Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
If I somehow is deceived into believing that my pacific navy is stronger than it really is then the ool in sz35
would be;
ac-½ac-½ac-cru-ftr-ftr
the jinx is still valid and legally binding :evil:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Japanese
Purchase Units - Japanese
            Japanese buy 2 carriers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 9 Sea Zone
            2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 9 Sea Zone to 10 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            4 fighters moved from Queensland to 35 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
                  Japanese take 37 Sea Zone from UK_Pacific
            1 bomber and 3 fighters moved from Kwangtung to 35 Sea Zone
            2 fighters moved from Kiangsu to Jehol
            1 destroyer moved from 49 Sea Zone to 52 Sea Zone
Combat - Japanese
            Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                British defend with 2 transports
                    2 transports owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  1/1 hits
                Japanese win, taking 41 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in 52 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Americans roll dice for 1 submarine in 52 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 52 Sea Zone, round 1 :  1/1 hits
                    1 submarine owned by the Americans lost in 52 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Jehol
                Japanese attack with 2 fighters
                British defend with 1 bomber; Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters in Jehol, round 1 :  0/2 hits
                    Chinese roll dice for 1 bomber and 1 infantry in Jehol, round 1 :  1/2 hits
                    1 fighter owned by the Japanese lost in Jehol
                    Japanese roll dice for 1 fighter in Jehol, round 2 :  1/1 hits
                    Chinese roll dice for 1 bomber and 1 infantry in Jehol, round 2 :  1/2 hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Jehol
                Chinese win with 1 bomber remaining. Battle score for attacker is -17
                Casualties for Japanese: 2 fighters
                Casualties for Chinese: 1 infantry
            Battle in 10 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 10 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 1 :  6/10 hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 transport in 10 Sea Zone, round 1 :  6/9 hits
                Units damaged: 2 battleships owned by the Japanese
                    1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 :  7/8 hits
                    Americans roll dice for 5 fighters and 1 transport in 10 Sea Zone, round 2 :  3/5 hits
                    5 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 2 fighters owned by the Japanese lost in 10 Sea Zone
                Japanese win, taking 10 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41
                Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
                Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber, 7 fighters and 1 submarine
                Americans defend with 2 carriers, 1 cruiser, 2 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 1 bomber and 7 fighters in 35 Sea Zone, round 1 :  6/8 hits
                    Americans roll dice for 2 fighters in 35 Sea Zone, round 1 :  0/2 hits
                    Americans roll dice for 2 carriers, 1 cruiser and 1 transport in 35 Sea Zone, round 1 :  1/3 hits
                    2 fighters owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 bomber and 7 fighters remaining. Battle score for attacker is 65
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 2 carriers, 1 cruiser, 2 fighters and 1 transport
Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Kiangsu to Kwangtung
            1 bomber and 3 fighters moved from 35 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            4 fighters moved from 35 Sea Zone to 20 Sea Zone
            3 destroyers moved from 49 Sea Zone to 54 Sea Zone
            2 transports moved from 26 Sea Zone to 54 Sea Zone
Place Units - Japanese
            1 infantry placed in Kwangtung
            2 carriers placed in 20 Sea Zone
            1 infantry placed in Japan
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
    Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Kwangtung : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
    Queensland : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 harbour and 3 infantry
    Victoria : 1 flag
    Northern Territory : 1 flag
    New Zealand : 1 flag, 1 airfield, 1 harbour and 2 infantry
    New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    South Australia : 1 flag
    Western Australia : 1 flag
    Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
    Celebes : 1 flag
    41 Sea Zone : 1 flag, 1 submarine
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 flag
    26 Sea Zone : 1 flag
    20 Sea Zone : 1 flag, 2 carriers, 4 fighters and 1 transport
    10 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber
    54 Sea Zone : 1 flag, 3 destroyers and 2 transports
    52 Sea Zone : 1 flag, 1 destroyer
    62 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 70 / 87
    Russians : 9 / 0
    Japanese : 34 / 44
    Americans : 60 / 89
    Chinese : 18 / 26
    British : 35 / 42
    UK_Pacific : 21 / 18
    Italians : 11 / 10
    ANZAC : 0 / 0
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            1 submarine moved from 51 Sea Zone to 52 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from 91 Sea Zone to Southern France
            2 cruisers moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 bomber moved from Norway to France
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
            Battle in 52 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Southern France
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
            Strategic bombing raid in France
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total.
Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            1 fighter moved from Southern France to 93 Sea Zone
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
            1 fighter moved from Kiangsi to Philippines
            3 fighters moved from Kwangsi to Philippines
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 12 Sea Zone to 26 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - Americans
            1 carrier, 2 fighters, 2 submarines and 1 transport placed in 10 Sea Zone
            1 bomber and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,3,1,4,3,2,3
            Americans collect 53 PUs (12 lost to blockades); end with 53 PUs total
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            5 artilleries and 5 infantry moved from Kiangsi to Kwangtung
            3 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 5 artilleries and 8 infantry
                Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
                Japanese win with 5 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys
                Casualties for Chinese: 5 artilleries and 8 infantry
Non Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
            2 artilleries and 2 infantry placed in Kiangsi
            1 infantry placed in Kweichow
            Chinese undo move 4.
            2 infantry placed in Hopei
            Chinese undo move 4.
            2 infantry placed in Kweichow
            Chinese undo move 3.
            2 artilleries placed in Kweichow
            1 infantry placed in Kiangsi
            Chinese undo move 4.
            1 artillery and 1 infantry placed in Kweichow
            1 artillery placed in Kiangsi
Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,3,4,5,4,3,1
            Chinese collect 20 PUs (1 lost to blockades); end with 20 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Are you happy with your OOL in Kwangtung? (=5 ftr survive) - or do you want me to change some of your surviving planes to S.bmb/inf/art/m.inf? :|
actually the ool is not what i wanted.
i would have removed the bomber first.
not sure what is the best way to handle this.
obviously you should keep your first roll as this is before any ool.
i am not sure if we should reroll from the point of the correction, which we would like as japans first roll was below average.
or we reroll from the start of the 2nd round.
everyone let me know what you think is fair, and i am sure we can work this out.
I have only played this one tournament here at http://www.axisandallies.org, so I dont know about any offical rule for how to fix this.
Our team also play on another forum (daak.de) where the official ruling would be to reroll from the start of round 2.
Our last opponent would have said that attackers dice in round 2 was legal and the dice should be rerolled from Japan defense round 2 with the correct type of units.
Personally, I think it is most fair to reroll from the start of the beginning of round 2, but my team has to be heard first.
We could reroll from round 2 but as the bmb roll J2 was a 5 I think the easiest way to solve this is to assume that the potentiel inf missed and the result would be same.
I saved the bmb because that was what I would´ve done, not some cunnning plan to deprive you of your path to your world domination 8-)
But if you want to reroll ghostglider can do that and then move on. Either is fine by me :-)
So… do you want a reroll from beginning of round 2? if yes, please provide OOL :-)
My take on it is this: The entire first round and the attack in round 2 wouldn’t change with a different ool, so the only thing that should be redone is the defense rolls in round 2 and beyond.
I don’t know what the official rules / tournament rules are so I will defer to what ever agreement you guys come to.
i guess the most logical thing is to go back to where the mistake was made and let the defender decide what to do.
so in this case we go to the end of the first round of combat and correct the ools. our ool is bomber, 4inf, mech, 2art, mech, 5fig.
having the attackers 2nd round rolls stay has a problem. if the ools are different in round1 the attacker has the option to retreat and a decision has to be made without future knowledge of the rolls for the 2nd round.
so we fix the ool and remove bomber and 3inf. now you can decide if you want to retreat or continue to the 2nd round of the battle.
now if this happens in the future (as we do the same thing and assume your ools as what we think is best to save time) the defender can have the knowledge of what the outcome was and decide if they got lucky to keep the battle or reroll from the point where the mistake was made.
i assume you are going to go for the 2nd round, but hope you dont
So we play with logic now?
Noone told us that :?
Ok…I’ll have my man-servant roll from chinese 2nd round
and fight as he sees fit.
Obey orders…fight hard…die well 8-)
hehehe… held with 5 ftr!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kiangsi: 4 infantry
                EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber and 3 infantry
                EDIT: Turning off Edit Mode
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            5 artilleries and 1 infantry moved from Kiangsi to Kwangtung
            3 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 5 artilleries and 4 infantry
                Japanese defend with 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
                Japanese win with 5 fighters remaining. Battle score for attacker is -13
                Casualties for Japanese: 2 artilleries, 1 infantry and 2 mech_infantrys
                Casualties for Chinese: 5 artilleries and 4 infantry
Non Combat Move - Chinese
Place Units - Chinese
            2 artilleries and 6 infantry placed in Shensi
Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,1,2,5,1,1,1
            Chinese collect 20 PUs (1 lost to blockades); end with 20 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
I will continue from Bjergmose’ original C9 map
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - British
            1 fighter moved from Norway to France
            1 fighter moved from United Kingdom to France
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
            1 artillery and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 battleship and 2 cruisers moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 artillery and 3 infantry moved from Kwangsi to Kwangtung
            2 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
            1 bomber moved from Jehol to Kwangtung
            1 transport moved from 113 Sea Zone to 114 Sea Zone
Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 1 :  2/3 hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 1 :  2/4 hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  1/3 hits
                    1 infantry owned by the British , 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry and 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in France
                British attack with 2 fighters
                Germans defend with 1 airfield, 1 artillery and 1 factory_minor
                    British roll dice for 2 fighters in France, round 1 :  2/2 hits
                    Germans roll dice for 1 artillery in France, round 1 :  0/1 hits
                    1 artillery owned by the Germans lost in France
                British win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Kwangtung
                British attack with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
                Japanese defend with 1 factory_minor, 5 fighters and 1 harbour
                    British roll dice for 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Kwangtung, round 1 :  2/8 hits
                    Japanese roll dice for 5 fighters in Kwangtung, round 1 :  5/5 hits
                    5 infantry owned by the British and 2 fighters owned by the Japanese lost in Kwangtung
                    British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kwangtung, round 2 :  1/3 hits
                    Japanese roll dice for 3 fighters in Kwangtung, round 2 :  2/3 hits
                    1 artillery owned by the British , 1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Kwangtung
                    British roll dice for 1 bomber in Kwangtung, round 3 :  0/1 hits
                    Japanese roll dice for 2 fighters in Kwangtung, round 3 :  2/2 hits
                    1 bomber owned by the British lost in Kwangtung
                Japanese win with 2 fighters remaining. Battle score for attacker is -5
                Casualties for Japanese: 3 fighters
                Casualties for British: 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Non Combat Move - British
            1 aaGun moved from Kwangsi to Kiangsi
            1 mech_infantry moved from India to Eastern Persia
            1 mech_infantry moved from India to Yunnan
            3 infantry moved from India to West India
            2 aaGuns and 6 infantry moved from Persia to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            5 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Union of South Africa to Rhodesia
            3 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Tobruk to Egypt
            3 infantry moved from Libya to Tobruk
            2 fighters moved from France to Southern France
Place Units - British
            3 infantry placed in Egypt
            3 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
            British collect 37 PUs; end with 37 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for British :
Kiangsi : 1 flag, 1 aaGun
    Yunnan : 1 flag, 1 mech_infantry
    India : 1 flag, 1 airfield and 1 harbour
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag, 1 infantry
    Sumatra : 1 flag, 1 artillery and 2 infantry
    West India : 1 flag, 3 infantry
    Belgian Congo : 1 flag, 3 infantry
    Iceland : 1 flag, 1 airfield
    Quebec : 1 flag, 1 factory_minor
    Trans-Jordan : 1 flag, 1 infantry
    Gibraltar : 1 flag, 1 airfield and 1 harbour
    New Brunswick Nova Scotia : 1 flag, 1 harbour
    Egypt : 1 flag, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
    Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
    Scotland : 1 flag, 1 airfield
    Malta : 1 flag, 1 aaGun and 1 infantry
    United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
    Rhodesia : 1 flag, 3 infantry
    Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Southern France : 1 flag, 2 fighters
    Tunisia : 1 flag
    Tobruk : 1 flag, 3 infantry
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    97 Sea Zone : 1 flag, 5 submarines
    Iraq : 1 flag, 5 infantry
    Eastern Persia : 1 flag, 1 mech_infantry
    114 Sea Zone : 1 flag, 1 transport
    Northwest Persia : 1 flag, 2 aaGuns, 2 artilleries, 8 infantry and 4 mech_infantrys
    Persia : 1 flag
    98 Sea Zone : 1 flag, 2 infantry
    105 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports
Production/PUs Summary :
Germans : 63 / 87
    Russians : 9 / 0
    Japanese : 31 / 44
    Americans : 65 / 73
    Chinese : 21 / 26
    British : 37 / 42
    UK_Pacific : 21 / 0
    Italians : 11 / 10
    ANZAC : 0 / 0
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            1 fighter placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
            UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
            Units Change Ownership
                Some Units in India change ownership: 1 fighter
                Some Units in 39 Sea Zone change ownership: 1 destroyer
Territory Summary for UK_Pacific :
Siam : 1 flag
    India : 1 flag, 1 factory_major
    French Indo China : 1 flag
    Sumatra : 1 flag
Production/PUs Summary :
Germans : 63 / 87
    Russians : 9 / 0
    Japanese : 31 / 44
    Americans : 65 / 73
    Chinese : 21 / 26
    British : 37 / 42
    UK_Pacific : 21 / 19
    Italians : 11 / 10
    ANZAC : 0 / 0
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
hehehe… held with 5 ftr!
i love it, karma teaching me a lesson.
but i love the outcome of uk’s attack on kwangtung even more.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
            1 fighter moved from Western Germany to 114 Sea Zone
Combat - Italians
            Battle in 114 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 114 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
Non Combat Move - Italians
            1 fighter moved from 114 Sea Zone to Western Germany
            1 armour and 1 mech_infantry moved from Denmark to France
            2 infantry and 2 mech_infantrys moved from Northern Italy to France
            2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
            1 armour and 2 mech_infantrys moved from Bulgaria to Northern Italy
Place Units - Italians
            1 fighter placed in Southern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,2,6,4,3,6,3,2
            Italians collect 1 PU (10 lost to blockades); end with 1 PU total
Territory Summary for Italians :
France : 1 flag, 1 armour, 2 infantry and 3 mech_infantrys
    Western Germany : 1 flag, 1 fighter
    Northern Italy : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
    Southern Italy : 1 flag, 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
    Bryansk : 1 flag
    Bessarabia : 1 flag
    Bulgaria : 1 flag, 1 artillery and 1 infantry
    Greece : 1 flag
Production/PUs Summary :
Germans : 63 / 87
    Russians : 9 / 0
    Japanese : 31 / 44
    Americans : 65 / 73
    Chinese : 21 / 26
    British : 37 / 42
    UK_Pacific : 21 / 19
    Italians : 11 / 1
    ANZAC : 0 / 0
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Is it save to assume that the Aussies and French are not moving?