G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech

  • '12

    Remind me to ask when this is all over why the Japanese DD is parked outside manila; I can’t figure out what advantage it provides that wouldn’t be better served doing something else.


  • I was wondering that myself this turn. Now that you ask, here’s what I think it was for. On J1 he was a blocker preventing the BB from using the Naval Base on Malaya to hit the undefended transports off Formosa. Normally I think I leave him on the Carolines so on the turn I DOW, I have a blocker that can reach 38 different seazones.

    After J1? I was confused as to what he was doing there so I just left him there.  :lol:

    I’d have to say this is not my normal playing style. But it’s been a couple months since I’ve played as the Axis, so I’m just piecing together some things done against me that I wanted to try.

    Once the dice start rolling, every plan is a hybrid anyway.

    FWIW, I feel like on C1, Yunnan is worth the zero IPC trade (-10 IPC fighter +3 IPC infantry +1 IPC territory +6 IPC bonus) and the loss of the irreplaceable Flying Tigers to hold for a turn. Once the Japanese airforce lands there, it’s gone until Japan decides it doesn’t want it anymore. Of course, it’s a moot point if another infantry comes along, too. China and Africa are the two places that you need overkill or risk getting diced because of the unit scarcity.

  • '12

    Roosevelt makes the gamble of his career.

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 mech_infantry moved from Southeast Mexico to Eastern United States
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to Wake Island
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
                1 bomber moved from Hawaiian Islands to Eastern United States

    Place Units - Americans
                1 harbour placed in Southeast Mexico
                1 destroyer and 1 transport placed in 10 Sea Zone
                Americans undo move 2.
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • '12

    Chiang Kai-Shek debates a suicide against the stack in Yunnan to support a possible British offensive but decides against it.

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                10 infantry moved from Szechwan to Shensi
                1 fighter moved from Burma to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • His people aren’t going to like that… If he keeps that up, he’s gonna find himself stuck on a tiny island when this is all over…


  • CKS, not FDR - in case there was any confusion. FDR is leaving feet first regardless of outcome, I would imagine.  :lol:

  • '12

    @Fortress:

    CKS, not FDR - in case there was any confusion. FDR is leaving feet first regardless of outcome, I would imagine.  :lol:

    Heh heh…

    A bit frustrating playing 6 countries yet only having 1 of them be allowed to actually do anything…

    Churchill makes a gamble in Africa that doesn’t pay off and once again relies on Eglantine price and her band of cockney moppets to guard the shores of England.  FYI, I had to open up edit mode again.  When I moved my planes from UK1 over to India, I had assigned them to the UK Pacific as the owner, which made them immovable UK2.  I had to replace them with UK Europe planes.

    Game History

    Round :2

    Combat Move - British
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from West India: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by British to West India: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour and 1 mech_infantry moved from Egypt to Kenya
                1 cruiser moved from 80 Sea Zone to 72 Sea Zone
                1 battleship moved from 79 Sea Zone to 72 Sea Zone
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                1 battleship moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Malta to Egypt
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                      British take 106 Sea Zone from Germans
                1 destroyer moved from 106 Sea Zone to 123 Sea Zone
                1 bomber moved from United Kingdom to 123 Sea Zone
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 fighter moved from West India to Iraq
                1 fighter moved from West India to Iraq
                1 tactical_bomber moved from West India to Iraq

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                    Germans defend with 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the British
                    British win with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 submarine and 1 transport
                Battle in 123 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                    British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Iraq
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Kenya
                    British attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 3 infantry
                    Italians win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - British
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 123 Sea Zone to United Kingdom
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                3 aaGuns, 1 artillery and 7 infantry moved from Burma to India
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 fighter moved from Iraq to Persia

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 artillery and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Game History

    Round :2

    Place Units - UK_Pacific
                1 aaGun, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Some Units in India change ownership: 1 aaGun, 4 infantry and 1 mech_infantry


  • It’s weird that I didn’t get any of those die rolls. I’m not worried because it’s just a friendly game. Maybe it was run in local mode instead of PBEM? If it was a league game, you’d want to make sure that got rerun. But zero worries here  :-)

  • '12

    I was surprised I didn’t get any rolls either.  When I download your file, I pick load saved game and then start local game.  Is this the wrong procedure?  It might explain why I get an error when I try to post the turn summaries.

  • '12

    Test summary from TripleA, engine version: 1.6.1.2, time: 19:23:36

  • '12

    Ah… it is confusing since strictly speaking I have to start a new game every turn, I can’t just grab the save file and assume that everything is happening correctly behind the scenes.  I should start doing it the right way now.


  • Do “load saved game” and then “start pbem” which is right below “start local”. That should take care of the problem.  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                2 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
                1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from French

    Combat - Italians
                Battle in Syria
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 1 :  0/5 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 :  1/5 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Syria from French, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 battleship moved from 93 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 aaGuns and 4 infantry moved from Yugoslavia to Romania
                2 mech_infantrys moved from Northern Italy to Romania
                4 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2,6
                Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 1 artillery and 3 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 artillery
        Algeria : 1 flag, 1 mech_infantry
        Syria : 1 flag, 2 artilleries and 2 infantry
        Tunisia : 1 flag
        Romania : 1 flag, 2 aaGuns, 4 infantry and 2 mech_infantrys
        Northern Italy : 1 flag, 1 factory_major and 1 infantry
        Libya : 1 flag, 1 artillery and 1 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
        Eastern Poland : 1 flag, 2 armour
        99 Sea Zone : 1 flag, 1 battleship and 2 transports

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 36 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 6 / 8
        British : 30 / 31
        UK_Pacific : 25 / 25
        Italians : 16 / 15
        ANZAC : 10 / 13
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.158
            Standard Deviation : 1.076
            Total rolls : 20

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea Zone
                1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 36 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 6 / 8
        British : 30 / 31
        UK_Pacific : 25 / 25
        Italians : 16 / 15
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 36 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 6 / 8
        British : 30 / 31
        UK_Pacific : 25 / 25
        Italians : 16 / 15
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • 2 hits in first round of combat in z91. What units would you like to lose?

    ool.tsvg

  • '12

    French Cruiser, UK Cruiser, BB, DD, with the DD moving up in the queue the minute the German subs are gone.  Gibraltar is INF, ART. ARM, Fighter as you might expect.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 10 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Southern France to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 93 Sea Zone to Gibraltar
                2 bombers and 2 tactical_bombers moved from Southern France to Gibraltar

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                    French defend with 1 cruiser; British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 1 :  2/5 hits
                        British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 91 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the French and 1 cruiser owned by the British lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 :  3/5 hits
                        British roll dice for 1 battleship, 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  0/2 hits
                        1 transport owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 91 Sea Zone
                        1 transport owned by the British lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                    Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 66
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                Battle in Gibraltar
                    Germans attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
                        Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Gibraltar, round 1 :  5/9 hits
                        British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Gibraltar, round 1 :  2/6 hits
                        2 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the British lost in Gibraltar
                        Germans roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers in Gibraltar, round 2 :  3/7 hits
                        British roll dice for 1 fighter in Gibraltar, round 2 :  0/1 hits
                        1 fighter owned by the British lost in Gibraltar
                    Germans win, taking Gibraltar from British with 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour, 1 artillery, 2 fighters and 2 infantry
                3 aaGuns, 2 artilleries and 15 infantry moved from Poland to Eastern Poland
                2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                2 fighters moved from Western Germany to 99 Sea Zone
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                2 bombers moved from Gibraltar to Southern Italy
                1 fighter and 2 tactical_bombers moved from Gibraltar to Algeria
                1 carrier moved from 93 Sea Zone to 99 Sea Zone
                1 aaGun moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 armour and 1 mech_infantry moved from Holland Belgium to Germany
                1 aaGun, 2 armour, 2 artilleries and 1 infantry moved from Western Germany to Germany
                1 infantry moved from Greece to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone

    Place Units - Germans
                10 artilleries placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 armour, 1 artillery and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag, 1 fighter and 2 tactical_bombers
        Southern France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
        Germany : 1 flag, 1 aaGun, 3 armour, 12 artilleries, 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 1 flag, 2 bombers
        Eastern Poland : 1 flag, 3 aaGuns, 2 armour, 4 artilleries and 22 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 2 armour and 2 infantry
        99 Sea Zone : 1 flag, 1 armour, 1 carrier, 2 fighters and 1 infantry
        Yugoslavia : 1 flag
        91 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 36 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 6 / 8
        British : 30 / 31
        UK_Pacific : 25 / 25
        Italians : 16 / 15
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    Wow… very disappointing to not be able to sink a single ship.

    I may attack or strafe East Poland, so if there is anything I might want to know about possible OOLs there, let me know.

    I am now writing down a prediction on a piece of paper that I will reveal later heh heh…


  • I think, like you, I like to see how the dice come out. I would imagine infantry, but I’m not looking at the map or the combat, so I guess we’ll see.

    If I know anything about my luck in large scale battles, I’m guessing that I’m going to cause less than the 11 casualties expected in the first round of combat (plus whatever planes get shot down). I might catch dice every now and then when I don’t deserve them, but pretty straightforward battles never end up being that way – if it’s in the 70-80% range, I’m going to take a bath on it, I almost guarantee…

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