@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
BotA - r3 - 270BC - SantaClaus vs. kabloom
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - RomanRepublic
RomanRepublic buy 2 cavalrys, 1 city, 3 legionaires and 3 onagers; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 legionaire and 2 onagers moved from Messana to Syracuse
4 legionaires moved from Lilybaeum to Syracuse
2 cavalrys moved from Lilybaeum to Syracuse
2 legionaires moved from Lilybaeum to Syracuse
1 velites moved from Lilybaeum to Syracuse
1 velites moved from Croton to SZ 35
1 bireme moved from SZ 34 to SZ 35
1 velites moved from Croton to SZ 35
2 velitess moved from SZ 35 to Syracuse
2 triremes moved from SZ 34 to SZ 28
1 velites moved from Capua to SZ 34
1 velites moved from SZ 34 to Lilybaeum
1 onager moved from Arretium to Genua
1 onager moved from Ariminum to Genua
1 onager moved from Ariminum to Verona
1 ballista moved from Ariminum to Genua
1 ballista moved from Patavium to Verona
1 legionaire moved from Ariminum to Genua
1 legionaire moved from Ariminum to Genua
2 legionaires moved from Patavium to Verona
1 velites moved from Ariminum to Genua
1 velites moved from Patavium to Verona
1 cavalry moved from Patavium to Verona
1 velites moved from Patavium to Verona
5 legionaires moved from Patavium to Senio
2 cavalrys moved from Roma to Genua
2 cavalrys moved from Ariminum to Senio
1 legionaire and 1 velites moved from Salapia to AriminumCombat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cavalrys, 2 legionaires, 2 onagers and 1 velites
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic win, taking Genua from Neutral with 1 ballista, 2 cavalrys, 2 legionaires, 2 onagers and 1 velites remaining. Battle score for attacker is 24
Casualties for Neutral: 3 cavalrys and 3 swordmen
Battle in Verona
RomanRepublic attack with 1 ballista, 1 cavalry, 2 legionaires, 1 onager and 2 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic win, taking Verona from Neutral with 1 ballista, 2 legionaires and 1 onager remaining. Battle score for attacker is 8
Casualties for Neutral: 2 axemen and 3 swordmen
Casualties for RomanRepublic: 1 cavalry and 2 velitess
Battle in Syracuse
RomanRepublic attack with 2 cavalrys, 7 legionaires, 2 onagers and 3 velitess
Carthage defend with 1 city, 5 spearmen, 1 swordman and 2 warelephants
Units damaged: 2 warelephants owned by the Carthage
RomanRepublic win, taking Syracuse from Carthage with 2 cavalrys, 7 legionaires and 2 onagers remaining. Battle score for attacker is 38
Casualties for RomanRepublic: 3 velitess
Casualties for Carthage: 5 spearmen, 1 swordman and 2 warelephants
Battle in Senio
RomanRepublic attack with 2 cavalrys and 5 legionaires
Neutral defend with 3 swordmen
RomanRepublic win, taking Senio from Neutral with 5 legionaires remaining. Battle score for attacker is 4
Casualties for Neutral: 3 swordmen
Casualties for RomanRepublic: 2 cavalrysNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Patavium
3 legionaires and 2 onagers placed in Ariminum
2 cavalrys and 1 onager placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 66 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - GreekCityStates
GreekCityStates buy 4 archers and 1 slingers; Remaining resources: 0 PUs;Combat Move - GreekCityStates
1 trireme moved from SZ 68 to SZ 67
6 hoplites moved from Sparta to CorinthNon Combat Move - GreekCityStates
Place Units - GreekCityStates
4 archers and 1 slingers placed in CorinthTurn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Macedonia
Macedonia buy 3 peltastss and 8 swordmen; Remaining resources: 0 PUs;Combat Move - Macedonia
10 cavalrys, 5 hoplites, 7 peltastss and 3 swordmen moved from Athens to Corinth
1 cavalry, 4 hoplites and 1 peltasts moved from Nicopolis to AxiopolisCombat - Macedonia
Battle in Corinth
Macedonia attack with 10 cavalrys, 5 hoplites, 7 peltastss and 3 swordmen
GreekCityStates defend with 8 archers, 2 cavalrys, 1 city, 11 hoplites and 1 slingers
Macedonia roll dice for 10 cavalrys, 5 hoplites, 7 peltastss and 3 swordmen in Corinth, round 1 : 7/25 hits
GreekCityStates roll dice for 8 archers, 2 cavalrys, 11 hoplites and 1 slingers in Corinth, round 1 : 8/22 hits
1 slingers owned by the GreekCityStates , 4 archers owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates , 1 cavalry owned by the Macedonia and 7 peltastss owned by the Macedonia lost in Corinth
Macedonia roll dice for 9 cavalrys, 5 hoplites and 3 swordmen in Corinth, round 2 : 5/17 hits
GreekCityStates roll dice for 4 archers and 11 hoplites in Corinth, round 2 : 9/15 hits
4 archers owned by the GreekCityStates , 1 hoplite owned by the GreekCityStates and 9 cavalrys owned by the Macedonia lost in Corinth
Macedonia roll dice for 5 hoplites and 3 swordmen in Corinth, round 3 : 3/8 hits
GreekCityStates roll dice for 10 hoplites in Corinth, round 3 : 6/10 hits
3 swordmen owned by the Macedonia , 3 hoplites owned by the GreekCityStates and 3 hoplites owned by the Macedonia lost in Corinth
2 hoplites owned by the Macedonia retreated to Athens
GreekCityStates win with 7 hoplites remaining. Battle score for attacker is -19
Casualties for GreekCityStates: 8 archers, 2 cavalrys, 4 hoplites and 1 slingers
Casualties for Macedonia: 10 cavalrys, 3 hoplites, 7 peltastss and 3 swordmen
Battle in Axiopolis
Macedonia attack with 1 cavalry, 4 hoplites and 1 peltasts
Neutral defend with 2 cavalrys and 3 swordmen
Macedonia roll dice for 1 cavalry, 4 hoplites and 1 peltasts in Axiopolis, round 1 : 1/6 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 1 : 2/5 hits
1 cavalry owned by the Neutral , 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Axiopolis
Macedonia roll dice for 4 hoplites in Axiopolis, round 2 : 0/4 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Axiopolis, round 2 : 1/4 hits
1 hoplite owned by the Macedonia lost in Axiopolis
3 hoplites owned by the Macedonia retreated to Nicopolis
Neutral win with 1 cavalry and 3 swordmen remaining. Battle score for attacker is -7
Casualties for Macedonia: 1 cavalry, 1 hoplite and 1 peltasts
Casualties for Neutral: 1 cavalryNon Combat Move - Macedonia
1 hoplite and 2 peltastss moved from Larissa to Athens
5 cavalrys moved from Thessalonica to Athens
1 peltasts moved from Thessalonica to SZ 69
1 peltasts moved from SZ 69 to AthensPlace Units - Macedonia
7 swordmen placed in Athens
3 peltastss and 1 swordman placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 38 PUs; end with 38 PUs totalTerritory Summary for Macedonia :
Thessalonica : 1 flag, 1 city, 3 peltastss and 1 swordman
Athens : 1 flag, 5 cavalrys, 1 city, 3 hoplites, 3 peltastss and 7 swordmen
Delphi : 1 flag
SZ 69 : 1 flag, 2 biremes and 1 trireme
Odessus : 1 flag
Nicopolis : 1 flag, 3 hoplitesProduction/PUs Summary :
Carthage : 59 / 65
RomanRepublic : 66 / 66
GreekCityStates : 24 / 24
Macedonia : 38 / 38
Egypt : 24 / 32
Seleucid : 85 / 95
Parthia : 51 / 53
Numidia : 22 / 23Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 22 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 18 times
6 was rolled 22 times
Average roll : 3.586
Median : 4.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 116GreekCityStates Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.511
Median : 3.000
Variance : 1.413
Standard Deviation : 1.189
Total rolls : 47Macedonia Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.633
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 60Neutral Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Egypt
Egypt buy 2 archers, 4 axemen and 4 spearmen; Remaining resources: 0 PUs;Combat Move - Egypt
1 archer, 2 axemen, 1 chariot and 1 spearman moved from Memphis to Pharan
4 archers, 5 axemen, 3 chariots and 5 spearmen moved from Paraetonium to Siwa
1 archer, 1 axeman and 1 spearman moved from Alexandria to Memphis
3 axemen and 3 spearmen moved from Alexandria to ParaetoniumCombat - Egypt
Battle in Siwa
Egypt attack with 4 archers, 5 axemen, 3 chariots and 5 spearmen
Numidia defend with 1 archer and 2 spearmen
Egypt win, taking Siwa from Numidia with 4 archers, 5 axemen, 3 chariots and 3 spearmen remaining. Battle score for attacker is 4
Casualties for Egypt: 2 spearmen
Casualties for Numidia: 1 archer and 2 spearmenNon Combat Move - Egypt
3 archers, 5 axemen, 1 chariot and 4 spearmen moved from Pharan to MemphisPlace Units - Egypt
2 archers, 2 axemen and 4 spearmen placed in Memphis
Egypt undo move 1.
2 archers, 3 axemen and 3 spearmen placed in Memphis
1 axeman and 1 spearman placed in AlexandriaTurn Complete - Egypt
Egypt collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Seleucid
Seleucid buy 11 cataphracts, 4 cavalrys and 1 peltasts; Remaining resources: 0 PUs;Combat Move - Seleucid
2 cavalrys, 6 hoplites, 3 legionaires and 2 peltastss moved from Jerusalem to Pharan
2 cataphracts, 2 cavalrys, 5 hoplites and 2 legionaires moved from Ninive to Seleucia
1 hoplite moved from Sardis to Nicaea
4 hoplites moved from Pessinus to NicaeaCombat - Seleucid
Battle in Seleucia
Seleucid attack with 2 cataphracts, 2 cavalrys, 5 hoplites and 2 legionaires
Parthia defend with 4 cataphracts, 1 cavalry and 2 horsearchers
Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites and 2 legionaires in Seleucia, round 1 : 4/11 hits
Parthia roll dice for 4 cataphracts, 1 cavalry and 2 horsearchers in Seleucia, round 1 : 3/7 hits
1 hoplite owned by the Seleucid , 1 cavalry owned by the Parthia , 1 cataphract owned by the Parthia , 2 cavalrys owned by the Seleucid and 2 horsearchers owned by the Parthia lost in Seleucia
Seleucid roll dice for 2 cataphracts, 4 hoplites and 2 legionaires in Seleucia, round 2 : 4/8 hits
Parthia roll dice for 3 cataphracts in Seleucia, round 2 : 3/3 hits
3 hoplites owned by the Seleucid and 3 cataphracts owned by the Parthia lost in Seleucia
Seleucid win, taking Seleucia from Parthia with 2 cataphracts, 1 hoplite and 2 legionaires remaining. Battle score for attacker is 16
Casualties for Seleucid: 2 cavalrys and 4 hoplites
Casualties for Parthia: 4 cataphracts, 1 cavalry and 2 horsearchers
Battle in Pharan
Seleucid attack with 2 cavalrys, 6 hoplites, 3 legionaires and 2 peltastss
Egypt defend with 1 archer, 2 axemen and 1 spearman
Seleucid roll dice for 2 cavalrys, 6 hoplites, 3 legionaires and 2 peltastss in Pharan, round 1 : 3/13 hits
Egypt roll dice for 1 archer, 2 axemen and 1 spearman in Pharan, round 1 : 0/4 hits
1 spearman owned by the Egypt and 2 axemen owned by the Egypt lost in Pharan
Seleucid roll dice for 2 cavalrys, 6 hoplites, 3 legionaires and 2 peltastss in Pharan, round 2 : 2/13 hits
Egypt roll dice for 1 archer in Pharan, round 2 : 1/1 hits
1 archer owned by the Egypt and 1 peltasts owned by the Seleucid lost in Pharan
Seleucid win, taking Pharan from Egypt with 2 cavalrys, 6 hoplites, 3 legionaires and 1 peltasts remaining. Battle score for attacker is 11
Casualties for Egypt: 1 archer, 2 axemen and 1 spearman
Casualties for Seleucid: 1 peltasts
Battle in Nicaea
Seleucid attack with 5 hoplites
Neutral defend with 4 spearmen
Seleucid roll dice for 5 hoplites in Nicaea, round 1 : 0/5 hits
Neutral roll dice for 4 spearmen in Nicaea, round 1 : 0/4 hits
Seleucid roll dice for 5 hoplites in Nicaea, round 2 : 0/5 hits
Neutral roll dice for 4 spearmen in Nicaea, round 2 : 1/4 hits
1 hoplite owned by the Seleucid lost in Nicaea
Seleucid roll dice for 4 hoplites in Nicaea, round 3 : 1/4 hits
Neutral roll dice for 4 spearmen in Nicaea, round 3 : 1/4 hits
1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Nicaea
Seleucid roll dice for 3 hoplites in Nicaea, round 4 : 2/3 hits
Neutral roll dice for 3 spearmen in Nicaea, round 4 : 1/3 hits
2 spearmen owned by the Neutral and 1 hoplite owned by the Seleucid lost in Nicaea
Seleucid roll dice for 2 hoplites in Nicaea, round 5 : 2/2 hits
Neutral roll dice for 1 spearman in Nicaea, round 5 : 1/1 hits
1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Nicaea
Seleucid win, taking Nicaea from Neutral with 1 hoplite remaining. Battle score for attacker is -8
Casualties for Seleucid: 4 hoplites
Casualties for Neutral: 4 spearmenNon Combat Move - Seleucid
1 cataphract moved from Salamis to SZ 61
1 cataphract moved from SZ 61 to Attalia
3 hoplites moved from Sidon to Jerusalem
3 hoplites moved from Damascus to Jerusalem
5 hoplites moved from Edessa to Hatra
5 cataphracts moved from Antioch to Hatra
1 peltasts moved from Antioch to Emesa
3 cataphracts moved from Antioch to Jerusalem
1 hoplite and 1 peltasts moved from Antioch to SidonPlace Units - Seleucid
5 cataphracts placed in Edessa
6 cataphracts, 4 cavalrys and 1 peltasts placed in AntiochTurn Complete - Seleucid
Seleucid collect 100 PUs; end with 100 PUs totalTerritory Summary for Seleucid :
Jerusalem : 1 flag, 3 cataphracts and 6 hoplites
Pergamum : 1 flag
Pessinus : 1 flag
Edessa : 1 flag, 5 cataphracts and 1 city
Tavium : 1 flag
Salamis : 1 flag
Ninive : 1 flag, 1 legionaire and 1 peltasts
Antioch : 1 flag, 6 cataphracts, 4 cavalrys, 1 city and 1 peltasts
SZ 61 : 1 flag, 1 bireme and 1 trireme
Hatra : 1 flag, 5 cataphracts and 5 hoplites
Seleucia : 1 flag, 2 cataphracts, 1 hoplite and 2 legionaires
Nicaea : 1 flag, 1 hoplite
Sidon : 1 flag, 1 hoplite and 1 peltasts
Emesa : 1 flag, 1 peltasts
Pharan : 1 flag, 2 cavalrys, 6 hoplites, 3 legionaires and 1 peltasts
Attalia : 1 flag, 1 cataphractProduction/PUs Summary :
Carthage : 59 / 65
RomanRepublic : 66 / 66
GreekCityStates : 24 / 24
Macedonia : 38 / 38
Egypt : 25 / 26
Seleucid : 100 / 100
Parthia : 41 / 53
Numidia : 20 / 23Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.695
Median : 4.000
Variance : 0.394
Standard Deviation : 0.627
Total rolls : 95Egypt Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Seleucid Combat
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.750
Median : 4.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 64Neutral Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.812
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Parthia Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.300
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Parthia
Parthia buy 5 cataphracts, 1 city and 1 spearman; Remaining resources: 0 PUs;Combat Move - Parthia
1 archer moved from Babylon to Seleucia
2 spearmen moved from Babylon to Seleucia
7 cataphracts moved from Persepolis to Seleucia
9 spearmen moved from Ctesiphon to Ninive
1 spearman moved from Ctesiphon to Seleucia
2 archers moved from Ctesiphon to Ninive
1 archer moved from Ctesiphon to Seleucia
1 archer moved from Ctesiphon to Ninive
1 horsearcher moved from Ctesiphon to Seleucia
1 cataphract moved from Ctesiphon to NiniveCombat - Parthia
Battle in Ninive
Parthia attack with 3 archers, 1 cataphract and 9 spearmen
Seleucid defend with 1 legionaire and 1 peltasts
Parthia win, taking Ninive from Seleucid with 3 archers, 1 cataphract and 7 spearmen remaining. Battle score for attacker is 0
Casualties for Seleucid: 1 legionaire and 1 peltasts
Casualties for Parthia: 2 spearmen
Battle in Seleucia
Parthia attack with 2 archers, 7 cataphracts, 1 horsearcher and 3 spearmen
Seleucid defend with 2 cataphracts, 1 hoplite and 2 legionaires
Parthia win, taking Seleucia from Seleucid with 1 archer, 7 cataphracts and 1 horsearcher remaining. Battle score for attacker is 14
Casualties for Seleucid: 2 cataphracts, 1 hoplite and 2 legionaires
Casualties for Parthia: 1 archer and 3 spearmenNon Combat Move - Parthia
Place Units - Parthia
1 city placed in Babylon
5 cataphracts and 1 spearman placed in PersepolisTurn Complete - Parthia
Parthia collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Numidia
Numidia buy 1 spearman and 5 swordmen; Remaining resources: 0 PUs;Combat Move - Numidia
1 archer, 1 cavalry and 2 spearmen moved from Thenae to Sabrata
7 cavalrys moved from Siga to Tingis
1 archer, 5 spearmen and 3 swordmen moved from Volubilis to BanasaCombat - Numidia
Battle in Sabrata
Numidia attack with 1 archer, 1 cavalry and 2 spearmen
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Sabrata, round 1 : 1/4 hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 : 0/2 hits
1 spearman owned by the Neutral lost in Sabrata
Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Sabrata, round 2 : 1/4 hits
Neutral roll dice for 1 archer in Sabrata, round 2 : 1/1 hits
1 spearman owned by the Numidia and 1 archer owned by the Neutral lost in Sabrata
Numidia win, taking Sabrata from Neutral with 1 archer, 1 cavalry and 1 spearman remaining. Battle score for attacker is 4
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Numidia: 1 spearman
Battle in Tingis
Numidia attack with 7 cavalrys
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 7 cavalrys in Tingis, round 1 : 1/7 hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 1 : 2/4 hits
2 cavalrys owned by the Numidia and 1 cavalry owned by the Neutral lost in Tingis
Numidia roll dice for 5 cavalrys in Tingis, round 2 : 0/5 hits
Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Tingis, round 2 : 1/3 hits
1 cavalry owned by the Numidia lost in Tingis
Numidia roll dice for 4 cavalrys in Tingis, round 3 : 2/4 hits
Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Tingis, round 3 : 1/3 hits
1 spearman owned by the Neutral , 1 cavalry owned by the Numidia and 1 cavalry owned by the Neutral lost in Tingis
Numidia roll dice for 3 cavalrys in Tingis, round 4 : 3/3 hits
Neutral roll dice for 1 archer in Tingis, round 4 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the Numidia lost in Tingis
Numidia win, taking Tingis from Neutral with 2 cavalrys remaining. Battle score for attacker is -5
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Casualties for Numidia: 5 cavalrys
Battle in Banasa
Numidia attack with 1 archer, 5 spearmen and 3 swordmen
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Banasa, round 1 : 2/9 hits
Neutral roll dice for 1 archer and 1 spearman in Banasa, round 1 : 1/2 hits
1 spearman owned by the Neutral , 1 spearman owned by the Numidia and 1 archer owned by the Neutral lost in Banasa
Numidia win, taking Banasa from Neutral with 1 archer, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 4
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Numidia: 1 spearmanNon Combat Move - Numidia
1 swordman moved from Leptis Magna to Berenice
1 archer and 3 spearmen moved from Zama to ThapsusPlace Units - Numidia
4 swordmen placed in Leptis Magna
1 spearman and 1 swordman placed in CirtaTurn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs totalTerritory Summary for Numidia :
Siga : 1 flag
Thenae : 1 flag
Berenice : 1 flag, 5 swordmen
Cartenna : 1 flag
Volubilis : 1 flag
Thapsus : 1 flag, 1 archer and 3 spearmen
Sabrata : 1 flag, 1 archer, 1 cavalry and 1 spearman
Banasa : 1 flag, 1 archer, 4 spearmen and 3 swordmen
Auzia : 1 flag
SZ 29 : 1 flag, 2 biremes
Cirta : 1 flag, 1 city, 1 spearman and 1 swordman
Leptis Magna : 1 flag, 1 city and 4 swordmen
Paliurus : 1 flag, 1 archer, 2 cavalrys and 2 spearmen
Tingis : 1 flag, 2 cavalrysProduction/PUs Summary :
Carthage : 59 / 65
RomanRepublic : 66 / 66
GreekCityStates : 24 / 24
Macedonia : 38 / 38
Egypt : 25 / 26
Seleucid : 86 / 100
Parthia : 55 / 55
Numidia : 26 / 26Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.462
Median : 3.500
Variance : 0.392
Standard Deviation : 0.626
Total rolls : 52Neutral Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.062
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Numidia Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.639
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Carthage
Carthage buy 9 cavalrys, 5 hoplites and 1 swordman; Remaining resources: 0 PUs;Combat Move - Carthage
7 swordmen moved from Tarraco to Barcino
5 cavalrys moved from Valentia to Barcino
1 spearman moved from Palma to SZ 17
1 spearman moved from Valentia to SZ 17
2 spearmen moved from SZ 17 to BarcinoCombat - Carthage
Battle in Barcino
Carthage attack with 5 cavalrys, 2 spearmen and 7 swordmen
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
Carthage roll dice for 5 cavalrys, 2 spearmen and 7 swordmen in Barcino, round 1 : 2/14 hits
Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 1 : 1/5 hits
1 axeman owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Barcino
Carthage roll dice for 5 cavalrys, 1 spearman and 7 swordmen in Barcino, round 2 : 5/13 hits
Neutral roll dice for 3 swordmen in Barcino, round 2 : 1/3 hits
3 swordmen owned by the Neutral and 1 spearman owned by the Carthage lost in Barcino
Carthage win, taking Barcino from Neutral with 5 cavalrys and 7 swordmen remaining. Battle score for attacker is 13
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
Casualties for Carthage: 2 spearmenNon Combat Move - Carthage
1 spearman moved from Valentia to Tarraco
4 cavalrys moved from Carthago Nova to Tarraco
5 cavalrys moved from Corduba to ValentiaPlace Units - Carthage
4 cavalrys placed in Carthago Nova
5 cavalrys placed in Corduba
5 hoplites and 1 swordman placed in CarthagoTurn Complete - Carthage
Carthage collect 63 PUs; end with 63 PUs totalTerritory Summary for Carthage :
Barcino : 1 flag, 5 cavalrys and 7 swordmen
Tarraco : 1 flag, 4 cavalrys and 1 spearman
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag
Carthago Nova : 1 flag, 4 cavalrys and 1 city
Toletum : 1 flag
Carthago : 1 flag, 1 city, 5 hoplites, 5 spearmen and 3 swordmen
SZ 36 : 1 flag, 3 biremes and 4 triremes
Valentia : 1 flag, 5 cavalrys
Melita : 1 flag, 1 spearman
SZ 17 : 1 flag, 2 biremes
Corduba : 1 flag, 5 cavalrys and 1 cityProduction/PUs Summary :
Carthage : 63 / 63
RomanRepublic : 66 / 66
GreekCityStates : 24 / 24
Macedonia : 38 / 38
Egypt : 25 / 26
Seleucid : 86 / 100
Parthia : 55 / 55
Numidia : 26 / 26Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 13 times
Average roll : 3.517
Median : 4.000
Variance : 0.709
Standard Deviation : 0.842
Total rolls : 87Neutral Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.500
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Numidia Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.639
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36Carthage Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.593
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 27 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - RomanRepublic
RomanRepublic buy 10 cavalrys, 2 onagers and 4 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
2 biremes moved from SZ 35 to SZ 44
2 legionaires moved from Syracuse to Lilybaeum
1 ballista, 2 cavalrys, 2 legionaires, 2 onagers and 1 velites moved from Genua to Massilia
1 ballista, 2 legionaires and 1 onager moved from Verona to Mediolanum
4 legionaires, 2 onagers and 1 velites moved from Ariminum to Patavium
1 onager moved from Roma to Arretium
1 bireme moved from SZ 34 to SZ 35
2 triremes moved from SZ 28 to SZ 25
2 cavalrys moved from Roma to ArretiumCombat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 2 legionaires and 1 onager
Neutral defend with 4 axemen and 1 swordman
RomanRepublic win, taking Mediolanum from Neutral with 1 onager remaining. Battle score for attacker is 3
Casualties for Neutral: 4 axemen and 1 swordman
Casualties for RomanRepublic: 1 ballista and 2 legionaires
Battle in Massilia
RomanRepublic attack with 1 ballista, 2 cavalrys, 2 legionaires, 2 onagers and 1 velites
Neutral defend with 1 archer and 4 swordmen
RomanRepublic win, taking Massilia from Neutral with 1 ballista, 1 cavalry, 2 legionaires and 2 onagers remaining. Battle score for attacker is 13
Casualties for Neutral: 1 archer and 4 swordmen
Casualties for RomanRepublic: 1 cavalry and 1 velitesNon Combat Move - RomanRepublic
Place Units - RomanRepublic
6 cavalrys and 2 onagers placed in Patavium
4 velitess placed in Messana
4 cavalrys placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 73 PUs; end with 73 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - GreekCityStates
GreekCityStates buy 6 archers; Remaining resources: 0 PUs;Combat Move - GreekCityStates
1 hoplite moved from Corinth to SZ 67
1 hoplite and 1 trireme moved from SZ 67 to SZ 68
1 hoplite moved from SZ 68 to Sardis
GreekCityStates take Sardis from Seleucid
1 trireme moved from SZ 68 to SZ 67Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 archers placed in CorinthTurn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Macedonia
Macedonia buy 3 cavalrys, 2 hoplites, 2 peltastss and 3 swordmen; Remaining resources: 0 PUs;Combat Move - Macedonia
5 cavalrys, 3 hoplites, 3 peltastss and 7 swordmen moved from Athens to CorinthCombat - Macedonia
Battle in Corinth
Macedonia attack with 5 cavalrys, 3 hoplites, 3 peltastss and 7 swordmen
GreekCityStates defend with 6 archers, 1 city and 6 hoplites
Macedonia roll dice for 5 cavalrys, 3 hoplites, 3 peltastss and 7 swordmen in Corinth, round 1 : 7/18 hits
GreekCityStates roll dice for 6 archers and 6 hoplites in Corinth, round 1 : 6/12 hits
6 archers owned by the GreekCityStates , 1 hoplite owned by the GreekCityStates , 3 cavalrys owned by the Macedonia and 3 peltastss owned by the Macedonia lost in Corinth
Macedonia roll dice for 2 cavalrys, 3 hoplites and 7 swordmen in Corinth, round 2 : 2/12 hits
GreekCityStates roll dice for 5 hoplites in Corinth, round 2 : 2/5 hits
2 hoplites owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Corinth
Macedonia roll dice for 3 hoplites and 7 swordmen in Corinth, round 3 : 3/10 hits
GreekCityStates roll dice for 3 hoplites in Corinth, round 3 : 1/3 hits
1 swordman owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Corinth
Macedonia win, taking Corinth from GreekCityStates with 3 hoplites and 6 swordmen remaining. Battle score for attacker is 24
Casualties for GreekCityStates: 6 archers and 6 hoplites
Casualties for Macedonia: 5 cavalrys, 3 peltastss and 1 swordmanNon Combat Move - Macedonia
3 peltastss and 1 swordman moved from Thessalonica to Larissa
3 hoplites moved from Nicopolis to PhilippopolisPlace Units - Macedonia
3 cavalrys, 1 hoplite and 3 swordmen placed in Athens
1 hoplite and 2 peltastss placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs totalTerritory Summary for Macedonia :
Thessalonica : 1 flag, 1 city, 1 hoplite and 2 peltastss
Larissa : 1 flag, 3 peltastss and 1 swordman
Corinth : 1 flag, 1 city, 3 hoplites and 6 swordmen
Athens : 1 flag, 3 cavalrys, 1 city, 1 hoplite and 3 swordmen
Delphi : 1 flag
SZ 69 : 1 flag, 2 biremes and 1 trireme
Philippopolis : 1 flag, 3 hoplites
Odessus : 1 flag
Nicopolis : 1 flagProduction/PUs Summary :
Carthage : 63 / 63
RomanRepublic : 73 / 73
GreekCityStates : 24 / 31
Macedonia : 45 / 45
Egypt : 25 / 26
Seleucid : 79 / 100
Parthia : 55 / 55
Numidia : 26 / 26Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.517
Median : 4.000
Variance : 0.949
Standard Deviation : 0.974
Total rolls : 60GreekCityStates Combat
1 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.350
Median : 4.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20Macedonia Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.600
Median : 4.000
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 40 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Egypt
Egypt buy 2 archers, 3 axemen and 3 spearmen; Remaining resources: 0 PUs;Combat Move - Egypt
1 axeman and 1 spearman moved from Alexandria to Memphis
3 axemen and 3 spearmen moved from Paraetonium to Paliurus
1 archer and 1 axeman moved from Siwa to Paliurus
3 archers, 4 axemen, 3 chariots and 3 spearmen moved from Siwa to Berenice
1 spearman moved from Memphis to SZ 58
3 biremes, 1 spearman and 2 triremes moved from SZ 58 to SZ 63Combat - Egypt
Battle in Berenice
Egypt attack with 3 archers, 4 axemen, 3 chariots and 3 spearmen
Numidia defend with 5 swordmen
Egypt win, taking Berenice from Numidia with 3 archers, 4 axemen and 3 chariots remaining. Battle score for attacker is 11
Casualties for Egypt: 3 spearmen
Casualties for Numidia: 5 swordmen
Battle in Paliurus
Egypt attack with 1 archer, 4 axemen and 3 spearmen
Numidia defend with 1 archer, 2 cavalrys and 2 spearmen
Egypt win, taking Paliurus from Numidia with 1 archer, 4 axemen and 2 spearmen remaining. Battle score for attacker is 15
Casualties for Egypt: 1 spearman
Casualties for Numidia: 1 archer, 2 cavalrys and 2 spearmenNon Combat Move - Egypt
Place Units - Egypt
2 archers, 3 axemen and 3 spearmen placed in MemphisTurn Complete - Egypt
Egypt collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Seleucid
Seleucid buy 12 cataphracts, 2 cavalrys and 2 legionaires; Remaining resources: 0 PUs;Combat Move - Seleucid
1 cataphract moved from Attalia to Sardis
1 hoplite moved from Nicaea to SardisCombat - Seleucid
Battle in Sardis
Seleucid attack with 1 cataphract and 1 hoplite
GreekCityStates defend with 1 hoplite
Seleucid roll dice for 1 cataphract and 1 hoplite in Sardis, round 1 : 1/2 hits
GreekCityStates roll dice for 1 hoplite in Sardis, round 1 : 1/1 hits
1 hoplite owned by the Seleucid and 1 hoplite owned by the GreekCityStates lost in Sardis
Seleucid win, taking Sardis from GreekCityStates with 1 cataphract remaining. Battle score for attacker is 0
Casualties for GreekCityStates: 1 hoplite
Casualties for Seleucid: 1 hopliteNon Combat Move - Seleucid
5 cataphracts moved from Edessa to Hatra
1 peltasts moved from Emesa to Hatra
3 cataphracts and 2 cavalrys moved from Antioch to Hatra
1 hoplite and 1 peltasts moved from Sidon to Jerusalem
3 cataphracts and 6 hoplites moved from Jerusalem to Pharan
3 cataphracts and 2 cavalrys moved from Antioch to Jerusalem
1 peltasts moved from Antioch to SidonPlace Units - Seleucid
5 cataphracts placed in Edessa
7 cataphracts, 2 cavalrys and 2 legionaires placed in AntiochTurn Complete - Seleucid
Seleucid collect 86 PUs; end with 86 PUs totalTerritory Summary for Seleucid :
Jerusalem : 1 flag, 3 cataphracts, 2 cavalrys, 1 hoplite and 1 peltasts
Pergamum : 1 flag
Pessinus : 1 flag
Edessa : 1 flag, 5 cataphracts and 1 city
Tavium : 1 flag
Salamis : 1 flag
Antioch : 1 flag, 7 cataphracts, 2 cavalrys, 1 city and 2 legionaires
SZ 61 : 1 flag, 1 bireme and 1 trireme
Sardis : 1 flag, 1 cataphract
Hatra : 1 flag, 13 cataphracts, 2 cavalrys, 5 hoplites and 1 peltasts
Nicaea : 1 flag
Sidon : 1 flag, 1 peltasts
Pharan : 1 flag, 3 cataphracts, 2 cavalrys, 12 hoplites, 3 legionaires and 1 peltastsProduction/PUs Summary :
Carthage : 63 / 63
RomanRepublic : 73 / 73
GreekCityStates : 17 / 31
Macedonia : 45 / 45
Egypt : 27 / 27
Seleucid : 86 / 86
Parthia : 55 / 55
Numidia : 24 / 26Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3GreekCityStates Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Seleucid Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Parthia
Parthia buy 7 cataphracts and 1 horsearcher; Remaining resources: 0 PUs;Combat Move - Parthia
1 cataphract moved from Ninive to Gazaca
3 archers moved from Ninive to Gazaca
6 spearmen moved from Ninive to Gazaca
6 cataphracts moved from Seleucia to Euphrates
1 horsearcher moved from Seleucia to Teredon
1 cataphract moved from Seleucia to Teredon
5 cataphracts moved from Persepolis to Teredon
1 spearman moved from Persepolis to SusaCombat - Parthia
Battle in Euphrates
Parthia attack with 6 cataphracts
Neutral defend with 4 spearmen
Parthia win, taking Euphrates from Neutral with 5 cataphracts remaining. Battle score for attacker is 5
Casualties for Neutral: 4 spearmen
Casualties for Parthia: 1 cataphract
Battle in Teredon
Parthia attack with 6 cataphracts and 1 horsearcher
Neutral defend with 4 spearmen
Parthia win, taking Teredon from Neutral with 4 cataphracts remaining. Battle score for attacker is -8
Casualties for Neutral: 4 spearmen
Casualties for Parthia: 2 cataphracts and 1 horsearcher
Battle in Gazaca
Parthia attack with 3 archers, 1 cataphract and 6 spearmen
Neutral defend with 1 archer and 3 spearmen
Parthia win, taking Gazaca from Neutral with 3 archers, 1 cataphract and 2 spearmen remaining. Battle score for attacker is 1
Casualties for Neutral: 1 archer and 3 spearmen
Casualties for Parthia: 4 spearmenNon Combat Move - Parthia
Place Units - Parthia
7 cataphracts and 1 horsearcher placed in BabylonTurn Complete - Parthia
Parthia collect 64 PUs; end with 64 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :4
Purchase Units - Numidia
Numidia buy 4 archers, 1 cavalry and 2 spearmen; Remaining resources: 0 PUs;Combat Move - Numidia
1 archer, 1 cavalry and 1 spearman moved from Sabrata to OeaCombat - Numidia
Battle in Oea
Numidia attack with 1 archer, 1 cavalry and 1 spearman
Neutral defend with 1 spearman
Numidia roll dice for 1 archer, 1 cavalry and 1 spearman in Oea, round 1 : 0/3 hits
Neutral roll dice for 1 spearman in Oea, round 1 : 0/1 hits
Numidia roll dice for 1 archer, 1 cavalry and 1 spearman in Oea, round 2 : 1/3 hits
Neutral roll dice for 1 spearman in Oea, round 2 : 1/1 hits
1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Oea
Numidia win, taking Oea from Neutral with 1 archer and 1 cavalry remaining. Battle score for attacker is 0
Casualties for Neutral: 1 spearman
Casualties for Numidia: 1 spearmanNon Combat Move - Numidia
1 spearman and 1 swordman moved from Cirta to Theveste
1 archer and 3 spearmen moved from Thapsus to Thenae
1 archer, 4 spearmen and 3 swordmen moved from Banasa to Volubilis
2 cavalrys moved from Tingis to AuziaPlace Units - Numidia
4 archers placed in Leptis Magna
1 cavalry and 2 spearmen placed in CirtaTurn Complete - Numidia
Numidia collect 25 PUs; end with 25 PUs totalTerritory Summary for Numidia :
Oea : 1 flag, 1 archer and 1 cavalry
Siga : 1 flag
Thenae : 1 flag, 1 archer and 3 spearmen
Theveste : 1 flag, 1 spearman and 1 swordman
Cartenna : 1 flag
Volubilis : 1 flag, 1 archer, 4 spearmen and 3 swordmen
Sabrata : 1 flag
Banasa : 1 flag
Auzia : 1 flag, 2 cavalrys
SZ 29 : 1 flag, 2 biremes
Cirta : 1 flag, 1 cavalry, 1 city and 2 spearmen
Leptis Magna : 1 flag, 4 archers, 1 city and 4 swordmen
Tingis : 1 flagProduction/PUs Summary :
Carthage : 63 / 63
RomanRepublic : 73 / 73
GreekCityStates : 17 / 31
Macedonia : 45 / 45
Egypt : 27 / 27
Seleucid : 86 / 86
Parthia : 64 / 64
Numidia : 25 / 25 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - Carthage
Carthage buy 1 bireme, 9 cavalrys and 4 hoplites; Remaining resources: 0 PUs;Combat Move - Carthage
5 hoplites, 5 spearmen and 3 swordmen moved from Carthago to SZ 36
1 spearman moved from Melita to SZ 36
3 biremes, 5 hoplites, 6 spearmen, 3 swordmen and 4 triremes moved from SZ 36 to SZ 38
5 hoplites, 6 spearmen and 3 swordmen moved from SZ 38 to Syracuse
5 cavalrys and 7 swordmen moved from Barcino to Narbo
4 cavalrys moved from Tarraco to NarboCombat - Carthage
Battle in Syracuse
Carthage attack with 5 hoplites, 6 spearmen and 3 swordmen
GreekCityStates defend with 1 city; RomanRepublic defend with 2 cavalrys, 5 legionaires and 2 onagers
Carthage roll dice for 5 hoplites, 6 spearmen and 3 swordmen in Syracuse, round 1 : 4/14 hits
GreekCityStates roll dice for 2 cavalrys, 5 legionaires and 2 onagers in Syracuse, round 1 : 1/9 hits
2 cavalrys owned by the RomanRepublic , 2 legionaires owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Syracuse
Carthage roll dice for 5 hoplites, 5 spearmen and 3 swordmen in Syracuse, round 2 : 4/13 hits
GreekCityStates roll dice for 3 legionaires and 2 onagers in Syracuse, round 2 : 2/5 hits
3 legionaires owned by the RomanRepublic , 2 spearmen owned by the Carthage and 1 onager owned by the RomanRepublic lost in Syracuse
Carthage roll dice for 5 hoplites, 3 spearmen and 3 swordmen in Syracuse, round 3 : 3/11 hits
GreekCityStates roll dice for 1 onager in Syracuse, round 3 : 0/1 hits
1 onager owned by the RomanRepublic lost in Syracuse
Carthage win, taking Syracuse from GreekCityStates with 5 hoplites, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 33
Casualties for RomanRepublic: 2 cavalrys, 5 legionaires and 2 onagers
Casualties for Carthage: 3 spearmen
Battle in Narbo
Carthage attack with 9 cavalrys and 7 swordmen
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 9 cavalrys and 7 swordmen in Narbo, round 1 : 5/16 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 1 : 0/3 hits
2 swordmen owned by the Neutral and 1 cavalry owned by the Neutral lost in Narbo
Carthage win, taking Narbo from Neutral with 9 cavalrys and 7 swordmen remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmenNon Combat Move - Carthage
1 spearman moved from Tarraco to Barcino
2 biremes moved from SZ 17 to SZ 18
5 cavalrys moved from Valentia to Barcino
5 cavalrys moved from Corduba to Valentia
4 cavalrys moved from Carthago Nova to TarracoPlace Units - Carthage
5 cavalrys placed in Corduba
4 cavalrys placed in Carthago Nova
1 bireme placed in SZ 36
4 hoplites placed in CarthagoTurn Complete - Carthage
Carthage collect 72 PUs; end with 72 PUs totalTerritory Summary for Carthage :
Barcino : 1 flag, 5 cavalrys and 1 spearman
Tarraco : 1 flag, 4 cavalrys
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag
Narbo : 1 flag, 9 cavalrys and 7 swordmen
Carthago Nova : 1 flag, 4 cavalrys and 1 city
Toletum : 1 flag
Carthago : 1 flag, 1 city and 4 hoplites
Syracuse : 1 flag, 1 city, 5 hoplites, 3 spearmen and 3 swordmen
SZ 36 : 1 flag, 1 bireme
SZ 38 : 1 flag, 3 biremes and 4 triremes
SZ 18 : 1 flag, 2 biremes
Valentia : 1 flag, 5 cavalrys
Corduba : 1 flag, 5 cavalrys and 1 cityProduction/PUs Summary :
Carthage : 72 / 72
RomanRepublic : 73 / 73
GreekCityStates : 11 / 31
Macedonia : 45 / 45
Egypt : 27 / 27
Seleucid : 86 / 86
Parthia : 64 / 64
Numidia : 25 / 25 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - RomanRepublic
RomanRepublic buy 10 cavalrys, 3 onagers and 4 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 ballista moved from Massilia to Genua
2 onagers moved from Massilia to Genua
1 cavalry moved from Massilia to Genua
1 legionaire moved from Massilia to Genua
5 legionaires moved from Senio to Salonae
6 cavalrys moved from Patavium to Salonae
1 cavalry moved from Arretium to SZ 25
1 cavalry and 1 trireme moved from SZ 25 to SZ 24
1 cavalry moved from SZ 24 to Caralis
RomanRepublic take Caralis from Carthage
5 legionaires and 5 velitess moved from Lilybaeum to Syracuse
4 velitess moved from Messana to Syracuse
2 biremes moved from SZ 44 to SZ 45
1 cavalry moved from Roma to Tarentum
1 cavalry moved from Roma to Tarentum
2 cavalrys moved from Roma to Genua
1 cavalry and 1 onager moved from Arretium to Genua
2 onagers moved from Patavium to Senio
2 legionaires moved from Patavium to Verona
2 onagers moved from Patavium to Verona
2 legionaires moved from Patavium to Senio
1 velites moved from Patavium to VeronaCombat - RomanRepublic
Battle in Syracuse
RomanRepublic attack with 5 legionaires and 9 velitess
Carthage defend with 1 city, 5 hoplites, 3 spearmen and 3 swordmen
RomanRepublic win, taking Syracuse from Carthage with 2 legionaires remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 3 legionaires and 9 velitess
Casualties for Carthage: 5 hoplites, 3 spearmen and 3 swordmen
Battle in Salonae
RomanRepublic attack with 6 cavalrys and 5 legionaires
Neutral defend with 3 axemen and 1 swordman
RomanRepublic win, taking Salonae from Neutral with 5 cavalrys and 5 legionaires remaining. Battle score for attacker is 9
Casualties for Neutral: 3 axemen and 1 swordman
Casualties for RomanRepublic: 1 cavalryNon Combat Move - RomanRepublic
Place Units - RomanRepublic
2 cavalrys, 1 onager and 1 velites placed in Messana
3 cavalrys, 2 onagers and 3 velitess placed in Patavium
2 cavalrys placed in Roma
3 cavalrys placed in AriminumTurn Complete - RomanRepublic
RomanRepublic collect 81 PUs; end with 81 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :5
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 1 PUs;Combat Move - GreekCityStates
3 biremes moved from SZ 68 to SZ 69
1 trireme moved from SZ 68 to SZ 69Combat - GreekCityStates
Battle in SZ 69
GreekCityStates attack with 3 biremes and 1 trireme
Macedonia defend with 2 biremes and 1 trireme
Macedonia win with 1 trireme remaining. Battle score for attacker is -19
Casualties for Macedonia: 2 biremes
Casualties for GreekCityStates: 3 biremes and 1 triremeNon Combat Move - GreekCityStates
1 trireme moved from SZ 67 to SZ 68Place Units - GreekCityStates
6 hoplites placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 17 PUs; end with 18 PUs total -
My computer’s being n00by and not letting me post my turn :-P
I’ll try again tomorrow -
It’s still telling me “Summary Text: Unknown error, post a bug to the TripleA development team”
Should I go to “View turn Summary” and copy and paste the information here, and then add the savegame as an attachment?