scramble 3 fighters (2 anzac + 1 am). ask if you need causalties, but anzac fighters die before american
13L G40 Boldfresh vs. Karl7 (Allies +11)
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nah forget it. i’m just going to camp in z36 one more turn, it’s not worth the effort.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
2 infantry moved from Siam to Shan State
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from 36 Sea Zone to Anhwe
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 tactical_bomber moved from Borneo to Shan StateCombat - Japanese
Battle in Anhwe
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Anhwe, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 42 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 : 4/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Siam to Kwangsi
1 artillery and 9 infantry moved from Siam to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 bomber moved from Shan State to Kwangsi
1 bomber moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangtung
2 tactical_bombers moved from Anhwe to Kiangsu
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Japan to Kiangsi
1 tactical_bomber moved from Kiangsi to Kwangtung
3 fighters moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Suiyuyan to ShensiPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,6
Japanese collect 34 PUs (8 lost to blockades); end with 35 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield, 2 bombers, 3 fighters, 1 harbour and 2 mech_infantrys
Kiangsu : 1 flag, 3 artilleries, 11 infantry and 2 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 20 infantry
Shensi : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Anhwe : 1 flag, 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 2 tactical_bombers
Timguska : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 9 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 armour
36 Sea Zone : 1 flag, 5 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 62 / 79
Russians : 17 / 0
Japanese : 42 / 35
Americans : 59 / 84
Chinese : 5 / 9
British : 34 / 39
UK_Pacific : 10 / 10
Italians : 22 / 22
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Null / Other
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 1.929
Standard Deviation : 1.389
Total rolls : 15UK_Pacific Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 7 infantry, 1 submarine and 6 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Libya to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 7 infantry, 1 submarine and 6 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Libya to TobrukCombat - Americans
Battle in Holland Belgium
Battle in Borneo
Battle in Normandy BordeauxNon Combat Move - Americans
5 submarines moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to Iwo Jima
1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
2 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Germans
3 infantry moved from Chahar to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Germans
3 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
7 infantry moved from Chahar to JeholPlace Units - Chinese
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - British
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 5 submarines and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - British
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 5 submarines and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Yunnan to India
2 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Iraq to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Iraq to Persia
1 armour moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Angola
British take Angola from Neutral_True
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Persia to Afghanistan
British take Afghanistan from Neutral_TruePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 infantry placed in Persia
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Place Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
I12
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 4 tactical_bombers
EDIT: Adding units owned by Germans to 92 Sea Zone: 4 tactical_bombers
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Removing units owned by Italians from 99 Sea Zone: 2 infantry and 6 transports
EDIT: Adding units owned by Italians to 99 Sea Zone: 6 transports
EDIT: Adding units owned by Italians to Syria: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 4 tactical_bombers
EDIT: Adding units owned by Germans to 92 Sea Zone: 4 tactical_bombers
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Removing units owned by Italians from 99 Sea Zone: 2 infantry and 6 transports
EDIT: Adding units owned by Italians to 99 Sea Zone: 6 transports
EDIT: Adding units owned by Italians to Syria: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
-
G13
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Combat Move - Russians
1 armour, 2 artilleries, 2 fighters and 30 infantry moved from Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Combat Move - Russians
1 armour, 2 artilleries, 2 fighters and 30 infantry moved from Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 2 artilleries, 2 fighters and 30 infantry
Germans defend with 1 infantry
Russians win, taking Iraq from Germans with 1 armour, 2 artilleries, 2 fighters and 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Iraq to Persia
2 aaGuns moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from French Central Africa to Egypt
2 aaGuns, 2 armour, 3 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys moved from Karelia to Finland
1 infantry moved from Jehol to Buyant-Uhaa
Russians take Buyant-Uhaa from MongoliansTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Kwangsi to Anhwe
2 tactical_bombers moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Siam
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Siam
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from French Indo China to Siam
2 tactical_bombers moved from Kwangtung to YunnanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 1 : 2/5 hits
Chinese roll dice for 3 infantry in Anhwe, round 1 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Siam
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 : 4/5 hits
UK_Pacific roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 : 4/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Siam to 36 Sea Zone
1 tactical_bomber moved from Siam to 36 Sea Zone
2 bombers moved from Siam to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Shensi to Hopei
3 fighters moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
1 destroyer and 2 transports placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 33 PUs (4 lost to blockades); end with 33 PUs totalTerritory Summary for Japanese :
Kwangsi : 1 flag, 1 airfield, 2 bombers, 1 harbour, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
Kiangsu : 1 flag, 3 artilleries and 11 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 20 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 5 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 armour
41 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag, 5 carriers, 1 destroyer, 6 fighters, 4 tactical_bombers and 2 transports
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 68 / 94
Russians : 17 / 0
Japanese : 37 / 33
Americans : 61 / 93
Chinese : 6 / 8
British : 35 / 43
UK_Pacific : 13 / 16
Italians : 21 / 31
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.594
Median : 4.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.609
Median : 4.000
Variance : 1.773
Standard Deviation : 1.331
Total rolls : 23ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry, 1 submarine and 6 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Portugal
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 4 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Venezuela to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry, 1 submarine and 6 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Portugal
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to PortugalCombat - Americans
Battle in Portugal
Americans attack with 3 armour, 4 artilleries, 2 fighters and 9 infantry
Germans defend with 1 infantry
Americans win, taking Portugal from Germans with 3 armour, 4 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Venezuela to Argentina
Americans take Argentina from Neutral_True
1 carrier, 4 destroyers, 2 fighters, 8 submarines and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Portugal to 91 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries, 1 bomber and 4 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
10 infantry moved from Jehol to Chahar





