@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 Boldfresh vs. KABLOOM (Allies +10)
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try this one out.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Rostov
3 armour moved from Belarus to Ukraine
2 mech_infantrys moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
2 fighters moved from Belarus to Ukraine
1 artillery moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
4 artilleries and 15 infantry moved from Belarus to Baltic States
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaAirborne Attack Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Rostov
3 armour moved from Belarus to Ukraine
2 mech_infantrys moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
2 fighters moved from Belarus to Ukraine
1 artillery moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
4 artilleries and 15 infantry moved from Belarus to Baltic States
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaAirborne Attack Move - Russians
Combat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Korea
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total -
i hit you 3 times in z42. once with a sub and 2 more times with boats/planes. what will you lose?
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here is the map.
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2 destroyers 1 tip on carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Japan to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Siam to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from Kwangsi to Yunnan
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 artillery and 1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from French Indo China to Kweichow
2 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 bomber moved from Japan to Kweichow
1 bomber moved from Japan to Shensi
4 fighters moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 fighters moved from Japan to ManchuriaCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 1 : 2/4 hits
Chinese roll dice for 3 infantry in Sikang, round 1 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 7 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Japanese roll dice for 7 fighters, 4 infantry and 1 tactical_bomber in Manchuria, round 1 : 4/12 hits
Chinese roll dice for 5 infantry in Manchuria, round 1 : 1/5 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 7 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/11 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 7 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 armour and 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Yunnan, round 1 : 1/5 hits
Chinese roll dice for 1 armour and 1 artillery in Yunnan, round 1 : 1/2 hits
1 artillery owned by the British and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour and 1 artillery
Battle in Shan State
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 cruiser in Shan State, round 1 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries and 1 tactical_bomber in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Japanese roll dice for 3 submarines in 42 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 42 Sea Zone, round 1 : 5/6 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 destroyers owned by the ANZAC and 2 submarines owned by the Japanese lost in 42 Sea Zone
1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 2 battleships owned by the Japanese and 1 submarine owned by the Japanese retreated to 37 Sea Zone
ANZAC win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 2 destroyers
2 fighters owned by the ANZAC could not land and were killedNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 bomber and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Sikang to Hopei
1 bomber moved from Shensi to Hopei
2 transports moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from Manchuria to Japan
3 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
2 fighters and 7 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Shantung : 1 flag, 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 12 infantry
Siam : 1 flag, 1 fighter and 1 tactical_bomber
Manchuria : 1 flag, 3 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 4 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
19 Sea Zone : 1 flag, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 40 / 37
Japanese : 58 / 63
Americans : 52 / 72
Chinese : 3 / 6
British : 30 / 29
UK_Pacific : 6 / 6
Italians : 16 / 27
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 22 times
5 was rolled 25 times
6 was rolled 17 times
Average roll : 3.650
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 117Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.769
Median : 4.000
Variance : 0.494
Standard Deviation : 0.703
Total rolls : 78ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.810
Median : 4.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 carriers, 5 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 6 transports moved from 4 Sea Zone to 3 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to British Columbia
2 armour, 1 artillery and 3 infantry moved from Eastern United States to Central United States
2 armour moved from Central United States to Alberta Saskatchewan Manitoba
1 armour moved from Soviet Far East to Amur
3 mech_infantrys moved from Soviet Far East to Amur
1 artillery and 7 infantry moved from Soviet Far East to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 carriers, 5 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 6 transports moved from 4 Sea Zone to 3 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to British Columbia
2 armour, 1 artillery and 3 infantry moved from Eastern United States to Central United States
2 armour moved from Central United States to Alberta Saskatchewan Manitoba
1 armour moved from Soviet Far East to Amur
3 mech_infantrys moved from Soviet Far East to Amur
1 artillery and 7 infantry moved from Soviet Far East to SiberiaNon Combat Move - Americans
3 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
5 fighters and 1 tactical_bomber moved from 3 Sea Zone to AmurPlace Units - Americans
1 factory_minor placed in Alaska
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Western United States
2 infantry placed in Eastern United States
Americans undo move 2.
1 destroyer and 1 submarine placed in 10 Sea Zone
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Western United States
Americans undo move 2.
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Scotland to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Scotland to United KingdomNon Combat Move - British
1 artillery moved from British Columbia to Alaska
1 infantry moved from British Columbia to Alaska
1 infantry moved from Alberta Saskatchewan Manitoba to British ColumbiaPlace Units - British
2 armour and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,6,2,2
British collect 23 PUs (7 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 1 airfield and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Egypt to Iraq
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Syria to Iraq
1 fighter moved from Syria to Anglo Egyptian Sudan
1 battleship moved from 98 Sea Zone to 81 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Syria to Iraq
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
2 artilleries and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries moved from 96 Sea Zone to LibyaCombat - Italians
Battle in Libya
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Iraq, round 1 : 1/3 hits
British roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Iraq
Italians win, taking Libya from British, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 1 : 2/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Iraq to Egypt
2 infantry moved from Romania to Yugoslavia
2 aaGuns moved from Slovakia Hungary to Poland
1 mech_infantry moved from Romania to Poland
2 aaGuns moved from Yugoslavia to Slovakia Hungary
1 armour moved from Bessarabia to Yugoslavia
1 cruiser moved from 98 Sea Zone to 81 Sea ZonePlace Units - Italians
1 airfield placed in Egypt
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 bomber, 1 fighter and 1 harbour
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Slovakia Hungary : 1 flag, 2 aaGuns
Poland : 1 flag, 2 aaGuns and 1 mech_infantry
Northern Italy : 1 flag, 1 factory_major and 4 infantry
Libya : 1 flag, 2 artilleries
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Bessarabia : 1 flag
96 Sea Zone : 1 flag, 2 transports
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour
81 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 3 transports
Yugoslavia : 1 flag, 1 armour, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 40 / 37
Japanese : 58 / 63
Americans : 52 / 72
Chinese : 3 / 3
British : 26 / 23
UK_Pacific : 6 / 6
Italians : 20 / 32
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 bomber moved from New South Wales to Wake IslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
1 infantry moved from Tunisia to AlgeriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
16 artilleries and 9 infantry moved from Poland to Baltic States
9 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 8 mech_infantrys moved from Germany to Baltic States
13 infantry moved from Finland to Karelia
1 fighter moved from Western Germany to Karelia
1 bomber moved from Normandy Bordeaux to Karelia
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
9 armour, 2 artilleries, 9 infantry and 8 mech_infantrys moved from Bessarabia to Ukraine
1 armour and 8 mech_infantrys moved from Romania to Ukraine
1 fighter and 2 tactical_bombers moved from Syria to Ukraine
3 tactical_bombers moved from Egypt to UkraineCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Eastern Poland
Germans attack with 9 infantry
Russians defend with 1 infantry
Germans roll dice for 9 infantry in Eastern Poland, round 1 : 1/9 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 16 artilleries, 9 infantry and 8 mech_infantrys
Russians defend with 4 artilleries and 19 infantry
Germans roll dice for 1 armour, 16 artilleries, 9 infantry and 8 mech_infantrys in Baltic States, round 1 : 7/34 hits
Russians roll dice for 4 artilleries and 19 infantry in Baltic States, round 1 : 7/23 hits
7 infantry owned by the Russians and 7 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour, 16 artilleries, 2 infantry and 8 mech_infantrys in Baltic States, round 2 : 13/27 hits
Russians roll dice for 4 artilleries and 12 infantry in Baltic States, round 2 : 7/16 hits
12 infantry owned by the Russians , 2 infantry owned by the Germans , 1 artillery owned by the Russians and 5 mech_infantrys owned by the Germans lost in Baltic States
Germans roll dice for 1 armour, 16 artilleries and 3 mech_infantrys in Baltic States, round 3 : 7/20 hits
Russians roll dice for 3 artilleries in Baltic States, round 3 : 0/3 hits
3 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 16 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 9 infantry and 5 mech_infantrys
Casualties for Russians: 4 artilleries and 19 infantry
Battle in Karelia
Germans attack with 1 bomber, 1 fighter and 13 infantry
Russians defend with 9 infantry
Germans roll dice for 1 bomber, 1 fighter and 13 infantry in Karelia, round 1 : 3/15 hits
Russians roll dice for 9 infantry in Karelia, round 1 : 1/9 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 bomber, 1 fighter and 12 infantry in Karelia, round 2 : 4/14 hits
Russians roll dice for 6 infantry in Karelia, round 2 : 1/6 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 bomber, 1 fighter and 11 infantry in Karelia, round 3 : 3/13 hits
Russians roll dice for 2 infantry in Karelia, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber, 1 fighter and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 4 infantry
Casualties for Russians: 9 infantry
Battle in Ukraine
Germans attack with 10 armour, 2 artilleries, 1 fighter, 9 infantry, 16 mech_infantrys and 5 tactical_bombers
Russians defend with 3 armour, 1 factory_minor, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 10 armour, 2 artilleries, 1 fighter, 9 infantry, 16 mech_infantrys and 5 tactical_bombers in Ukraine, round 1 : 21/43 hits
Russians roll dice for 3 armour, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 : 11/28 hits
20 infantry owned by the Russians , 9 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 10 armour, 2 artilleries, 1 fighter, 14 mech_infantrys and 5 tactical_bombers in Ukraine, round 2 : 12/32 hits
Russians roll dice for 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits
1 tactical_bomber owned by the Russians , 3 armour owned by the Russians , 1 mech_infantry owned by the Russians , 2 fighters owned by the Russians and 4 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 10 armour, 2 artilleries, 1 fighter, 10 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Germans: 9 infantry and 6 mech_infantrys
Casualties for Russians: 3 armour, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 fighter and 5 tactical_bombers moved from Ukraine to Bessarabia
6 aaGuns moved from Poland to Baltic States
1 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Finland
2 infantry moved from 127 Sea Zone to Finland
1 bomber moved from Gibraltar to Egypt
1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Karelia to Finland
1 bomber moved from Karelia to FinlandPlace Units - Germans
3 mech_infantrys placed in Western Germany
1 armour, 1 infantry and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Egypt : 1 flag, 1 bomber and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
Poland : 1 flag, 1 infantry and 1 mech_infantry
Germany : 1 flag, 1 armour, 1 factory_major, 1 infantry and 8 mech_infantrys
Karelia : 1 flag, 9 infantry
Baltic States : 1 flag, 6 aaGuns, 1 armour, 16 artilleries and 3 mech_infantrys
Eastern Poland : 1 flag, 9 infantry
Bessarabia : 1 flag, 1 fighter and 5 tactical_bombers
Ukraine : 1 flag, 10 armour, 2 artilleries, 1 factory_minor and 10 mech_infantrys
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 3 submarines
Greece : 1 flag, 1 airfield
127 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 bomber, 2 fighters and 2 infantryProduction/PUs Summary :
Germans : 48 / 58
Russians : 35 / 37
Japanese : 58 / 63
Americans : 52 / 72
Chinese : 3 / 3
British : 26 / 23
UK_Pacific : 6 / 6
Italians : 20 / 32
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 49 times
2 was rolled 52 times
3 was rolled 52 times
4 was rolled 54 times
5 was rolled 50 times
6 was rolled 45 times
Average roll : 3.460
Median : 3.000
Variance : 0.166
Standard Deviation : 0.408
Total rolls : 302Germans Combat
1 was rolled 42 times
2 was rolled 31 times
3 was rolled 31 times
4 was rolled 38 times
5 was rolled 37 times
6 was rolled 28 times
Average roll : 3.391
Median : 3.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 207Russians Combat
1 was rolled 7 times
2 was rolled 21 times
3 was rolled 21 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.611
Median : 3.000
Variance : 1.543
Standard Deviation : 1.242
Total rolls : 95 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
1 artillery moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Kazakhstan to Samara
5 infantry moved from Korea to Amur
1 artillery moved from Korea to Manchuria
3 infantry moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
1 artillery moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Kazakhstan to Samara
5 infantry moved from Korea to Amur
1 artillery moved from Korea to Manchuria
3 infantry moved from Korea to ManchuriaCombat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Manchuria
Russians attack with 1 artillery and 3 infantry
Japanese defend with 3 infantry
Russians win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Novgorod to ArchangelPlace Units - Russians
2 infantry and 1 mech_infantry placed in Korea
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total -
well, tripleA crashed when i was doing the noncombat move…
if you don’t mind, i will just re-do the move… your dice were pretty bad except you killed a destroyer and fighter off java and you hit a couple aircraft over korea with aa, so i will edit that in.





