4d10<=2: 6, 1, 2, 2; Hits: 3
2d10<=4: 10, 1; Hits: 1
1d10<=5: 10; Hits: 0
Infrastructure vs Stalingradski Global 2nd Ed. + RUS BMB
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pretty lucky turn, sorry.
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No apologies needed. A good makeup round somewhere is needed by me, is all :-)
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russia’s up
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Caucasus to Kazakhstan
1 aaGun moved from Russia to Samara
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Amur to Buryatia
1 aaGun moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
1 aaGun moved from Russia to Bryansk
2 aaGuns moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 124 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
3 artilleries placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 : 4/9 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 0/4 hits
3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
3 fighters moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Anhwe
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Anhwe
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 aaGun and 5 infantry moved from Manchuria to Jehol
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 battleship and 1 cruiser moved from 6 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Anhwe to KiangsiPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 bomber moved from Central United States to 13 Sea Zone
1 bomber moved from 13 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 fighter moved from Western United States to 13 Sea Zone
1 fighter moved from 13 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in Shensi
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
Scramble?
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german ftr and tact, and 1 ita ftr.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Combat Move - British
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Italians
retreated to 97 Sea Zone
Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -44
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 cruiser
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 artillery moved from Alexandria to Egypt
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Burma to India
1 battleship moved from 37 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from Ontario to Quebec
1 artillery moved from India to BurmaPlace Units - British
1 mech_infantry placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry -
Remind me again why we had our LL version? Have fun with Italy.
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Starting over here!!!
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No scramble!!
Thanks for starting over, and for the mercy killing on the last game. We’re officially 0 - 0 in the all-time record between us? :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to YugoslaviaCombat - Germans
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 : 8/20 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 5/11 hits
6 infantry owned by the French , 5 infantry owned by the Germans , 1 artillery owned by the British and 1 aaGun owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 2 : 4/15 hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 2 : 1/4 hits
1 armour owned by the French , 1 armour owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 1 : 2/13 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 3/5 hits
3 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/10 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 4/7 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Poland to Germany
1 infantry moved from Poland to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
2 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Poland to Germany
1 aaGun moved from Western Germany to France
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
4 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_AxisPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
Proposal for new rod/steven save a game that gets skewed by extreme bad luck.
A: We are now keeping track of online wins and losses and we are both very competitive.
B: We are honest and want a good game that is not skewed overly much by extreme luck.
C: If we both agree a dice battle is agregious/game changing we can try this method.
1. We both agree it is reroll eligible (see B)
2. The person wanting the reroll takes 1/3 game loss on our record.
3. The battle is rerolled twice and the opponent chooses which one is played moving forward.
3(Alternative). The battle is rerolled 3 times and the median avg battle is used.What do you think?
Also you are up to start the game opposite this!!!
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Hmmm… I think I like this method. It plays into the fact that overall record does matter to us, as does fair and honest competition, within the boundaries of the luck not being inexcusably extreme.
I say yes. I think I prefer the 3. Alternative method. It basically guarantees a somewhat average result. It would suck to reroll twoce, and either get the same crappy result for 1/3 of a loss, or all of a sudden your opponent gets the raw end of the dice if the battle goes extreme the other way. It provides more of a safety net.
Yes, I’m due to start one! I have so many things to do though… I have to watch the Pats tonight… I have to manage two different Skyrim characters… I have to go to the fridge for snacks… I have to color old D&D dice… just leave me alone in my misery… :lol:
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Oh but there is plenty o’ time for you to play a cool looking online game with your new friends and not even make a move here just some week ass comments. I see where priorities lie. I knew it would come to this. I guess I will need to find new friends of my own… too bad I’m such a douchebag.
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Ok, you guilted me into doing Russia’s turn…
It feels weird to me that you troll other games to see where I’ve been. But, it’s the price I have to pay for your friendship :roll:





