Scramble sz110?
13L G40 Boldfresh vs. Karl7 (Allies +11)
-
Right again!
the rule says “warship” which I think mean any ship but transports…. ugh, I think there is probably some lack of editing here by Avalon Hill. I think for the rules to hang together it should read surface warship unless someone has a better explanation
as for retreating, this came up in a game I had with Mr. Green. The consensus was that since subs do not normally create hostile sea zones, you could retreat into them
i think the term warship is correct. it means anything other than a transport, so a sub is included. makes sense if you had a sub with the transport it would be allowed because your attacking sub could defeat the defending sub. HOWEVER, if there was a scrambling fighter, the transport still would not be allowed to land unless there were SURFACE warships OTHER THAN ACC’s that could defeat the scrambled air.
i think it works.
-
at least you learned something from this game!!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsanzac carrier! sweet!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 fighter moved from Karelia to Norway
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 106 Sea Zone to 109 Sea ZoneTurn Complete - French
Summary Text: The site gave an error: 'Warning - while you were typing a new reply has been posted. You may wish to review your post.
’ -
Yeah, I think I did learn something. One can tend to lose sight of the exceptions to the exceptions stuff.
I still think Larry Harris has got it wrong though. Sub should always be able to choose to defend a sea zone even if only being attacked by planes. Why can’t subs surface and parade around shooting their measly A&A guns up in the air even if ineffective?
-
Although on second thought I guess this would resurrect the dreaded sub blocks from the first pacific 2001 edition……
-
Ha! I guess that must be it… (sorry… just thinking about this too hard)
All these semi coherent rules on subs must be to avoid subs being used as naval blocks… hmm, interesting.
That really was a silly thing I will admit, i.e. the US able to pepper the entire board with subs to gum up the japanese fleet… :lol:
-
here’s the map. some INCREDIBLE defense kept the germans from cracking the century mark.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Turning off Edit ModeCombat Move - Russians
2 infantry moved from Samara to Kazakhstan
2 fighters moved from Samara to Kazakhstan
2 armour moved from Samara to Timguska
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Turning off Edit ModeCombat Move - Russians
2 infantry moved from Samara to Kazakhstan
2 fighters moved from Samara to Kazakhstan
2 armour moved from Samara to Timguska
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Belarus to Novgorod
2 armour moved from Karelia to Novgorod
2 mech_infantrys moved from Karelia to Novgorod
1 fighter moved from Norway to Normandy Bordeaux
1 tactical_bomber moved from Norway to Normandy Bordeaux
1 aaGun, 3 artilleries and 1 infantry moved from Norway to Finland
2 fighters moved from Kazakhstan to Persia
2 aaGuns, 1 armour, 2 artilleries and 36 infantry moved from Samara to KazakhstanTurn Complete - Russians
-
J7
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Americans
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
6 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 fighter moved from 110 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Americans
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
6 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 fighter moved from 110 Sea Zone to GibraltarCombat - Americans
Battle in Morocco
Battle in 34 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Morocco from Italians with 6 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 aaGun, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from 34 Sea Zone to 33 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 artillery and 5 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from India to Caucasus
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Northern Italy
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Northwest Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from India to Caucasus
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Northern Italy
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Northwest Persia to CaucasusCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Caucasus to Northwest PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to BryanskCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 1 : 0/3 hits
Americans roll dice for 1 artillery in Southern France, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 5 : 1/2 hits
Americans roll dice for 1 artillery in Southern France, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 1 : 0/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Northern Italy
1 bomber moved from Holland Belgium to Northern Italy
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
3 artilleries moved from Tobruk to 96 Sea Zone
3 infantry moved from Tobruk to 96 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 96 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
5 infantry moved from Northern Italy to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from Southern France to Northern Italy
1 mech_infantry moved from Northern Italy to Western Germany
1 armour and 9 infantry moved from Tobruk to LibyaPlace Units - Italians
3 infantry placed in Southern Italy
1 airfield and 3 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Algeria : 1 flag
France : 1 flag, 1 aaGun and 3 infantry
Tunisia : 1 flag
Western Germany : 1 flag, 1 aaGun, 1 artillery, 6 infantry and 4 mech_infantrys
Holland Belgium : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters and 7 infantry
Libya : 1 flag, 1 aaGun, 1 armour and 9 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Bryansk : 1 flag, 1 armour
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 41 / 99
Russians : 28 / 0
Japanese : 54 / 55
Americans : 62 / 82
Chinese : 4 / 4
British : 35 / 43
UK_Pacific : 6 / 6
Italians : 20 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.316
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5





