Sevy (Axis) vs. Mallery29 (Allies) 42.1


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :11

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 5 PUs;

    Combat Move - British
                3 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
                3 artilleries and 3 infantry moved from 6 Sea Zone to Western Europe
                2 fighters moved from 6 Sea Zone to Western Europe
                1 bomber moved from United Kingdom to Western Europe

    Combat - British
                Battle in Western Europe
                    British attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
                    Germans defend with 1 aaGun, 2 armour and 6 infantry
                        AA guns fire in Western Europe :  0/3 hits
                        British roll dice for 1 battleship in Western Europe, round 1 :  1/1 hits
                        British roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Western Europe, round 1 :  3/9 hits
                        Germans roll dice for 2 armour and 6 infantry in Western Europe, round 1 :  2/8 hits
                        2 infantry owned by the British and 4 infantry owned by the Germans lost in Western Europe
                        British roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 infantry in Western Europe, round 2 :  5/7 hits
                        Germans roll dice for 2 armour and 2 infantry in Western Europe, round 2 :  1/4 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Western Europe
                    British win, taking Western Europe from Germans with 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 armour and 6 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                2 fighters moved from Western Europe to 6 Sea Zone
                1 bomber moved from Western Europe to United Kingdom

    Place Units - British
                3 artilleries, 1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 34 PUs total

    Territory Summary for British :

    Alaska : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 aaGun, 3 artilleries, 1 bomber, 1 factory, 1 fighter and 3 infantry
        Western Europe : 1 flag, 1 aaGun and 3 artilleries
        New Zealand : 1 flag, 1 infantry
        Russia : 1 flag, 2 fighters
        New Guinea : 1 flag, 2 infantry
        6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Russians : 20 / 22
        Germans : 39 / 46
        British : 29 / 34
        Japanese : 30 / 31
        Americans : 48 / 49


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese repair 1 damage on 1 factory; Remaining resources: 30 PUs;
                Japanese buy 1 armour, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from Manchuria to Soviet Far East
                      Japanese take Buryatia S.S.R. from Russians
                      Japanese take Soviet Far East from Russians
                1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R.
                1 armour moved from Manchuria to Sinkiang
                1 infantry moved from Sinkiang to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Sinkiang to Kazakh S.S.R.
                      Japanese take Kazakh S.S.R. from Russians
                2 infantry moved from Persia to Trans-Jordan
                3 infantry moved from French Indochina to India
                2 fighters moved from French Indochina to India
                1 fighter moved from Trans-Jordan to India
                3 fighters moved from 61 Sea Zone to India
                2 infantry moved from Japan to 61 Sea Zone
                2 infantry moved from 61 Sea Zone to Manchuria
                1 bomber moved from Persia to India

    Combat - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                1 armour and 2 infantry placed in French Indochina
                1 infantry placed in Japan
                2 destroyers placed in 61 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Manchuria : 1 flag, 2 infantry
        Persia : 1 flag
        India : 1 flag, 1 bomber, 6 fighters and 3 infantry
        Soviet Far East : 1 flag, 1 armour
        Philipine Islands : 1 flag, 2 infantry
        Novosibirsk : 1 flag, 1 infantry
        French Indochina : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantry
        Kazakh S.S.R. : 1 flag, 1 artillery
        Trans-Jordan : 1 flag, 2 infantry
        Sinkiang : 1 flag, 1 armour
        Wake Island : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 1 artillery and 2 infantry
        China : 1 flag
        Japan : 1 flag, 1 aaGun, 1 factory and 5 infantry
        61 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 destroyers, 10 submarines and 1 transport

    Production/PUs Summary :

    Russians : 14 / 22
        Germans : 39 / 46
        British : 29 / 34
        Japanese : 36 / 36
        Americans : 48 / 49


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 battleship, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Anglo Egypt to Trans-Jordan
                2 bombers moved from East Indies to Trans-Jordan
                1 bomber moved from East Indies to French Indochina
                1 bomber moved from Solomon Islands to East Indies

    Combat - Americans
                Strategic bombing raid in French Indochina
                        AA guns fire in French Indochina :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid costs 0  production in French Indochina
                Battle in Trans-Jordan
                    Americans attack with 2 bombers and 2 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 2 bombers and 2 infantry in Trans-Jordan, round 1 :  2/4 hits
                        Japanese roll dice for 2 infantry in Trans-Jordan, round 1 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Trans-Jordan
                    Americans win, taking Trans-Jordan from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Trans-Jordan to Caucasus
                2 infantry moved from Solomon Islands to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to East Indies
                2 battleships, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 2 submarines moved from 50 Sea Zone to 37 Sea Zone
                1 transport moved from 43 Sea Zone to 45 Sea Zone
                2 infantry moved from Western United States to Central United States

    Place Units - Americans
                1 battleship and 1 transport placed in 37 Sea Zone
                1 transport placed in 10 Sea Zone
                2 infantry placed in East Indies
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 48 PUs; end with 48 PUs total

    Territory Summary for Americans :

    Midway : 1 flag, 1 infantry
        Alaska : 1 flag, 1 infantry
        Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
        Borneo : 1 flag, 1 infantry
        East Indies : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 7 infantry
        Trans-Jordan : 1 flag, 1 infantry
        Solomon Islands : 1 flag, 4 infantry
        Caucasus : 1 flag, 2 bombers
        Algeria : 1 flag
        Libya : 1 flag
        Eastern United States : 1 flag, 1 aaGun, 1 factory and 3 infantry
        Central United States : 1 flag, 2 infantry
        37 Sea Zone : 1 flag, 3 battleships, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 2 submarines and 2 transports
        45 Sea Zone : 1 flag, 1 destroyer and 1 transport
        10 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 transport

    Production/PUs Summary :

    Russians : 14 / 22
        Germans : 39 / 46
        British : 30 / 34
        Japanese : 35 / 36
        Americans : 48 / 48


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to West Russia
                1 artillery moved from Russia to Archangel
                2 infantry moved from Russia to Archangel
                1 artillery moved from Russia to Archangel
                1 artillery moved from Caucasus to West Russia
                1 infantry moved from Yakut S.S.R. to Novosibirsk
                1 infantry moved from Russia to Kazakh S.S.R.
                2 infantry moved from Russia to Novosibirsk
                1 armour moved from Evenki National Okrug to Novosibirsk
                1 armour moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 1 :  2/4 hits
                        Germans roll dice for 2 infantry in Archangel, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in West Russia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in West Russia, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in West Russia, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in West Russia
                        Russians roll dice for 1 artillery and 1 infantry in West Russia, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in West Russia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Kazakh S.S.R.
                    Russians attack with 1 armour and 2 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kazakh S.S.R., round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                        Russians roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kazakh S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakh S.S.R.
                    Russians win, taking Kazakh S.S.R. from Japanese with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 3 infantry in Novosibirsk, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                1 armour, 1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs total

    Territory Summary for Russians :

    Archangel : 1 flag, 2 artilleries and 1 infantry
        Novosibirsk : 1 flag, 1 armour and 3 infantry
        Yakut S.S.R. : 1 flag, 3 infantry
        Kazakh S.S.R. : 1 flag, 1 armour
        Caucasus : 1 flag, 1 aaGun, 8 artilleries, 1 factory and 7 infantry
        West Russia : 1 flag, 1 artillery
        Russia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 8 infantry
        6 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 22 / 23
        Germans : 35 / 46
        British : 30 / 34
        Japanese : 31 / 36
        Americans : 48 / 48

    Summary Text: Failed to login to forum, server responded with status code: 404


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :12

    Purchase Units - Germans
                Germans buy 2 armour and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Southern Europe to Western Europe
                2 armour moved from Germany to Western Europe
                9 armour moved from Karelia S.S.R. to Archangel
                1 infantry moved from Norway to Karelia S.S.R.
                1 infantry moved from Ukraine S.S.R. to West Russia
                1 infantry moved from Karelia S.S.R. to West Russia
                5 infantry moved from Karelia S.S.R. to Archangel
                4 infantry moved from Germany to Western Europe
                4 infantry moved from Germany to Balkans
                3 fighters moved from Karelia S.S.R. to West Russia
                2 fighters moved from Karelia S.S.R. to Archangel
                1 submarine moved from 19 Sea Zone to 22 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 9 armour, 2 fighters and 5 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 9 armour, 2 fighters and 5 infantry in Archangel, round 1 :  6/16 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 9 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in West Russia
                    Germans attack with 3 fighters and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 3 fighters and 2 infantry in West Russia, round 1 :  1/5 hits
                        Russians roll dice for 1 artillery in West Russia, round 1 :  0/1 hits
                        1 artillery owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Western Europe
                    Germans attack with 2 armour and 10 infantry
                    British defend with 1 aaGun and 3 artilleries
                        Germans roll dice for 2 armour and 10 infantry in Western Europe, round 1 :  1/12 hits
                        British roll dice for 3 artilleries in Western Europe, round 1 :  1/3 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
                        Germans roll dice for 2 armour and 9 infantry in Western Europe, round 2 :  1/11 hits
                        British roll dice for 2 artilleries in Western Europe, round 2 :  0/2 hits
                        1 artillery owned by the British lost in Western Europe
                        Germans roll dice for 2 armour and 9 infantry in Western Europe, round 3 :  3/11 hits
                        British roll dice for 1 artillery in Western Europe, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
                    Germans win, taking Western Europe from British with 2 armour and 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for British: 3 artilleries

    Non Combat Move - Germans
                2 fighters moved from Archangel to Germany
                3 fighters moved from West Russia to Germany

    Place Units - Germans
                2 armour and 6 infantry placed in Germany
                6 infantry placed in Southern Europe

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 2 armour, 1 factory, 5 fighters and 6 infantry
        French West Africa : 1 flag
        Belgian Congo : 1 flag
        Southern Europe : 1 flag, 1 aaGun, 1 factory and 6 infantry
        Archangel : 1 flag, 9 armour and 4 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Norway : 1 flag, 1 infantry
        Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
        French Equatorial Africa : 1 flag
        Balkans : 1 flag, 4 infantry
        Ukraine S.S.R. : 1 flag, 1 infantry
        West Russia : 1 flag, 2 infantry
        22 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 18 / 23
        Germans : 45 / 45
        British : 24 / 34
        Japanese : 31 / 36
        Americans : 48 / 48

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 15 times
                3 was rolled 4 times
                4 was rolled 14 times
                5 was rolled 10 times
                6 was rolled 13 times
            Average roll : 3.615
            Median : 4.000
            Variance : 1.359
            Standard Deviation : 1.166
            Total rolls : 65

    Germans Combat
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 3 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.582
            Median : 4.000
            Variance : 1.241
            Standard Deviation : 1.114
            Total rolls : 55

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Russians Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Summary Text: Failed to login to forum, server responded with status code: 404


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :12

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 3 PUs;

    Combat Move - British
                3 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone
                2 fighters moved from 6 Sea Zone to Archangel
                1 fighter moved from United Kingdom to Archangel
                2 fighters moved from Russia to Archangel
                1 bomber moved from United Kingdom to Archangel
                1 battleship, 1 carrier and 3 destroyers moved from 6 Sea Zone to 4 Sea Zone
                3 artilleries and 3 infantry moved from 4 Sea Zone to Archangel

    Combat - British
                Battle in Archangel
                    British attack with 3 artilleries, 1 bomber, 5 fighters and 3 infantry
                    Germans defend with 9 armour and 4 infantry
                        British roll dice for 1 battleship in Archangel, round 1 :  1/1 hits
                        British roll dice for 3 artilleries, 1 bomber, 5 fighters and 3 infantry in Archangel, round 1 :  4/12 hits
                        Germans roll dice for 9 armour and 4 infantry in Archangel, round 1 :  5/13 hits
                        3 infantry owned by the British , 4 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the British lost in Archangel
                    1 bomber owned by the British and 5 fighters owned by the British retreated
                        British roll dice for 1 artillery in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 8 armour in Archangel, round 2 :  3/8 hits
                        1 artillery owned by the British lost in Archangel
                    Germans win with 8 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour and 4 infantry
                    Casualties for British: 3 artilleries and 3 infantry

    Non Combat Move - British
                2 fighters moved from Archangel to 4 Sea Zone
                3 fighters moved from Archangel to Russia
                1 bomber moved from Archangel to United Kingdom

    Place Units - British
                3 artilleries, 1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 24 PUs; end with 27 PUs total

    Territory Summary for British :

    Alaska : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 aaGun, 3 artilleries, 1 bomber, 1 factory, 1 fighter and 3 infantry
        New Zealand : 1 flag, 1 infantry
        Russia : 1 flag, 3 fighters
        New Guinea : 1 flag, 2 infantry
        4 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Russians : 18 / 23
        Germans : 45 / 45
        British : 24 / 27
        Japanese : 31 / 36
        Americans : 48 / 48


  • One hell of a tug of war match!


  • Heh, doesn’t seem like it from my end.  Keep on thinking I should just resign, but hoping for a good round of dice at some point to get me back in the game.  =P


  • Getting an “Unknown error, post a bug to the tripleA development team” message when I try to post.  Will have to redo the turn and edit.

    Only battle was the one in Yakut S.S.R with 1 armor, 2 infantry, 1 artillery and 1 bomber attacking 3 infantry.  Won with no losses.


  • Doh.  Redid the moves, actually ended with the same battle results, but still the same error.  Will try later when I can access a different computer perhaps.  =(


  • Here’s the turn summary, will work on figuring out how to get past the error.

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 armour moved from Soviet Far East to Yakut S.S.R.
                1 bomber moved from India to Yakut S.S.R.

    Combat - Japanese
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Yakut S.S.R., round 1 :  4/5 hits
                        Russians roll dice for 3 infantry in Yakut S.S.R., round 1 :  0/3 hits
                        3 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Japanese
                1 armour moved from Sinkiang to China
                1 armour moved from China to French Indochina
                4 infantry moved from French Indochina to China
                2 infantry moved from Japan to 61 Sea Zone
                3 carriers, 1 cruiser, 6 destroyers, 2 infantry, 10 submarines and 1 transport moved from 61 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indochina
                6 fighters moved from India to 36 Sea Zone
                2 infantry moved from Manchuria to Buryatia S.S.R.
                1 bomber moved from Yakut S.S.R. to Manchuria
                2 infantry moved from India to French Indochina
                1 infantry moved from India to French Indochina

    Place Units - Japanese
                1 battleship and 2 destroyers placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total

    Territory Summary for Japanese :

    Manchuria : 1 flag, 1 bomber
        Persia : 1 flag
        India : 1 flag
        Soviet Far East : 1 flag
        Philipine Islands : 1 flag, 2 infantry
        Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
        French Indochina : 1 flag, 1 aaGun, 2 armour, 1 factory and 5 infantry
        Sinkiang : 1 flag
        Wake Island : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 2 infantry
        China : 1 flag, 4 infantry
        Japan : 1 flag, 1 aaGun, 1 factory and 3 infantry
        36 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 10 submarines and 1 transport

    Production/PUs Summary :

    Russians : 17 / 23
        Germans : 45 / 45
        British : 24 / 27
        Japanese : 32 / 32
        Americans : 48 / 48

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • @sevy:

    Heh, doesn’t seem like it from my end.  Keep on thinking I should just resign, but hoping for a good round of dice at some point to get me back in the game.  =P

    I don’t know how you think you are out of the game…I was the one clawing back after the Ukraine collapse…granted I’ve been giving the Germans headaches, but until I can gain a foothold on Europe or Asia, this game is still wide open.  More moves to come when I get home tonight from work.


  • Cool.  Looks like it’s a problem with the forums that’s now allowing the posting of games.  Something about the upload folder being full, hopefully that gets resolved soon.


  • If you saved it, send it to my email…I hate trying to mass edit stuff.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 armour moved from Soviet Far East to Yakut S.S.R.
                1 bomber moved from India to Yakut S.S.R.

    Combat - Japanese
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Yakut S.S.R., round 1 :  4/5 hits
                        Russians roll dice for 3 infantry in Yakut S.S.R., round 1 :  0/3 hits
                        3 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Japanese
                1 armour moved from Sinkiang to China
                1 armour moved from China to French Indochina
                4 infantry moved from French Indochina to China
                2 infantry moved from Japan to 61 Sea Zone
                3 carriers, 1 cruiser, 6 destroyers, 2 infantry, 10 submarines and 1 transport moved from 61 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indochina
                6 fighters moved from India to 36 Sea Zone
                2 infantry moved from Manchuria to Buryatia S.S.R.
                1 bomber moved from Yakut S.S.R. to Manchuria
                2 infantry moved from India to French Indochina
                1 infantry moved from India to French Indochina

    Place Units - Japanese
                1 battleship and 2 destroyers placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total

    Territory Summary for Japanese :

    Manchuria : 1 flag, 1 bomber
        Persia : 1 flag
        India : 1 flag
        Soviet Far East : 1 flag
        Philipine Islands : 1 flag, 2 infantry
        Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
        French Indochina : 1 flag, 1 aaGun, 2 armour, 1 factory and 5 infantry
        Sinkiang : 1 flag
        Wake Island : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 2 infantry
        China : 1 flag, 4 infantry
        Japan : 1 flag, 1 aaGun, 1 factory and 3 infantry
        36 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 10 submarines and 1 transport

    Production/PUs Summary :

    Russians : 17 / 23
        Germans : 45 / 45
        British : 24 / 27
        Japanese : 32 / 32
        Americans : 48 / 48

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Summary Text: Unknown error, post a bug to the tripleA development team

    Summary Text: Unknown error, post a bug to the tripleA development team

    Summary Text: Unknown error, post a bug to the tripleA development team


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 battleships and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Caucasus to 36 Sea Zone
                1 bomber moved from East Indies to 36 Sea Zone
                3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 2 submarines moved from 37 Sea Zone to 36 Sea Zone
                3 battleships moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from East Indies to 37 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 34 Sea Zone
                1 artillery and 3 infantry moved from 34 Sea Zone to Persia
                      British take Persia from Japanese
                1 destroyer moved from 45 Sea Zone to 37 Sea Zone
                1 infantry moved from Trans-Jordan to Anglo Egypt

    Combat - Americans
                Battle in 36 Sea Zone
                    Americans attack with 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 2 submarines
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters, 10 submarines and 1 transport
                        Americans roll dice for 2 submarines in 36 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 10 submarines in 36 Sea Zone, round 1 :  3/10 hits
                    Units damaged: 3 battleships owned by the Americans
                        Americans roll dice for 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 8 destroyers and 6 fighters in 36 Sea Zone, round 1 :  13/24 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 1 transport in 36 Sea Zone, round 1 :  10/19 hits
                        2 submarines owned by the Americans , 5 destroyers owned by the Americans , 3 carriers owned by the Americans , 3 destroyers owned by the Japanese and 10 submarines owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 3 battleships, 3 bombers, 1 cruiser, 3 destroyers and 6 fighters in 36 Sea Zone, round 2 :  7/16 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 1 transport in 36 Sea Zone, round 2 :  8/16 hits
                        4 fighters owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Japanese , 1 cruiser owned by the Americans and 5 destroyers owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 3 battleships, 3 bombers and 2 fighters in 36 Sea Zone, round 3 :  4/8 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 6 fighters and 1 transport in 36 Sea Zone, round 3 :  5/9 hits
                        2 fighters owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 3 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 3 battleships in 36 Sea Zone, round 4 :  3/3 hits
                        Japanese roll dice for 1 battleship, 4 fighters and 1 transport in 36 Sea Zone, round 4 :  3/5 hits
                        3 battleships owned by the Americans and 3 fighters owned by the Japanese lost in 36 Sea Zone
                    Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -58
                    Casualties for Japanese: 3 carriers, 1 cruiser, 8 destroyers, 5 fighters and 10 submarines
                    Casualties for Americans: 3 battleships, 3 bombers, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 2 submarines
                    1 fighter owned by the Japanese forced to land in French Indochina

    Non Combat Move - Americans
                2 infantry moved from Eastern United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                2 infantry moved from Central United States to Eastern Canada
                1 infantry moved from Eastern United States to Eastern Canada
                2 infantry moved from Solomon Islands to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to East Indies

    Place Units - Americans
                2 battleships and 1 destroyer placed in 37 Sea Zone

    Turn Complete - Americans
                Americans collect 48 PUs; end with 48 PUs total
                1 unit repaired.

    Territory Summary for Americans :

    Eastern Canada : 1 flag, 3 infantry
        Midway : 1 flag, 1 infantry
        Alaska : 1 flag, 1 infantry
        Persia : 1 flag, 1 artillery and 3 infantry
        Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
        Borneo : 1 flag, 1 infantry
        East Indies : 1 flag, 1 aaGun, 1 factory and 6 infantry
        Solomon Islands : 1 flag, 2 infantry
        Algeria : 1 flag
        Libya : 1 flag
        Eastern United States : 1 flag, 1 aaGun and 1 factory
        Anglo Egypt : 1 flag, 1 infantry
        34 Sea Zone : 1 flag, 2 transports
        37 Sea Zone : 1 flag, 2 battleships, 2 destroyers and 1 transport
        1 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport

    Production/PUs Summary :

    Russians : 17 / 23
        Germans : 45 / 45
        British : 25 / 27
        Japanese : 31 / 32
        Americans : 48 / 48


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Archangel
                1 armour moved from Kazakh S.S.R. to Archangel
                1 armour moved from Novosibirsk to Archangel
                1 infantry moved from Novosibirsk to Evenki National Okrug
                1 artillery and 8 infantry moved from Russia to Archangel
                3 infantry moved from Caucasus to West Russia
                3 artilleries moved from Caucasus to West Russia

    Combat - Russians
                Battle in West Russia
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in West Russia, round 1 :  2/6 hits
                        Germans roll dice for 2 infantry in West Russia, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 3 armour, 1 artillery and 8 infantry
                    Germans defend with 8 armour
                        Russians roll dice for 3 armour, 1 artillery and 8 infantry in Archangel, round 1 :  2/12 hits
                        Germans roll dice for 8 armour in Archangel, round 1 :  1/8 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
                        Russians roll dice for 3 armour, 1 artillery and 7 infantry in Archangel, round 2 :  4/11 hits
                        Germans roll dice for 6 armour in Archangel, round 2 :  5/6 hits
                        5 infantry owned by the Russians and 4 armour owned by the Germans lost in Archangel
                        Russians roll dice for 3 armour, 1 artillery and 2 infantry in Archangel, round 3 :  3/6 hits
                        Germans roll dice for 2 armour in Archangel, round 3 :  2/2 hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 16
                    Casualties for Germans: 8 armour
                    Casualties for Russians: 8 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to West Russia

    Place Units - Russians
                4 infantry placed in Caucasus
                1 armour and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total

    Territory Summary for Russians :

    Archangel : 1 flag, 3 armour and 1 artillery
        Novosibirsk : 1 flag, 2 infantry
        Caucasus : 1 flag, 1 aaGun, 5 artilleries, 1 factory and 8 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        West Russia : 1 flag, 1 aaGun, 3 artilleries and 2 infantry
        Russia : 1 flag, 1 armour, 1 factory and 2 infantry
        6 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 21 / 21
        Germans : 41 / 45
        British : 25 / 27
        Japanese : 31 / 32
        Americans : 48 / 48


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :13

    Purchase Units - Germans
                Germans buy 1 armour and 13 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 infantry moved from Karelia S.S.R. to Belorussia
                1 infantry moved from Norway to Karelia S.S.R.
                6 infantry moved from Germany to Eastern Europe
                2 armour moved from Germany to Eastern Europe
                6 infantry moved from Southern Europe to Balkans
                4 infantry moved from Balkans to Ukraine S.S.R.
                5 fighters moved from Germany to Eastern Europe
                1 submarine moved from 22 Sea Zone to 12 Sea Zone

    Place Units - Germans
                8 infantry placed in Germany
                1 armour and 5 infantry placed in Southern Europe

    Turn Complete - Germans
                Germans collect 41 PUs; end with 42 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 1 factory and 8 infantry
        French West Africa : 1 flag
        Belgian Congo : 1 flag
        Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 5 infantry
        Eastern Europe : 1 flag, 2 armour, 5 fighters and 6 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Western Europe : 1 flag, 1 aaGun, 2 armour and 8 infantry
        French Equatorial Africa : 1 flag
        Balkans : 1 flag, 6 infantry
        Ukraine S.S.R. : 1 flag, 5 infantry
        Belorussia : 1 flag, 1 infantry
        12 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 21 / 21
        Germans : 41 / 42
        British : 25 / 27
        Japanese : 31 / 32
        Americans : 48 / 48


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :13

    Purchase Units - British
                British buy 3 artilleries and 3 infantry; Remaining resources: 6 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Germany
                3 transports moved from 4 Sea Zone to 3 Sea Zone
                3 artilleries and 3 infantry moved from United Kingdom to 3 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
                3 infantry moved from 4 Sea Zone to Karelia S.S.R.
                3 artilleries moved from 4 Sea Zone to Karelia S.S.R.
                2 fighters moved from 4 Sea Zone to Karelia S.S.R.
                1 fighter moved from United Kingdom to Karelia S.S.R.
                3 fighters moved from Russia to Karelia S.S.R.

    Combat - British
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid costs 0  production in Germany
                Battle in Karelia S.S.R.
                    British attack with 3 artilleries, 6 fighters and 3 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship in Karelia S.S.R., round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in Karelia S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia S.S.R.
                    British win, taking Karelia S.S.R. from Germans with 3 artilleries, 6 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 fighter moved from Karelia S.S.R. to 4 Sea Zone
                1 fighter moved from Karelia S.S.R. to 4 Sea Zone
                4 fighters moved from Karelia S.S.R. to Russia

    Place Units - British
                3 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 31 PUs total

    Territory Summary for British :

    Alaska : 1 flag, 1 infantry
        Karelia S.S.R. : 1 flag, 3 artilleries and 3 infantry
        United Kingdom : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 3 infantry
        New Zealand : 1 flag, 1 infantry
        Russia : 1 flag, 4 fighters
        New Guinea : 1 flag, 2 infantry
        4 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Russians : 23 / 21
        Germans : 39 / 42
        British : 25 / 31
        Japanese : 31 / 32
        Americans : 48 / 48


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 armour, 1 artillery and 2 infantry moved from Yakut S.S.R. to Novosibirsk
                1 bomber moved from Manchuria to Novosibirsk

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Novosibirsk, round 1 :  3/5 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Novosibirsk to French Indochina
                4 infantry moved from China to Sinkiang
                2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 battleship and 1 transport moved from 36 Sea Zone to 61 Sea Zone
                2 infantry moved from Japan to 61 Sea Zone
                2 infantry moved from 61 Sea Zone to Manchuria

    Place Units - Japanese
                3 infantry placed in French Indochina
                1 carrier and 1 destroyer placed in 61 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 34 PUs total

    Territory Summary for Japanese :

    Manchuria : 1 flag, 2 infantry
        India : 1 flag
        Soviet Far East : 1 flag
        Philipine Islands : 1 flag, 2 infantry
        Novosibirsk : 1 flag, 1 armour, 1 artillery and 1 infantry
        Yakut S.S.R. : 1 flag, 2 infantry
        French Indochina : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory, 1 fighter and 8 infantry
        Sinkiang : 1 flag, 4 infantry
        Wake Island : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag
        China : 1 flag
        Japan : 1 flag, 1 aaGun, 1 factory and 1 infantry
        61 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer and 1 transport

    Production/PUs Summary :

    Russians : 21 / 21
        Germans : 39 / 42
        British : 25 / 31
        Japanese : 33 / 34
        Americans : 48 / 48

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

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Axis & Allies Boardgaming Custom Painted Miniatures

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