@SuperbattleshipYamato no scramble thanks
Sevy (Axis) vs. Mallery29 (Allies) 42.1
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 3 PUs;Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from 6 Sea Zone to Archangel
1 fighter moved from United Kingdom to Archangel
2 fighters moved from Russia to Archangel
1 bomber moved from United Kingdom to Archangel
1 battleship, 1 carrier and 3 destroyers moved from 6 Sea Zone to 4 Sea Zone
3 artilleries and 3 infantry moved from 4 Sea Zone to ArchangelCombat - British
Battle in Archangel
British attack with 3 artilleries, 1 bomber, 5 fighters and 3 infantry
Germans defend with 9 armour and 4 infantry
British roll dice for 1 battleship in Archangel, round 1 : 1/1 hits
British roll dice for 3 artilleries, 1 bomber, 5 fighters and 3 infantry in Archangel, round 1 : 4/12 hits
Germans roll dice for 9 armour and 4 infantry in Archangel, round 1 : 5/13 hits
3 infantry owned by the British , 4 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the British lost in Archangel
1 bomber owned by the British and 5 fighters owned by the British retreated
British roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
Germans roll dice for 8 armour in Archangel, round 2 : 3/8 hits
1 artillery owned by the British lost in Archangel
Germans win with 8 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 4 infantry
Casualties for British: 3 artilleries and 3 infantryNon Combat Move - British
2 fighters moved from Archangel to 4 Sea Zone
3 fighters moved from Archangel to Russia
1 bomber moved from Archangel to United KingdomPlace Units - British
3 artilleries, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 27 PUs totalTerritory Summary for British :
Alaska : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 3 artilleries, 1 bomber, 1 factory, 1 fighter and 3 infantry
New Zealand : 1 flag, 1 infantry
Russia : 1 flag, 3 fighters
New Guinea : 1 flag, 2 infantry
4 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 18 / 23
Germans : 45 / 45
British : 24 / 27
Japanese : 31 / 36
Americans : 48 / 48 -
One hell of a tug of war match!
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Heh, doesn’t seem like it from my end. Keep on thinking I should just resign, but hoping for a good round of dice at some point to get me back in the game. =P
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Getting an “Unknown error, post a bug to the tripleA development team” message when I try to post. Will have to redo the turn and edit.
Only battle was the one in Yakut S.S.R with 1 armor, 2 infantry, 1 artillery and 1 bomber attacking 3 infantry. Won with no losses.
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Doh. Redid the moves, actually ended with the same battle results, but still the same error. Will try later when I can access a different computer perhaps. =(
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Here’s the turn summary, will work on figuring out how to get past the error.
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from India to Yakut S.S.R.Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Yakut S.S.R., round 1 : 4/5 hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 1 : 0/3 hits
3 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 armour moved from Sinkiang to China
1 armour moved from China to French Indochina
4 infantry moved from French Indochina to China
2 infantry moved from Japan to 61 Sea Zone
3 carriers, 1 cruiser, 6 destroyers, 2 infantry, 10 submarines and 1 transport moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
6 fighters moved from India to 36 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Yakut S.S.R. to Manchuria
2 infantry moved from India to French Indochina
1 infantry moved from India to French IndochinaPlace Units - Japanese
1 battleship and 2 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 1 bomber
Persia : 1 flag
India : 1 flag
Soviet Far East : 1 flag
Philipine Islands : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 factory and 5 infantry
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
China : 1 flag, 4 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 3 infantry
36 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 10 submarines and 1 transportProduction/PUs Summary :
Russians : 17 / 23
Germans : 45 / 45
British : 24 / 27
Japanese : 32 / 32
Americans : 48 / 48Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Heh, doesn’t seem like it from my end. Keep on thinking I should just resign, but hoping for a good round of dice at some point to get me back in the game. =P
I don’t know how you think you are out of the game…I was the one clawing back after the Ukraine collapse…granted I’ve been giving the Germans headaches, but until I can gain a foothold on Europe or Asia, this game is still wide open. More moves to come when I get home tonight from work.
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Cool. Looks like it’s a problem with the forums that’s now allowing the posting of games. Something about the upload folder being full, hopefully that gets resolved soon.
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If you saved it, send it to my email…I hate trying to mass edit stuff.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from India to Yakut S.S.R.Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Yakut S.S.R., round 1 : 4/5 hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 1 : 0/3 hits
3 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 armour moved from Sinkiang to China
1 armour moved from China to French Indochina
4 infantry moved from French Indochina to China
2 infantry moved from Japan to 61 Sea Zone
3 carriers, 1 cruiser, 6 destroyers, 2 infantry, 10 submarines and 1 transport moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
6 fighters moved from India to 36 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Yakut S.S.R. to Manchuria
2 infantry moved from India to French Indochina
1 infantry moved from India to French IndochinaPlace Units - Japanese
1 battleship and 2 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 1 bomber
Persia : 1 flag
India : 1 flag
Soviet Far East : 1 flag
Philipine Islands : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 factory and 5 infantry
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
China : 1 flag, 4 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 3 infantry
36 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 10 submarines and 1 transportProduction/PUs Summary :
Russians : 17 / 23
Germans : 45 / 45
British : 24 / 27
Japanese : 32 / 32
Americans : 48 / 48Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Summary Text: Unknown error, post a bug to the tripleA development team
Summary Text: Unknown error, post a bug to the tripleA development team
Summary Text: Unknown error, post a bug to the tripleA development team
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :12
Purchase Units - Americans
Americans buy 2 battleships and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Caucasus to 36 Sea Zone
1 bomber moved from East Indies to 36 Sea Zone
3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 2 submarines moved from 37 Sea Zone to 36 Sea Zone
3 battleships moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from East Indies to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 3 infantry moved from 34 Sea Zone to Persia
British take Persia from Japanese
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from Trans-Jordan to Anglo EgyptCombat - Americans
Battle in 36 Sea Zone
Americans attack with 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 2 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 10 submarines and 1 transport
Americans roll dice for 2 submarines in 36 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 10 submarines in 36 Sea Zone, round 1 : 3/10 hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 8 destroyers and 6 fighters in 36 Sea Zone, round 1 : 13/24 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 1 transport in 36 Sea Zone, round 1 : 10/19 hits
2 submarines owned by the Americans , 5 destroyers owned by the Americans , 3 carriers owned by the Americans , 3 destroyers owned by the Japanese and 10 submarines owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 3 battleships, 3 bombers, 1 cruiser, 3 destroyers and 6 fighters in 36 Sea Zone, round 2 : 7/16 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 1 transport in 36 Sea Zone, round 2 : 8/16 hits
4 fighters owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans and 5 destroyers owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 3 battleships, 3 bombers and 2 fighters in 36 Sea Zone, round 3 : 4/8 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 6 fighters and 1 transport in 36 Sea Zone, round 3 : 5/9 hits
2 fighters owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 3 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 3 battleships in 36 Sea Zone, round 4 : 3/3 hits
Japanese roll dice for 1 battleship, 4 fighters and 1 transport in 36 Sea Zone, round 4 : 3/5 hits
3 battleships owned by the Americans and 3 fighters owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -58
Casualties for Japanese: 3 carriers, 1 cruiser, 8 destroyers, 5 fighters and 10 submarines
Casualties for Americans: 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 2 submarines
1 fighter owned by the Japanese forced to land in French IndochinaNon Combat Move - Americans
2 infantry moved from Eastern United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from Central United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from Solomon Islands to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East IndiesPlace Units - Americans
2 battleships and 1 destroyer placed in 37 Sea ZoneTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
1 unit repaired.Territory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Persia : 1 flag, 1 artillery and 3 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 1 aaGun, 1 factory and 6 infantry
Solomon Islands : 1 flag, 2 infantry
Algeria : 1 flag
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
Anglo Egypt : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 2 transports
37 Sea Zone : 1 flag, 2 battleships, 2 destroyers and 1 transport
1 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transportProduction/PUs Summary :
Russians : 17 / 23
Germans : 45 / 45
British : 25 / 27
Japanese : 31 / 32
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
1 armour moved from Kazakh S.S.R. to Archangel
1 armour moved from Novosibirsk to Archangel
1 infantry moved from Novosibirsk to Evenki National Okrug
1 artillery and 8 infantry moved from Russia to Archangel
3 infantry moved from Caucasus to West Russia
3 artilleries moved from Caucasus to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 artilleries and 3 infantry in West Russia, round 1 : 2/6 hits
Germans roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 3 armour, 1 artillery and 8 infantry
Germans defend with 8 armour
Russians roll dice for 3 armour, 1 artillery and 8 infantry in Archangel, round 1 : 2/12 hits
Germans roll dice for 8 armour in Archangel, round 1 : 1/8 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 1 artillery and 7 infantry in Archangel, round 2 : 4/11 hits
Germans roll dice for 6 armour in Archangel, round 2 : 5/6 hits
5 infantry owned by the Russians and 4 armour owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 1 artillery and 2 infantry in Archangel, round 3 : 3/6 hits
Germans roll dice for 2 armour in Archangel, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 16
Casualties for Germans: 8 armour
Casualties for Russians: 8 infantryNon Combat Move - Russians
1 aaGun moved from Russia to West RussiaPlace Units - Russians
4 infantry placed in Caucasus
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 1 flag, 3 armour and 1 artillery
Novosibirsk : 1 flag, 2 infantry
Caucasus : 1 flag, 1 aaGun, 5 artilleries, 1 factory and 8 infantry
Evenki National Okrug : 1 flag, 1 infantry
West Russia : 1 flag, 1 aaGun, 3 artilleries and 2 infantry
Russia : 1 flag, 1 armour, 1 factory and 2 infantry
6 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 21 / 21
Germans : 41 / 45
British : 25 / 27
Japanese : 31 / 32
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Germans
Germans buy 1 armour and 13 infantry; Remaining resources: 1 PUs;Combat Move - Germans
Non Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Norway to Karelia S.S.R.
6 infantry moved from Germany to Eastern Europe
2 armour moved from Germany to Eastern Europe
6 infantry moved from Southern Europe to Balkans
4 infantry moved from Balkans to Ukraine S.S.R.
5 fighters moved from Germany to Eastern Europe
1 submarine moved from 22 Sea Zone to 12 Sea ZonePlace Units - Germans
8 infantry placed in Germany
1 armour and 5 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 factory and 8 infantry
French West Africa : 1 flag
Belgian Congo : 1 flag
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 5 infantry
Eastern Europe : 1 flag, 2 armour, 5 fighters and 6 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
French Equatorial Africa : 1 flag
Balkans : 1 flag, 6 infantry
Ukraine S.S.R. : 1 flag, 5 infantry
Belorussia : 1 flag, 1 infantry
12 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 21 / 21
Germans : 41 / 42
British : 25 / 27
Japanese : 31 / 32
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 6 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
3 transports moved from 4 Sea Zone to 3 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 3 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Karelia S.S.R.
3 artilleries moved from 4 Sea Zone to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.Combat - British
Strategic bombing raid in Germany
AA guns fire in Germany : 1/1 hits
1 bomber killed by AA guns
Bombing raid costs 0 production in Germany
Battle in Karelia S.S.R.
British attack with 3 artilleries, 6 fighters and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Karelia S.S.R., round 1 : 1/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 3 artilleries, 6 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
4 fighters moved from Karelia S.S.R. to RussiaPlace Units - British
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 31 PUs totalTerritory Summary for British :
Alaska : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 3 artilleries and 3 infantry
United Kingdom : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 3 infantry
New Zealand : 1 flag, 1 infantry
Russia : 1 flag, 4 fighters
New Guinea : 1 flag, 2 infantry
4 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 23 / 21
Germans : 39 / 42
British : 25 / 31
Japanese : 31 / 32
Americans : 48 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Yakut S.S.R. to Novosibirsk
1 bomber moved from Manchuria to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Novosibirsk, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Novosibirsk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 bomber moved from Novosibirsk to French Indochina
4 infantry moved from China to Sinkiang
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 battleship and 1 transport moved from 36 Sea Zone to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to ManchuriaPlace Units - Japanese
3 infantry placed in French Indochina
1 carrier and 1 destroyer placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 2 infantry
India : 1 flag
Soviet Far East : 1 flag
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag, 1 armour, 1 artillery and 1 infantry
Yakut S.S.R. : 1 flag, 2 infantry
French Indochina : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory, 1 fighter and 8 infantry
Sinkiang : 1 flag, 4 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 factory and 1 infantry
61 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 21 / 21
Germans : 39 / 42
British : 25 / 31
Japanese : 33 / 34
Americans : 48 / 48Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :13
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Anglo Egypt to Belgian Congo
British take Belgian Congo from Germans
1 carrier, 1 destroyer and 1 fighter moved from 1 Sea Zone to 12 Sea Zone
1 infantry moved from Persia to India
British take India from Japanese
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
Americans take Norway from Germans
2 transports moved from 34 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 12 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 12 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 12 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 12 Sea Zone
Americans win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
Place Units - Americans
1 carrier and 1 submarine placed in 37 Sea Zone
2 fighters placed in 37 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 3 infantry
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Persia : 1 flag, 1 artillery and 2 infantry
Belgian Congo : 1 flag, 1 infantry
India : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 1 aaGun, 1 factory and 6 infantry
Norway : 1 flag, 2 infantry
Solomon Islands : 1 flag, 2 infantry
Algeria : 1 flag
Libya : 1 flag
Eastern United States : 1 flag, 1 aaGun and 1 factory
12 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 fighter
3 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
10 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 21 / 21
Germans : 35 / 42
British : 29 / 31
Japanese : 30 / 34
Americans : 51 / 52 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour moved from Archangel to Novosibirsk
1 armour moved from Russia to Novosibirsk
2 infantry moved from Russia to Novosibirsk
2 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to BelorussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 4 armour and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 4 armour and 2 infantry in Novosibirsk, round 1 : 2/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
Russians roll dice for 4 armour in Novosibirsk, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from West Russia to Russia
1 infantry moved from Caucasus to West Russia
2 artilleries moved from West Russia to Caucasus
1 infantry moved from Caucasus to Kazakh S.S.R.Place Units - Russians
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Archangel : 1 flag, 1 artillery
Novosibirsk : 1 flag, 3 armour
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 7 artilleries, 1 factory and 10 infantry
Evenki National Okrug : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
Belorussia : 1 flag, 1 artillery and 1 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 3 infantry
6 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 25 / 25
Germans : 33 / 42
British : 29 / 31
Japanese : 28 / 34
Americans : 51 / 52 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Germans
Germans repair 2 damage on 2 factories; Remaining resources: 40 PUs;
Germans buy 1 bomber and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Eastern Europe to Karelia S.S.R.
4 fighters moved from Eastern Europe to Karelia S.S.R.
3 infantry moved from Ukraine S.S.R. to Belorussia
1 fighter moved from Eastern Europe to BelorussiaCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 4 fighters and 6 infantry
British defend with 3 artilleries and 3 infantry
Germans roll dice for 4 fighters and 6 infantry in Karelia S.S.R., round 1 : 4/10 hits
Russians roll dice for 3 artilleries and 3 infantry in Karelia S.S.R., round 1 : 2/6 hits
3 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
Germans roll dice for 4 fighters and 4 infantry in Karelia S.S.R., round 2 : 2/8 hits
Russians roll dice for 2 artilleries in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for British: 3 artilleries and 3 infantry
Battle in Belorussia
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Belorussia, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
6 infantry moved from Balkans to Eastern Europe
1 fighter moved from Belorussia to Eastern Europe
4 fighters moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
8 infantry moved from Germany to Eastern Europe
5 infantry moved from Southern Europe to GermanyPlace Units - Germans
1 bomber and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 38 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 bomber, 1 factory and 14 infantry
French West Africa : 1 flag
Southern Europe : 1 flag, 1 aaGun and 1 factory
Eastern Europe : 1 flag, 3 armour, 5 fighters and 15 infantry
Karelia S.S.R. : 1 flag, 3 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
French Equatorial Africa : 1 flag
Ukraine S.S.R. : 1 flag, 1 infantry
Belorussia : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 21 / 25
Germans : 37 / 38
British : 29 / 31
Japanese : 28 / 34
Americans : 51 / 52Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.344
Median : 3.000
Variance : 0.194
Standard Deviation : 0.440
Total rolls : 32Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 transports moved from 4 Sea Zone to 3 Sea Zone
3 infantry moved from United Kingdom to 3 Sea Zone
3 artilleries moved from United Kingdom to 3 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
3 artilleries and 3 infantry moved from 4 Sea Zone to Karelia S.S.R.
4 fighters moved from Russia to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 3 artilleries, 6 fighters and 3 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship in Karelia S.S.R., round 1 : 1/1 hits
British roll dice for 3 artilleries, 6 fighters and 3 infantry in Karelia S.S.R., round 1 : 7/12 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 3 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Karelia S.S.R. to Russia
2 fighters moved from Karelia S.S.R. to 4 Sea ZonePlace Units - British
3 artilleries, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
Alaska : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 3 artilleries and 2 infantry
United Kingdom : 1 flag, 1 aaGun, 3 artilleries, 1 factory, 1 fighter and 3 infantry
New Zealand : 1 flag, 1 infantry
Russia : 1 flag, 4 fighters
New Guinea : 1 flag, 2 infantry
4 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 23 / 25
Germans : 35 / 38
British : 29 / 29
Japanese : 28 / 34
Americans : 51 / 52 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from French Indochina to Novosibirsk
1 infantry moved from French Indochina to India
1 fighter moved from French Indochina to IndiaCombat - Japanese
Battle in India
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in India, round 1 : 1/2 hits
British roll dice for 1 infantry in India, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 5 infantry
Russians defend with 3 armour
Japanese roll dice for 1 bomber and 5 infantry in Novosibirsk, round 1 : 1/6 hits
Russians roll dice for 3 armour in Novosibirsk, round 1 : 1/3 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 bomber and 4 infantry in Novosibirsk, round 2 : 1/5 hits
Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 bomber and 3 infantry in Novosibirsk, round 3 : 0/4 hits
Russians roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 3 infantry in Novosibirsk, round 4 : 0/4 hits
Russians roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 5 : 1/3 hits
Russians roll dice for 1 armour in Novosibirsk, round 5 : 0/1 hits
1 armour owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 armourNon Combat Move - Japanese
1 bomber moved from Novosibirsk to French Indochina
1 fighter moved from India to French Indochina
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 57 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in French Indochina
2 fighters placed in 61 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs totalTerritory Summary for Japanese :
Soviet Far East : 1 flag
Philipine Islands : 1 flag, 2 infantry
Novosibirsk : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 1 infantry
French Indochina : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory, 1 fighter and 9 infantry
Sinkiang : 1 flag
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 1 factory and 1 infantry
61 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 2 fighters
57 Sea Zone : 1 flag, 1 infantry and 1 transportProduction/PUs Summary :
Russians : 21 / 25
Germans : 35 / 38
British : 29 / 29
Japanese : 30 / 30
Americans : 51 / 52Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.758
Median : 4.000
Variance : 0.281
Standard Deviation : 0.530
Total rolls : 33Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.875
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1