@BobbaRossa I’ll try with the ground war, no scramble
'13L AA50-41 TDJ (Axis) vs UnknownSoldier (Allies + 11)
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.5
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Germany to Czechoslovakia Hungary
1 armour and 1 bomber moved from Germany to Bulgaria Romania
1 bomber moved from Germany to France
1 artillery, 1 bomber and 2 infantry moved from Germany to FranceCombat - Germans
Battle in Bulgaria Romania
Germans attack with 1 armour and 1 bomber
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 bomber in Bulgaria Romania, round 1 : 2/2 hits
Russians roll dice for 1 armour in Bulgaria Romania, round 1 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in France
Germans attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in France, round 1 : 2/5 hits
Americans roll dice for 2 artilleries in France, round 1 : 2/2 hits
2 artilleries owned by the Americans and 2 infantry owned by the Germans lost in France
Germans win, taking France from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleriesNon Combat Move - Germans
2 bombers moved from France to Germany
1 bomber moved from Bulgaria Romania to Germany
1 infantry moved from Germany to Balkans
1 aaGun moved from Morocco Algeria to LibyaPlace Units - Germans
2 armour, 2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 21 PUs; end with 24 PUs totalTerritory Summary for Germans :
Balkans : 1 flag, 1 infantry
Czechoslovakia Hungary : 1 flag, 1 infantry
France : 1 flag, 1 artillery
Germany : 1 flag, 1 aaGun, 5 armour, 3 artilleries, 3 bombers, 1 factory and 10 infantry
Libya : 1 flag, 1 aaGun -
Attacked Germany with the Russians from Poland and got 5 hits…casualties?
-
5 inf.
-
you got 5 hits on defense. I got 3 hits on 2nd volley
-
Inf.
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.5
Game History
Round :6
Purchase Units - Russians
Russians buy 7 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Caucasus to India
6 infantry moved from Persia to India
9 armour, 1 artillery and 3 infantry moved from Poland to GermanyCombat - Russians
Battle in India
Russians attack with 2 armour and 6 infantry
Japanese defend with 2 armour, 2 artilleries, 1 factory and 1 infantry
Russians roll dice for 2 armour and 6 infantry in India, round 1 : 0/8 hits
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in India, round 1 : 1/5 hits
1 infantry owned by the Russians lost in India
Russians roll dice for 2 armour and 5 infantry in India, round 2 : 1/7 hits
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in India, round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in India
Russians roll dice for 2 armour and 3 infantry in India, round 3 : 2/5 hits
Japanese roll dice for 2 armour and 2 artilleries in India, round 3 : 1/4 hits
1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in India
Russians roll dice for 2 armour and 2 infantry in India, round 4 : 1/4 hits
Japanese roll dice for 2 armour in India, round 4 : 2/2 hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in India
Russians roll dice for 2 armour in India, round 5 : 1/2 hits
Japanese roll dice for 1 armour in India, round 5 : 0/1 hits
1 armour owned by the Japanese lost in India
Russians win, taking India from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour, 2 artilleries and 1 infantry
Casualties for Russians: 6 infantry
Battle in Germany
Russians attack with 9 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun, 5 armour, 3 artilleries, 3 bombers, 1 factory and 10 infantry
Russians roll dice for 9 armour, 1 artillery and 3 infantry in Germany, round 1 : 5/13 hits
Germans roll dice for 5 armour, 3 artilleries, 3 bombers and 10 infantry in Germany, round 1 : 5/21 hits
3 infantry owned by the Russians , 1 armour owned by the Russians , 5 infantry owned by the Germans and 1 artillery owned by the Russians lost in Germany
Russians roll dice for 8 armour in Germany, round 2 : 3/8 hits
Germans roll dice for 5 armour, 3 artilleries, 3 bombers and 5 infantry in Germany, round 2 : 10/16 hits
8 armour owned by the Russians and 3 infantry owned by the Germans lost in Germany
Germans win with 5 armour, 3 artilleries, 3 bombers and 2 infantry remaining. Battle score for attacker is -34
Casualties for Germans: 8 infantry
Casualties for Russians: 9 armour, 1 artillery and 3 infantryNon Combat Move - Russians
2 infantry moved from Russia to Kazakh S.S.R.
2 artilleries and 2 infantry moved from East Poland to Poland
2 armour moved from Russia to Caucasus
4 infantry moved from Caucasus to Kazakh S.S.R.Place Units - Russians
3 armour, 1 artillery and 2 infantry placed in Russia
2 armour and 2 infantry placed in Caucasus
2 armour placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective 2: Russians met a national objective for an additional 10 PUs; end with 46 PUsTerritory Summary for Russians :
Caucasus : 1 flag, 1 aaGun, 4 armour, 1 factory and 5 infantry
Evenki National Okrug : 1 flag, 1 infantry
Finland : 1 flag
India : 1 flag, 2 armour
Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour and 1 factory
Kazakh S.S.R. : 1 flag, 6 infantry
Norway : 1 flag
Novosibirsk : 1 flag, 9 infantry
Poland : 1 flag, 2 artilleries and 2 infantry
Bulgaria Romania : 1 flag
Russia : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 2 infantry
12 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 21 / 24
Russians : 36 / 46
Japanese : 48 / 72
British : 18 / 28
Italians : 18 / 28
Chinese : 0 / 0
Americans : 37 / 53 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 2 destroyers, 1 factory, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 destroyer and 3 fighters moved from 51 Sea Zone to 53 Sea ZoneCombat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 53 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 53 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 53 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 53 Sea Zone to 57 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 51 Sea Zone to 57 Sea Zone
3 destroyers moved from 62 Sea Zone to 57 Sea Zone
2 armour moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Yunnan to BurmaPlace Units - Japanese
2 destroyers and 1 transport placed in 62 Sea Zone
2 armour and 2 infantry placed in East Indies
1 armour and 1 bomber placed in Japan
1 factory placed in ManchuriaTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Australia : 1 flag, 1 aaGun
Borneo : 1 flag
Burma : 1 flag, 3 infantry
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag, 1 infantry
East Indies : 1 flag, 2 armour, 1 factory and 2 infantry
French Madagascar : 1 flag
Fukien : 1 flag
Hawaiian Islands : 1 flag, 1 infantry
Hupeh : 1 flag
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory and 3 infantry
Kwangtung : 1 flag
Manchuria : 1 flag, 1 factory
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag, 1 armour, 2 bombers and 5 infantry
Philippine Islands : 1 flag
Rhodesia : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag, 2 infantry
Suiyuan : 1 flag
Yakut S.S.R. : 1 flag, 5 armour and 4 infantry
Yunnan : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 2 fighters and 3 transports
53 Sea Zone : 1 flag, 1 destroyer
57 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 3 fighters
62 Sea Zone : 1 flag, 2 destroyers and 3 transports -
6 casualties in Germany…2 inf, 3 art, 5 arm, 3 bmr to chose casualties from
-
Actually I will chose the bmrs as casualties so you can have the best defense. If Germany holds, then you can put them back in place of troops that may be left.
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.5
Game History
Round :6
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Persia to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
4 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 7 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
7 infantry moved from 5 Sea Zone to Germany
1 artillery moved from 5 Sea Zone to Germany
3 artilleries moved from Poland to Germany
2 infantry moved from Poland to Germany
1 bomber moved from United Kingdom to Germany
2 fighters moved from 5 Sea Zone to GermanyCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
Italians roll dice for 1 armour in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Germany
British attack with 4 artilleries, 1 bomber, 2 fighters and 9 infantry
Germans defend with 1 aaGun, 5 armour, 3 artilleries, 3 bombers, 1 factory and 2 infantry
AA guns fire in Germany : 0/3 hits
British roll dice for 1 battleship and 1 cruiser in Germany, round 1 : 1/2 hits
British roll dice for 4 artilleries, 1 bomber, 2 fighters and 9 infantry in Germany, round 1 : 5/16 hits
Germans roll dice for 5 armour, 3 artilleries, 3 bombers and 2 infantry in Germany, round 1 : 5/13 hits
5 infantry owned by the British , 3 bombers owned by the Germans , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Germany
British roll dice for 4 artilleries, 1 bomber, 2 fighters and 4 infantry in Germany, round 2 : 5/11 hits
Germans roll dice for 5 armour and 2 artilleries in Germany, round 2 : 3/7 hits
3 infantry owned by the British , 3 armour owned by the Germans and 2 artilleries owned by the Germans lost in Germany
British roll dice for 4 artilleries, 1 bomber, 2 fighters and 1 infantry in Germany, round 3 : 3/8 hits
Germans roll dice for 2 armour in Germany, round 3 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in Germany
British captures 24PUs while taking Germans capital
British win, taking Germany from Germans with 4 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 52
Casualties for Germans: 5 armour, 3 artilleries, 3 bombers and 2 infantry
Casualties for British: 9 infantryNon Combat Move - British
2 fighters moved from Germany to 5 Sea Zone
1 battleship moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from Germany to Belorussia
1 aaGun moved from Persia to IndiaPlace Units - British
3 infantry placed in India
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 52 PUs totalTerritory Summary for British :
Belorussia : 1 flag, 1 bomber
Germany : 1 flag, 1 aaGun, 4 artilleries and 1 factory
India : 1 flag, 1 aaGun, 1 factory and 3 infantry
United Kingdom : 1 flag, 1 aaGun, 1 artillery, 1 factory and 5 infantry
5 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
7 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 11 / 0
Russians : 36 / 46
Japanese : 48 / 64
British : 28 / 52
Italians : 18 / 28
Chinese : 0 / 0
Americans : 37 / 53 -
And that will probably do it. Again. :cry:
Good game. You can post it.
Your incessant hammering of France can get really annoying after a while! :-D :lol: :-( I don’t know, somehow this game I couldn’t get anything going. I’ll have to review my strategy for future games.
-
I think the UK having so much fleet available hurts Germany too much. Both games, I thought you got dice in sz12.
I was looking at other games on here and I do not see how the Allies have a chance with a bid of less than 10.
It was a good game though. We can play again if you like, even in the non-league forum if you like.
-
Sure, that would be fun to play again. I have some ideas I have want to test out as Germany.
I’ll PM you in a few days to start up another game.
-
@The:
Sure, that would be fun to play again. I have some ideas I have want to test out as Germany.
I’ll PM you in a few days to start up another game.
Sounds good :-)





