BotA - r3 - 270BC - Amorphouscube vs. Most Holy

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Egypt
                Egypt buy 2 archers, 2 axemen, 3 chariots and 5 spearmen; Remaining resources: 0 PUs;

    Combat Move - Egypt
                1 chariot moved from Jerusalem to Emesa
                      Egypt take Damascus from Seleucid
                      Egypt take Emesa from Seleucid
                4 axemen moved from Alexandria to SZ 56
                4 axemen, 3 biremes and 1 trireme moved from SZ 56 to SZ 55
                2 axemen moved from Paraetonium to SZ 55
                6 axemen moved from SZ 55 to Cydonia
                1 spearman moved from Paraetonium to Siwa
                      Egypt take Siwa from Numidia
                1 spearman moved from Paraetonium to Paliurus
                      Egypt take Paliurus from Numidia

    Combat - Egypt
                Battle in Cydonia
                    Egypt attack with 6 axemen
                    Neutral defend with 2 archers and 2 spearmen
                        Egypt roll dice for 6 axemen in Cydonia, round 1 :  1/6 hits
                        Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 1 :  2/4 hits
                        1 spearman owned by the Neutral and 2 axemen owned by the Egypt lost in Cydonia
                        Egypt roll dice for 4 axemen in Cydonia, round 2 :  1/4 hits
                        Neutral roll dice for 2 archers and 1 spearman in Cydonia, round 2 :  3/3 hits
                        1 spearman owned by the Neutral and 3 axemen owned by the Egypt lost in Cydonia
                        Egypt roll dice for 1 axeman in Cydonia, round 3 :  1/1 hits
                        Neutral roll dice for 2 archers in Cydonia, round 3 :  1/2 hits
                        1 archer owned by the Neutral and 1 axeman owned by the Egypt lost in Cydonia
                    Neutral win with 1 archer remaining. Battle score for attacker is -8
                    Casualties for Egypt: 6 axemen
                    Casualties for Neutral: 1 archer and 2 spearmen

    Non Combat Move - Egypt
                2 chariots moved from Alexandria to Pharan
                1 archer, 2 chariots and 5 spearmen moved from Pharan to Jerusalem
                2 archers moved from Alexandria to Paraetonium

    Place Units - Egypt
                2 archers, 2 axemen, 3 chariots and 1 spearman placed in Jerusalem
                4 spearmen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 50 PUs; end with 50 PUs total

    Territory Summary for Egypt :

    Siwa : 1 flag, 1 spearman
        Jerusalem : 1 flag, 3 archers, 8 axemen, 8 chariots, 1 city and 17 spearmen
        Alexandria : 1 flag, 1 city and 4 spearmen
        Damascus : 1 flag
        Salamis : 1 flag, 2 spearmen
        SZ 55 : 1 flag, 3 biremes and 1 trireme
        SZ 59 : 1 flag, 1 trireme
        Paraetonium : 1 flag, 7 archers, 5 axemen and 3 spearmen
        Emesa : 1 flag, 1 chariot
        Paliurus : 1 flag, 1 spearman
        Pharan : 1 flag, 2 chariots

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 50 / 50
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 50 / 50
        Seleucid : 46 / 65
        Parthia : 40 / 40
        Numidia : 16 / 20

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.650
            Median : 3.000
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 20

    Egypt Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Neutral Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Seleucid
                Seleucid buy 5 cataphracts and 6 hoplites; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 hoplite and 3 peltastss moved from Antioch to SZ 61
                1 hoplite and 3 peltastss moved from SZ 61 to Salamis
                1 legionaire and 2 peltastss moved from Palmyra to Emesa
                1 peltasts moved from Palmyra to Hatra
                1 cataphract moved from Antioch to Sinope
                3 hoplites, 2 legionaires and 2 peltastss moved from Melitene to Sinope
                3 hoplites moved from Tavium to Sinope
                1 cataphract, 1 hoplite, 1 legionaire and 3 peltastss moved from Antioch to Damascus
                      Seleucid take Damascus from Egypt
                1 cataphract, 2 cavalrys and 1 hoplite moved from Palmyra to Damascus
                1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss moved from Sidon to Damascus

    Combat - Seleucid
                Battle in Sinope
                    Seleucid attack with 1 cataphract, 6 hoplites, 2 legionaires and 2 peltastss
                    Neutral defend with 3 archers, 1 axeman and 5 spearmen
                        Seleucid roll dice for 1 cataphract, 6 hoplites, 2 legionaires and 2 peltastss in Sinope, round 1 :  1/11 hits
                        Neutral roll dice for 3 archers, 1 axeman and 5 spearmen in Sinope, round 1 :  3/9 hits
                        1 axeman owned by the Neutral , 2 peltastss owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Sinope
                        Seleucid roll dice for 1 cataphract, 6 hoplites and 1 legionaire in Sinope, round 2 :  2/8 hits
                        Neutral roll dice for 3 archers and 5 spearmen in Sinope, round 2 :  3/8 hits
                        2 spearmen owned by the Neutral and 3 hoplites owned by the Seleucid lost in Sinope
                        Seleucid roll dice for 1 cataphract, 3 hoplites and 1 legionaire in Sinope, round 3 :  1/5 hits
                        Neutral roll dice for 3 archers and 3 spearmen in Sinope, round 3 :  4/6 hits
                        1 spearman owned by the Neutral , 3 hoplites owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Sinope
                    1 cataphract owned by the Seleucid retreated to Tavium
                    Neutral win with 3 archers and 2 spearmen remaining. Battle score for attacker is -30
                    Casualties for Seleucid: 6 hoplites, 2 legionaires and 2 peltastss
                    Casualties for Neutral: 1 axeman and 3 spearmen
                Battle in Salamis
                    Seleucid attack with 1 hoplite and 3 peltastss
                    Egypt defend with 2 spearmen
                        Seleucid roll dice for 1 hoplite and 3 peltastss in Salamis, round 1 :  0/4 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 1 :  1/2 hits
                        1 peltasts owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 1 hoplite and 2 peltastss in Salamis, round 2 :  0/3 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 2 :  2/2 hits
                        2 peltastss owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 1 hoplite in Salamis, round 3 :  0/1 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 3 :  0/2 hits
                        Seleucid roll dice for 1 hoplite in Salamis, round 4 :  1/1 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 4 :  1/2 hits
                        1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
                    Egypt win with 1 spearman remaining. Battle score for attacker is -8
                    Casualties for Egypt: 1 spearman
                    Casualties for Seleucid: 1 hoplite and 3 peltastss
                Battle in Emesa
                    Seleucid attack with 1 legionaire and 2 peltastss
                    Egypt defend with 1 chariot
                        Seleucid roll dice for 1 legionaire and 2 peltastss in Emesa, round 1 :  1/3 hits
                        Egypt roll dice for 1 chariot in Emesa, round 1 :  1/1 hits
                        1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Emesa
                    Seleucid win, taking Emesa from Egypt with 1 legionaire and 1 peltasts remaining. Battle score for attacker is 4
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Seleucid

    Place Units - Seleucid
                5 cataphracts and 6 hoplites placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 55 PUs; end with 55 PUs total

    Territory Summary for Seleucid :

    Melitene : 1 flag
        Damascus : 1 flag, 3 cataphracts, 6 cavalrys, 8 hoplites, 4 legionaires and 11 peltastss
        Tavium : 1 flag, 1 cataphract
        Antioch : 1 flag, 5 cataphracts, 1 city and 6 hoplites
        SZ 61 : 1 flag, 1 bireme and 1 trireme
        Hatra : 1 flag, 1 peltasts
        Palmyra : 1 flag
        Sidon : 1 flag, 1 peltasts
        Emesa : 1 flag, 1 legionaire and 1 peltasts

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 50 / 50
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 41 / 50
        Seleucid : 55 / 55
        Parthia : 40 / 40
        Numidia : 16 / 20

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Parthia
                Parthia buy 4 cataphracts and 3 spearmen; Remaining resources: 3 PUs;

    Combat Move - Parthia
                1 cavalry and 4 spearmen moved from Persepolis to Babylon
                4 spearmen moved from Susa to Babylon
                1 spearman moved from Seleucia to Palmyra
                      Parthia take Palmyra from Seleucid
                3 cataphracts moved from Seleucia to Babylon
                6 archers, 2 cavalrys, 5 horsearchers and 2 spearmen moved from Seleucia to Hatra
                2 cataphracts moved from Persepolis to Babylon
                1 cavalry moved from Susa to Hatra
                1 archer and 4 spearmen moved from Ctesiphon to Gazaca
                1 archer and 3 spearmen moved from Cyropolis to Gazaca

    Combat - Parthia
                Battle in Gazaca
                    Parthia attack with 2 archers and 7 spearmen
                    Neutral defend with 1 archer and 3 spearmen
                        Parthia roll dice for 2 archers and 7 spearmen in Gazaca, round 1 :  3/9 hits
                        Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 1 :  1/4 hits
                        3 spearmen owned by the Neutral and 1 spearman owned by the Parthia lost in Gazaca
                        Parthia roll dice for 2 archers and 6 spearmen in Gazaca, round 2 :  2/8 hits
                        Neutral roll dice for 1 archer in Gazaca, round 2 :  1/1 hits
                        1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Gazaca
                    Parthia win, taking Gazaca from Neutral with 2 archers and 5 spearmen remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 3 spearmen
                    Casualties for Parthia: 2 spearmen
                Battle in Hatra
                    Parthia attack with 6 archers, 3 cavalrys, 5 horsearchers and 2 spearmen
                    Seleucid defend with 1 peltasts
                        Parthia roll dice for 6 archers, 3 cavalrys, 5 horsearchers and 2 spearmen in Hatra, round 1 :  6/16 hits
                        Seleucid roll dice for 1 peltasts in Hatra, round 1 :  1/1 hits
                        1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra
                    Parthia win, taking Hatra from Seleucid with 6 archers, 3 cavalrys, 5 horsearchers and 1 spearman remaining. Battle score for attacker is -1
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Parthia: 1 spearman
                Battle in Babylon
                    Parthia attack with 5 cataphracts, 1 cavalry and 8 spearmen
                    Neutral defend with 3 archers and 7 spearmen
                        Parthia roll dice for 5 cataphracts, 1 cavalry and 8 spearmen in Babylon, round 1 :  4/14 hits
                        Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 1 :  5/10 hits
                        4 spearmen owned by the Neutral and 5 spearmen owned by the Parthia lost in Babylon
                        Parthia roll dice for 5 cataphracts, 1 cavalry and 3 spearmen in Babylon, round 2 :  2/9 hits
                        Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 2 :  1/6 hits
                        2 spearmen owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
                        Parthia roll dice for 5 cataphracts, 1 cavalry and 2 spearmen in Babylon, round 3 :  4/8 hits
                        Neutral roll dice for 3 archers and 1 spearman in Babylon, round 3 :  1/4 hits
                        1 spearman owned by the Neutral , 3 archers owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
                    Parthia win, taking Babylon from Neutral with 5 cataphracts, 1 cavalry and 1 spearman remaining. Battle score for attacker is 12
                    Casualties for Neutral: 3 archers and 7 spearmen
                    Casualties for Parthia: 7 spearmen

    Non Combat Move - Parthia
                2 archers moved from Susa to Seleucia

    Place Units - Parthia
                4 cataphracts and 3 spearmen placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 57 PUs; end with 60 PUs total

    Territory Summary for Parthia :

    Babylon : 1 flag, 5 cataphracts, 1 cavalry and 1 spearman
        SZ 85 : 1 flag, 1 bireme
        Hatra : 1 flag, 6 archers, 3 cavalrys, 5 horsearchers and 1 spearman
        Palmyra : 1 flag, 1 spearman
        Seleucia : 1 flag, 2 archers
        Gazaca : 1 flag, 2 archers and 5 spearmen
        Persepolis : 1 flag, 4 cataphracts, 1 city and 3 spearmen

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 50 / 50
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 41 / 50
        Seleucid : 48 / 55
        Parthia : 57 / 60
        Numidia : 16 / 20

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 17 times
                3 was rolled 10 times
                4 was rolled 16 times
                5 was rolled 9 times
                6 was rolled 21 times
            Average roll : 3.511
            Median : 4.000
            Variance : 1.191
            Standard Deviation : 1.091
            Total rolls : 90

    Seleucid Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Neutral Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 8 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.792
            Standard Deviation : 1.339
            Total rolls : 25

    Parthia Combat
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.381
            Standard Deviation : 0.617
            Total rolls : 64


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Numidia
                Numidia buy 4 cavalrys; Remaining resources: 4 PUs;

    Combat Move - Numidia
                1 archer, 6 spearmen and 3 swordmen moved from Igilgili to Cartenna
                3 cavalrys moved from Thenae to Sabrata
                6 cavalrys moved from Capsa to Sabrata

    Combat - Numidia
                Battle in Sabrata
                    Numidia attack with 9 cavalrys
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 9 cavalrys in Sabrata, round 1 :  2/9 hits
                        Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 :  1/2 hits
                        1 spearman owned by the Neutral , 1 archer owned by the Neutral and 1 cavalry owned by the Numidia lost in Sabrata
                    Numidia win, taking Sabrata from Neutral with 8 cavalrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 archer and 1 spearman
                    Casualties for Numidia: 1 cavalry
                Battle in Cartenna
                    Numidia attack with 1 archer, 6 spearmen and 3 swordmen
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 1 archer, 6 spearmen and 3 swordmen in Cartenna, round 1 :  1/10 hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 1 :  1/4 hits
                        1 spearman owned by the Numidia and 1 cavalry owned by the Neutral lost in Cartenna
                        Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Cartenna, round 2 :  4/9 hits
                        Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Cartenna, round 2 :  3/3 hits
                        1 spearman owned by the Neutral , 3 spearmen owned by the Numidia , 1 archer owned by the Neutral and 1 cavalry owned by the Neutral lost in Cartenna
                    Numidia win, taking Cartenna from Neutral with 1 archer, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 4 spearmen

    Non Combat Move - Numidia
                1 archer and 2 spearmen moved from Capsa to Thenae
                1 archer and 3 spearmen moved from Zama to Capsa
                4 archers moved from Leptis Magna to Berenice

    Place Units - Numidia
                4 cavalrys placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 19 PUs; end with 23 PUs total

    Territory Summary for Numidia :

    Thenae : 1 flag, 1 archer and 2 spearmen
        Berenice : 1 flag, 6 archers, 4 cavalrys and 10 spearmen
        Cartenna : 1 flag, 1 archer, 2 spearmen and 3 swordmen
        Sabrata : 1 flag, 8 cavalrys
        SZ 29 : 1 flag, 2 biremes
        Capsa : 1 flag, 1 archer and 3 spearmen
        Leptis Magna : 1 flag, 4 cavalrys and 1 city

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 50 / 50
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 41 / 50
        Seleucid : 48 / 55
        Parthia : 57 / 60
        Numidia : 19 / 23


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Carthage
                Carthage buy 1 swordman and 4 warelephants; Remaining resources: 0 PUs;

    Combat Move - Carthage
                2 cavalrys, 5 spearmen and 5 swordmen moved from Valentia to Tarraco
                2 biremes moved from SZ 16 to SZ 17
                1 spearman moved from Palma to SZ 17
                1 spearman moved from SZ 17 to Tarraco

    Combat - Carthage
                Battle in Tarraco
                    Carthage attack with 2 cavalrys, 6 spearmen and 5 swordmen
                    Neutral defend with 3 axemen and 3 swordmen
                        Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Tarraco, round 1 :  2/13 hits
                        Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 :  1/6 hits
                        2 axemen owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
                        Carthage roll dice for 2 cavalrys, 5 spearmen and 5 swordmen in Tarraco, round 2 :  5/12 hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Tarraco, round 2 :  1/4 hits
                        1 axeman owned by the Neutral , 3 swordmen owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
                    Carthage win, taking Tarraco from Neutral with 2 cavalrys, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 15
                    Casualties for Neutral: 3 axemen and 3 swordmen
                    Casualties for Carthage: 2 spearmen

    Non Combat Move - Carthage
                3 biremes and 2 triremes moved from SZ 36 to SZ 33
                3 biremes moved from SZ 32 to SZ 33

    Place Units - Carthage
                1 swordman and 4 warelephants placed in Lilybaeum

    Turn Complete - Carthage
                Carthage collect 64 PUs; end with 64 PUs total

    Territory Summary for Carthage :

    Pax Julia : 1 flag, 2 swordmen
        Tarraco : 1 flag, 2 cavalrys, 4 spearmen and 5 swordmen
        Aleria : 1 flag, 2 spearmen
        Castulo : 1 flag
        Carthago : 1 flag, 1 city
        SZ 33 : 1 flag, 8 biremes and 4 triremes
        Lilybaeum : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 20 spearmen, 5 swordmen and 6 warelephants
        Valentia : 1 flag
        SZ 17 : 1 flag, 2 biremes
        Corduba : 1 flag, 1 city

    Production/PUs Summary :

    Carthage : 64 / 64
        RomanRepublic : 50 / 50
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 41 / 50
        Seleucid : 48 / 55
        Parthia : 57 / 60
        Numidia : 19 / 23

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 biremes, 4 legionaires and 4 velitess; Remaining resources: 1 PUs;

    Combat Move - RomanRepublic
                4 cavalrys, 4 legionaires and 5 velitess moved from Ariminum to Patavium
                6 legionaires moved from Verona to Mediolanum
                5 velitess moved from Verona to Mediolanum
                1 cavalry, 1 legionaire and 1 velites moved from Verona to Patavium
                1 cavalry moved from Verona to Patavium
                1 ballista moved from Verona to Patavium

    Combat - RomanRepublic
                Battle in Mediolanum
                    RomanRepublic attack with 6 legionaires and 5 velitess
                    Neutral defend with 4 axemen and 1 swordman
                        RomanRepublic roll dice for 6 legionaires and 5 velitess in Mediolanum, round 1 :  4/11 hits
                        Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 1 :  0/5 hits
                        4 axemen owned by the Neutral lost in Mediolanum
                        RomanRepublic roll dice for 6 legionaires and 5 velitess in Mediolanum, round 2 :  4/11 hits
                        Neutral roll dice for 1 swordman in Mediolanum, round 2 :  0/1 hits
                        1 swordman owned by the Neutral lost in Mediolanum
                    RomanRepublic win, taking Mediolanum from Neutral with 6 legionaires and 5 velitess remaining. Battle score for attacker is 16
                    Casualties for Neutral: 4 axemen and 1 swordman
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 6 cavalrys, 5 legionaires and 6 velitess
                    Neutral defend with 3 archers, 5 axemen and 4 swordmen
                        RomanRepublic roll dice for 1 ballista, 6 cavalrys, 5 legionaires and 6 velitess in Patavium, round 1 :  8/18 hits
                        Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 1 :  5/12 hits
                        5 axemen owned by the Neutral , 3 swordmen owned by the Neutral and 5 velitess owned by the RomanRepublic lost in Patavium
                        RomanRepublic roll dice for 1 ballista, 6 cavalrys, 5 legionaires and 1 velites in Patavium, round 2 :  3/13 hits
                        Neutral roll dice for 3 archers and 1 swordman in Patavium, round 2 :  1/4 hits
                        2 archers owned by the Neutral , 1 swordman owned by the Neutral and 1 velites owned by the RomanRepublic lost in Patavium
                        RomanRepublic roll dice for 1 ballista, 6 cavalrys and 5 legionaires in Patavium, round 3 :  4/12 hits
                        Neutral roll dice for 1 archer in Patavium, round 3 :  1/1 hits
                        1 archer owned by the Neutral and 1 cavalry owned by the RomanRepublic lost in Patavium
                    RomanRepublic win, taking Patavium from Neutral with 1 ballista, 5 cavalrys and 5 legionaires remaining. Battle score for attacker is 21
                    Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
                    Casualties for RomanRepublic: 1 cavalry and 6 velitess

    Non Combat Move - RomanRepublic
                3 cavalrys moved from Roma to Genua
                2 triremes moved from SZ 34 to SZ 28
                5 biremes moved from SZ 34 to SZ 35
                2 onagers and 3 velitess moved from Capua to SZ 35
                2 onagers and 3 velitess moved from SZ 35 to Messana
                2 onagers and 2 velitess moved from Roma to Capua

    Place Units - RomanRepublic
                2 legionaires and 2 velitess placed in Messana
                3 biremes placed in SZ 28
                2 legionaires and 2 velitess placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 61 PUs; end with 62 PUs total

    Territory Summary for RomanRepublic :

    Roma : 1 flag, 1 city, 2 legionaires and 2 velitess
        Verona : 1 flag
        Messana : 1 flag, 1 ballista, 1 city, 4 forts, 13 legionaires, 2 onagers and 14 velitess
        Mediolanum : 1 flag, 6 legionaires and 5 velitess
        Capua : 1 flag, 2 onagers and 4 velitess
        SZ 35 : 1 flag, 5 biremes
        SZ 28 : 1 flag, 3 biremes and 2 triremes
        Genua : 1 flag, 3 cavalrys
        Patavium : 1 flag, 1 ballista, 5 cavalrys and 5 legionaires

    Production/PUs Summary :

    Carthage : 64 / 64
        RomanRepublic : 61 / 62
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 41 / 50
        Seleucid : 48 / 55
        Parthia : 57 / 60
        Numidia : 19 / 23

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 13 times
                3 was rolled 15 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 18 times
            Average roll : 3.455
            Median : 3.000
            Variance : 0.506
            Standard Deviation : 0.711
            Total rolls : 88

    Neutral Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.826
            Median : 4.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    RomanRepublic Combat
                1 was rolled 14 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.323
            Median : 3.000
            Variance : 0.391
            Standard Deviation : 0.625
            Total rolls : 65

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 hoplites and 2 triremes; Remaining resources: 9 PUs;

    Combat Move - GreekCityStates
                5 hoplites moved from Sparta to SZ 67
                1 hoplite moved from Sparta to SZ 67
                1 hoplite moved from Sardis to Attalia
                      GreekCityStates take Attalia from Seleucid
                6 hoplites moved from SZ 67 to Athens
                3 hoplites moved from Corinth to Athens

    Combat - GreekCityStates
                Battle in Athens
                    GreekCityStates attack with 9 hoplites
                    Macedonia defend with 1 cavalry, 1 city, 2 hoplites, 4 peltastss and 1 swordman
                        GreekCityStates roll dice for 9 hoplites in Athens, round 1 :  2/9 hits
                        Macedonia roll dice for 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman in Athens, round 1 :  2/8 hits
                        2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                        GreekCityStates roll dice for 7 hoplites in Athens, round 2 :  2/7 hits
                        Macedonia roll dice for 1 cavalry, 2 hoplites, 2 peltastss and 1 swordman in Athens, round 2 :  1/6 hits
                        1 hoplite owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                        GreekCityStates roll dice for 6 hoplites in Athens, round 3 :  4/6 hits
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Athens, round 3 :  2/4 hits
                        1 swordman owned by the Macedonia , 2 hoplites owned by the Macedonia , 2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens
                    GreekCityStates win, taking Athens from Macedonia with 4 hoplites remaining. Battle score for attacker is 1
                    Casualties for Macedonia: 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman
                    Casualties for GreekCityStates: 5 hoplites

    Non Combat Move - GreekCityStates
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 hoplites moved from Syracuse to Messana
                2 cavalrys and 4 slingerss moved from Syracuse to Messana
                1 archer moved from SZ 67 to Athens
                EDIT: 2 archers moved from SZ 67 to Athens

    Place Units - GreekCityStates
                2 triremes placed in SZ 67
                4 hoplites placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 41 PUs; end with 50 PUs total

    Territory Summary for GreekCityStates :

    Sparta : 1 flag, 1 city and 4 hoplites
        Corinth : 1 flag
        Athens : 1 flag, 3 archers, 1 city and 4 hoplites
        SZ 67 : 1 flag, 1 archer, 3 biremes and 4 triremes
        Sardis : 1 flag, 2 hoplites
        Messana : 1 flag, 2 cavalrys, 3 hoplites and 4 slingerss
        Syracuse : 1 flag, 2 hoplites
        Attalia : 1 flag, 1 hoplite

    Production/PUs Summary :

    Carthage : 64 / 64
        RomanRepublic : 61 / 62
        GreekCityStates : 41 / 50
        Macedonia : 47 / 73
        Egypt : 41 / 50
        Seleucid : 45 / 55
        Parthia : 57 / 60
        Numidia : 19 / 23

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 19 times
                3 was rolled 24 times
                4 was rolled 20 times
                5 was rolled 15 times
                6 was rolled 26 times
            Average roll : 3.477
            Median : 3.000
            Variance : 0.661
            Standard Deviation : 0.813
            Total rolls : 128

    Macedonia Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.722
            Median : 3.500
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

    GreekCityStates Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 22

    Neutral Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.826
            Median : 4.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    RomanRepublic Combat
                1 was rolled 14 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.323
            Median : 3.000
            Variance : 0.391
            Standard Deviation : 0.625
            Total rolls : 65

  • Customizer

    OK so I meant to bring in the archers when I hit Athens but forgot, too bad for me if I did I’d have more troops left. I tried to Edit Mode them over during my turn because I couldn’t non com them off the ships for some reason so I ended the turn and then deleted all of the ships and archers then placed two archers in Athens. Use the file below.

    edited greek.tsvg


  • That save file won’t open. I’ll try again later, and if it doesn’t work, just do the editing you described at the start of my turn.

  • Customizer

    I can’t open either of the last two files. I might have to go back and edit the third previous file. Have to go to work now but I’ll take a look at it when I get home.

  • Customizer

    OK try this one. If it works, glance over it to make sure my placements were correct. If only I’d noticed my Archers out to sea this wouldn’t have happened and I’d have been stronger now in Athens. Sorry about the delay. Edit Mode gets screwy with transports.

    Hopefully fixed beginning of your turn.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Macedonia
                Turning on Edit Mode
                EDIT: Changing PUs for GreekCityStates from 94 to 50
                EDIT: Turning off Edit Mode
                Macedonia buy 2 citys and 6 hoplites; Remaining resources: 13 PUs;

    Combat Move - Macedonia
                3 hoplites moved from Pergamum to Sardis
                3 swordmen moved from Thessalonica to SZ 70
                2 swordmen moved from Thessalonica to SZ 70
                2 biremes, 5 swordmen and 1 trireme moved from SZ 70 to SZ 69
                5 swordmen moved from SZ 69 to Sardis
                3 peltastss moved from Pella to Salonae
                2 hoplites moved from Pella to Salonae

    Combat - Macedonia
                Battle in Salonae
                    Macedonia attack with 2 hoplites and 3 peltastss
                    Neutral defend with 3 axemen and 1 swordman
                        Macedonia roll dice for 2 hoplites and 3 peltastss in Salonae, round 1 :  0/5 hits
                        Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 1 :  0/4 hits
                        Macedonia roll dice for 2 hoplites and 3 peltastss in Salonae, round 2 :  0/5 hits
                        Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 :  1/4 hits
                        1 peltasts owned by the Macedonia lost in Salonae
                        Macedonia roll dice for 2 hoplites and 2 peltastss in Salonae, round 3 :  0/4 hits
                        Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 3 :  2/4 hits
                        2 peltastss owned by the Macedonia lost in Salonae
                    2 hoplites owned by the Macedonia retreated to Pella
                    Neutral win with 3 axemen and 1 swordman remaining. Battle score for attacker is -6
                    Casualties for Macedonia: 3 peltastss
                Battle in Sardis
                    Macedonia attack with 3 hoplites and 5 swordmen
                    GreekCityStates defend with 2 hoplites
                        Macedonia roll dice for 3 hoplites and 5 swordmen in Sardis, round 1 :  4/8 hits
                        GreekCityStates roll dice for 2 hoplites in Sardis, round 1 :  1/2 hits
                        1 swordman owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Sardis
                    Macedonia win, taking Sardis from GreekCityStates with 3 hoplites and 4 swordmen remaining. Battle score for attacker is 6
                    Casualties for GreekCityStates: 2 hoplites
                    Casualties for Macedonia: 1 swordman

    Non Combat Move - Macedonia
                4 hoplites moved from Thessalonica to Larissa
                1 cavalry and 2 hoplites moved from Philippopolis to Pella

    Place Units - Macedonia
                6 hoplites placed in Thessalonica
                1 city placed in Larissa
                1 city placed in Pergamum

    Turn Complete - Macedonia
                Macedonia collect 47 PUs; end with 60 PUs total

    Territory Summary for Macedonia :

    Pella : 1 flag, 1 cavalry and 4 hoplites
        Thessalonica : 1 flag, 1 city and 6 hoplites
        Larissa : 1 flag, 1 city and 4 hoplites
        Byzantium : 1 flag
        Pergamum : 1 flag, 1 city
        Delphi : 1 flag
        SZ 69 : 1 flag, 2 biremes and 1 trireme
        Sardis : 1 flag, 3 hoplites and 4 swordmen
        Odessus : 1 flag
        Apollonia : 1 flag

    Production/PUs Summary :

    Carthage : 64 / 64
        RomanRepublic : 61 / 62
        GreekCityStates : 34 / 50
        Macedonia : 47 / 60
        Egypt : 41 / 50
        Seleucid : 52 / 55
        Parthia : 57 / 60
        Numidia : 19 / 23


  • That’s interesting, I didn’t use the edit mode while I was playing.

    If that wasn’t you from before (or something), don’t forget to take your money back!

  • Customizer

    It put the editing I did into your post since it was done without a post being made. It keeps all the cards on the table so you can see everything that’s done.

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Egypt
                Egypt buy 2 archers and 14 axemen; Remaining resources: 0 PUs;

    Combat Move - Egypt
                3 axemen and 3 spearmen moved from Paraetonium to SZ 55
                3 axemen and 3 spearmen moved from SZ 55 to Cydonia
                2 axemen and 1 spearman moved from Jerusalem to Sidon

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 2 axemen and 1 spearman
                    Seleucid defend with 1 peltasts
                        Egypt roll dice for 2 axemen and 1 spearman in Sidon, round 1 :  1/3 hits
                        Seleucid roll dice for 1 peltasts in Sidon, round 1 :  0/1 hits
                        1 peltasts owned by the Seleucid lost in Sidon
                    Egypt win, taking Sidon from Seleucid with 2 axemen and 1 spearman remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Cydonia
                    Egypt attack with 3 axemen and 3 spearmen
                    Neutral defend with 1 archer
                        Egypt roll dice for 3 axemen and 3 spearmen in Cydonia, round 1 :  2/6 hits
                        Neutral roll dice for 1 archer in Cydonia, round 1 :  0/1 hits
                        1 archer owned by the Neutral lost in Cydonia
                    Egypt win, taking Cydonia from Neutral with 3 axemen and 3 spearmen remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 archer

    Non Combat Move - Egypt
                2 chariots moved from Pharan to Jerusalem
                4 spearmen moved from Alexandria to Paraetonium
                7 archers and 2 axemen moved from Paraetonium to Siwa
                1 trireme moved from SZ 59 to SZ 60
                1 spearman moved from Salamis to SZ 60
                1 spearman moved from SZ 60 to Sidon

    Place Units - Egypt
                8 axemen placed in Jerusalem
                2 archers and 6 axemen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 53 PUs; end with 53 PUs total

    Territory Summary for Egypt :

    Siwa : 1 flag, 7 archers, 2 axemen and 1 spearman
        Jerusalem : 1 flag, 3 archers, 14 axemen, 10 chariots, 1 city and 16 spearmen
        Alexandria : 1 flag, 2 archers, 6 axemen and 1 city
        SZ 60 : 1 flag, 1 trireme
        Cydonia : 1 flag, 3 axemen and 3 spearmen
        SZ 55 : 1 flag, 3 biremes and 1 trireme
        Paraetonium : 1 flag, 4 spearmen
        Sidon : 1 flag, 2 axemen and 2 spearmen
        Paliurus : 1 flag, 1 spearman

    Production/PUs Summary :

    Carthage : 64 / 64
        RomanRepublic : 61 / 62
        GreekCityStates : 34 / 50
        Macedonia : 47 / 60
        Egypt : 53 / 53
        Seleucid : 43 / 55
        Parthia : 57 / 60
        Numidia : 19 / 23

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.182
            Median : 5.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Egypt Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Seleucid Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Neutral Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Seleucid
                Seleucid buy 11 hoplites; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from SZ 61 to Salamis
                      Seleucid take Salamis from Egypt
                1 peltasts moved from Emesa to Edessa
                2 peltastss moved from Damascus to Palmyra
                1 legionaire moved from Damascus to Palmyra
                2 peltastss moved from Damascus to Sidon
                2 hoplites moved from Antioch to Sidon
                1 peltasts moved from Damascus to Sidon
                3 cataphracts, 6 cavalrys, 8 hoplites, 3 legionaires and 6 peltastss moved from Damascus to Palmyra
                5 cataphracts moved from Antioch to Palmyra
                3 hoplites moved from Antioch to Melitene
                1 cataphract moved from Tavium to Tarsus

    Combat - Seleucid
                Battle in Palmyra
                    Seleucid attack with 8 cataphracts, 6 cavalrys, 8 hoplites, 4 legionaires and 8 peltastss
                    Parthia defend with 1 spearman
                        Seleucid roll dice for 8 cataphracts, 6 cavalrys, 8 hoplites, 4 legionaires and 8 peltastss in Palmyra, round 1 :  13/34 hits
                        Parthia roll dice for 1 spearman in Palmyra, round 1 :  0/1 hits
                        1 spearman owned by the Parthia lost in Palmyra
                    Seleucid win, taking Palmyra from Parthia with 8 cataphracts, 6 cavalrys, 8 hoplites, 4 legionaires and 8 peltastss remaining. Battle score for attacker is 3
                    Casualties for Parthia: 1 spearman
                Battle in Sidon
                    Seleucid attack with 2 hoplites and 3 peltastss
                    Egypt defend with 2 axemen and 2 spearmen
                        Seleucid roll dice for 2 hoplites and 3 peltastss in Sidon, round 1 :  1/5 hits
                        Egypt roll dice for 2 axemen and 2 spearmen in Sidon, round 1 :  0/4 hits
                        1 axeman owned by the Egypt lost in Sidon
                        Seleucid roll dice for 2 hoplites and 3 peltastss in Sidon, round 2 :  0/5 hits
                        Egypt roll dice for 1 axeman and 2 spearmen in Sidon, round 2 :  2/3 hits
                        2 peltastss owned by the Seleucid lost in Sidon
                        Seleucid roll dice for 2 hoplites and 1 peltasts in Sidon, round 3 :  1/3 hits
                        Egypt roll dice for 1 axeman and 2 spearmen in Sidon, round 3 :  0/3 hits
                        1 axeman owned by the Egypt lost in Sidon
                        Seleucid roll dice for 2 hoplites and 1 peltasts in Sidon, round 4 :  2/3 hits
                        Egypt roll dice for 2 spearmen in Sidon, round 4 :  2/2 hits
                        1 hoplite owned by the Seleucid , 2 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 hoplite remaining. Battle score for attacker is 1
                    Casualties for Egypt: 2 axemen and 2 spearmen
                    Casualties for Seleucid: 1 hoplite and 3 peltastss

    Non Combat Move - Seleucid

    Place Units - Seleucid
                11 hoplites placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 60 PUs; end with 60 PUs total

    Territory Summary for Seleucid :

    Melitene : 1 flag, 3 hoplites
        Edessa : 1 flag, 1 peltasts
        Tavium : 1 flag
        Salamis : 1 flag, 1 hoplite
        Antioch : 1 flag, 1 city and 11 hoplites
        SZ 61 : 1 flag, 1 bireme and 1 trireme
        Tarsus : 1 flag, 1 cataphract
        Palmyra : 1 flag, 8 cataphracts, 6 cavalrys, 8 hoplites, 4 legionaires and 8 peltastss
        Sidon : 1 flag, 1 hoplite
        Emesa : 1 flag, 1 legionaire

    Production/PUs Summary :

    Carthage : 64 / 64
        RomanRepublic : 61 / 62
        GreekCityStates : 34 / 50
        Macedonia : 47 / 60
        Egypt : 38 / 53
        Seleucid : 60 / 60
        Parthia : 55 / 60
        Numidia : 19 / 23

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Parthia
                Parthia buy 3 cataphracts, 1 city and 4 horsearchers; Remaining resources: 0 PUs;

    Combat Move - Parthia
                1 horsearcher and 1 spearman moved from Hatra to Emesa
                1 cavalry and 1 horsearcher moved from Hatra to Edessa
                2 archers and 5 spearmen moved from Gazaca to Satala
                1 archer moved from Hatra to Edessa
                1 archer moved from Hatra to Emesa

    Combat - Parthia
                Battle in Edessa
                    Parthia attack with 1 archer, 1 cavalry and 1 horsearcher
                    Seleucid defend with 1 peltasts
                        Parthia roll dice for 1 archer, 1 cavalry and 1 horsearcher in Edessa, round 1 :  2/3 hits
                        Seleucid roll dice for 1 peltasts in Edessa, round 1 :  0/1 hits
                        1 peltasts owned by the Seleucid lost in Edessa
                    Parthia win, taking Edessa from Seleucid with 1 archer, 1 cavalry and 1 horsearcher remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Emesa
                    Parthia attack with 1 archer, 1 horsearcher and 1 spearman
                    Seleucid defend with 1 legionaire
                        Parthia roll dice for 1 archer, 1 horsearcher and 1 spearman in Emesa, round 1 :  0/3 hits
                        Seleucid roll dice for 1 legionaire in Emesa, round 1 :  0/1 hits
                        Parthia roll dice for 1 archer, 1 horsearcher and 1 spearman in Emesa, round 2 :  0/3 hits
                        Seleucid roll dice for 1 legionaire in Emesa, round 2 :  0/1 hits
                        Parthia roll dice for 1 archer, 1 horsearcher and 1 spearman in Emesa, round 3 :  1/3 hits
                        Seleucid roll dice for 1 legionaire in Emesa, round 3 :  1/1 hits
                        1 spearman owned by the Parthia and 1 legionaire owned by the Seleucid lost in Emesa
                    Parthia win, taking Emesa from Seleucid with 1 archer and 1 horsearcher remaining. Battle score for attacker is 1
                    Casualties for Seleucid: 1 legionaire
                    Casualties for Parthia: 1 spearman
                Battle in Satala
                    Parthia attack with 2 archers and 5 spearmen
                    Neutral defend with 1 cavalry and 3 spearmen
                        Parthia roll dice for 2 archers and 5 spearmen in Satala, round 1 :  1/7 hits
                        Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 1 :  1/4 hits
                        1 cavalry owned by the Neutral and 1 spearman owned by the Parthia lost in Satala
                        Parthia roll dice for 2 archers and 4 spearmen in Satala, round 2 :  0/6 hits
                        Neutral roll dice for 3 spearmen in Satala, round 2 :  1/3 hits
                        1 spearman owned by the Parthia lost in Satala
                        Parthia roll dice for 2 archers and 3 spearmen in Satala, round 3 :  1/5 hits
                        Neutral roll dice for 3 spearmen in Satala, round 3 :  1/3 hits
                        1 spearman owned by the Neutral and 1 spearman owned by the Parthia lost in Satala
                        Parthia roll dice for 2 archers and 2 spearmen in Satala, round 4 :  1/4 hits
                        Neutral roll dice for 2 spearmen in Satala, round 4 :  0/2 hits
                        1 spearman owned by the Neutral lost in Satala
                        Parthia roll dice for 2 archers and 2 spearmen in Satala, round 5 :  1/4 hits
                        Neutral roll dice for 1 spearman in Satala, round 5 :  0/1 hits
                        1 spearman owned by the Neutral lost in Satala
                    Parthia win, taking Satala from Neutral with 2 archers and 2 spearmen remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 cavalry and 3 spearmen
                    Casualties for Parthia: 3 spearmen

    Non Combat Move - Parthia
                4 archers, 2 cavalrys and 3 horsearchers moved from Hatra to Seleucia
                4 cataphracts moved from Persepolis to Seleucia
                5 cataphracts moved from Babylon to Seleucia
                1 cavalry moved from Babylon to Seleucia
                1 spearman moved from Babylon to Seleucia
                3 spearmen moved from Persepolis to Babylon

    Place Units - Parthia
                1 city placed in Seleucia
                3 cataphracts and 4 horsearchers placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 66 PUs; end with 66 PUs total

    Territory Summary for Parthia :

    Edessa : 1 flag, 1 archer, 1 cavalry and 1 horsearcher
        Babylon : 1 flag, 3 spearmen
        SZ 85 : 1 flag, 1 bireme
        Hatra : 1 flag
        Seleucia : 1 flag, 6 archers, 9 cataphracts, 3 cavalrys, 1 city, 3 horsearchers and 1 spearman
        Satala : 1 flag, 2 archers and 2 spearmen
        Gazaca : 1 flag
        Emesa : 1 flag, 1 archer and 1 horsearcher
        Persepolis : 1 flag, 3 cataphracts, 1 city and 4 horsearchers

    Production/PUs Summary :

    Carthage : 64 / 64
        RomanRepublic : 61 / 62
        GreekCityStates : 34 / 50
        Macedonia : 47 / 60
        Egypt : 38 / 53
        Seleucid : 51 / 60
        Parthia : 66 / 66
        Numidia : 19 / 23

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 55

    Seleucid Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Neutral Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Parthia Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.605
            Median : 3.500
            Variance : 0.270
            Standard Deviation : 0.520
            Total rolls : 38


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Numidia
                Numidia buy 4 cavalrys; Remaining resources: 7 PUs;

    Combat Move - Numidia
                6 archers, 4 cavalrys and 10 spearmen moved from Berenice to Siwa
                4 cavalrys moved from Leptis Magna to Siwa
                8 cavalrys moved from Sabrata to Oea
                1 archer, 2 spearmen and 3 swordmen moved from Cartenna to Siga

    Combat - Numidia
                Battle in Oea
                    Numidia attack with 8 cavalrys
                    Neutral defend with 1 spearman
                        Numidia roll dice for 8 cavalrys in Oea, round 1 :  2/8 hits
                        Neutral roll dice for 1 spearman in Oea, round 1 :  1/1 hits
                        1 spearman owned by the Neutral and 1 cavalry owned by the Numidia lost in Oea
                    Numidia win, taking Oea from Neutral with 7 cavalrys remaining. Battle score for attacker is -1
                    Casualties for Neutral: 1 spearman
                    Casualties for Numidia: 1 cavalry
                Battle in Siwa
                    Numidia attack with 6 archers, 8 cavalrys and 10 spearmen
                    Egypt defend with 7 archers, 2 axemen and 1 spearman
                        Numidia roll dice for 6 archers, 8 cavalrys and 10 spearmen in Siwa, round 1 :  7/24 hits
                        Egypt roll dice for 7 archers, 2 axemen and 1 spearman in Siwa, round 1 :  5/10 hits
                        4 archers owned by the Egypt , 5 spearmen owned by the Numidia , 1 spearman owned by the Egypt and 2 axemen owned by the Egypt lost in Siwa
                        Numidia roll dice for 6 archers, 8 cavalrys and 5 spearmen in Siwa, round 2 :  3/19 hits
                        Egypt roll dice for 3 archers in Siwa, round 2 :  2/3 hits
                        3 archers owned by the Egypt and 2 spearmen owned by the Numidia lost in Siwa
                    Numidia win, taking Siwa from Egypt with 6 archers, 8 cavalrys and 3 spearmen remaining. Battle score for attacker is 16
                    Casualties for Egypt: 7 archers, 2 axemen and 1 spearman
                    Casualties for Numidia: 7 spearmen
                Battle in Siga
                    Numidia attack with 1 archer, 2 spearmen and 3 swordmen
                    Neutral defend with 2 spearmen
                        Numidia roll dice for 1 archer, 2 spearmen and 3 swordmen in Siga, round 1 :  2/6 hits
                        Neutral roll dice for 2 spearmen in Siga, round 1 :  0/2 hits
                        2 spearmen owned by the Neutral lost in Siga
                    Numidia win, taking Siga from Neutral with 1 archer, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 6
                    Casualties for Neutral: 2 spearmen

    Non Combat Move - Numidia
                1 archer and 2 spearmen moved from Thenae to Sabrata
                1 archer and 3 spearmen moved from Capsa to Thenae

    Place Units - Numidia
                4 cavalrys placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 23 PUs; end with 30 PUs total

    Territory Summary for Numidia :

    Oea : 1 flag, 7 cavalrys
        Siwa : 1 flag, 6 archers, 8 cavalrys and 3 spearmen
        Siga : 1 flag, 1 archer, 2 spearmen and 3 swordmen
        Thenae : 1 flag, 1 archer and 3 spearmen
        Cartenna : 1 flag
        Sabrata : 1 flag, 1 archer and 2 spearmen
        SZ 29 : 1 flag, 2 biremes
        Leptis Magna : 1 flag, 4 cavalrys and 1 city

    Production/PUs Summary :

    Carthage : 64 / 64
        RomanRepublic : 61 / 62
        GreekCityStates : 34 / 50
        Macedonia : 47 / 60
        Egypt : 36 / 53
        Seleucid : 51 / 60
        Parthia : 66 / 66
        Numidia : 23 / 30


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - Carthage
                Carthage buy 16 spearmen and 4 swordmen; Remaining resources: 0 PUs;

    Combat Move - Carthage
                2 spearmen and 1 swordman moved from Lilybaeum to Syracuse
                1 spearman moved from Lilybaeum to Syracuse
                2 cavalrys, 4 spearmen and 5 swordmen moved from Tarraco to Barcino

    Combat - Carthage
                Battle in Syracuse
                    Carthage attack with 3 spearmen and 1 swordman
                    GreekCityStates defend with 2 hoplites
                        Carthage roll dice for 3 spearmen and 1 swordman in Syracuse, round 1 :  1/4 hits
                        GreekCityStates roll dice for 2 hoplites in Syracuse, round 1 :  1/2 hits
                        1 hoplite owned by the GreekCityStates and 1 spearman owned by the Carthage lost in Syracuse
                        Carthage roll dice for 2 spearmen and 1 swordman in Syracuse, round 2 :  1/3 hits
                        GreekCityStates roll dice for 1 hoplite in Syracuse, round 2 :  1/1 hits
                        1 hoplite owned by the GreekCityStates and 1 spearman owned by the Carthage lost in Syracuse
                    Carthage win, taking Syracuse from GreekCityStates with 1 spearman and 1 swordman remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 2 hoplites
                    Casualties for Carthage: 2 spearmen
                Battle in Barcino
                    Carthage attack with 2 cavalrys, 4 spearmen and 5 swordmen
                    Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
                        Carthage roll dice for 2 cavalrys, 4 spearmen and 5 swordmen in Barcino, round 1 :  1/11 hits
                        Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 1 :  1/5 hits
                        1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Barcino
                        Carthage roll dice for 2 cavalrys, 3 spearmen and 5 swordmen in Barcino, round 2 :  1/10 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 2 :  0/4 hits
                        1 cavalry owned by the Neutral lost in Barcino
                        Carthage roll dice for 2 cavalrys, 3 spearmen and 5 swordmen in Barcino, round 3 :  4/10 hits
                        Neutral roll dice for 3 swordmen in Barcino, round 3 :  0/3 hits
                        3 swordmen owned by the Neutral lost in Barcino
                    Carthage win, taking Barcino from Neutral with 2 cavalrys, 3 spearmen and 5 swordmen remaining. Battle score for attacker is 16
                    Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
                    Casualties for Carthage: 1 spearman

    Non Combat Move - Carthage
                2 swordmen moved from Pax Julia to Hispatis
                8 biremes and 4 triremes moved from SZ 33 to SZ 32

    Place Units - Carthage
                10 spearmen placed in Carthago
                5 spearmen placed in Lilybaeum
                1 spearman and 4 swordmen placed in Corduba

    Turn Complete - Carthage
                Carthage collect 74 PUs; end with 74 PUs total

    Territory Summary for Carthage :

    Barcino : 1 flag, 2 cavalrys, 3 spearmen and 5 swordmen
        Pax Julia : 1 flag
        Tarraco : 1 flag
        Aleria : 1 flag, 2 spearmen
        Castulo : 1 flag
        Carthago : 1 flag, 1 city and 10 spearmen
        Syracuse : 1 flag, 1 spearman and 1 swordman
        SZ 32 : 1 flag, 8 biremes and 4 triremes
        Hispatis : 1 flag, 2 swordmen
        Lilybaeum : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 22 spearmen, 4 swordmen and 6 warelephants
        Valentia : 1 flag
        SZ 17 : 1 flag, 2 biremes
        Corduba : 1 flag, 1 city, 1 spearman and 4 swordmen

    Production/PUs Summary :

    Carthage : 74 / 74
        RomanRepublic : 61 / 62
        GreekCityStates : 28 / 50
        Macedonia : 47 / 60
        Egypt : 36 / 53
        Seleucid : 51 / 60
        Parthia : 66 / 66
        Numidia : 23 / 30

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - RomanRepublic
                RomanRepublic buy 4 cavalrys, 1 city, 4 onagers and 1 velites; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                1 ballista, 5 cavalrys and 5 legionaires moved from Patavium to Senio
                3 legionaires moved from Messana to Syracuse
                1 velites moved from Messana to Syracuse
                6 legionaires and 5 velitess moved from Mediolanum to Massilia
                3 cavalrys moved from Genua to Massilia

    Combat - RomanRepublic
                Battle in Syracuse
                    RomanRepublic attack with 3 legionaires and 1 velites
                    Carthage defend with 1 spearman and 1 swordman
                        RomanRepublic roll dice for 3 legionaires and 1 velites in Syracuse, round 1 :  0/4 hits
                        Carthage roll dice for 1 spearman and 1 swordman in Syracuse, round 1 :  1/2 hits
                        1 velites owned by the RomanRepublic lost in Syracuse
                        RomanRepublic roll dice for 3 legionaires in Syracuse, round 2 :  2/3 hits
                        Carthage roll dice for 1 spearman and 1 swordman in Syracuse, round 2 :  0/2 hits
                        1 swordman owned by the Carthage and 1 spearman owned by the Carthage lost in Syracuse
                    RomanRepublic win, taking Syracuse from Carthage with 3 legionaires remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 velites
                    Casualties for Carthage: 1 spearman and 1 swordman
                Battle in Senio
                    RomanRepublic attack with 1 ballista, 5 cavalrys and 5 legionaires
                    Neutral defend with 3 swordmen
                        RomanRepublic roll dice for 1 ballista, 5 cavalrys and 5 legionaires in Senio, round 1 :  6/11 hits
                        Neutral roll dice for 3 swordmen in Senio, round 1 :  1/3 hits
                        3 swordmen owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Senio
                    RomanRepublic win, taking Senio from Neutral with 1 ballista, 5 cavalrys and 4 legionaires remaining. Battle score for attacker is 8
                    Casualties for Neutral: 3 swordmen
                    Casualties for RomanRepublic: 1 legionaire
                Battle in Massilia
                    RomanRepublic attack with 3 cavalrys, 6 legionaires and 5 velitess
                    Neutral defend with 1 archer and 4 swordmen
                        RomanRepublic roll dice for 3 cavalrys, 6 legionaires and 5 velitess in Massilia, round 1 :  3/14 hits
                        Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 1 :  4/5 hits
                        3 swordmen owned by the Neutral and 4 velitess owned by the RomanRepublic lost in Massilia
                        RomanRepublic roll dice for 3 cavalrys, 6 legionaires and 1 velites in Massilia, round 2 :  2/10 hits
                        Neutral roll dice for 1 archer and 1 swordman in Massilia, round 2 :  1/2 hits
                        1 archer owned by the Neutral , 1 swordman owned by the Neutral and 1 velites owned by the RomanRepublic lost in Massilia
                    RomanRepublic win, taking Massilia from Neutral with 3 cavalrys and 6 legionaires remaining. Battle score for attacker is 5
                    Casualties for Neutral: 1 archer and 4 swordmen
                    Casualties for RomanRepublic: 5 velitess

    Non Combat Move - RomanRepublic
                1 trireme moved from SZ 28 to SZ 25
                1 legionaire moved from Roma to SZ 28
                1 legionaire and 1 trireme moved from SZ 28 to SZ 34
                1 onager moved from Capua to SZ 34
                5 biremes moved from SZ 35 to SZ 34
                1 onager and 4 velitess moved from Capua to SZ 34
                1 legionaire, 2 onagers and 4 velitess moved from SZ 34 to Messana

    Place Units - RomanRepublic
                1 city placed in Genua
                RomanRepublic undo move 1.
                4 onagers placed in Messana
                4 cavalrys and 1 velites placed in Roma
                1 city placed in Genua

    Turn Complete - RomanRepublic
                RomanRepublic collect 68 PUs; end with 68 PUs total

    Territory Summary for RomanRepublic :

    Roma : 1 flag, 4 cavalrys, 1 city, 1 legionaire and 3 velitess
        Verona : 1 flag
        Messana : 1 flag, 1 ballista, 1 city, 4 forts, 11 legionaires, 8 onagers and 17 velitess
        Mediolanum : 1 flag
        Massilia : 1 flag, 3 cavalrys and 6 legionaires
        Syracuse : 1 flag, 3 legionaires
        SZ 34 : 1 flag, 5 biremes and 1 trireme
        Senio : 1 flag, 1 ballista, 5 cavalrys and 4 legionaires
        SZ 28 : 1 flag, 3 biremes
        SZ 25 : 1 flag, 1 trireme
        Genua : 1 flag, 1 city
        Patavium : 1 flag

    Production/PUs Summary :

    Carthage : 68 / 74
        RomanRepublic : 68 / 68
        GreekCityStates : 34 / 50
        Macedonia : 47 / 60
        Egypt : 36 / 53
        Seleucid : 51 / 60
        Parthia : 66 / 66
        Numidia : 23 / 30

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 15 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.393
            Median : 3.000
            Variance : 0.945
            Standard Deviation : 0.972
            Total rolls : 56

    Neutral Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.500
            Variance : 2.222
            Standard Deviation : 1.491
            Total rolls : 10

    RomanRepublic Combat
                1 was rolled 2 times
                2 was rolled 13 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.595
            Median : 3.500
            Variance : 1.512
            Standard Deviation : 1.230
            Total rolls : 42

    Carthage Combat
                2 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.250
            Median : 5.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

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