BotA - r3 - 270BC - Amorphouscube vs. Most Holy


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 1 city, 2 hoplites, 1 legionaire and 6 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 cataphract, 2 cavalrys, 4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
                2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss moved from Damascus to Sidon
                1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Palmyra
                1 cataphract, 1 cavalry and 2 peltastss moved from Hatra to Palmyra
                1 cavalry moved from Edessa to Palmyra
                2 hoplites and 1 peltasts moved from Attalia to Tavium
                3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Melitene
                2 hoplites and 2 peltastss moved from Tarsus to Tavium

    Combat - Seleucid
                Battle in Palmyra
                    Seleucid attack with 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss
                    Neutral defend with 3 cavalrys and 4 spearmen
                        Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 1 :  2/9 hits
                        Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 :  0/7 hits
                        2 cavalrys owned by the Neutral lost in Palmyra
                        Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 4 peltastss in Palmyra, round 2 :  4/9 hits
                        Neutral roll dice for 1 cavalry and 4 spearmen in Palmyra, round 2 :  1/5 hits
                        3 spearmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Palmyra
                        Seleucid roll dice for 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss in Palmyra, round 3 :  1/8 hits
                        Neutral roll dice for 1 spearman in Palmyra, round 3 :  0/1 hits
                        1 spearman owned by the Neutral lost in Palmyra
                    Seleucid win, taking Palmyra from Neutral with 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss remaining. Battle score for attacker is 22
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Neutral: 3 cavalrys and 4 spearmen
                Battle in Tavium
                    Seleucid attack with 4 hoplites and 3 peltastss
                    Neutral defend with 1 cavalry and 3 spearmen
                        Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 1 :  2/7 hits
                        Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 :  3/4 hits
                        1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 3 peltastss owned by the Seleucid lost in Tavium
                        Seleucid roll dice for 4 hoplites in Tavium, round 2 :  0/4 hits
                        Neutral roll dice for 2 spearmen in Tavium, round 2 :  0/2 hits
                        Seleucid roll dice for 4 hoplites in Tavium, round 3 :  1/4 hits
                        Neutral roll dice for 2 spearmen in Tavium, round 3 :  1/2 hits
                        1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Tavium
                        Seleucid roll dice for 3 hoplites in Tavium, round 4 :  3/3 hits
                        Neutral roll dice for 1 spearman in Tavium, round 4 :  0/1 hits
                        1 spearman owned by the Neutral lost in Tavium
                    Seleucid win, taking Tavium from Neutral with 3 hoplites remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 hoplite and 3 peltastss
                    Casualties for Neutral: 1 cavalry and 3 spearmen
                Battle in Sidon
                    Seleucid attack with 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss
                    Egypt defend with 1 axeman
                        Seleucid roll dice for 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss in Sidon, round 1 :  7/23 hits
                        Egypt roll dice for 1 axeman in Sidon, round 1 :  0/1 hits
                        1 axeman owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss remaining. Battle score for attacker is 3
                    Casualties for Egypt: 1 axeman
                Battle in Melitene
                    Seleucid attack with 3 hoplites, 2 legionaires and 3 peltastss
                    Neutral defend with 2 archers and 3 spearmen
                        Seleucid roll dice for 3 hoplites, 2 legionaires and 3 peltastss in Melitene, round 1 :  2/8 hits
                        Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 :  0/5 hits
                        2 spearmen owned by the Neutral lost in Melitene
                        Seleucid roll dice for 3 hoplites, 2 legionaires and 3 peltastss in Melitene, round 2 :  5/8 hits
                        Neutral roll dice for 2 archers and 1 spearman in Melitene, round 2 :  1/3 hits
                        1 spearman owned by the Neutral , 2 archers owned by the Neutral and 1 peltasts owned by the Seleucid lost in Melitene
                    Seleucid win, taking Melitene from Neutral with 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 15
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Neutral: 2 archers and 3 spearmen

    Non Combat Move - Seleucid

    Place Units - Seleucid
                2 cataphracts, 2 hoplites, 1 legionaire and 6 peltastss placed in Antioch
                1 city were produced but were not placed

    Turn Complete - Seleucid
                Seleucid collect 65 PUs; end with 65 PUs total

    Territory Summary for Seleucid :

    Melitene : 1 flag, 3 hoplites, 2 legionaires and 2 peltastss
        Tavium : 1 flag, 3 hoplites
        Antioch : 1 flag, 2 cataphracts, 1 city, 2 hoplites, 1 legionaire and 6 peltastss
        SZ 61 : 1 flag, 1 bireme and 1 trireme
        Palmyra : 1 flag, 1 cataphract, 2 cavalrys, 1 hoplite, 1 legionaire and 3 peltastss
        Seleucia : 1 flag, 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
        Sidon : 1 flag, 1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 9 peltastss

    Production/PUs Summary :

    Carthage : 55 / 55
        RomanRepublic : 47 / 47
        GreekCityStates : 24 / 46
        Macedonia : 61 / 61
        Egypt : 38 / 47
        Seleucid : 65 / 65
        Parthia : 30 / 30
        Numidia : 17 / 17

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Parthia
                Parthia buy 2 cataphracts, 1 cavalry and 4 spearmen; Remaining resources: 0 PUs;

    Combat Move - Parthia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
                2 horsearchers moved from Cyropolis to Seleucia
                1 horsearcher moved from Ecbatana to Seleucia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
                1 cataphract moved from Persepolis to Seleucia

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 14 spearmen
                    Seleucid defend with 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
                        Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 14 spearmen in Seleucia, round 1 :  7/30 hits
                        Seleucid roll dice for 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss in Seleucia, round 1 :  6/16 hits
                        2 cavalrys owned by the Seleucid , 6 spearmen owned by the Parthia and 5 peltastss owned by the Seleucid lost in Seleucia
                        Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 8 spearmen in Seleucia, round 2 :  5/24 hits
                        Seleucid roll dice for 2 cataphracts, 5 hoplites and 2 legionaires in Seleucia, round 2 :  2/9 hits
                        3 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Seleucia
                        Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 6 spearmen in Seleucia, round 3 :  4/22 hits
                        Seleucid roll dice for 2 cataphracts and 2 hoplites in Seleucia, round 3 :  3/4 hits
                        2 hoplites owned by the Seleucid , 3 spearmen owned by the Parthia and 2 cataphracts owned by the Seleucid lost in Seleucia
                    Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 3 spearmen remaining. Battle score for attacker is 32
                    Casualties for Seleucid: 2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
                    Casualties for Parthia: 11 spearmen

    Non Combat Move - Parthia
                2 archers, 1 cavalry and 4 spearmen moved from Persepolis to Susa
                1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
                1 bireme moved from SZ 86 to SZ 85

    Place Units - Parthia
                2 cataphracts, 1 cavalry and 4 spearmen placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 40 PUs; end with 40 PUs total

    Territory Summary for Parthia :

    SZ 85 : 1 flag, 1 bireme
        Susa : 1 flag, 2 archers, 1 cavalry and 4 spearmen
        Seleucia : 1 flag, 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 3 spearmen
        Ctesiphon : 1 flag, 1 archer and 4 spearmen
        Cyropolis : 1 flag, 1 archer and 3 spearmen
        Persepolis : 1 flag, 2 cataphracts, 1 cavalry, 1 city and 4 spearmen

    Production/PUs Summary :

    Carthage : 55 / 55
        RomanRepublic : 47 / 47
        GreekCityStates : 24 / 46
        Macedonia : 61 / 61
        Egypt : 38 / 47
        Seleucid : 55 / 65
        Parthia : 40 / 40
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 20 times
                3 was rolled 24 times
                4 was rolled 19 times
                5 was rolled 18 times
                6 was rolled 11 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.106
            Standard Deviation : 1.052
            Total rolls : 105

    Seleucid Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.552
            Median : 4.000
            Variance : 0.536
            Standard Deviation : 0.732
            Total rolls : 29

    Parthia Combat
                1 was rolled 10 times
                2 was rolled 15 times
                3 was rolled 18 times
                4 was rolled 12 times
                5 was rolled 14 times
                6 was rolled 7 times
            Average roll : 3.342
            Median : 3.000
            Variance : 1.040
            Standard Deviation : 1.020
            Total rolls : 76

  • Customizer

    You’re up bro.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Numidia
                Numidia buy 4 archers; Remaining resources: 1 PUs;

    Combat Move - Numidia
                3 spearmen moved from Capsa to Thenae
                1 cavalry moved from Theveste to Thenae
                2 cavalrys moved from Zama to Thenae

    Combat - Numidia
                Battle in Thenae
                    Numidia attack with 3 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 2 spearmen
                        Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 :  1/6 hits
                        Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 :  1/3 hits
                        1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                        Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 2 :  2/5 hits
                        Neutral roll dice for 1 archer and 1 spearman in Thenae, round 2 :  2/2 hits
                        1 spearman owned by the Neutral , 2 spearmen owned by the Numidia and 1 archer owned by the Neutral lost in Thenae
                    Numidia win, taking Thenae from Neutral with 3 cavalrys remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 archer and 2 spearmen
                    Casualties for Numidia: 3 spearmen

    Non Combat Move - Numidia
                1 cavalry and 2 spearmen moved from Paliurus to Berenice
                2 archers and 4 spearmen moved from Siwa to Berenice
                2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
                1 archer and 1 spearman moved from Zama to Capsa
                1 spearman moved from Theveste to Capsa
                1 archer and 3 spearmen moved from Hippo Regius to Zama
                2 cavalrys moved from Igilgili to Capsa
                2 cavalrys moved from Cirta to Capsa
                1 archer, 5 spearmen and 3 swordmen moved from Cirta to Igilgili
                2 cavalrys moved from Hippo Regius to Capsa

    Place Units - Numidia
                4 archers placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 19 PUs; end with 20 PUs total

    Territory Summary for Numidia :

    Thenae : 1 flag, 3 cavalrys
        Berenice : 1 flag, 2 archers, 4 cavalrys and 10 spearmen
        SZ 29 : 1 flag, 2 biremes
        Igilgili : 1 flag, 1 archer, 6 spearmen and 3 swordmen
        Capsa : 1 flag, 1 archer, 6 cavalrys and 2 spearmen
        Zama : 1 flag, 1 archer and 3 spearmen
        Leptis Magna : 1 flag, 4 archers and 1 city

    Production/PUs Summary :

    Carthage : 55 / 55
        RomanRepublic : 47 / 47
        GreekCityStates : 24 / 46
        Macedonia : 61 / 61
        Egypt : 38 / 47
        Seleucid : 55 / 65
        Parthia : 40 / 40
        Numidia : 19 / 20


  • sorry, I must have missed it when It was one the first page.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Carthage
                Carthage buy 3 biremes, 1 city, 1 spearman and 4 swordmen; Remaining resources: 0 PUs;

    Combat Move - Carthage
                4 spearmen and 3 swordmen moved from Hispatis to Pax Julia
                2 cavalrys, 6 spearmen and 5 swordmen moved from Castulo to Valentia
                2 biremes moved from SZ 15 to SZ 16

    Combat - Carthage
                Battle in Valentia
                    Carthage attack with 2 cavalrys, 6 spearmen and 5 swordmen
                    Neutral defend with 2 archers, 3 axemen and 1 swordman
                        Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Valentia, round 1 :  4/13 hits
                        Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 :  0/6 hits
                        3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Valentia
                        Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Valentia, round 2 :  7/13 hits
                        Neutral roll dice for 2 archers in Valentia, round 2 :  1/2 hits
                        2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
                    Carthage win, taking Valentia from Neutral with 2 cavalrys, 5 spearmen and 5 swordmen remaining. Battle score for attacker is 18
                    Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
                    Casualties for Carthage: 1 spearman
                Battle in Pax Julia
                    Carthage attack with 4 spearmen and 3 swordmen
                    Neutral defend with 1 cavalry and 3 swordmen
                        Carthage roll dice for 4 spearmen and 3 swordmen in Pax Julia, round 1 :  1/7 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 :  2/4 hits
                        1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Pax Julia
                        Carthage roll dice for 2 spearmen and 3 swordmen in Pax Julia, round 2 :  1/5 hits
                        Neutral roll dice for 3 swordmen in Pax Julia, round 2 :  0/3 hits
                        1 swordman owned by the Neutral lost in Pax Julia
                        Carthage roll dice for 2 spearmen and 3 swordmen in Pax Julia, round 3 :  1/5 hits
                        Neutral roll dice for 2 swordmen in Pax Julia, round 3 :  2/2 hits
                        1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Pax Julia
                        Carthage roll dice for 3 swordmen in Pax Julia, round 4 :  1/3 hits
                        Neutral roll dice for 1 swordman in Pax Julia, round 4 :  1/1 hits
                        1 swordman owned by the Neutral and 1 swordman owned by the Carthage lost in Pax Julia
                    Carthage win, taking Pax Julia from Neutral with 2 swordmen remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 cavalry and 3 swordmen
                    Casualties for Carthage: 4 spearmen and 1 swordman

    Non Combat Move - Carthage
                3 biremes and 2 triremes moved from SZ 33 to SZ 36
                1 spearman moved from Melita to SZ 36
                1 spearman moved from Thapsus to SZ 36
                3 cavalrys, 1 hoplite, 1 spearman and 1 warelephant moved from Carthago to SZ 36
                3 spearmen moved from Caralis to SZ 32
                2 biremes, 3 spearmen and 2 triremes moved from SZ 32 to SZ 33
                2 spearmen moved from SZ 33 to Lilybaeum
                1 spearman moved from SZ 33 to Lilybaeum
                3 cavalrys, 1 hoplite, 3 spearmen and 1 warelephant moved from SZ 36 to Lilybaeum

    Place Units - Carthage
                1 city placed in Corduba
                1 spearman and 4 swordmen placed in Lilybaeum
                3 biremes placed in SZ 32

    Turn Complete - Carthage
                Carthage collect 60 PUs; end with 60 PUs total

    Territory Summary for Carthage :

    Pax Julia : 1 flag, 2 swordmen
        Aleria : 1 flag, 2 spearmen
        Castulo : 1 flag
        Carthago : 1 flag, 1 city
        SZ 36 : 1 flag, 3 biremes and 2 triremes
        SZ 33 : 1 flag, 2 biremes and 2 triremes
        SZ 32 : 1 flag, 3 biremes
        Palma : 1 flag, 1 spearman
        Lilybaeum : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 20 spearmen, 4 swordmen and 2 warelephants
        Valentia : 1 flag, 2 cavalrys, 5 spearmen and 5 swordmen
        SZ 16 : 1 flag, 2 biremes
        Corduba : 1 flag, 1 city

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 47 / 47
        GreekCityStates : 24 / 46
        Macedonia : 61 / 61
        Egypt : 38 / 47
        Seleucid : 55 / 65
        Parthia : 40 / 40
        Numidia : 19 / 20

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 cavalrys, 1 city, 2 onagers and 2 velitess; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                1 ballista, 2 cavalrys, 5 legionaires and 6 velitess moved from Genua to Verona
                2 legionaires and 3 velitess moved from Ariminum to Verona

    Combat - RomanRepublic
                Battle in Verona
                    RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 9 velitess
                    Neutral defend with 2 axemen and 3 swordmen
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys, 7 legionaires and 9 velitess in Verona, round 1 :  5/19 hits
                        Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 1 :  3/5 hits
                        2 axemen owned by the Neutral , 3 swordmen owned by the Neutral and 3 velitess owned by the RomanRepublic lost in Verona
                    RomanRepublic win, taking Verona from Neutral with 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 9
                    Casualties for Neutral: 2 axemen and 3 swordmen
                    Casualties for RomanRepublic: 3 velitess

    Non Combat Move - RomanRepublic
                4 legionaires and 5 velitess moved from Arretium to Ariminum
                3 cavalrys moved from Roma to Ariminum
                1 ballista, 4 legionaires and 4 velitess moved from Capua to SZ 28
                1 legionaire moved from Capua to SZ 28
                1 ballista, 4 biremes, 5 legionaires, 2 triremes and 4 velitess moved from SZ 28 to SZ 34
                1 legionaire moved from Croton to SZ 35
                1 bireme and 1 legionaire moved from SZ 35 to SZ 34
                1 ballista, 6 legionaires and 4 velitess moved from SZ 34 to Messana
                1 cavalry moved from Capua to Ariminum
                2 onagers and 1 velites moved from Roma to Capua
                3 velitess moved from Croton to Capua

    Place Units - RomanRepublic
                1 city placed in Messana
                3 cavalrys, 2 onagers and 2 velitess placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 50 PUs; end with 50 PUs total

    Territory Summary for RomanRepublic :

    Roma : 1 flag, 3 cavalrys, 1 city, 2 onagers and 2 velitess
        Verona : 1 flag, 1 ballista, 2 cavalrys, 7 legionaires and 6 velitess
        Messana : 1 flag, 1 ballista, 1 city, 4 forts, 11 legionaires and 9 velitess
        Capua : 1 flag, 2 onagers and 5 velitess
        SZ 34 : 1 flag, 5 biremes and 2 triremes
        Genua : 1 flag
        Ariminum : 1 flag, 4 cavalrys, 4 legionaires and 5 velitess

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 50 / 50
        GreekCityStates : 24 / 46
        Macedonia : 61 / 61
        Egypt : 38 / 47
        Seleucid : 55 / 65
        Parthia : 40 / 40
        Numidia : 19 / 20

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.783
            Standard Deviation : 0.885
            Total rolls : 24

    Neutral Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    RomanRepublic Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.368
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - GreekCityStates
                GreekCityStates buy 6 hoplites; Remaining resources: 16 PUs;

    Combat Move - GreekCityStates
                2 archers, 2 hoplites and 3 slingerss moved from Sardis to SZ 68
                2 hoplites moved from Sardis to SZ 68
                1 archer, 3 biremes and 2 slingerss moved from SZ 68 to SZ 67
                1 archer, 4 hoplites, 1 slingers and 2 triremes moved from SZ 68 to SZ 67
                4 hoplites and 3 slingerss moved from SZ 67 to Corinth
                1 cavalry and 5 hoplites moved from Sparta to Corinth
                2 hoplites moved from Sardis to Pergamum

    Combat - GreekCityStates
                Battle in Pergamum
                    GreekCityStates attack with 2 hoplites
                    Macedonia defend with 1 peltasts
                        GreekCityStates roll dice for 2 hoplites in Pergamum, round 1 :  0/2 hits
                        Macedonia roll dice for 1 peltasts in Pergamum, round 1 :  0/1 hits
                        GreekCityStates roll dice for 2 hoplites in Pergamum, round 2 :  1/2 hits
                        Macedonia roll dice for 1 peltasts in Pergamum, round 2 :  0/1 hits
                        1 peltasts owned by the Macedonia lost in Pergamum
                    GreekCityStates win, taking Pergamum from Macedonia with 2 hoplites remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 peltasts
                Battle in Corinth
                    GreekCityStates attack with 1 cavalry, 9 hoplites and 3 slingerss
                    Macedonia defend with 1 cavalry, 5 hoplites and 2 swordmen
                        GreekCityStates roll dice for 1 cavalry, 9 hoplites and 3 slingerss in Corinth, round 1 :  1/13 hits
                        Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 1 :  4/8 hits
                        3 slingerss owned by the GreekCityStates , 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
                        GreekCityStates roll dice for 9 hoplites in Corinth, round 2 :  4/9 hits
                        Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 2 :  5/7 hits
                        2 swordmen owned by the Macedonia , 2 hoplites owned by the Macedonia and 5 hoplites owned by the GreekCityStates lost in Corinth
                        GreekCityStates roll dice for 4 hoplites in Corinth, round 3 :  2/4 hits
                        Macedonia roll dice for 3 hoplites in Corinth, round 3 :  1/3 hits
                        2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
                        GreekCityStates roll dice for 3 hoplites in Corinth, round 4 :  1/3 hits
                        Macedonia roll dice for 1 hoplite in Corinth, round 4 :  0/1 hits
                        1 hoplite owned by the Macedonia lost in Corinth
                    GreekCityStates win, taking Corinth from Macedonia with 3 hoplites remaining. Battle score for attacker is -3
                    Casualties for Macedonia: 1 cavalry, 5 hoplites and 2 swordmen
                    Casualties for GreekCityStates: 1 cavalry, 6 hoplites and 3 slingerss

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                6 hoplites placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 37 PUs; end with 53 PUs total

    Territory Summary for GreekCityStates :

    Sparta : 1 flag, 1 city and 6 hoplites
        Corinth : 1 flag, 3 hoplites
        Pergamum : 1 flag, 2 hoplites
        SZ 67 : 1 flag, 2 archers, 3 biremes and 2 triremes
        Sardis : 1 flag, 3 hoplites
        Syracuse : 1 flag, 2 cavalrys, 5 hoplites and 4 slingerss

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 50 / 50
        GreekCityStates : 37 / 53
        Macedonia : 48 / 61
        Egypt : 38 / 47
        Seleucid : 55 / 65
        Parthia : 40 / 40
        Numidia : 19 / 20

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 17 times
                3 was rolled 13 times
                4 was rolled 17 times
                5 was rolled 8 times
                6 was rolled 12 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.805
            Standard Deviation : 0.897
            Total rolls : 78

    Macedonia Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    GreekCityStates Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.515
            Median : 3.000
            Variance : 0.469
            Standard Deviation : 0.685
            Total rolls : 33

    Neutral Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    RomanRepublic Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.368
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Macedonia
                Macedonia buy 1 city, 3 hoplites and 3 swordmen; Remaining resources: 19 PUs;

    Combat Move - Macedonia
                3 hoplites moved from Thessalonica to SZ 70
                2 hoplites moved from Byzantium to SZ 70
                4 hoplites moved from SZ 70 to Pergamum
                1 hoplite moved from SZ 70 to Pergamum

    Combat - Macedonia
                Battle in Pergamum
                    Macedonia attack with 5 hoplites
                    GreekCityStates defend with 2 hoplites
                        Macedonia roll dice for 5 hoplites in Pergamum, round 1 :  1/5 hits
                        GreekCityStates roll dice for 2 hoplites in Pergamum, round 1 :  1/2 hits
                        1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Macedonia lost in Pergamum
                        Macedonia roll dice for 4 hoplites in Pergamum, round 2 :  2/4 hits
                        GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 :  1/1 hits
                        1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Macedonia lost in Pergamum
                    Macedonia win, taking Pergamum from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 0
                    Casualties for GreekCityStates: 2 hoplites
                    Casualties for Macedonia: 2 hoplites

    Non Combat Move - Macedonia
                2 hoplites moved from Apollonia to Pella
                2 peltastss moved from Delphi to Athens
                1 swordman moved from Delphi to Athens
                2 hoplites moved from Odessus to Philippopolis
                1 cavalry moved from Byzantium to Philippopolis
                3 peltastss moved from Thessalonica to Pella
                1 hoplite and 2 swordmen moved from Byzantium to Thessalonica

    Place Units - Macedonia
                1 city placed in Athens
                3 hoplites and 3 swordmen placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 54 PUs; end with 73 PUs total

    Territory Summary for Macedonia :

    Pella : 1 flag, 2 hoplites and 3 peltastss
        Thessalonica : 1 flag, 1 city, 4 hoplites and 5 swordmen
        Byzantium : 1 flag
        Pergamum : 1 flag, 3 hoplites
        Athens : 1 flag, 1 cavalry, 1 city, 2 hoplites, 4 peltastss and 1 swordman
        SZ 70 : 1 flag, 2 biremes and 1 trireme
        Delphi : 1 flag
        Philippopolis : 1 flag, 1 cavalry and 2 hoplites
        Odessus : 1 flag
        Apollonia : 1 flag

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 50 / 50
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 38 / 47
        Seleucid : 55 / 65
        Parthia : 40 / 40
        Numidia : 19 / 20

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Egypt
                Egypt buy 2 archers, 2 axemen, 3 chariots and 5 spearmen; Remaining resources: 0 PUs;

    Combat Move - Egypt
                1 chariot moved from Jerusalem to Emesa
                      Egypt take Damascus from Seleucid
                      Egypt take Emesa from Seleucid
                4 axemen moved from Alexandria to SZ 56
                4 axemen, 3 biremes and 1 trireme moved from SZ 56 to SZ 55
                2 axemen moved from Paraetonium to SZ 55
                6 axemen moved from SZ 55 to Cydonia
                1 spearman moved from Paraetonium to Siwa
                      Egypt take Siwa from Numidia
                1 spearman moved from Paraetonium to Paliurus
                      Egypt take Paliurus from Numidia

    Combat - Egypt
                Battle in Cydonia
                    Egypt attack with 6 axemen
                    Neutral defend with 2 archers and 2 spearmen
                        Egypt roll dice for 6 axemen in Cydonia, round 1 :  1/6 hits
                        Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 1 :  2/4 hits
                        1 spearman owned by the Neutral and 2 axemen owned by the Egypt lost in Cydonia
                        Egypt roll dice for 4 axemen in Cydonia, round 2 :  1/4 hits
                        Neutral roll dice for 2 archers and 1 spearman in Cydonia, round 2 :  3/3 hits
                        1 spearman owned by the Neutral and 3 axemen owned by the Egypt lost in Cydonia
                        Egypt roll dice for 1 axeman in Cydonia, round 3 :  1/1 hits
                        Neutral roll dice for 2 archers in Cydonia, round 3 :  1/2 hits
                        1 archer owned by the Neutral and 1 axeman owned by the Egypt lost in Cydonia
                    Neutral win with 1 archer remaining. Battle score for attacker is -8
                    Casualties for Egypt: 6 axemen
                    Casualties for Neutral: 1 archer and 2 spearmen

    Non Combat Move - Egypt
                2 chariots moved from Alexandria to Pharan
                1 archer, 2 chariots and 5 spearmen moved from Pharan to Jerusalem
                2 archers moved from Alexandria to Paraetonium

    Place Units - Egypt
                2 archers, 2 axemen, 3 chariots and 1 spearman placed in Jerusalem
                4 spearmen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 50 PUs; end with 50 PUs total

    Territory Summary for Egypt :

    Siwa : 1 flag, 1 spearman
        Jerusalem : 1 flag, 3 archers, 8 axemen, 8 chariots, 1 city and 17 spearmen
        Alexandria : 1 flag, 1 city and 4 spearmen
        Damascus : 1 flag
        Salamis : 1 flag, 2 spearmen
        SZ 55 : 1 flag, 3 biremes and 1 trireme
        SZ 59 : 1 flag, 1 trireme
        Paraetonium : 1 flag, 7 archers, 5 axemen and 3 spearmen
        Emesa : 1 flag, 1 chariot
        Paliurus : 1 flag, 1 spearman
        Pharan : 1 flag, 2 chariots

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 50 / 50
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 50 / 50
        Seleucid : 46 / 65
        Parthia : 40 / 40
        Numidia : 16 / 20

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.650
            Median : 3.000
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 20

    Egypt Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Neutral Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Seleucid
                Seleucid buy 5 cataphracts and 6 hoplites; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 hoplite and 3 peltastss moved from Antioch to SZ 61
                1 hoplite and 3 peltastss moved from SZ 61 to Salamis
                1 legionaire and 2 peltastss moved from Palmyra to Emesa
                1 peltasts moved from Palmyra to Hatra
                1 cataphract moved from Antioch to Sinope
                3 hoplites, 2 legionaires and 2 peltastss moved from Melitene to Sinope
                3 hoplites moved from Tavium to Sinope
                1 cataphract, 1 hoplite, 1 legionaire and 3 peltastss moved from Antioch to Damascus
                      Seleucid take Damascus from Egypt
                1 cataphract, 2 cavalrys and 1 hoplite moved from Palmyra to Damascus
                1 cataphract, 4 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss moved from Sidon to Damascus

    Combat - Seleucid
                Battle in Sinope
                    Seleucid attack with 1 cataphract, 6 hoplites, 2 legionaires and 2 peltastss
                    Neutral defend with 3 archers, 1 axeman and 5 spearmen
                        Seleucid roll dice for 1 cataphract, 6 hoplites, 2 legionaires and 2 peltastss in Sinope, round 1 :  1/11 hits
                        Neutral roll dice for 3 archers, 1 axeman and 5 spearmen in Sinope, round 1 :  3/9 hits
                        1 axeman owned by the Neutral , 2 peltastss owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Sinope
                        Seleucid roll dice for 1 cataphract, 6 hoplites and 1 legionaire in Sinope, round 2 :  2/8 hits
                        Neutral roll dice for 3 archers and 5 spearmen in Sinope, round 2 :  3/8 hits
                        2 spearmen owned by the Neutral and 3 hoplites owned by the Seleucid lost in Sinope
                        Seleucid roll dice for 1 cataphract, 3 hoplites and 1 legionaire in Sinope, round 3 :  1/5 hits
                        Neutral roll dice for 3 archers and 3 spearmen in Sinope, round 3 :  4/6 hits
                        1 spearman owned by the Neutral , 3 hoplites owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Sinope
                    1 cataphract owned by the Seleucid retreated to Tavium
                    Neutral win with 3 archers and 2 spearmen remaining. Battle score for attacker is -30
                    Casualties for Seleucid: 6 hoplites, 2 legionaires and 2 peltastss
                    Casualties for Neutral: 1 axeman and 3 spearmen
                Battle in Salamis
                    Seleucid attack with 1 hoplite and 3 peltastss
                    Egypt defend with 2 spearmen
                        Seleucid roll dice for 1 hoplite and 3 peltastss in Salamis, round 1 :  0/4 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 1 :  1/2 hits
                        1 peltasts owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 1 hoplite and 2 peltastss in Salamis, round 2 :  0/3 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 2 :  2/2 hits
                        2 peltastss owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 1 hoplite in Salamis, round 3 :  0/1 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 3 :  0/2 hits
                        Seleucid roll dice for 1 hoplite in Salamis, round 4 :  1/1 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 4 :  1/2 hits
                        1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
                    Egypt win with 1 spearman remaining. Battle score for attacker is -8
                    Casualties for Egypt: 1 spearman
                    Casualties for Seleucid: 1 hoplite and 3 peltastss
                Battle in Emesa
                    Seleucid attack with 1 legionaire and 2 peltastss
                    Egypt defend with 1 chariot
                        Seleucid roll dice for 1 legionaire and 2 peltastss in Emesa, round 1 :  1/3 hits
                        Egypt roll dice for 1 chariot in Emesa, round 1 :  1/1 hits
                        1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Emesa
                    Seleucid win, taking Emesa from Egypt with 1 legionaire and 1 peltasts remaining. Battle score for attacker is 4
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Seleucid

    Place Units - Seleucid
                5 cataphracts and 6 hoplites placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 55 PUs; end with 55 PUs total

    Territory Summary for Seleucid :

    Melitene : 1 flag
        Damascus : 1 flag, 3 cataphracts, 6 cavalrys, 8 hoplites, 4 legionaires and 11 peltastss
        Tavium : 1 flag, 1 cataphract
        Antioch : 1 flag, 5 cataphracts, 1 city and 6 hoplites
        SZ 61 : 1 flag, 1 bireme and 1 trireme
        Hatra : 1 flag, 1 peltasts
        Palmyra : 1 flag
        Sidon : 1 flag, 1 peltasts
        Emesa : 1 flag, 1 legionaire and 1 peltasts

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 50 / 50
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 41 / 50
        Seleucid : 55 / 55
        Parthia : 40 / 40
        Numidia : 16 / 20

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Parthia
                Parthia buy 4 cataphracts and 3 spearmen; Remaining resources: 3 PUs;

    Combat Move - Parthia
                1 cavalry and 4 spearmen moved from Persepolis to Babylon
                4 spearmen moved from Susa to Babylon
                1 spearman moved from Seleucia to Palmyra
                      Parthia take Palmyra from Seleucid
                3 cataphracts moved from Seleucia to Babylon
                6 archers, 2 cavalrys, 5 horsearchers and 2 spearmen moved from Seleucia to Hatra
                2 cataphracts moved from Persepolis to Babylon
                1 cavalry moved from Susa to Hatra
                1 archer and 4 spearmen moved from Ctesiphon to Gazaca
                1 archer and 3 spearmen moved from Cyropolis to Gazaca

    Combat - Parthia
                Battle in Gazaca
                    Parthia attack with 2 archers and 7 spearmen
                    Neutral defend with 1 archer and 3 spearmen
                        Parthia roll dice for 2 archers and 7 spearmen in Gazaca, round 1 :  3/9 hits
                        Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 1 :  1/4 hits
                        3 spearmen owned by the Neutral and 1 spearman owned by the Parthia lost in Gazaca
                        Parthia roll dice for 2 archers and 6 spearmen in Gazaca, round 2 :  2/8 hits
                        Neutral roll dice for 1 archer in Gazaca, round 2 :  1/1 hits
                        1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Gazaca
                    Parthia win, taking Gazaca from Neutral with 2 archers and 5 spearmen remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 3 spearmen
                    Casualties for Parthia: 2 spearmen
                Battle in Hatra
                    Parthia attack with 6 archers, 3 cavalrys, 5 horsearchers and 2 spearmen
                    Seleucid defend with 1 peltasts
                        Parthia roll dice for 6 archers, 3 cavalrys, 5 horsearchers and 2 spearmen in Hatra, round 1 :  6/16 hits
                        Seleucid roll dice for 1 peltasts in Hatra, round 1 :  1/1 hits
                        1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra
                    Parthia win, taking Hatra from Seleucid with 6 archers, 3 cavalrys, 5 horsearchers and 1 spearman remaining. Battle score for attacker is -1
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Parthia: 1 spearman
                Battle in Babylon
                    Parthia attack with 5 cataphracts, 1 cavalry and 8 spearmen
                    Neutral defend with 3 archers and 7 spearmen
                        Parthia roll dice for 5 cataphracts, 1 cavalry and 8 spearmen in Babylon, round 1 :  4/14 hits
                        Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 1 :  5/10 hits
                        4 spearmen owned by the Neutral and 5 spearmen owned by the Parthia lost in Babylon
                        Parthia roll dice for 5 cataphracts, 1 cavalry and 3 spearmen in Babylon, round 2 :  2/9 hits
                        Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 2 :  1/6 hits
                        2 spearmen owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
                        Parthia roll dice for 5 cataphracts, 1 cavalry and 2 spearmen in Babylon, round 3 :  4/8 hits
                        Neutral roll dice for 3 archers and 1 spearman in Babylon, round 3 :  1/4 hits
                        1 spearman owned by the Neutral , 3 archers owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
                    Parthia win, taking Babylon from Neutral with 5 cataphracts, 1 cavalry and 1 spearman remaining. Battle score for attacker is 12
                    Casualties for Neutral: 3 archers and 7 spearmen
                    Casualties for Parthia: 7 spearmen

    Non Combat Move - Parthia
                2 archers moved from Susa to Seleucia

    Place Units - Parthia
                4 cataphracts and 3 spearmen placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 57 PUs; end with 60 PUs total

    Territory Summary for Parthia :

    Babylon : 1 flag, 5 cataphracts, 1 cavalry and 1 spearman
        SZ 85 : 1 flag, 1 bireme
        Hatra : 1 flag, 6 archers, 3 cavalrys, 5 horsearchers and 1 spearman
        Palmyra : 1 flag, 1 spearman
        Seleucia : 1 flag, 2 archers
        Gazaca : 1 flag, 2 archers and 5 spearmen
        Persepolis : 1 flag, 4 cataphracts, 1 city and 3 spearmen

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 50 / 50
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 41 / 50
        Seleucid : 48 / 55
        Parthia : 57 / 60
        Numidia : 16 / 20

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 17 times
                3 was rolled 10 times
                4 was rolled 16 times
                5 was rolled 9 times
                6 was rolled 21 times
            Average roll : 3.511
            Median : 4.000
            Variance : 1.191
            Standard Deviation : 1.091
            Total rolls : 90

    Seleucid Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Neutral Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 8 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.792
            Standard Deviation : 1.339
            Total rolls : 25

    Parthia Combat
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.381
            Standard Deviation : 0.617
            Total rolls : 64


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Numidia
                Numidia buy 4 cavalrys; Remaining resources: 4 PUs;

    Combat Move - Numidia
                1 archer, 6 spearmen and 3 swordmen moved from Igilgili to Cartenna
                3 cavalrys moved from Thenae to Sabrata
                6 cavalrys moved from Capsa to Sabrata

    Combat - Numidia
                Battle in Sabrata
                    Numidia attack with 9 cavalrys
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 9 cavalrys in Sabrata, round 1 :  2/9 hits
                        Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 :  1/2 hits
                        1 spearman owned by the Neutral , 1 archer owned by the Neutral and 1 cavalry owned by the Numidia lost in Sabrata
                    Numidia win, taking Sabrata from Neutral with 8 cavalrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 archer and 1 spearman
                    Casualties for Numidia: 1 cavalry
                Battle in Cartenna
                    Numidia attack with 1 archer, 6 spearmen and 3 swordmen
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 1 archer, 6 spearmen and 3 swordmen in Cartenna, round 1 :  1/10 hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 1 :  1/4 hits
                        1 spearman owned by the Numidia and 1 cavalry owned by the Neutral lost in Cartenna
                        Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Cartenna, round 2 :  4/9 hits
                        Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Cartenna, round 2 :  3/3 hits
                        1 spearman owned by the Neutral , 3 spearmen owned by the Numidia , 1 archer owned by the Neutral and 1 cavalry owned by the Neutral lost in Cartenna
                    Numidia win, taking Cartenna from Neutral with 1 archer, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 4 spearmen

    Non Combat Move - Numidia
                1 archer and 2 spearmen moved from Capsa to Thenae
                1 archer and 3 spearmen moved from Zama to Capsa
                4 archers moved from Leptis Magna to Berenice

    Place Units - Numidia
                4 cavalrys placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 19 PUs; end with 23 PUs total

    Territory Summary for Numidia :

    Thenae : 1 flag, 1 archer and 2 spearmen
        Berenice : 1 flag, 6 archers, 4 cavalrys and 10 spearmen
        Cartenna : 1 flag, 1 archer, 2 spearmen and 3 swordmen
        Sabrata : 1 flag, 8 cavalrys
        SZ 29 : 1 flag, 2 biremes
        Capsa : 1 flag, 1 archer and 3 spearmen
        Leptis Magna : 1 flag, 4 cavalrys and 1 city

    Production/PUs Summary :

    Carthage : 60 / 60
        RomanRepublic : 50 / 50
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 41 / 50
        Seleucid : 48 / 55
        Parthia : 57 / 60
        Numidia : 19 / 23


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Carthage
                Carthage buy 1 swordman and 4 warelephants; Remaining resources: 0 PUs;

    Combat Move - Carthage
                2 cavalrys, 5 spearmen and 5 swordmen moved from Valentia to Tarraco
                2 biremes moved from SZ 16 to SZ 17
                1 spearman moved from Palma to SZ 17
                1 spearman moved from SZ 17 to Tarraco

    Combat - Carthage
                Battle in Tarraco
                    Carthage attack with 2 cavalrys, 6 spearmen and 5 swordmen
                    Neutral defend with 3 axemen and 3 swordmen
                        Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Tarraco, round 1 :  2/13 hits
                        Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 :  1/6 hits
                        2 axemen owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
                        Carthage roll dice for 2 cavalrys, 5 spearmen and 5 swordmen in Tarraco, round 2 :  5/12 hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Tarraco, round 2 :  1/4 hits
                        1 axeman owned by the Neutral , 3 swordmen owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
                    Carthage win, taking Tarraco from Neutral with 2 cavalrys, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 15
                    Casualties for Neutral: 3 axemen and 3 swordmen
                    Casualties for Carthage: 2 spearmen

    Non Combat Move - Carthage
                3 biremes and 2 triremes moved from SZ 36 to SZ 33
                3 biremes moved from SZ 32 to SZ 33

    Place Units - Carthage
                1 swordman and 4 warelephants placed in Lilybaeum

    Turn Complete - Carthage
                Carthage collect 64 PUs; end with 64 PUs total

    Territory Summary for Carthage :

    Pax Julia : 1 flag, 2 swordmen
        Tarraco : 1 flag, 2 cavalrys, 4 spearmen and 5 swordmen
        Aleria : 1 flag, 2 spearmen
        Castulo : 1 flag
        Carthago : 1 flag, 1 city
        SZ 33 : 1 flag, 8 biremes and 4 triremes
        Lilybaeum : 1 flag, 3 cavalrys, 1 city, 1 hoplite, 20 spearmen, 5 swordmen and 6 warelephants
        Valentia : 1 flag
        SZ 17 : 1 flag, 2 biremes
        Corduba : 1 flag, 1 city

    Production/PUs Summary :

    Carthage : 64 / 64
        RomanRepublic : 50 / 50
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 41 / 50
        Seleucid : 48 / 55
        Parthia : 57 / 60
        Numidia : 19 / 23

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 biremes, 4 legionaires and 4 velitess; Remaining resources: 1 PUs;

    Combat Move - RomanRepublic
                4 cavalrys, 4 legionaires and 5 velitess moved from Ariminum to Patavium
                6 legionaires moved from Verona to Mediolanum
                5 velitess moved from Verona to Mediolanum
                1 cavalry, 1 legionaire and 1 velites moved from Verona to Patavium
                1 cavalry moved from Verona to Patavium
                1 ballista moved from Verona to Patavium

    Combat - RomanRepublic
                Battle in Mediolanum
                    RomanRepublic attack with 6 legionaires and 5 velitess
                    Neutral defend with 4 axemen and 1 swordman
                        RomanRepublic roll dice for 6 legionaires and 5 velitess in Mediolanum, round 1 :  4/11 hits
                        Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 1 :  0/5 hits
                        4 axemen owned by the Neutral lost in Mediolanum
                        RomanRepublic roll dice for 6 legionaires and 5 velitess in Mediolanum, round 2 :  4/11 hits
                        Neutral roll dice for 1 swordman in Mediolanum, round 2 :  0/1 hits
                        1 swordman owned by the Neutral lost in Mediolanum
                    RomanRepublic win, taking Mediolanum from Neutral with 6 legionaires and 5 velitess remaining. Battle score for attacker is 16
                    Casualties for Neutral: 4 axemen and 1 swordman
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 6 cavalrys, 5 legionaires and 6 velitess
                    Neutral defend with 3 archers, 5 axemen and 4 swordmen
                        RomanRepublic roll dice for 1 ballista, 6 cavalrys, 5 legionaires and 6 velitess in Patavium, round 1 :  8/18 hits
                        Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 1 :  5/12 hits
                        5 axemen owned by the Neutral , 3 swordmen owned by the Neutral and 5 velitess owned by the RomanRepublic lost in Patavium
                        RomanRepublic roll dice for 1 ballista, 6 cavalrys, 5 legionaires and 1 velites in Patavium, round 2 :  3/13 hits
                        Neutral roll dice for 3 archers and 1 swordman in Patavium, round 2 :  1/4 hits
                        2 archers owned by the Neutral , 1 swordman owned by the Neutral and 1 velites owned by the RomanRepublic lost in Patavium
                        RomanRepublic roll dice for 1 ballista, 6 cavalrys and 5 legionaires in Patavium, round 3 :  4/12 hits
                        Neutral roll dice for 1 archer in Patavium, round 3 :  1/1 hits
                        1 archer owned by the Neutral and 1 cavalry owned by the RomanRepublic lost in Patavium
                    RomanRepublic win, taking Patavium from Neutral with 1 ballista, 5 cavalrys and 5 legionaires remaining. Battle score for attacker is 21
                    Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
                    Casualties for RomanRepublic: 1 cavalry and 6 velitess

    Non Combat Move - RomanRepublic
                3 cavalrys moved from Roma to Genua
                2 triremes moved from SZ 34 to SZ 28
                5 biremes moved from SZ 34 to SZ 35
                2 onagers and 3 velitess moved from Capua to SZ 35
                2 onagers and 3 velitess moved from SZ 35 to Messana
                2 onagers and 2 velitess moved from Roma to Capua

    Place Units - RomanRepublic
                2 legionaires and 2 velitess placed in Messana
                3 biremes placed in SZ 28
                2 legionaires and 2 velitess placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 61 PUs; end with 62 PUs total

    Territory Summary for RomanRepublic :

    Roma : 1 flag, 1 city, 2 legionaires and 2 velitess
        Verona : 1 flag
        Messana : 1 flag, 1 ballista, 1 city, 4 forts, 13 legionaires, 2 onagers and 14 velitess
        Mediolanum : 1 flag, 6 legionaires and 5 velitess
        Capua : 1 flag, 2 onagers and 4 velitess
        SZ 35 : 1 flag, 5 biremes
        SZ 28 : 1 flag, 3 biremes and 2 triremes
        Genua : 1 flag, 3 cavalrys
        Patavium : 1 flag, 1 ballista, 5 cavalrys and 5 legionaires

    Production/PUs Summary :

    Carthage : 64 / 64
        RomanRepublic : 61 / 62
        GreekCityStates : 31 / 53
        Macedonia : 54 / 73
        Egypt : 41 / 50
        Seleucid : 48 / 55
        Parthia : 57 / 60
        Numidia : 19 / 23

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 13 times
                3 was rolled 15 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 18 times
            Average roll : 3.455
            Median : 3.000
            Variance : 0.506
            Standard Deviation : 0.711
            Total rolls : 88

    Neutral Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.826
            Median : 4.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    RomanRepublic Combat
                1 was rolled 14 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.323
            Median : 3.000
            Variance : 0.391
            Standard Deviation : 0.625
            Total rolls : 65

  • Customizer

    TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 hoplites and 2 triremes; Remaining resources: 9 PUs;

    Combat Move - GreekCityStates
                5 hoplites moved from Sparta to SZ 67
                1 hoplite moved from Sparta to SZ 67
                1 hoplite moved from Sardis to Attalia
                      GreekCityStates take Attalia from Seleucid
                6 hoplites moved from SZ 67 to Athens
                3 hoplites moved from Corinth to Athens

    Combat - GreekCityStates
                Battle in Athens
                    GreekCityStates attack with 9 hoplites
                    Macedonia defend with 1 cavalry, 1 city, 2 hoplites, 4 peltastss and 1 swordman
                        GreekCityStates roll dice for 9 hoplites in Athens, round 1 :  2/9 hits
                        Macedonia roll dice for 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman in Athens, round 1 :  2/8 hits
                        2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                        GreekCityStates roll dice for 7 hoplites in Athens, round 2 :  2/7 hits
                        Macedonia roll dice for 1 cavalry, 2 hoplites, 2 peltastss and 1 swordman in Athens, round 2 :  1/6 hits
                        1 hoplite owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                        GreekCityStates roll dice for 6 hoplites in Athens, round 3 :  4/6 hits
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Athens, round 3 :  2/4 hits
                        1 swordman owned by the Macedonia , 2 hoplites owned by the Macedonia , 2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens
                    GreekCityStates win, taking Athens from Macedonia with 4 hoplites remaining. Battle score for attacker is 1
                    Casualties for Macedonia: 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman
                    Casualties for GreekCityStates: 5 hoplites

    Non Combat Move - GreekCityStates
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 hoplites moved from Syracuse to Messana
                2 cavalrys and 4 slingerss moved from Syracuse to Messana
                1 archer moved from SZ 67 to Athens
                EDIT: 2 archers moved from SZ 67 to Athens

    Place Units - GreekCityStates
                2 triremes placed in SZ 67
                4 hoplites placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 41 PUs; end with 50 PUs total

    Territory Summary for GreekCityStates :

    Sparta : 1 flag, 1 city and 4 hoplites
        Corinth : 1 flag
        Athens : 1 flag, 3 archers, 1 city and 4 hoplites
        SZ 67 : 1 flag, 1 archer, 3 biremes and 4 triremes
        Sardis : 1 flag, 2 hoplites
        Messana : 1 flag, 2 cavalrys, 3 hoplites and 4 slingerss
        Syracuse : 1 flag, 2 hoplites
        Attalia : 1 flag, 1 hoplite

    Production/PUs Summary :

    Carthage : 64 / 64
        RomanRepublic : 61 / 62
        GreekCityStates : 41 / 50
        Macedonia : 47 / 73
        Egypt : 41 / 50
        Seleucid : 45 / 55
        Parthia : 57 / 60
        Numidia : 19 / 23

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 19 times
                3 was rolled 24 times
                4 was rolled 20 times
                5 was rolled 15 times
                6 was rolled 26 times
            Average roll : 3.477
            Median : 3.000
            Variance : 0.661
            Standard Deviation : 0.813
            Total rolls : 128

    Macedonia Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.722
            Median : 3.500
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

    GreekCityStates Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 22

    Neutral Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.826
            Median : 4.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    RomanRepublic Combat
                1 was rolled 14 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.323
            Median : 3.000
            Variance : 0.391
            Standard Deviation : 0.625
            Total rolls : 65

  • Customizer

    OK so I meant to bring in the archers when I hit Athens but forgot, too bad for me if I did I’d have more troops left. I tried to Edit Mode them over during my turn because I couldn’t non com them off the ships for some reason so I ended the turn and then deleted all of the ships and archers then placed two archers in Athens. Use the file below.

    edited greek.tsvg


  • That save file won’t open. I’ll try again later, and if it doesn’t work, just do the editing you described at the start of my turn.

  • Customizer

    I can’t open either of the last two files. I might have to go back and edit the third previous file. Have to go to work now but I’ll take a look at it when I get home.

  • Customizer

    OK try this one. If it works, glance over it to make sure my placements were correct. If only I’d noticed my Archers out to sea this wouldn’t have happened and I’d have been stronger now in Athens. Sorry about the delay. Edit Mode gets screwy with transports.

    Hopefully fixed beginning of your turn.tsvg

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