Good luck @SuperbattleshipYamato , please post G1 save here!
Sevy (Axis) vs. Mallery29 (Allies) 42.1
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belorussia to Karelia S.S.R.
5 fighters moved from Eastern Europe to Karelia S.S.R.
4 infantry moved from Eastern Europe to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 5 fighters and 5 infantry
British defend with 3 artilleries and 2 infantry; Americans defend with 2 infantry
Germans roll dice for 1 bomber, 5 fighters and 5 infantry in Karelia S.S.R., round 1 : 4/11 hits
Russians roll dice for 3 artilleries and 4 infantry in Karelia S.S.R., round 1 : 2/7 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Karelia S.S.R.
Germans roll dice for 1 bomber, 5 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/9 hits
Russians roll dice for 3 artilleries in Karelia S.S.R., round 2 : 2/3 hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Karelia S.S.R.
Germans roll dice for 1 bomber, 5 fighters and 1 infantry in Karelia S.S.R., round 3 : 3/7 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for British: 3 artilleries and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
5 fighters moved from Karelia S.S.R. to Eastern Europe
1 bomber moved from Karelia S.S.R. to GermanyPlace Units - Germans
1 armour, 1 bomber and 7 infantry placed in Germany
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 14 infantry
EDIT: Adding units owned by Germans to Eastern Europe: 14 infantry
EDIT: Turning off Edit Mode
1 armour, 1 bomber and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory and 7 infantry
French West Africa : 1 flag
Southern Europe : 1 flag, 1 aaGun and 1 factory
Eastern Europe : 1 flag, 3 armour, 5 fighters and 25 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 34 / 34
British : 30 / 29
Japanese : 27 / 30
Americans : 54 / 54Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.553
Median : 4.000
Variance : 0.162
Standard Deviation : 0.403
Total rolls : 38Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.778
Median : 4.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 8 PUs;Combat Move - British
3 transports moved from 4 Sea Zone to 3 Sea Zone
3 infantry moved from United Kingdom to 3 Sea Zone
3 artilleries moved from United Kingdom to 3 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 3 Sea Zone to 6 Sea Zone
3 destroyers moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from 4 Sea Zone to Western Europe
3 infantry moved from 6 Sea Zone to Western Europe
1 fighter moved from United Kingdom to Western Europe
1 battleship moved from 4 Sea Zone to 6 Sea Zone
3 artilleries moved from 6 Sea Zone to Western EuropeCombat - British
Battle in Western Europe
British attack with 3 artilleries, 3 fighters and 3 infantry
Germans defend with 1 aaGun, 2 armour and 8 infantry
AA guns fire in Western Europe : 0/3 hits
British roll dice for 1 battleship in Western Europe, round 1 : 1/1 hits
British roll dice for 3 artilleries, 3 fighters and 3 infantry in Western Europe, round 1 : 3/9 hits
Germans roll dice for 2 armour and 8 infantry in Western Europe, round 1 : 7/10 hits
3 infantry owned by the British , 4 infantry owned by the Germans , 3 artilleries owned by the British and 1 fighter owned by the British lost in Western Europe
Germans win with 2 armour and 4 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 4 infantry
Casualties for British: 3 artilleries, 1 fighter and 3 infantry
2 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Western Europe to 6 Sea Zone
4 fighters moved from Russia to West RussiaPlace Units - British
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 38 PUs totalTerritory Summary for British :
Alaska : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 3 infantry
New Zealand : 1 flag, 1 infantry
West Russia : 1 flag, 4 fighters
New Guinea : 1 flag, 2 infantry
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 21 / 21
Germans : 34 / 34
British : 30 / 38
Japanese : 27 / 30
Americans : 54 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from French Indochina to India
Japanese take India from British
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 bomber moved from French Indochina to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kazakh S.S.R. to French Indochina
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from French Indochina to China
1 fighter moved from French Indochina to Japan
2 fighters moved from 61 Sea Zone to Japan
1 battleship, 1 carrier and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.Place Units - Japanese
2 armour, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs totalTerritory Summary for Japanese :
India : 1 flag, 1 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory and 7 infantry
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 armour, 1 factory, 4 fighters and 4 infantry
62 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 21 / 21
Germans : 34 / 34
British : 27 / 38
Japanese : 30 / 31
Americans : 54 / 54Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :15
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
4 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
5 infantry and 3 transports moved from 49 Sea Zone to 62 Sea Zone
5 infantry moved from 62 Sea Zone to Soviet Far East
1 infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Germans
6 infantry moved from Eastern United States to Eastern Canada
2 transports moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 2 infantry moved from Persia to IndiaCombat - Americans
Battle in 62 Sea Zone
Americans attack with 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 transports in 62 Sea Zone, round 1 : 2/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 transports in 62 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win with 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 43
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Battle in India
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in India, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 2 infantry in India, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in India
Americans win, taking Soviet Far East from Japanese, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 infantry moved from Western United States to Western Canada
1 infantry moved from Alaska to Western Canada
1 aaGun moved from Western United States to Western CanadaPlace Units - Americans
2 destroyers placed in 37 Sea Zone
1 bomber placed in East Indies
2 transports placed in 10 Sea Zone
3 infantry placed in Eastern United States
1 infantry placed in East IndiesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
2 units repaired.Territory Summary for Americans :
Eastern Canada : 1 flag, 1 aaGun and 9 infantry
Midway : 1 flag, 1 infantry
French West Africa : 1 flag, 1 infantry
India : 1 flag, 1 artillery and 2 infantry
Soviet Far East : 1 flag, 5 infantry
Philipine Islands : 1 flag
Western United States : 1 flag, 1 factory
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 1 factory and 3 infantry
Norway : 1 flag
Solomon Islands : 1 flag, 2 infantry
Algeria : 1 flag
Libya : 1 flag
Eastern United States : 1 flag, 1 factory and 3 infantry
Western Canada : 1 flag, 1 aaGun and 3 infantry
37 Sea Zone : 1 flag, 2 destroyers
57 Sea Zone : 1 flag, 1 submarine
1 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 4 transports
10 Sea Zone : 1 flag, 2 transports
62 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 22 / 21
Germans : 33 / 34
British : 31 / 38
Japanese : 26 / 31
Americans : 54 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :16
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
2 infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
2 artilleries moved from Caucasus to West Russia
3 infantry moved from Caucasus to West RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Novosibirsk, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
Russians roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to West RussiaPlace Units - Russians
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 1 armour and 3 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 factory and 8 infantry
West Russia : 1 flag, 1 aaGun, 10 artilleries and 11 infantry
Russia : 1 flag, 1 factory and 3 infantry
6 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 24 / 24
Germans : 33 / 34
British : 31 / 38
Japanese : 24 / 31
Americans : 54 / 54 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :16
Purchase Units - Germans
Germans buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to 6 Sea Zone
5 fighters moved from Eastern Europe to 6 Sea Zone
3 infantry moved from Eastern Europe to Karelia S.S.R.
4 infantry moved from Germany to Western Europe
1 armour moved from Germany to Eastern Europe
3 infantry moved from Germany to Eastern EuropeCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Karelia S.S.R., round 1 : 2/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Germans attack with 2 bombers and 5 fighters
British defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 bombers and 5 fighters in 6 Sea Zone, round 1 : 5/7 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 1 : 3/7 hits
1 carrier owned by the British , 3 fighters owned by the Germans and 3 destroyers owned by the British lost in 6 Sea Zone
Germans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the British and 2 fighters owned by the Germans lost in 6 Sea Zone
Germans roll dice for 2 bombers in 6 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 battleship, 1 fighter and 3 transports in 6 Sea Zone, round 3 : 2/2 hits
2 bombers owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the British lost in 6 Sea Zone
British win with 3 transports remaining. Battle score for attacker is 4
Casualties for Germans: 2 bombers and 5 fighters
Casualties for British: 1 battleship, 1 carrier, 3 destroyers and 2 fightersNon Combat Move - Germans
10 infantry moved from Eastern Europe to Germany
4 armour moved from Eastern Europe to GermanyPlace Units - Germans
2 bombers and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 2 bombers, 1 factory, 1 fighter and 10 infantry
Southern Europe : 1 flag, 1 aaGun and 1 factory
Eastern Europe : 1 flag, 15 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 22 / 24
Germans : 35 / 35
British : 31 / 38
Japanese : 24 / 31
Americans : 54 / 54Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.138
Median : 3.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Gah, should have noticed my Japanese fleet wasn’t safe there. =( Tried a last hurrah against the British fleet…so close…
I think the end is in sight…heh.
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I’m up for another one if you are willing to concede…you can be the Allies
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Yeah, I think a concede is in order at this point. Was interesting playing the Axis for the first time.
Would be up for another, am up for trying either side, definitely learned a bunch about what not to do as Axis. =)
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :16
Purchase Units - British
British buy 1 battleship and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
3 artilleries and 3 infantry moved from 7 Sea Zone to Western EuropeCombat - British
Battle in Western Europe
British attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun, 2 armour and 8 infantry
British roll dice for 3 artilleries and 3 infantry in Western Europe, round 1 : 1/6 hits
Germans roll dice for 2 armour and 8 infantry in Western Europe, round 1 : 1/10 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
British roll dice for 3 artilleries and 2 infantry in Western Europe, round 2 : 2/5 hits
Germans roll dice for 2 armour and 7 infantry in Western Europe, round 2 : 2/9 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Western Europe
British roll dice for 3 artilleries in Western Europe, round 3 : 0/3 hits
Germans roll dice for 2 armour and 5 infantry in Western Europe, round 3 : 2/7 hits
2 artilleries owned by the British lost in Western Europe
British roll dice for 1 artillery in Western Europe, round 4 : 0/1 hits
Germans roll dice for 2 armour and 5 infantry in Western Europe, round 4 : 3/7 hits
1 artillery owned by the British lost in Western Europe
Germans win with 2 armour and 5 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for British: 3 artilleries and 3 infantryNon Combat Move - British
Place Units - British
1 battleship placed in 7 Sea Zone
6 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Alaska : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 factory and 6 infantry
New Zealand : 1 flag, 1 infantry
West Russia : 1 flag, 4 fighters
New Guinea : 1 flag, 2 infantry
7 Sea Zone : 1 flag, 1 battleship and 3 transportsProduction/PUs Summary :
Russians : 22 / 24
Germans : 35 / 35
British : 31 / 31
Japanese : 24 / 31
Americans : 54 / 54 -
Alright…go ahead and give a go as the Allies whenever you are ready…I’m ready to receive!