Forgot I was going to send one of those planes from sz100 to Gib, oh well.
13L G40 Boldfresh vs. Karl7 (Allies +11)
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sorry, i had run that one in local mode so the dice didn’t go out. i reran it and you still hit 3/4 :-) russians have been hot on defense - maybe you should have staid in moscow?? :-o
here’s the correct file.
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oops use this file, it’s moved up to russia
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i mean, NOW it is. :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Russians
Combat Move - Russians
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Novgorod to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Novgorod
1 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Persia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Russians
Combat Move - Russians
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Novgorod to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Novgorod
1 infantry moved from Turkmenistan to Kazakhstan
2 fighters moved from Persia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakhstan to Persia
2 aaGuns, 1 armour, 2 artilleries and 31 infantry moved from Turkmenistan to Eastern Persia
1 aaGun, 3 artilleries and 1 infantry moved from Karelia to NovgorodTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 fighter and 17 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Java to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangtung to 20 Sea Zone
2 tactical_bombers moved from Kwangsi to 20 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
4 fighters moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 tactical_bomber moved from Java to 44 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
6 fighters moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Caroline Islands
Battle in 54 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers in 54 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Caroline Islands from Americans with 2 bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 8 fighters and 8 tactical_bombers in 20 Sea Zone, round 1 : 13/16 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 8 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 6/11 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Western AustraliaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
3 fighters moved from Java to 45 Sea Zone
3 fighters moved from 45 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
8 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to Kiangsu
6 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kiangsu
1 infantry moved from Anhwe to Kiangsu
3 artilleries moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 2 battleships, 7 carriers, 1 cruiser, 3 infantry, 2 submarines and 3 transports moved from 36 Sea Zone to 33 Sea Zone
4 infantry moved from Kwangtung to Kwangsi
1 aaGun and 2 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kwangsi to Kiangsu
2 bombers moved from 54 Sea Zone to JavaPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
2 infantry placed in French Indo China
1 fighter and 9 infantry placed in Japan
Japanese undo move 4.
1 fighter and 8 infantry placed in Japan
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,4,6,2,3,2,4,1,1,4,1,1,5,4,4,3,4,5,3,1,1,1,6,2,2,4,2,4,3,1,6,5,5,6,6,3,2,6,2,4,1,1,4,6
Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 8 infantry
Kiangsu : 1 flag, 1 factory_minor, 6 fighters, 10 infantry, 1 mech_infantry and 6 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 17 infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Western Australia : 1 flag, 1 armour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Timguska : 1 flag, 1 artillery
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 bombers
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 flag, 3 artilleries, 2 battleships, 7 carriers, 1 cruiser, 4 fighters, 3 infantry, 2 submarines, 4 tactical_bombers and 4 transports
19 Sea Zone : 1 flag, 1 destroyer
56 Sea Zone : 1 flag, 1 transport
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 47 / 64
Russians : 23 / 0
Japanese : 55 / 52
Americans : 54 / 81
Chinese : 8 / 8
British : 32 / 43
UK_Pacific : 6 / 6
Italians : 27 / 33
ANZAC : 9 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.096
Median : 3.000
Variance : 1.646
Standard Deviation : 1.283
Total rolls : 83Null / Other
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.217
Median : 3.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 46Japanese Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.061
Median : 3.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 71
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
7 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 71
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
7 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in 19 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 19 Sea Zone to 17 Sea Zone
7 fighters moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 1 fighter, 6 infantry, 1 mech_infantry, 3 submarines and 4 transports moved from 6 Sea Zone to 17 Sea Zone
3 bombers moved from Korea to Iwo Jima
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 bombers moved from Western United States to Iwo Jima
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 armour moved from 92 Sea Zone to Morocco
2 transports moved from 101 Sea Zone to 64 Sea ZonePlace Units - Americans
1 airfield and 1 harbour placed in Iwo Jima
1 destroyer and 3 submarines placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Manchuria to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Manchuria to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - British
4 artilleries and 7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
4 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - British
4 artilleries and 7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
4 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-JordanCombat - British
Battle in Sumatra
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Sumatra from Japanese, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 80 Sea Zone to 79 Sea Zone
11 infantry moved from India to Burma
3 aaGuns moved from India to Burma
2 infantry moved from Northwest Persia to Persia
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to GibraltarPlace Units - British
3 submarines placed in 81 Sea Zone
1 fighter and 2 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,5,2,4,1,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Place Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour -
why did you delete 10 pu’s from the USA?
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I rolled 2 dice, got nothing, bought, and then decided to redo my buy. Can’t go back so just had to reload to the game and delete 10.
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we are not playing tech. so good news for you, you get the 10 bucks back! go ahead and adjust your buy.
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FYI - if you don’t specifically agree to tech and not it in the game thread, the game is no tech.
From the G40 league rules:
4a - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding. To avoid confusion please notate +Tech in the first post of the game thread if this is the case.
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we’re not playing tech? :? I guess I thought we were given you are prompted to buy tokens… but that’s ok. I am not a big believer in tech anyway.
As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically. Should I just redo Allies and give the US an extra 20?
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yes. sorry, i never even noticed that last time! that would explain why the USA seems to be lagging a bit.
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you are gonna need every single dollar you can get to keep up the fight against this axis. :wink:





