moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Belarus
7 mech_infantrys moved from Western Germany to Poland
8 infantry moved from Germany to Western GermanyCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 fighter, 4 submarines and 4 tactical_bombers
British defend with 3 fighters; Americans defend with 1 carrier, 2 cruisers, 1 fighter and 2 transports
Germans roll dice for 4 submarines in 110 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 4 fighters in 110 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 carrier, 2 cruisers and 2 transports in 110 Sea Zone, round 1 : 1/3 hits
1 carrier owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the Americans lost in 110 Sea Zone
Germans roll dice for 4 tactical_bombers in 110 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 4/4 hits
1 fighter owned by the Americans , 4 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
Germans roll dice for 3 submarines in 110 Sea Zone, round 3 : 2/3 hits
2 transports owned by the Americans lost in 110 Sea Zone
3 submarines owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter, 1 submarine and 4 tactical_bombers
Casualties for British: 2 fighters
Casualties for Americans: 1 carrier, 2 cruisers, 1 fighter and 2 transports
Battle in Southern France
Germans attack with 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Southern France, round 1 : 1/4 hits
Americans roll dice for 1 mech_infantry in Southern France, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 2/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 tactical_bomber moved from Southern France to Northern Italy
9 armour, 11 artilleries and 16 mech_infantrys moved from Belarus to Smolensk
6 aaGuns moved from Eastern Poland to Belarus
1 artillery moved from Bessarabia to UkrainePlace Units - Germans
1 bomber, 1 fighter and 1 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
Germans undo move 1.
1 bomber and 1 fighter placed in France
2 submarines placed in 112 Sea Zone
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 infantry
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Poland : 7 mech_infantrys
Germany : 1 factory_major and 2 mech_infantrys
Norway : 7 infantry
Denmark : 1 infantry
Northern Italy : 1 mech_infantry and 1 tactical_bomber
Belarus : 1 flag, 6 aaGuns, 1 artillery and 1 mech_infantry
Karelia : 1 flag, 1 artillery
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 artillery
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 9 armour, 11 artilleries and 16 mech_infantrys
112 Sea Zone : 2 submarines
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flag
110 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 57 / 67
Russians : 19 / 28
Japanese : 40 / 49
Americans : 55 / 78
Chinese : 8 / 12
British : 30 / 35
UK_Pacific : 17 / 20
Italians : 18 / 25
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 submarines
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 6 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 7 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 8 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 8 : 0/1 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 9 : 1/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 9 : 0/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Russians
1 armour moved from Volgograd to Russia
3 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs totalTerritory Summary for Russians :
Korea : 2 aaGuns and 5 infantry
Russia : 2 aaGuns, 1 airfield, 16 armour, 2 artilleries, 1 factory_major and 22 infantry
Volgograd : 1 factory_minor
Caucasus : 3 infantry
112 Sea Zone : 1 submarine
119 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 67
Russians : 19 / 20
Japanese : 40 / 49
Americans : 55 / 78
Chinese : 8 / 12
British : 30 / 35
UK_Pacific : 17 / 20
Italians : 18 / 25
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Germans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
Lucas,
Request you do your turn over for the Russians. As a rule, I will never fight with my subs, unless it’s a lonesome transport or really desperate move to stop something. Since you don’t have a destroyer, I won’t actually fight the subs….or I can re-edit my subs back in on the Japan turn and you can tell me where you want your sub so you don’t have to re-do things.I do have work today, so I won’t get to it till tomorrow, but I just wanted to give you a heads up.
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Lucas,
Request you do your turn over for the Russians. As a rule, I will never fight with my subs, unless it’s a lonesome transport or really desperate move to stop something. Since you don’t have a destroyer, I won’t actually fight the subs….or I can re-edit my subs back in on the Japan turn and you can tell me where you want your sub so you don’t have to re-do things.I do have work today, so I won’t get to it till tomorrow, but I just wanted to give you a heads up.
Understood. I apologize. Previously I have submerged your subs when they were able to, but in a couple instances I thought you fought with mine, so I figured you would not mind the same. I will take a look at things and re-do the turn. Unfortunately it will not be today, or likely tomorrow either, as I have company coming over and tomorrow is the fiance’s birthday. Will get back to it when I can.
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Brett,
Just put your subs back on and move mine to SZ 125. No need to re-do my turn.
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Time for some hockey! Time to put my trades from last year to use!
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Lucas,
Request you do your turn over for the Russians. As a rule, I will never fight with my subs, unless it’s a lonesome transport or really desperate move to stop something. Since you don’t have a destroyer, I won’t actually fight the subs….or I can re-edit my subs back in on the Japan turn and you can tell me where you want your sub so you don’t have to re-do things.I do have work today, so I won’t get to it till tomorrow, but I just wanted to give you a heads up.
Understood. I apologize. Previously I have submerged your subs when they were able to, but in a couple instances I thought you fought with mine, so I figured you would not mind the same. I will take a look at things and re-do the turn. Unfortunately it will not be today, or likely tomorrow either, as I have company coming over and tomorrow is the fiance’s birthday. Will get back to it when I can.
If I had done that without the presence of a destroyer, Please forgive me…didn’t realize I had done that.
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Time for some hockey! Time to put my trades from last year to use!
Yeah… can we start trading players now if we want? Perhaps it is a little early, but will the fact that we have a season this year mean anything for our draft next season?
If I had done that without the presence of a destroyer, Please forgive me…didn’t realize I had done that.
Forgiven. I cannot prove anything, since I did not make a point to remember it. This game is becoming a mess for me anyway, I have made way too many stupid mistakes for a sub or two to mean anything significant.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 infantry moved from Manchuria to Korea
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
4 fighters moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 fighter and 3 tactical_bombers moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 destroyers, 4 fighters and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers, 4 fighters and 1 transport in 41 Sea Zone, round 1 : 3/6 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hawaiian Islands
Battle in Sumatra
Battle in Anhwe
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 1 : 2/6 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 1 : 1/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Hawaiian Islands from Americans, taking Sumatra from UK_Pacific, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Kiangsi, round 1 : 2/6 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Korea
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 5 infantry; Americans defend with 1 artillery
AA guns fire in Korea : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Korea, round 1 : 3/10 hits
Americans roll dice for 2 aaGuns, 1 artillery and 5 infantry in Korea, round 1 : 5/6 hits
1 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Korea, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 4 infantry in Korea, round 2 : 1/5 hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/4 hits
Americans roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Americans lost in Korea
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Korea, round 4 : 3/4 hits
Americans roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Yenisey: 1 infantry
EDIT: Adding units owned by Japanese to Evenkiyskiy: 1 artillery
EDIT: Adding units owned by Japanese to Urals: 1 artillery
EDIT: Removing units owned by Japanese from Timguska: 1 artillery
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Samara: 1 infantry
EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
EDIT: Removing units owned by Japanese from Kazakhstan: 2 artilleries and 1 infantry
EDIT: Adding units owned by Japanese to Volgograd: 2 artilleries and 2 infantry
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
EDIT: Changing ownership of Urals from Russians to Japanese
EDIT: Changing ownership of Samara from Russians to Japanese
EDIT: Changing ownership of Volgograd from Russians to Japanese
EDIT: Turning off Edit Mode
1 bomber moved from Korea to Kiangsu
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
4 fighters moved from 41 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter and 3 tactical_bombers moved from Kiangsi to KiangsuPlace Units - Japanese
3 artilleries placed in Kiangsu
2 armour and 4 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 armour
Kiangsu : 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 3 mech_infantrys and 5 tactical_bombers
Kiangsi : 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Evenkiyskiy : 1 flag, 1 artillery
Yenisey : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Timguska : 1 flag
Kazakhstan : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 destroyers and 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Urals : 1 flag, 1 artillery
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Samara : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 57 / 62
Americans : 51 / 78
Chinese : 6 / 12
British : 30 / 35
UK_Pacific : 13 / 20
Italians : 18 / 25
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
3 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy -
Scramble?
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No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,1,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
3 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
3 armour and 3 infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Battle in Southern Italy
Americans attack with 3 armour and 3 infantry
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 1 : 0/1 hits
Americans roll dice for 3 armour and 3 infantry in Southern Italy, round 1 : 2/6 hits
Italians roll dice for 4 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 1 : 0/4 hits
2 aaGuns owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour and 3 infantry in Southern Italy, round 2 : 3/6 hits
Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 2 : 2/4 hits
2 aaGuns owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 armour and 1 infantry in Southern Italy, round 3 : 1/4 hits
Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 3 : 2/3 hits
1 armour owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour in Southern Italy, round 4 : 2/2 hits
Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 4 : 0/2 hits
1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 25PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 24
Casualties for Italians: 4 aaGuns, 1 fighter and 3 infantry
Casualties for Americans: 1 armour and 3 infantryNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to Gibraltar
1 cruiser and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Kweichow to Kwangtung
1 infantry moved from Kwangsi to KwangtungPlace Units - Americans
1 armour, 1 artillery, 2 fighters and 1 infantry placed in Eastern United States
3 destroyers and 2 transports placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,6,1,1
Americans collect 51 PUs (3 lost to blockades); end with 76 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Kwangtung : 2 fighters and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
French Indo China : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Gibraltar : 2 artilleries, 1 bomber and 2 infantry
Southern Italy : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
101 Sea Zone : 3 destroyers and 2 transports
91 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 57 / 62
Americans : 54 / 91
Chinese : 6 / 12
British : 30 / 35
UK_Pacific : 13 / 20
Italians : 15 / 0
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.596
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 57Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
2 infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 fighter and 1 tactical_bomber moved from Kweichow to KiangsiCombat - British
Battle in Kiangsi
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 1 : 3/6 hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 1 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
2 armour moved from Hunan to Kwangtung
1 armour and 3 mech_infantrys moved from India to Yunnan
1 armour moved from Tobruk to Alexandria
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to Southern ItalyPlace Units - British
1 destroyer and 2 transports placed in 98 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 24 PUs (6 lost to blockades); end with 24 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for British :
Kiangsi : 2 infantry
Yunnan : 3 armour and 3 mech_infantrys
Hunan : 4 aaGuns and 1 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 3 armour, 2 fighters, 1 harbour and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Southern Italy : 1 fighter
Ethiopia : 1 flag
Russia : 1 fighter and 1 tactical_bomber
109 Sea Zone : 1 flag
98 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 0
Italians : 15 / 0
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.652
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 69Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 5 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.652
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 69Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
What up now FOOL! :mrgreen:
-
No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
What up now FOOL! :mrgreen:
I scrambled your plane for Italy, but it never happened…I will try again…I think its because I hit the DD? Not sure…will edit the rest.





