That’s just America,
I’ll get Russia another time. Tomorrow night is likely
Xdap round 4 allweneedistank vs norse elite
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scramble up the german fighter, scramble up the ital fighter, scramble up the german tac. scramble everything!
scramble, scramble, scramble, scramble, scramble, scramble, SCRAMBLE, SCRAMBLE, SCRAMBLE, SCRAMBLE, SCRAMBLE, SCRAMBLE, SCRAMBLE, SCRAMBLE, SCRAMBLE!
wait what? ah fuck. the runway has been bombed, the airtraffic control tower is destroyed.
i am happy to let you add the attack of sz113, as it does not effect your other uk attacks. i will let hank have the final say though, you never know he might be an asshole.
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Italy’s turn is in your inboxes.
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Did you get fr08 map?
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Yes I did. Sorry it is taking me so long to post. Both of us are on holidays, I will try to post either today or tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans repair 6 damage on 6 airfields; Remaining resources: 72 PUs;
Germans buy 1 carrier, 1 destroyer, 1 fighter, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 armour moved from Smolensk to Novgorod
Germans take Archangel from Russians
3 mech_infantrys moved from Belarus to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
2 tactical_bombers moved from Germany to Novgorod
5 bombers and 3 tactical_bombers moved from Western Germany to Novgorod
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Southern France
1 artillery and 1 infantry moved from France to Southern France
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 armour and 1 mech_infantry moved from Rostov to Caucasus
4 armour and 1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
2 tactical_bombers moved from Volgograd to Tsinghai
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Samara to Kansu
Germans take Kansu from Chinese
1 armour, 1 infantry and 7 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Vologda to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 10 armour, 1 infantry and 11 mech_infantrys
British defend with 1 infantry
Germans roll dice for 10 armour, 1 infantry and 11 mech_infantrys in Caucasus, round 1 : 10/22 hits
British roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 10 armour and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Novgorod
Germans attack with 5 armour, 5 bombers, 5 mech_infantrys and 5 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 16 infantry
Germans roll dice for 5 armour, 5 bombers, 5 mech_infantrys and 5 tactical_bombers in Novgorod, round 1 : 7/20 hits
Russians roll dice for 1 artillery and 16 infantry in Novgorod, round 1 : 5/17 hits
7 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 5 bombers and 5 tactical_bombers in Novgorod, round 2 : 13/15 hits
Russians roll dice for 1 artillery and 9 infantry in Novgorod, round 2 : 4/10 hits
9 infantry owned by the Russians , 4 armour owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 5 bombers and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 armour and 5 mech_infantrys
Casualties for Russians: 1 artillery and 16 infantryNon Combat Move - Germans
5 bombers and 5 tactical_bombers moved from Novgorod to Vyborg
2 aaGuns moved from Belarus to Novgorod
1 aaGun and 6 artilleries moved from Smolensk to Bryansk
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
2 tactical_bombers moved from Tsinghai to Volgograd
1 artillery and 1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 artillery moved from Western Germany to France
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
1 fighter placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6,3,2,1,3
Germans collect 67 PUs (3 lost to blockades); end with 67 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsTerritory Summary for Germans :
Kansu : 1 flag, 1 armour
Tsinghai : 1 flag, 1 armour
Kazakhstan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Germany : 1 flag, 1 factory_major
Denmark : 1 flag, 1 aaGun, 4 infantry and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun and 6 artilleries
Rostov : 1 flag
Urals : 1 flag, 1 artillery
Vyborg : 1 flag, 5 bombers and 5 tactical_bombers
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor, 6 mech_infantrys and 2 tactical_bombers
Turkmenistan : 1 flag, 1 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 10 armour and 11 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 70 / 87
Russians : 9 / 0
Japanese : 34 / 48
Americans : 60 / 89
Chinese : 18 / 26
British : 35 / 42
UK_Pacific : 21 / 18
Italians : 11 / 10
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Cool. Just skip the russians. They are gathering their remaining forces for a surprise attack.
Can´t tell you more right now……someone might be listening…gotta run. -
Damn, I knew I should have taken Nenetsia! I can hear the remnants of the Red army gathering in the tundra…
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please provide scramble orders for sz10
please provide ools for sz10, and sz35.
for jehol please provide ool if i get one hit. as well please provide ool for later rounds if i miss and you hit once.
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Jehol;
Inf-bmbSZ35:
ac-bb-½ac-½ac-ftr-ftr-bbSZ10:
scramble max
ool standardand hey……jinx :evil:
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If I somehow is deceived into believing that my pacific navy is stronger than it really is then the ool in sz35
would be;
ac-½ac-½ac-cru-ftr-ftrthe jinx is still valid and legally binding :evil:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 carriers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 9 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 9 Sea Zone to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from Queensland to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 bomber and 3 fighters moved from Kwangtung to 35 Sea Zone
2 fighters moved from Kiangsu to Jehol
1 destroyer moved from 49 Sea Zone to 52 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 52 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 52 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 52 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 2 fighters
British defend with 1 bomber; Chinese defend with 1 infantry
Japanese roll dice for 2 fighters in Jehol, round 1 : 0/2 hits
Chinese roll dice for 1 bomber and 1 infantry in Jehol, round 1 : 1/2 hits
1 fighter owned by the Japanese lost in Jehol
Japanese roll dice for 1 fighter in Jehol, round 2 : 1/1 hits
Chinese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Jehol
Chinese win with 1 bomber remaining. Battle score for attacker is -17
Casualties for Japanese: 2 fighters
Casualties for Chinese: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 1 : 6/10 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 transport in 10 Sea Zone, round 1 : 6/9 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 7/8 hits
Americans roll dice for 5 fighters and 1 transport in 10 Sea Zone, round 2 : 3/5 hits
5 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans and 2 fighters owned by the Japanese lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 7 fighters and 1 submarine
Americans defend with 2 carriers, 1 cruiser, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 7 fighters in 35 Sea Zone, round 1 : 6/8 hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 carriers, 1 cruiser and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
2 fighters owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber and 7 fighters remaining. Battle score for attacker is 65
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 2 fighters and 1 transportNon Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Kiangsu to Kwangtung
1 bomber and 3 fighters moved from 35 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
4 fighters moved from 35 Sea Zone to 20 Sea Zone
3 destroyers moved from 49 Sea Zone to 54 Sea Zone
2 transports moved from 26 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 infantry placed in Kwangtung
2 carriers placed in 20 Sea Zone
1 infantry placed in Japan
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Kwangtung : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Queensland : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 harbour and 3 infantry
Victoria : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield, 1 harbour and 2 infantry
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 flag
Western Australia : 1 flag
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Celebes : 1 flag
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 2 carriers, 4 fighters and 1 transport
10 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber
54 Sea Zone : 1 flag, 3 destroyers and 2 transports
52 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 70 / 87
Russians : 9 / 0
Japanese : 34 / 44
Americans : 60 / 89
Chinese : 18 / 26
British : 35 / 42
UK_Pacific : 21 / 18
Italians : 11 / 10
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 51 Sea Zone to 52 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 cruisers moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Norway to France
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 fighter moved from Southern France to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Kiangsi to Philippines
3 fighters moved from Kwangsi to Philippines
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 destroyer moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier, 2 fighters, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,3,1,4,3,2,3
Americans collect 53 PUs (12 lost to blockades); end with 53 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries and 5 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Japanese win with 5 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys
Casualties for Chinese: 5 artilleries and 8 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
2 artilleries and 2 infantry placed in Kiangsi
1 infantry placed in Kweichow
Chinese undo move 4.
2 infantry placed in Hopei
Chinese undo move 4.
2 infantry placed in Kweichow
Chinese undo move 3.
2 artilleries placed in Kweichow
1 infantry placed in Kiangsi
Chinese undo move 4.
1 artillery and 1 infantry placed in Kweichow
1 artillery placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,3,4,5,4,3,1
Chinese collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
Are you happy with your OOL in Kwangtung? (=5 ftr survive) - or do you want me to change some of your surviving planes to S.bmb/inf/art/m.inf? :|
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actually the ool is not what i wanted.
i would have removed the bomber first.
not sure what is the best way to handle this.obviously you should keep your first roll as this is before any ool.
i am not sure if we should reroll from the point of the correction, which we would like as japans first roll was below average.
or we reroll from the start of the 2nd round.everyone let me know what you think is fair, and i am sure we can work this out.
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I have only played this one tournament here at http://www.axisandallies.org, so I dont know about any offical rule for how to fix this.
Our team also play on another forum (daak.de) where the official ruling would be to reroll from the start of round 2.Our last opponent would have said that attackers dice in round 2 was legal and the dice should be rerolled from Japan defense round 2 with the correct type of units.
Personally, I think it is most fair to reroll from the start of the beginning of round 2, but my team has to be heard first.
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We could reroll from round 2 but as the bmb roll J2 was a 5 I think the easiest way to solve this is to assume that the potentiel inf missed and the result would be same.
I saved the bmb because that was what I would´ve done, not some cunnning plan to deprive you of your path to your world domination 8-)
But if you want to reroll ghostglider can do that and then move on. Either is fine by me :-)
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So… do you want a reroll from beginning of round 2? if yes, please provide OOL :-)
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My take on it is this: The entire first round and the attack in round 2 wouldn’t change with a different ool, so the only thing that should be redone is the defense rolls in round 2 and beyond.
I don’t know what the official rules / tournament rules are so I will defer to what ever agreement you guys come to.
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i guess the most logical thing is to go back to where the mistake was made and let the defender decide what to do.
so in this case we go to the end of the first round of combat and correct the ools. our ool is bomber, 4inf, mech, 2art, mech, 5fig.
having the attackers 2nd round rolls stay has a problem. if the ools are different in round1 the attacker has the option to retreat and a decision has to be made without future knowledge of the rolls for the 2nd round.
so we fix the ool and remove bomber and 3inf. now you can decide if you want to retreat or continue to the 2nd round of the battle.
now if this happens in the future (as we do the same thing and assume your ools as what we think is best to save time) the defender can have the knowledge of what the outcome was and decide if they got lucky to keep the battle or reroll from the point where the mistake was made.
i assume you are going to go for the 2nd round, but hope you dont
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