@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 Boldfresh vs. KABLOOM (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Belgian Congo to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Libya to Tobruk
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 mech_infantrys moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 armour moved from India to Shan State
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 armour moved from British Columbia to Alaska
1 infantry moved from Ontario to Alberta Saskatchewan ManitobaCombat - British
Battle in Kenya
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Yunnan
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
2 aaGuns moved from Burma to India
1 infantry moved from India to BurmaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,3,1,4,4,5
British collect 29 PUs (4 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Greece to 99 Sea Zone
1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Syria to Egypt
Italians take Trans-Jordan from British
2 fighters moved from Greece to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 armour moved from Slovakia Hungary to Baltic StatesCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Bessarabia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Egypt
Italians attack with 1 armour, 1 bomber, 2 fighters and 4 infantry
British defend with 1 artillery, 1 bomber, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 4 infantry in Egypt, round 1 : 0/8 hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 1 : 3/6 hits
1 bomber owned by the British , 1 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Egypt, round 2 : 3/5 hits
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Egypt, round 2 : 1/4 hits
1 tactical_bomber owned by the British , 1 artillery owned by the British , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Egypt, round 3 : 2/4 hits
British roll dice for 1 fighter in Egypt, round 3 : 0/1 hits
1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 38
Casualties for British: 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for Italians: 4 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Syria
1 bomber moved from Egypt to Syria
2 aaGuns moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Romania
2 artilleries moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
3 transports placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Romania: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 bomber and 2 fighters
Slovakia Hungary : 1 flag, 2 aaGuns
Romania : 1 flag, 2 infantry and 1 mech_infantry
Northern Italy : 1 flag, 1 factory_major and 1 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Bessarabia : 1 flag, 1 armour
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 transports
Yugoslavia : 1 flag, 2 aaGuns, 3 artilleries and 1 infantry
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 40 / 40
Japanese : 53 / 64
Americans : 52 / 72
Chinese : 7 / 6
British : 30 / 29
UK_Pacific : 7 / 6
Italians : 16 / 27
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.825
Median : 4.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 40British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.091
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.840
Median : 4.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to 42 Sea ZoneAirborne Attack Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to 42 Sea ZoneAirborne Attack Move - ANZAC
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Germans
Germans buy 1 armour, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Gibraltar to 86 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from Syria to Iraq
1 tactical_bomber moved from Syria to Iraq
1 fighter and 3 tactical_bombers moved from Syria to Anglo Egyptian SudanCombat - Germans
Battle in 86 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iraq
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 armour
Germans roll dice for 1 fighter and 2 tactical_bombers in Iraq, round 1 : 2/3 hits
British roll dice for 1 armour in Iraq, round 1 : 0/1 hits
1 armour owned by the British lost in Iraq
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Anglo Egyptian Sudan
Germans attack with 1 fighter and 3 tactical_bombers
French defend with 1 infantry; British defend with 1 infantry
Germans roll dice for 1 fighter and 3 tactical_bombers in Anglo Egyptian Sudan, round 1 : 2/4 hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the French and 1 fighter owned by the Germans lost in Anglo Egyptian Sudan
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for French: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 fighter and 2 tactical_bombers moved from Iraq to Syria
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 mech_infantrys moved from Northern Italy to 97 Sea Zone
3 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia
3 artilleries moved from Germany to Poland
2 aaGuns moved from Germany to Poland
1 armour and 8 mech_infantrys moved from Germany to Slovakia Hungary
4 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
3 armour and 3 mech_infantrys moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 battleship and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Greece to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Gibraltar to 105 Sea Zone
1 fighter moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from 86 Sea Zone to Gibraltar
2 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Romania to Bessarabia
3 armour and 5 mech_infantrys moved from Slovakia Hungary to Romania
3 artilleries moved from Poland to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
1 artillery and 1 infantry moved from Poland to Slovakia HungaryPlace Units - Germans
1 armour, 1 infantry and 8 mech_infantrys placed in Germany
2 mech_infantrys placed in Normandy Bordeaux
1 mech_infantry placed in Western Germany
Germans undo move 1.
1 mech_infantry placed in Western Germany
1 armour, 1 infantry and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 4 armour
EDIT: Adding units owned by Germans to Bessarabia: 6 armour
EDIT: Removing units owned by Germans from Bessarabia: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 armour
EDIT: Adding units owned by Germans to Bessarabia: 2 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 bomber
Egypt : 1 flag, 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Syria : 1 flag, 1 fighter and 2 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 1 aaGun, 4 artilleries and 6 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Romania : 1 flag, 8 mech_infantrys
Poland : 1 flag, 5 aaGuns, 12 artilleries and 12 infantry
Germany : 1 flag, 1 armour, 1 factory_major, 1 infantry and 7 mech_infantrys
Norway : 1 flag, 2 infantry
Bessarabia : 1 flag, 10 armour, 2 artilleries, 9 infantry and 8 mech_infantrys
112 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 3 submarines
Greece : 1 flag, 1 airfield
97 Sea Zone : 1 flag, 1 infantry and 3 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 13 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 40 / 40
Japanese : 53 / 64
Americans : 52 / 72
Chinese : 7 / 6
British : 30 / 29
UK_Pacific : 7 / 6
Italians : 16 / 27
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.300
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
its not letting me load this game we’re on. do you no what i should do?
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yeah its not letting me either - file must be corrupted somehow. i will reconstruct the move and repost shortly.
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try this one out.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Rostov
3 armour moved from Belarus to Ukraine
2 mech_infantrys moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
2 fighters moved from Belarus to Ukraine
1 artillery moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
4 artilleries and 15 infantry moved from Belarus to Baltic States
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaAirborne Attack Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Russians
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Rostov
3 armour moved from Belarus to Ukraine
2 mech_infantrys moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
2 fighters moved from Belarus to Ukraine
1 artillery moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
4 artilleries and 15 infantry moved from Belarus to Baltic States
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaAirborne Attack Move - Russians
Combat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Korea
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total -
i hit you 3 times in z42. once with a sub and 2 more times with boats/planes. what will you lose?
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here is the map.
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2 destroyers 1 tip on carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Japan to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Siam to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 artillery moved from Kwangsi to Yunnan
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 artillery and 1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from French Indo China to Kweichow
2 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 bomber moved from Japan to Kweichow
1 bomber moved from Japan to Shensi
4 fighters moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
2 fighters moved from Japan to ManchuriaCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 1 : 2/4 hits
Chinese roll dice for 3 infantry in Sikang, round 1 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 7 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Japanese roll dice for 7 fighters, 4 infantry and 1 tactical_bomber in Manchuria, round 1 : 4/12 hits
Chinese roll dice for 5 infantry in Manchuria, round 1 : 1/5 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 7 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/11 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 7 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 armour and 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Yunnan, round 1 : 1/5 hits
Chinese roll dice for 1 armour and 1 artillery in Yunnan, round 1 : 1/2 hits
1 artillery owned by the British and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour and 1 artillery
Battle in Shan State
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 cruiser in Shan State, round 1 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries and 1 tactical_bomber in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Japanese roll dice for 3 submarines in 42 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 42 Sea Zone, round 1 : 5/6 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 destroyers owned by the ANZAC and 2 submarines owned by the Japanese lost in 42 Sea Zone
1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 2 battleships owned by the Japanese and 1 submarine owned by the Japanese retreated to 37 Sea Zone
ANZAC win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 2 destroyers
2 fighters owned by the ANZAC could not land and were killedNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 bomber and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Sikang to Hopei
1 bomber moved from Shensi to Hopei
2 transports moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from Manchuria to Japan
3 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
2 fighters and 7 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Shantung : 1 flag, 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 12 infantry
Siam : 1 flag, 1 fighter and 1 tactical_bomber
Manchuria : 1 flag, 3 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 4 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
19 Sea Zone : 1 flag, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 40 / 37
Japanese : 58 / 63
Americans : 52 / 72
Chinese : 3 / 6
British : 30 / 29
UK_Pacific : 6 / 6
Italians : 16 / 27
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 22 times
5 was rolled 25 times
6 was rolled 17 times
Average roll : 3.650
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 117Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.769
Median : 4.000
Variance : 0.494
Standard Deviation : 0.703
Total rolls : 78ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.810
Median : 4.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 carriers, 5 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 6 transports moved from 4 Sea Zone to 3 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to British Columbia
2 armour, 1 artillery and 3 infantry moved from Eastern United States to Central United States
2 armour moved from Central United States to Alberta Saskatchewan Manitoba
1 armour moved from Soviet Far East to Amur
3 mech_infantrys moved from Soviet Far East to Amur
1 artillery and 7 infantry moved from Soviet Far East to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 carriers, 5 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 6 transports moved from 4 Sea Zone to 3 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to British Columbia
2 armour, 1 artillery and 3 infantry moved from Eastern United States to Central United States
2 armour moved from Central United States to Alberta Saskatchewan Manitoba
1 armour moved from Soviet Far East to Amur
3 mech_infantrys moved from Soviet Far East to Amur
1 artillery and 7 infantry moved from Soviet Far East to SiberiaNon Combat Move - Americans
3 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
5 fighters and 1 tactical_bomber moved from 3 Sea Zone to AmurPlace Units - Americans
1 factory_minor placed in Alaska
2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Western United States
2 infantry placed in Eastern United States
Americans undo move 2.
1 destroyer and 1 submarine placed in 10 Sea Zone
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Western United States
Americans undo move 2.
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Scotland to United Kingdom





