Good luck - and have fun!
13L G40 Boldfresh vs. Karl7 (Allies +11)
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page 16 of the rulebook under “transports”, paragraph 2:
“A transport that is part of an amphibious assault must end its movement in a friendly sea zone (or one that could become friendly as a result of sea combat) from which it can conduct the assault. However, a transport is not allowed to offload land units for an amphibious assault in a sea zone containing 1 or more ignored enemy submarines unless at least 1 warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.”
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ok, so there is an exception… very good.
will repost UK
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so you are correct, the presence of an enemy sub in the zone does not make the zone hostile. only a scrambled plane or a surface ship makes the zone hostile. if i only had planes scrambled into the zone, you could have killed them with your air and made the landing. bottom line though, the sub just being present in the zone precludes the landing alone whether air is scrambled or not, since you have no surface warship in the zone.
if i had a sub AND fighter(s) to scramble and you had a warship, you would have to be able to at least have a chance of killing the sub to make the assault attempt (ie, an acc would not suffice because it has no attack power). Any ship other than an acc though, would allow you to make the landing if planes are scrambled and beaten and the sub is beaten.
However, if you had an acc and there were no scrambled planes, you COULD ignore the sub and make the landing. a single scrambled plane though, would preclude the landing with only an acc.
i’m sure i’m poorly explaining this whole scenario! :lol:
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so you are correct, the presence of an enemy sub in the zone does not make the zone hostile. only a scrambled plane or a surface ship makes the zone hostile. if i only had planes scrambled into the zone, you could have killed them with your air and made the landing. bottom line though, the sub just being present in the zone precludes the landing alone whether air is scrambled or not, since you have no
surfacewarship in the zone.if i had a sub AND fighter(s) to scramble and you had a warship, you would have to be able to at least have a chance of killing the sub to make the assault attempt (ie, an acc would not suffice because it has no attack power). Any ship other than an acc though, would allow you to make the landing if planes are scrambled and beaten and the sub is beaten.
However, if you had an acc and there were no scrambled planes, you COULD ignore the sub and make the landing. a single scrambled plane though, would preclude the landing with only an acc.
i’m sure i’m poorly explaining this whole scenario! :lol:
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No, I get it in as much as I suppose it would be silly to say that a lone transports could invade when a sub was on station. However, according to the logic of the basic rules you can do that. So Larry H. carved out an exception to the rules, which is fine.
To make it more reasonable, I think they should change the aircraft/sub rule so that subs can be hit by planes only if the sub wishes to contest the sea zone. Therefore in this scenario to defend against the transport the sub has to fight and try actually kill the transport. But them’s the rules……
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Southern France
3 fighters moved from United Kingdom to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Southern France
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.Non Combat Move - British
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from India to Burma
1 infantry moved from West India to India
1 artillery moved from West India to India
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Southern France to United KingdomPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Egypt
1 transport placed in 110 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Now that I’ve thought about it, I think the way the rule should be worded is thus:
“The presence of only enemy subs in a sea zone does create a hostile sea zone, however the moving player may ignore the enemy subs and treat the sea zone as friendly if a friendly surface warship moves into or is present in that sea zone.”
This would cover this scenario as well as situations involving naval retreat into zones containing subs.
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doesn’t need to be a surface warship, a sub would work right?
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Now that I’ve thought about it, I think the way the rule should be worded is thus:
“The presence of only enemy subs in a sea zone does create a hostile sea zone, however the moving player may ignore the enemy subs and treat the sea zone as friendly if a friendly surface warship moves into or is present in that sea zone.”
This would cover this scenario as well as situations involving naval retreat into zones containing subs.
what is the issue about retreating into into a zone containing an enemy sub - i remember something about that and that it was hard to understand. are you saying you can’t retreat into a zone that contained only an enemy sub(s)?
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Right again!
the rule says “warship” which I think mean any ship but transports…. ugh, I think there is probably some lack of editing here by Avalon Hill. I think for the rules to hang together it should read surface warship unless someone has a better explanation
as for retreating, this came up in a game I had with Mr. Green. The consensus was that since subs do not normally create hostile sea zones, you could retreat into them
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bryansk to Rostov
1 armour, 3 artilleries and 7 infantry moved from Libya to Tobruk
1 bomber and 2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 1 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Rostov, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Tobruk
Italians attack with 1 armour, 3 artilleries and 7 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 3 artilleries and 7 infantry in Tobruk, round 1 : 2/11 hits
British roll dice for 1 infantry in Tobruk, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 transports moved from 96 Sea Zone to 97 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
6 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Holland Belgium to Southern Italy
1 bomber moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Western Germany
1 destroyer moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
7 infantry and 3 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians undo move 1.
7 infantry placed in Northern Italy
3 mech_infantrys placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 3 infantry
EDIT: Adding units owned by Italians to France: 4 infantry
EDIT: Removing units owned by Italians from Western Germany: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Western Germany: 1 mech_infantry
EDIT: Removing units owned by Italians from Western Germany: 1 artillery
EDIT: Adding units owned by Italians to France: 1 artillery
EDIT: Removing units owned by Italians from Western Germany: 2 infantry
EDIT: Adding units owned by Italians to France: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 mech_infantrys
EDIT: Adding units owned by Italians to Northern Italy: 3 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 2 aaGuns, 1 artillery and 6 infantry
Tunisia : 1 flag
Western Germany : 1 flag, 1 bomber and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 armour, 3 artilleries and 12 infantry
Northern Italy : 1 flag, 1 factory_major, 7 infantry and 3 mech_infantrys
Libya : 1 flag, 1 aaGun
Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
96 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 36 / 41
Russians : 35 / 45
Japanese : 55 / 64
Americans : 58 / 78
Chinese : 4 / 6
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 23 / 33
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.300
Median : 3.000
Variance : 1.895
Standard Deviation : 1.376
Total rolls : 20Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.471
Median : 3.000
Variance : 2.688
Standard Deviation : 1.639
Total rolls : 17 -
sorry i’m extra edit happy today.
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Right again!
the rule says “warship” which I think mean any ship but transports…. ugh, I think there is probably some lack of editing here by Avalon Hill. I think for the rules to hang together it should read surface warship unless someone has a better explanation
as for retreating, this came up in a game I had with Mr. Green. The consensus was that since subs do not normally create hostile sea zones, you could retreat into them
i think the term warship is correct. it means anything other than a transport, so a sub is included. makes sense if you had a sub with the transport it would be allowed because your attacking sub could defeat the defending sub. HOWEVER, if there was a scrambling fighter, the transport still would not be allowed to land unless there were SURFACE warships OTHER THAN ACC’s that could defeat the scrambled air.
i think it works.
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at least you learned something from this game!!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsanzac carrier! sweet!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 fighter moved from Karelia to Norway
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 106 Sea Zone to 109 Sea ZoneTurn Complete - French
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