13L G40 Boldfresh vs. JWW (Allies +15)

  • 12

    before it comes up in our game and screws things up, please see my post in reply 62 of this game.  you may or may not know that tripleA does not handle bombing runs correctly…

    also, i saw in your email to me that you correctly specified what fighters were on what carriers in the pacific but please in the future please make the post in this game thread because i do not always see all my emails.

    thanks!

  • 12

    @Boldfresh:

    before it comes up in our game and screws things up, please see my post in reply 62 of this game.  you may or may not know that tripleA does not handle bombing runs correctly…

    also, i saw in your email to me that you correctly specified what fighters were on what carriers in the pacific but please in the future please make the post in this game thread because i do not always see all my emails.

    thanks!

    oops here’s the thread.

    http://www.axisandallies.org/forums/index.php?topic=29266.new#new

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                2 mech_infantrys moved from Volgograd to Ukraine
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                2 mech_infantrys moved from Volgograd to Ukraine
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 infantry
                    Italians defend with 2 aaGuns
                        2 aaGuns owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 3 artilleries and 1 factory_minor
                        Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 1 :  3/6 hits
                        Germans roll dice for 3 artilleries in Ukraine, round 1 :  2/3 hits
                        1 tactical_bomber owned by the Russians , 1 mech_infantry owned by the Russians and 3 artilleries owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 artilleries
                    Casualties for Russians: 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Russians
                1 aaGun and 6 infantry moved from Manchuria to Jehol
                2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                1 armour moved from Volgograd to Russia
                3 infantry moved from Samara to Russia
                1 infantry moved from Samara to Tambov
                2 armour and 1 mech_infantry moved from Novgorod to Vologda
                2 infantry moved from Belarus to Smolensk
                1 artillery and 2 infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Belarus to Eastern Poland
                2 infantry moved from Belarus to Eastern Poland
                1 artillery and 6 infantry moved from Belarus to Baltic States
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Karelia to Novgorod
                2 infantry moved from Manchuria to Jehol

    Place Units - Russians
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Jehol : 1 flag, 1 aaGun and 8 infantry
        Manchuria : 1 flag, 1 aaGun and 5 infantry
        Chahar : 1 flag, 1 infantry
        Poland : 1 flag, 1 infantry
        Belarus : 1 flag, 3 infantry
        Baltic States : 1 flag, 1 artillery and 6 infantry
        Eastern Poland : 1 flag, 1 aaGun, 1 artillery and 4 infantry
        Russia : 1 flag, 3 aaGuns, 1 airfield, 6 armour, 5 artilleries, 1 factory_major, 2 fighters, 47 infantry, 3 mech_infantrys and 1 tactical_bomber
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag, 1 infantry
        Vologda : 1 flag, 2 armour and 1 mech_infantry
        Volgograd : 1 flag, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        Smolensk : 1 flag, 2 infantry
        115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 32 / 47
        Russians : 41 / 52
        Japanese : 53 / 73
        Americans : 63 / 84
        Chinese : 5 / 4
        British : 35 / 40
        UK_Pacific : 5 / 2
        Italians : 16 / 17
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Boldfresh:

    @Boldfresh:

    before it comes up in our game and screws things up, please see my post in reply 62 of this game.  you may or may not know that tripleA does not handle bombing runs correctly…

    also, i saw in your email to me that you correctly specified what fighters were on what carriers in the pacific but please in the future please make the post in this game thread because i do not always see all my emails.

    thanks!

    oops here’s the thread.

    http://www.axisandallies.org/forums/index.php?topic=29266.new#new

    I haven’t seen this before… i will review ….i made a few mistakes with Russia.  :oops:

  • 12

    gonna be a massive fleet battle in the pacific…  i assume you will just want to go maximum defense unless i get some kind of crazy terrible first round.

  • 12

    oops i take that back…  :lol:

    you wisely blocked my fleet.  :-o

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 7 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 submarine moved from 20 Sea Zone to 45 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                5 fighters and 4 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
                3 fighters moved from 20 Sea Zone to 35 Sea Zone
                2 battleships, 6 carriers, 1 cruiser and 5 destroyers moved from 20 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                3 bombers moved from Yunnan to 36 Sea Zone
                5 fighters moved from Japan to Korea
                3 fighters and 3 tactical_bombers moved from Shensi to Chahar

    Combat - Japanese
                Battle in Soviet Far East
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  1/1 hits
                    Japanese win, taking Soviet Far East from Russians with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Siberia
                Battle in Chahar
                    Japanese attack with 3 fighters and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in Chahar, round 1 :  4/6 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Siberia from Russians with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 3 bombers, 6 carriers, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 3 bombers, 6 carriers, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 :  7/13 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 bombers, 6 carriers, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 8 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 8 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Korea
                    Japanese attack with 5 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 5 fighters and 2 infantry in Korea, round 1 :  0/7 hits
                        Russians roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        Japanese roll dice for 5 fighters and 2 infantry in Korea, round 2 :  3/7 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur

    Non Combat Move - Japanese
                3 fighters moved from Korea to Kiangsu
                2 fighters moved from Korea to Japan
                3 fighters and 3 tactical_bombers moved from Chahar to Kiangsu
                1 artillery moved from Yunnan to Shan State
                2 infantry moved from Burma to Shan State
                1 mech_infantry moved from Burma to Shan State
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from French Indo China to Shan State
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                8 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from 36 Sea Zone to Philippines
                3 bombers moved from 36 Sea Zone to French Indo China
                1 artillery moved from Tsinghai to Shensi
                1 aaGun moved from Kansu to Shensi
                1 fighter moved from 36 Sea Zone to Philippines

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 armour placed in Kwangtung
                4 armour, 1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 airfield
        Korea : 1 flag, 1 infantry
        Kiangsu : 1 flag, 6 fighters and 3 tactical_bombers
        Japan : 1 flag, 3 aaGuns, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Shensi : 1 flag, 1 aaGun and 1 artillery
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
        Burma : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 infantry
        Soviet Far East : 1 flag, 1 armour and 1 infantry
        Amur : 1 flag, 2 infantry
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag, 1 infantry and 1 mech_infantry
        Kazakhstan : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 artillery, 3 bombers, 1 factory_minor and 4 infantry
        Celebes : 1 flag, 1 armour and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        45 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 cruiser, 5 destroyers, 7 fighters, 5 tactical_bombers and 1 transport
        35 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 1 flag
        5 Sea Zone : 1 flag, 3 transports
        6 Sea Zone : 1 flag, 1 transport
        Novosibirsk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 32 / 47
        Russians : 32 / 52
        Japanese : 62 / 62
        Americans : 63 / 84
        Chinese : 5 / 4
        British : 35 / 40
        UK_Pacific : 5 / 2
        Italians : 16 / 17
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.487
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 39

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.559
            Standard Deviation : 0.748
            Total rolls : 35

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 12

    well, the allies are huge and earning a ton…  looks like they can afford some russian mistakes.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Boldfresh:

    well, the allies are huge and earning a ton…  looks like they can afford some russian mistakes.

    we will see……

    so can you summarize the gist of the bombing rule? It seemed like only tac’s could be lost to a certain AA fire?? No?

    I need to give this a good review before I move. As anticipated this is going to be a “hard to win” game.

  • 12

    Bottom line is that the attacker can choose whatever casualties they want in the air battle (escorts/bombers/interceptors) but once that battle is over then the bombers are assigned to their targets.  Then aa fire is handles PER TARGET.  So once again the attacker can choose what is hit when aa hits but onlyPER TARGET.  Only strat bombers can be assigned to IC so there is no choice there.  The choice can only occur between tacs and strats when they are both involved in bombing the same AB or NB.  Make sense?

  • 12

    TripleA fires all aa after the air battle and fires it all together.  You can either use the dicey from aa.org to do seperate aa fire for each target or assign an order to the dice rolled on marti.  Ie first 3 dice are for the AB next 2 dice are for the NB and the last 4 dice are for the IC.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    seems complicated. you encountered this in a game?

  • 12

    @JWW:

    seems complicated. you encountered this in a game?

    Often.  Look at the game I sent you.  There were 2 tacs and 4 strats and 2 aa shots hit and fortress took both tacs as casualties.  All aa was rolled together even though the tacs cannot be sent to ICs.  Very important distinction.  Only strats can bomb ICs.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    the tacs were sent in as AA fodder or as potential casualties to scramble orders?

  • 12

    Not sure what his intent was exactly I was just commenting that the aa fire was not handled correctly by tripleA.  Those tacs would have to be assigned to either the AB and/or the NB.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 110 Sea Zone to 113 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 4 submarines moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 110 Sea Zone to 113 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 4 submarines moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Sumatra
                Battle in 113 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 fighters in 113 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 113 Sea Zone
                        1 transport owned by the Germans lost in 113 Sea Zone
                    Americans win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 destroyer and 1 transport
                    Casualties for Americans: 1 fighter
                Battle in 42 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 :  3/6 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                2 fighters moved from Gibraltar to Normandy Bordeaux
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Algeria to Morocco
                1 infantry moved from Tunisia to Algeria

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
                3 transports placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Territory Summary for Americans :

    Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 flag, 1 airfield
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag, 1 aaGun, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 2 transports
        43 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 flag, 3 destroyers
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Gibraltar : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Morocco : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag
        Holland Belgium : 1 flag
        95 Sea Zone : 1 flag, 1 destroyer
        93 Sea Zone : 1 flag, 3 submarines
        99 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 flag, 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 destroyer and 3 transports
        110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 32 / 47
        Russians : 32 / 52
        Japanese : 58 / 62
        Americans : 70 / 90
        Chinese : 5 / 4
        British : 35 / 40
        UK_Pacific : 5 / 2
        Italians : 13 / 17
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Anhwe : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 32 / 47
        Russians : 32 / 52
        Japanese : 57 / 62
        Americans : 70 / 90
        Chinese : 6 / 7
        British : 35 / 40
        UK_Pacific : 5 / 2
        Italians : 13 / 17
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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