@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsNapoleonic FFA - 8players
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As this is the second game in wich Make_It_Round sacrifices everything to attempt making another player (moilami) win, and this is definitely against the concept of these games (as you should try to win, not mindlessly sacrifice yourself in order to make another player win, ruining the fun of other players), I will not join anymore any game that features those two players together.
I will also play “Make_It_round” like in this game from this turn on, meaning, I will do my best to ensure another player win.
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As this is the second game in wich Make_It_Round sacrifices everything to attempt making another player (moilami) win, and this is definitely against the concept of these games (as you should try to win, not mindlessly sacrifice yourself in order to make another player win, ruining the fun of other players), I will not join anymore any game that features those two players together.
I will also play “Make_It_round” like in this game from this turn on, meaning, I will do my best to ensure another player win.
A very mature response.
Let’s hurry up and kill this guy so that we can continue without his endless complaints…
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As this is the second game in wich Make_It_Round sacrifices everything to attempt making another player (moilami) win, and this is definitely against the concept of these games (as you should try to win, not mindlessly sacrifice yourself in order to make another player win, ruining the fun of other players), I will not join anymore any game that features those two players together.
I will also play “Make_It_round” like in this game from this turn on, meaning, I will do my best to ensure another player win.
Hmm, we have played only one game before, and what you say has not happened in first game :-(
You were a BIG threat in this game for Spain, Austria, and Prussia. Your production would had soon been 3x of one nation of those. You were a huge threat to anyone sharing a border with you!
What you expect? Certainly it can’t be that you take minors one by one.
Think about this.
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I have a serious problem with personal issues in this game affecting those of us who don’t have them. Please work it out before the political part of turn 5, and then let’s move forward. Please do it through PM, so nobody else has to see it. The other 5 players here don’t deserve it.
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Spain offers open borders to UK.
Spain offers open borders to Austria.
Spain offers open borders to Russia.
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Stalingradski: are you doing any politics?
Thanks. -
UK accepts open borders with Spain.
UK offers ceasefire to France.
The out of game friction has forced my hand toward unorthodoxy in this game, whilst I watch all of your true motives play out.
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France refuses UK’s ceasefire.
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Russia has only peasants left and no formal structure of a functioning government. Therefore no changes in any political relationships until further notice. The Czar has left the building!
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With restricted Russian access, the Ottomans remain neutral on all grounds
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Moilami: please answer Spain’s offer.
Then I will go. -
Austria accepts open borders with Spain.
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Prussia declares war on UK.
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The UK declines your request for war :-D
Ok, I’m in.
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sweden stays the same
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Austria: your Politics.
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Moilami: would you please say if you do not want to play any more?
We all hope this is not the case; I for one would like to see you back on this forum, but you have only posted once in 5 days.
We would like to know, please.
Obviously, I hope all is well. -
this game doesn’t seem to be working/running very well.
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Should we call in our ringer? :-D
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It has been too long and we all want to play more, so we might have to.
I would like to see a Human take over. Is that possible mid game?
If so can someone find an 8th player? Austria is not in a bad way; I don’t think it would not be a short straw for anyone.
Otherwise, let us presume he has no politics and go to the Ottoman player’s Politics. That way Moilami could still get back here for his Combat Moves.





