• 25 24 23 22 15 11 10 Official Q&A Mod

    Great - now I’m facing a J1 in both games and will probably mess them both up

    Remember the time you tried the same thing in multiple games all at once and then it didn’t work?

    I kind of anticipated this after the G1…  Going straight for the victory city win on both sides - probably one of the most effective Axis strats.  We’ll see.

  • 12

    you referring to your game with karl?  he’s japan and went with a j1 attack?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sorry about the wait…. I don’t play A&A as many hours per week as I used to…
    I should have time soon though…

    JWW is trying to bump his way to a win, so I have to keep that one from going more than 3 days at a time…

  • 12

    no problem at all, i have more action than i can handle at the moment.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh - thanks - actually, I’m starting to look at moving USA/China/UK right now anyway…  :-)
    So you know you don’t need to rush for me either

  • 12

    @Gamerman01:

    Oh - thanks - actually, I’m starting to look at moving USA/China/UK right now anyway…  :-)
    So you know you don’t need to rush for me either

    prepare for major brain freeze.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, I’m prepared.  It’s that way with USA/UK in the first few rounds every time…  :-P

    I see AAA has USA at war with Germany and Italy.  This should not be.  I didn’t declare on them and they didn’t declare on me yet.  I wonder how you undo that… (not that it’s a problem for this game, but it is unsettling that AAA is not following the rules here - just because Japan declared war on the USA and the USA CAN declare war on Germany and Italy doesn’t mean she wants to - it’s not automatic)

  • 12

    @Gamerman01:

    Yeah, I’m prepared.  It’s that way with USA/UK in the first few rounds every time…  :-P

    I see AAA has USA at war with Germany and Italy.  This should not be.  I didn’t declare on them and they didn’t declare on me yet.  I wonder how you undo that… (not that it’s a problem for this game, but it is unsettling that AAA is not following the rules here - just because Japan declared war on the USA and the USA CAN declare war on Germany and Italy doesn’t mean she wants to - it’s not automatic)

    wasn’t aware of that. what is a situation where the usa would not want to DOW germany/italy?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If Germany left a sub in Z101, the Americans could avoid convoy disruption by not declaring war.
    If Germany had any surface ships and the USA would like to pass through that zone and ignore the ships - this is only possible when not at war.  I don’t think this could happen in the first turn, but I suppose if Germany neglected to declare war on USA on G2, then it could come up.

    Nevertheless, the USA is ABLE to declare war on G/I after J declares war on USA or attacks the UK/ANZ, but it is NOT automatic.

    Finishing UK now.  You don’t have to post the summaries at all, do you?  Just upload the map after the last consecutive turn?

  • 12

    correct.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    game

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Politics - Italians

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Albania to Greece
                1 armour moved from Albania to Bulgaria
                1 armour moved from Bulgaria to Greece
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 armour moved from 97 Sea Zone to Greece
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 infantry moved from Italian Somaliland to British Somaliland
                      Italians take British Somaliland from British
                1 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Gibraltar
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 :  1/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  2/2 hits
                        1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 2 artilleries in Southern France, round 2 :  1/2 hits
                        French roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                        1 artillery owned by the French lost in Southern France
                    Italians win, taking Gibraltar from British, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 1 :  1/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Greece
                    Italians attack with 2 armour and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Greece, round 1 :  1/2 hits
                        Italians roll dice for 2 armour and 3 infantry in Greece, round 1 :  0/5 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  2/4 hits
                        1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 armour and 1 infantry in Greece, round 2 :  1/3 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 2 :  1/3 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 armour in Greece, round 3 :  1/2 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 3 :  0/2 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 2 armour in Greece, round 4 :  2/2 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 4 :  1/1 hits
                        1 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 armour and 3 infantry

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from 93 Sea Zone to Southern Italy
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 artillery and 3 infantry moved from Tobruk to Libya
                1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 16 PUs (1 lost to blockades); end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Kenya : 1 flag, 1 infantry
        Southern France : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 1 flag, 4 aaGuns, 1 factory_major and 3 infantry
        Libya : 1 flag, 1 artillery and 3 infantry
        Italian Somaliland : 1 flag, 1 artillery and 1 infantry
        Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        Greece : 1 flag, 1 armour
        97 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
        92 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 37 / 66
        Russians : 37 / 37
        Japanese : 39 / 46
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 27 / 31
        UK_Pacific : 14 / 14
        Italians : 17 / 29
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 5 times
                5 was rolled 12 times
                6 was rolled 8 times
            Average roll : 3.558
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 52

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Neutral_Allies Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    French Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Italians Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.593
            Standard Deviation : 0.770
            Total rolls : 28

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I know it’s just ANZ/France
    Planning to have them done by tonight

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well… it won’t be too long, anyway

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmm, that move seemed to be almost exactly like Karl’s…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yikes, it’s almost impossible to tell the ANZ boats apart from the USA boats…. this could be problematic in the future…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmm - bigger problem for you than for me…  Could be really easy to miss a 1-2 attack possibility!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 63 Sea Zone to 26 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from New Zealand to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to 81 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France
                1 fighter moved from United Kingdom to 92 Sea Zone

    Combat - French
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Italians win with 2 artilleries remaining. Battle score for attacker is -7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Morocco
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Comforting to know the French are able to sink a transport  :roll:

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