That’s just America,
I’ll get Russia another time. Tomorrow night is likely
Xdap round 4 allweneedistank vs norse elite
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 51 Sea Zone to 52 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 cruisers moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Norway to France
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 fighter moved from Southern France to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Kiangsi to Philippines
3 fighters moved from Kwangsi to Philippines
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 destroyer moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier, 2 fighters, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,3,1,4,3,2,3
Americans collect 53 PUs (12 lost to blockades); end with 53 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries and 5 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Japanese win with 5 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys
Casualties for Chinese: 5 artilleries and 8 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
2 artilleries and 2 infantry placed in Kiangsi
1 infantry placed in Kweichow
Chinese undo move 4.
2 infantry placed in Hopei
Chinese undo move 4.
2 infantry placed in Kweichow
Chinese undo move 3.
2 artilleries placed in Kweichow
1 infantry placed in Kiangsi
Chinese undo move 4.
1 artillery and 1 infantry placed in Kweichow
1 artillery placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,3,4,5,4,3,1
Chinese collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
Are you happy with your OOL in Kwangtung? (=5 ftr survive) - or do you want me to change some of your surviving planes to S.bmb/inf/art/m.inf? :|
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actually the ool is not what i wanted.
i would have removed the bomber first.
not sure what is the best way to handle this.obviously you should keep your first roll as this is before any ool.
i am not sure if we should reroll from the point of the correction, which we would like as japans first roll was below average.
or we reroll from the start of the 2nd round.everyone let me know what you think is fair, and i am sure we can work this out.
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I have only played this one tournament here at http://www.axisandallies.org, so I dont know about any offical rule for how to fix this.
Our team also play on another forum (daak.de) where the official ruling would be to reroll from the start of round 2.Our last opponent would have said that attackers dice in round 2 was legal and the dice should be rerolled from Japan defense round 2 with the correct type of units.
Personally, I think it is most fair to reroll from the start of the beginning of round 2, but my team has to be heard first.
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We could reroll from round 2 but as the bmb roll J2 was a 5 I think the easiest way to solve this is to assume that the potentiel inf missed and the result would be same.
I saved the bmb because that was what I would´ve done, not some cunnning plan to deprive you of your path to your world domination 8-)
But if you want to reroll ghostglider can do that and then move on. Either is fine by me :-)
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So… do you want a reroll from beginning of round 2? if yes, please provide OOL :-)
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My take on it is this: The entire first round and the attack in round 2 wouldn’t change with a different ool, so the only thing that should be redone is the defense rolls in round 2 and beyond.
I don’t know what the official rules / tournament rules are so I will defer to what ever agreement you guys come to.
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i guess the most logical thing is to go back to where the mistake was made and let the defender decide what to do.
so in this case we go to the end of the first round of combat and correct the ools. our ool is bomber, 4inf, mech, 2art, mech, 5fig.
having the attackers 2nd round rolls stay has a problem. if the ools are different in round1 the attacker has the option to retreat and a decision has to be made without future knowledge of the rolls for the 2nd round.
so we fix the ool and remove bomber and 3inf. now you can decide if you want to retreat or continue to the 2nd round of the battle.
now if this happens in the future (as we do the same thing and assume your ools as what we think is best to save time) the defender can have the knowledge of what the outcome was and decide if they got lucky to keep the battle or reroll from the point where the mistake was made.
i assume you are going to go for the 2nd round, but hope you dont
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So we play with logic now?
Noone told us that :?Ok…I’ll have my man-servant roll from chinese 2nd round
and fight as he sees fit.Obey orders…fight hard…die well 8-)
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hehehe… held with 5 ftr!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kiangsi: 4 infantry
EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber and 3 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries and 1 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries and 4 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Japanese win with 5 fighters remaining. Battle score for attacker is -13
Casualties for Japanese: 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 5 artilleries and 4 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in ShensiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,1,2,5,1,1,1
Chinese collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
I will continue from Bjergmose’ original C9 map
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - British
1 fighter moved from Norway to France
1 fighter moved from United Kingdom to France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 artillery and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 battleship and 2 cruisers moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
2 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
1 bomber moved from Jehol to Kwangtung
1 transport moved from 113 Sea Zone to 114 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 1 : 2/3 hits
British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 1 : 2/4 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in France
British attack with 2 fighters
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
British roll dice for 2 fighters in France, round 1 : 2/2 hits
Germans roll dice for 1 artillery in France, round 1 : 0/1 hits
1 artillery owned by the Germans lost in France
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kwangtung
British attack with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 5 fighters and 1 harbour
British roll dice for 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Kwangtung, round 1 : 2/8 hits
Japanese roll dice for 5 fighters in Kwangtung, round 1 : 5/5 hits
5 infantry owned by the British and 2 fighters owned by the Japanese lost in Kwangtung
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 3 fighters in Kwangtung, round 2 : 2/3 hits
1 artillery owned by the British , 1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Kwangtung
British roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in Kwangtung, round 3 : 2/2 hits
1 bomber owned by the British lost in Kwangtung
Japanese win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 3 fighters
Casualties for British: 1 artillery, 1 bomber, 5 infantry and 1 mech_infantryNon Combat Move - British
1 aaGun moved from Kwangsi to Kiangsi
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Yunnan
3 infantry moved from India to West India
2 aaGuns and 6 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Tobruk to Egypt
3 infantry moved from Libya to Tobruk
2 fighters moved from France to Southern FrancePlace Units - British
3 infantry placed in Egypt
3 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for British :
Kiangsi : 1 flag, 1 aaGun
Yunnan : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 2 infantry
West India : 1 flag, 3 infantry
Belgian Congo : 1 flag, 3 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Rhodesia : 1 flag, 3 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 2 fighters
Tunisia : 1 flag
Tobruk : 1 flag, 3 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag, 5 infantry
Eastern Persia : 1 flag, 1 mech_infantry
114 Sea Zone : 1 flag, 1 transport
Northwest Persia : 1 flag, 2 aaGuns, 2 artilleries, 8 infantry and 4 mech_infantrys
Persia : 1 flag
98 Sea Zone : 1 flag, 2 infantry
105 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 63 / 87
Russians : 9 / 0
Japanese : 31 / 44
Americans : 65 / 73
Chinese : 21 / 26
British : 37 / 42
UK_Pacific : 21 / 0
Italians : 11 / 10
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 63 / 87
Russians : 9 / 0
Japanese : 31 / 44
Americans : 65 / 73
Chinese : 21 / 26
British : 37 / 42
UK_Pacific : 21 / 19
Italians : 11 / 10
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hehehe… held with 5 ftr!
i love it, karma teaching me a lesson.
but i love the outcome of uk’s attack on kwangtung even more.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to 114 Sea ZoneCombat - Italians
Battle in 114 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 114 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 114 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Denmark to France
2 infantry and 2 mech_infantrys moved from Northern Italy to France
2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
1 armour and 2 mech_infantrys moved from Bulgaria to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,2,6,4,3,6,3,2
Italians collect 1 PU (10 lost to blockades); end with 1 PU totalTerritory Summary for Italians :
France : 1 flag, 1 armour, 2 infantry and 3 mech_infantrys
Western Germany : 1 flag, 1 fighter
Northern Italy : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
Southern Italy : 1 flag, 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Bryansk : 1 flag
Bessarabia : 1 flag
Bulgaria : 1 flag, 1 artillery and 1 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 63 / 87
Russians : 9 / 0
Japanese : 31 / 44
Americans : 65 / 73
Chinese : 21 / 26
British : 37 / 42
UK_Pacific : 21 / 19
Italians : 11 / 1
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Is it save to assume that the Aussies and French are not moving?
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Only the 2 inf in africa going towards egypt.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 84 PUs;
Germans buy 3 artilleries, 8 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Tsinghai to Suiyuyan
1 armour moved from Kansu to Suiyuyan
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
6 mech_infantrys and 2 tactical_bombers moved from Volgograd to Caucasus
10 armour, 17 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
3 tactical_bombers moved from Vyborg to Finland
2 tactical_bombers moved from Vyborg to Norway
1 fighter moved from 113 Sea Zone to Norway
5 bombers moved from Vyborg to Normandy Bordeaux
1 fighter and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from RussiansCombat - Germans
Battle in Finland
Germans attack with 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Finland, round 1 : 1/5 hits
Americans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Norway, round 1 : 2/5 hits
Americans roll dice for 1 artillery in Norway, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 5 bombers, 1 fighter and 1 mech_infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 5 bombers, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 1 : 5/7 hits
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 2/3 hits
2 infantry owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans win with 5 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Suiyuyan
Germans attack with 2 armour
Chinese defend with 1 infantry
Germans roll dice for 2 armour in Suiyuyan, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Germans attack with 10 armour, 17 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 2 aaGuns, 2 artilleries, 8 infantry and 4 mech_infantrys
AA guns fire in Northwest Persia : 1/2 hits
1 tactical_bomber owned by the Germans lost in Northwest Persia
Germans roll dice for 10 armour, 17 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 1 : 7/28 hits
British roll dice for 2 aaGuns, 2 artilleries, 12 infantry and 4 mech_infantrys in Northwest Persia, round 1 : 6/18 hits
1 infantry owned by the British , 2 infantry owned by the French , 2 infantry owned by the ANZAC , 6 mech_infantrys owned by the Germans and 2 aaGuns owned by the British lost in Northwest Persia
Germans roll dice for 10 armour, 11 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 6/22 hits
British roll dice for 2 artilleries, 7 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 6/13 hits
6 infantry owned by the British and 6 mech_infantrys owned by the Germans lost in Northwest Persia
Germans roll dice for 10 armour, 5 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 6/16 hits
British roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Northwest Persia, round 3 : 1/7 hits
1 infantry owned by the British , 1 artillery owned by the British , 4 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans roll dice for 10 armour, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 4 : 8/15 hits
British roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits
1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 10 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 2 infantry
Casualties for Germans: 13 mech_infantrys and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns, 2 artilleries, 8 infantry and 4 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Northwest Persia to Caucasus
1 aaGun and 6 artilleries moved from Bryansk to Rostov
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Finland to Belarus
1 tactical_bomber moved from Finland to Belarus
1 tactical_bomber moved from Finland to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
5 bombers moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Denmark to Western Germany
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in France
3 artilleries and 5 infantry placed in Western Germany
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,6,6,4,4,6,4,6
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 tactical_bombers
EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Suiyuyan : 1 flag, 2 armour
Kansu : 1 flag
Tsinghai : 1 flag
Sikang : 1 flag, 1 infantry
Evenkiyskiy : 1 flag, 1 artillery
Kazakhstan : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 5 bombers, 1 factory_minor and 4 infantry
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 6 infantry and 2 tactical_bombers
Germany : 1 flag, 1 factory_major
Norway : 1 flag, 1 artillery and 1 infantry
Denmark : 1 flag, 3 infantry and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour
Rostov : 1 flag, 1 aaGun and 6 artilleries
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag, 1 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 tactical_bombers
Caucasus : 1 flag, 3 mech_infantrys and 1 tactical_bomber
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Northwest Persia : 1 flag, 10 armour and 4 mech_infantrys
115 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 71 / 95
Russians : 8 / 0
Japanese : 31 / 44
Americans : 60 / 73
Chinese : 19 / 26
British : 37 / 42
UK_Pacific : 21 / 19
Italians : 11 / 1
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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