@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
13L G40 Boldfresh vs. Karl7 (Allies +11)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Germans
Germans buy 2 carriers and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
14 artilleries, 4 bombers and 16 infantry moved from Caucasus to Turkey
34 infantry moved from Southern France to Spain
2 armour moved from Northern Italy to Spain
1 fighter moved from Northern Italy to Spain
1 fighter moved from Western Germany to Spain
1 infantry moved from Smolensk to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Shensi to Hopei
Germans take Hopei from Chinese
1 armour moved from Hopei to ShensiCombat - Germans
Battle in Spain
Germans attack with 2 armour, 2 fighters and 34 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 2 armour, 2 fighters and 34 infantry in Spain, round 1 : 6/38 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 1/6 hits
1 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 2 armour, 2 fighters and 33 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 14 artilleries, 4 bombers and 16 infantry
Neutral_True defend with 8 infantry
Germans roll dice for 14 artilleries, 4 bombers and 16 infantry in Turkey, round 1 : 14/34 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 2/8 hits
2 infantry owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 14 artilleries, 4 bombers and 14 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
6 infantry moved from Smolensk to Belarus
1 aaGun and 10 infantry moved from Eastern Poland to Belarus
3 armour moved from Rostov to Bryansk
1 infantry moved from Archangel to Belarus
2 armour moved from Rostov to Belarus
1 armour moved from Rostov to Belarus
1 armour moved from Rostov to Bryansk
2 fighters moved from Spain to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Yugoslavia
1 aaGun moved from Southern France to Spain
2 infantry moved from Yugoslavia to Northern Italy
1 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from France to Northern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
4 bombers moved from Turkey to Russia
1 infantry moved from Russia to Bryansk
2 armour moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Tsinghai to Shensi
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Yugoslavia to Northern ItalyPlace Units - Germans
1 transport placed in 113 Sea Zone
2 carriers placed in 97 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Russia
3 infantry placed in France
1 infantry placed in Yugoslavia
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Germans :
Shensi : 1 flag, 4 armour, 1 artillery and 2 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 infantry
Kazakhstan : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 flag, 1 factory_major
Northern Italy : 1 flag, 1 aaGun, 1 artillery, 3 fighters, 10 infantry and 7 mech_infantrys
Southern Italy : 1 flag, 1 aaGun, 5 fighters and 10 mech_infantrys
Belarus : 1 flag, 1 aaGun, 3 armour and 18 infantry
Baltic States : 1 flag, 1 infantry
Bryansk : 1 flag, 4 armour and 1 infantry
Rostov : 1 flag, 3 infantry
Urals : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 4 bombers, 1 factory_minor and 5 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Caucasus : 1 flag, 2 aaGuns, 2 armour and 6 infantry
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
Turkey : 1 flag, 14 artilleries and 14 infantry
Bulgaria : 1 flag
97 Sea Zone : 1 flag, 2 carriers and 6 tactical_bombers
Northwest Persia : 1 flag, 1 infantry
Yugoslavia : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 infantry
Spain : 1 flag, 1 aaGun, 2 armour and 33 infantryProduction/PUs Summary :
Germans : 62 / 79
Russians : 17 / 0
Japanese : 38 / 44
Americans : 59 / 84
Chinese : 9 / 9
British : 34 / 39
UK_Pacific : 10 / 10
Italians : 22 / 22
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 20 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.512
Median : 3.500
Variance : 0.965
Standard Deviation : 0.982
Total rolls : 86Germans Combat
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.389
Median : 3.000
Variance : 1.634
Standard Deviation : 1.278
Total rolls : 72Neutral_True Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.143
Median : 5.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - Russians
1 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - Russians
1 infantry moved from Persia to Northwest Persia
2 fighters moved from Persia to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns, 2 armour, 3 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys moved from Novgorod to Karelia
2 fighters moved from Northwest Persia to Persia
1 fighter moved from Gibraltar to French Central Africa
1 tactical_bomber moved from Gibraltar to French Central AfricaTurn Complete - Russians
-
hmm tripleA is not allowing me to noncombat move my fleet into z20… i don’t think the sub should block that so i’m going to edit.
-
nah forget it. i’m just going to camp in z36 one more turn, it’s not worth the effort.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
2 infantry moved from Siam to Shan State
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from 36 Sea Zone to Anhwe
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 tactical_bomber moved from Borneo to Shan StateCombat - Japanese
Battle in Anhwe
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Anhwe, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 42 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 : 4/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Siam to Kwangsi
1 artillery and 9 infantry moved from Siam to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 bomber moved from Shan State to Kwangsi
1 bomber moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangtung
2 tactical_bombers moved from Anhwe to Kiangsu
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Japan to Kiangsi
1 tactical_bomber moved from Kiangsi to Kwangtung
3 fighters moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Suiyuyan to ShensiPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,6
Japanese collect 34 PUs (8 lost to blockades); end with 35 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 mech_infantrys
Kiangsu : 1 flag, 3 artilleries, 11 infantry and 2 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 20 infantry
Shensi : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Anhwe : 1 flag, 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 2 tactical_bombers
Timguska : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 9 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 armour
36 Sea Zone : 1 flag, 5 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 62 / 79
Russians : 17 / 0
Japanese : 42 / 35
Americans : 59 / 84
Chinese : 5 / 9
British : 34 / 39
UK_Pacific : 10 / 10
Italians : 22 / 22
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Null / Other
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 1.929
Standard Deviation : 1.389
Total rolls : 15UK_Pacific Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 7 infantry, 1 submarine and 6 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Libya to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 7 infantry, 1 submarine and 6 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Libya to TobrukCombat - Americans
Battle in Holland Belgium
Battle in Borneo
Battle in Normandy BordeauxNon Combat Move - Americans
5 submarines moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to Iwo Jima
1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
2 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Germans
3 infantry moved from Chahar to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Germans
3 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
7 infantry moved from Chahar to JeholPlace Units - Chinese
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - British
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 5 submarines and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - British
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 5 submarines and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Yunnan to India
2 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Iraq to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Iraq to Persia
1 armour moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Angola
British take Angola from Neutral_True
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Persia to Afghanistan
British take Afghanistan from Neutral_TruePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 infantry placed in Persia
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Place Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
I12
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 4 tactical_bombers
EDIT: Adding units owned by Germans to 92 Sea Zone: 4 tactical_bombers
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Removing units owned by Italians from 99 Sea Zone: 2 infantry and 6 transports
EDIT: Adding units owned by Italians to 99 Sea Zone: 6 transports
EDIT: Adding units owned by Italians to Syria: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 4 tactical_bombers
EDIT: Adding units owned by Germans to 92 Sea Zone: 4 tactical_bombers
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Removing units owned by Italians from 99 Sea Zone: 2 infantry and 6 transports
EDIT: Adding units owned by Italians to 99 Sea Zone: 6 transports
EDIT: Adding units owned by Italians to Syria: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
-
G13
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Combat Move - Russians
1 armour, 2 artilleries, 2 fighters and 30 infantry moved from Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Combat Move - Russians
1 armour, 2 artilleries, 2 fighters and 30 infantry moved from Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 2 artilleries, 2 fighters and 30 infantry
Germans defend with 1 infantry
Russians win, taking Iraq from Germans with 1 armour, 2 artilleries, 2 fighters and 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Iraq to Persia
2 aaGuns moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from French Central Africa to Egypt
2 aaGuns, 2 armour, 3 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys moved from Karelia to Finland
1 infantry moved from Jehol to Buyant-Uhaa
Russians take Buyant-Uhaa from MongoliansTurn Complete - Russians





