13L G40 Boldfresh vs. Axisplaya (Allies +16)

  • 12

    @Boldfresh:

    hold on a sec, made an error.

    yeah, you are good to go.

  • 10

    Forgot to roll a battle vs your cruiser in sz45

    sub and 6 planes sz55

    DiceRolls: 1@2 5@3 1@4; Total Hits: 61@2: (5)5@3: (1, 3, 3, 3, 3)1@4: (2)

    DiceRolls: 1@3; Total Hits: 01@3: (4)

  • 12

    was this meant for me?

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 5 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 57 Sea Zone
                2 infantry and 1 transport moved from 57 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from India to Sumatra

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Sumatra
                    Americans attack with 1 bomber and 2 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Sumatra to India
                2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
                2 fighters moved from Western United States to Hawaiian Islands
                1 submarine and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 bomber moved from 5 Sea Zone to Buryatia
                1 submarine moved from 55 Sea Zone to 45 Sea Zone
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Americans from 55 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 45 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 infantry placed in Western United States
                2 fighters placed in Eastern United States
                1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Northern Territory: 4 bombers
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from India to Yunnan
                      Chinese take Yunnan from Japanese
                1 mech_infantry moved from India to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                1 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 battleship and 1 cruiser moved from 89 Sea Zone to 106 Sea Zone
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                1 artillery and 1 infantry placed in Persia
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

  • 10

    @Boldfresh:

    was this meant for me?

    During the US turn, i forgot to make the attack in sz45. since my other CM were rolled, i prefered to roll it here for clarity, to avoid having to redo all turn.

    Also, i’m going to post another map in 2mn since i forgot to put back the US bombers in India.

    New map to come.

  • 10

    Use this map

  • 12

    @Axisplaya:

    Forgot to roll a battle vs your cruiser in sz45

    sub and 6 planes sz55

    do u mean the destroyer in 42?

  • 12

    thought u might go for rome…

  • 10

    nope it was the cruiser in sz45

    Rome ?? What a trap !
    Great chances to fail, and it relieves all the pressure in the med on top of that !

    Lol, no thanks

    :mrgreen:

  • 12

    in case you’re wondering, i made a mistake in ukr - i thought i had the bomber going there as well…  :roll:

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                3 fighters moved from Queensland to 42 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Northern Territory

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - French
                1 cruiser moved from 89 Sea Zone to 106 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                1 tactical_bomber moved from Western Ukraine to Smolensk
                2 tactical_bombers moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Archangel to Smolensk
                1 fighter moved from Archangel to Smolensk
                2 bombers moved from France to Smolensk

  • 12

    there was originally a delay in the dice coming from marti so i thought they weren’t working.  i ran it a second time and edited to match the first dice, which gave you hits in both battles.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Smolensk
                1 mech_infantry moved from Smolensk to Archangel
                      Russians take Archangel from Italians
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Italians
                1 armour moved from Vologda to Russia
                6 infantry moved from Buryatia to Amur
                1 armour and 1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                1 fighter moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
                2 armour moved from Volgograd to Russia
                1 mech_infantry moved from Caucasus to Northwest Persia

    Place Units - Russians
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs

  • 10

    lol, i forgot the US bmb and thought i was going to get that russian NO for sz125… :roll:

  • 12

    @Axisplaya:

    lol, i forgot the US bmb and thought i was going to get that russian NO for sz125… :roll:

    i don’t think you are allowed to blitz with a mech only.  tripleA apparently allowed it in error?  to blitz with mech, it has to be moving along with at least one armor per mech and they have to originate and end in the same territories.  :?

Suggested Topics

  • 15
  • 58
  • 104
  • 27
  • 88
  • 81
  • 65
  • 55
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.9k

Users

40.7k

Topics

1.8m

Posts