13L G40 Boldfresh vs. Karl7 (Allies +11)

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 81 to 71
                EDIT: Turning off Edit Mode
                Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                7 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 81 to 71
                EDIT: Turning off Edit Mode
                Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                7 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 tactical_bomber moved from 19 Sea Zone to 17 Sea Zone
                7 fighters moved from 19 Sea Zone to 17 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 mech_infantry moved from Korea to 6 Sea Zone
                4 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 1 fighter, 6 infantry, 1 mech_infantry, 3 submarines and 4 transports moved from 6 Sea Zone to 17 Sea Zone
                3 bombers moved from Korea to Iwo Jima
                4 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                3 bombers moved from Western United States to Iwo Jima
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
                3 armour moved from United Kingdom to 110 Sea Zone
                3 armour and 3 transports moved from 110 Sea Zone to 92 Sea Zone
                3 armour moved from 92 Sea Zone to Morocco
                2 transports moved from 101 Sea Zone to 64 Sea Zone

    Place Units - Americans
                1 airfield and 1 harbour placed in Iwo Jima
                1 destroyer and 3 submarines placed in 10 Sea Zone
                1 bomber and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                5 infantry moved from Manchuria to Jehol

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                5 infantry moved from Manchuria to Jehol

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Combat Move - British
                4 artilleries and 7 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                4 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 fighter moved from Northwest Persia to Trans-Jordan

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Combat Move - British
                4 artilleries and 7 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to Alexandria
                1 tactical_bomber moved from Egypt to Alexandria
                4 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 fighter moved from Northwest Persia to Trans-Jordan

    Combat - British
                Battle in Sumatra
                Battle in Alexandria
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                    British win, taking Sumatra from Japanese, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter and 4 infantry
                    Italians defend with 1 infantry
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from Alexandria to Egypt
                1 tactical_bomber moved from Alexandria to Egypt
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                11 infantry moved from India to Burma
                3 aaGuns moved from India to Burma
                2 infantry moved from Northwest Persia to Persia
                1 armour moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from United Kingdom to Gibraltar
                1 bomber moved from United Kingdom to Gibraltar

    Place Units - British
                3 submarines placed in 81 Sea Zone
                1 fighter and 2 infantry placed in Persia
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,5,2,4,1,4
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 armour

  • 12

    why did you delete 10 pu’s from the USA?

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    I rolled 2 dice, got nothing, bought, and then decided to redo my buy.  Can’t go back so just had to reload to the game and delete 10.

  • 12

    we are not playing tech.  so good news for you, you get the 10 bucks back!  go ahead and adjust your buy.

  • 12

    FYI - if you don’t specifically agree to tech and not it in the game thread, the game is no tech.

    From the G40 league rules:

    4a - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding.  To avoid confusion please notate +Tech in the first post of the game thread if this is the case.

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    we’re not playing tech?  :?  I guess I thought we were given you are prompted to buy tokens… but that’s ok.  I am not a big believer in tech anyway.

    As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically.  Should I just redo Allies and give the US an extra 20?

  • 12

    yes.  sorry, i never even noticed that last time!  that would explain why the USA seems to be lagging a bit.

  • 12

    you are gonna need every single dollar you can get to keep up the fight against this axis.  :wink:

  • 12

    @Karl7:

    we’re not playing tech?   :?  I guess I thought we were given you are prompted to buy tokens… but that’s ok.  I am not a big believer in tech anyway.

    As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically.  Should I just redo Allies and give the US an extra 20?

    you didn’t buy any other tech i am unaware of did you?

  • 12

    glad we caught it, woulda sucked if you developed a tech and i wasn’t aware of it - all of a sudden i lose a capital because of long range air or something crazy  :roll:

  • 12

    @Karl7:

    we’re not playing tech?   :?  I guess I thought we were given you are prompted to buy tokens… but that’s ok.  I am not a big believer in tech anyway.

    As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically.  Should I just redo Allies and give the US an extra 20?

    actually i’ll do you one better.  you can RETROACTIVELY place the units you would have bought last turn AND move them into the position they would be on this turn - EXCEPT you cannot buy an airbase or naval base last turn - i stranded your fleet out of position fair and square :-P

  • 12

    @Boldfresh:

    @Karl7:

    we’re not playing tech?   :?  I guess I thought we were given you are prompted to buy tokens… but that’s ok.  I am not a big believer in tech anyway.

    As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically.  Should I just redo Allies and give the US an extra 20?

    actually i’ll do you one better.  you can RETROACTIVELY place the units you would have bought last turn AND move them into the position they would be on this turn - EXCEPT you cannot buy an airbase or naval base last turn - i stranded your fleet out of position fair and square :-P

    what i just said would only have made sense if you could have built a naval base in korea which you can’t since unfortunately the russians own it.  if korea was american owned, it would be so much more valuable eh?

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    Trust me, I rue the day the USSR took Korea

    ok, will do on plan

  • 22 20 19 18 17 16 15 14 12

    Oh, also I think when set up the game you can turn the tech off…

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